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User information for Kajetan

Real Name Kajetan   
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Homepage http://
Signed On Feb 6, 2004, 13:18
Total Comments 1935 (Pro)
User ID 20106
 
User comment history
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News Comments > RAGE Mod Tools Still Coming
31. Re: RAGE Mod Tools Still Coming Oct 25, 2012, 06:55 Kajetan
 
edaciousx wrote on Oct 25, 2012, 05:43:
Did you know... call of duty is a super epic modified version of the quake 2 engine? Just like source.... super duper epic modified quake 2 engine.
No. Thats exaggerated. CoD and Source engine still contain code from Quake 2, yes. But only minor parts. Small, minor parts. The Source Engine for example is no Quake 2 fork, its an engine of its own because Valve hasn't "modified" the code, they have written a lot of NEW code. Those few lines of old code isn't enough to call them "modified"
 
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News Comments > Blizzard Once Toyed with Diablo in Space
11. Re: Blizzard Once Toyed with Diablo in Space Oct 23, 2012, 10:48 Kajetan
 
Verno wrote on Oct 23, 2012, 10:25:
I'm still amazed Space Siege was even released at all.
Space Siege isn't THAT bad. It's just not very good

But when you switch on God mode, so you dont have to fight any longer with the horrible control scheme, it's quite enjoyable. But you have to ignore the story for that. Just run around, shoot things, let things explode, let exploding things fly through the ship. Nice physics system.
 
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News Comments > Harvey Smith Interview
8. Re: Harvey Smith Interview Oct 18, 2012, 10:27 Kajetan
 
Pineapple Ferguson wrote on Oct 18, 2012, 09:42:
You know, I thought the only thing that was truly terrible about DX2 was the engine. Sure, it was a step down from the first, depth-wise, but if it wasn't for the tiny levels and long loading times, the game itself was not that bad.
True. And it didnt help that DX1 was such an amazing experience. DX2 wasnt a bad game at all, it was just a not so great sucessor to a behemoth of greatness.

 
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News Comments > Ships Ahoy - DOOM 3: BFG Edition
32. Re: Ships Ahoy - DOOM 3: BFG Edition Oct 18, 2012, 04:15 Kajetan
 
hb3d wrote on Oct 17, 2012, 18:42:
Doom 3's gameplay was a victim of the PC technology of the time.
Thats a cheap excuse. When you compare the gameplay of Doom 3 with the gameplay of its addon ... Doom 3 was clearly a game design failure. They tried to do survival horror while holding on to traditional shooter elements, forcing the player to feel vulnerable with slow movement and weak weapons. Nerve just made a solid & fun shooter. With the same tech, for the same hardware base.

Heck, just play Doom 3 with some mods like duct tape & Doom classic weapon mods. Faster gameplay, satisfying combat. Good game.
 
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News Comments > Firm Says Steam URLs Exploitable
4. Re: Firm Says Steam URLs Exploitable Oct 17, 2012, 11:40 Kajetan
 
descender wrote on Oct 17, 2012, 11:32:
I'm not even sure of the concern here.
Steam-URLs can contain code to damage or manipulate the Steam client. This is no minor problem.
 
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News Comments > Ships Ahoy - DOOM 3: BFG Edition
17. Re: Don't forget Steam and P2P Multiplayer only. Oct 17, 2012, 04:48 Kajetan
 
Jerykk wrote on Oct 17, 2012, 04:27:
As an aside, I thought the Resurrection of Evil expansion was better than the core game. At the very least, the final boss was much better.
The addon was overall a far better experience. Monster placements, level design, gameplay mechanics, gameplay speed. RoE felt like a good shooter, not this overused, forced (and therefore quickly boring) "survival horror gameplay" of Doom 3.
 
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News Comments > Prey 2 "In Limbo"
7. Re: Prey 2 Oct 16, 2012, 01:57 Kajetan
 
Wildone wrote on Oct 16, 2012, 01:26:
FUCK THIS lets have another MW3 YAWWW!!!!!!
As if Prey 2 is soooooo original. They canned everything which made Prey 1 so refreshing and replaced it with some standard shooter elements.
 
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News Comments > No Terraforming in SimCity
22. Re: No Terraforming in SimCity Oct 12, 2012, 01:24 Kajetan
 
gradbot wrote on Oct 11, 2012, 22:02:
You can make private online regions which allows you to play by yourself.
You dont understand. When playing a SP game there has to be no need to be online to play a SP game. Thats why many people have no interest in Diablo 3 with its fake SP mode. Constant online connections for SP games are just stupid.

Even Ubisoft has recognized this and has reduced its DRM to a single online activation.

I don't get why people cry about always having to be online.
And there is your problem. You dont get it!


 
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News Comments > WoW Toon Genocide Hotfixed
3. Re: WoW Toon Genocide Hotfixed Oct 8, 2012, 10:32 Kajetan
 
Alamar wrote on Oct 8, 2012, 10:26:
Makes me wonder... Is this a bug that's been around and someone just decided to have fun... Or maybe it's not that complicated...
Its not really complicated ... as far as we know, just an exploit to mass use certain GM commands like "kill player/objekt/npc".
 
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News Comments > Star Wars: The Old Republic Lead Leaves BioWare
5. Re: Star Wars: The Old Republic Lead Leaves BioWare Oct 4, 2012, 11:19 Kajetan
 
"When 90% of the industry is saying the exact same thing (social, mobile, FTP!) a huge number of people are going to lose that race."

I remember when a LOT of studios and devs said Goodbye to the PC and left for greener console pastures, because everyone and their mother said that the PC was dead and console gaming was TEH FUTURE. Some of them still exist or even make console games. Most of them were laid off, closed the doors for good or are starting to make crowdfunded games for the PC.

There is still a huge hype about browser games, where you only get venture capital when you agree to make a browser social facebook thingy. And my dentist (!) lost a million he invested in some stupid MMO project at the height of the MMO hysteria a few years ago.

Yes, indeed. When 90% of the industry says: "Do that!" ... dont do that. Do other things, but not THAT!
 
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News Comments > Painkiller Hell & Damnation Not Rated for Germany
12. Re: Painkiller Hell & Damnation Not Rated for Germany Oct 4, 2012, 09:51 Kajetan
 
ItBurn wrote on Oct 4, 2012, 09:38:
I don't think this one is made by the same guys who made the shitty expansions.
No. "Farm 51" consists of people who were involved in the making of Painkiller itself.

This comment was edited on Oct 4, 2012, 10:12.
 
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News Comments > Into the Black
7. Re: Into the Black Oct 3, 2012, 06:46 Kajetan
 
Acleacius wrote on Oct 3, 2012, 00:37:
Damn, I'm stuck at the point where you set the map coordinates to kill the Gargantua. I set the target but can't get any form of acknowledgement for the fire. Not sure if I'm doing something wrong or it's a bug.

Even if I get it, not sure it will work. Gargantua follows you, so if I need to set it on him while he's wiggling the tower, if I try to climb or jump down he will move.

Anyone recall the secret to doing this, section?
Dont use the use key. Just left click on the map section you want have the mortar fired at. I too was stuck and had to seek help.
 
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News Comments > Steam Top 10
78. Re: More Big Picture Details Sep 24, 2012, 04:25 Kajetan
 
HorrorScope wrote on Sep 23, 2012, 13:32:
UConnBBall wrote on Sep 23, 2012, 12:47:
FTL is the perfect little indie strategy game. Do yourself a favor and pick it up ASAP!!!

How do you rate it vs Dungeons of Dredmor?
Dredmor is more play, less frustration until you hit rockbottom. FTL on the other hand is an exercise in trying to NOT chew you desk/mouse cable/keyboard while just trying to reach sector 2.
 
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News Comments > Diablo III 1.0.5 Interview
16. Re: Diablo III 1.0.5 Interview Sep 23, 2012, 04:28 Kajetan
 
Beelzebud wrote on Sep 23, 2012, 03:56:
After 2 days with Torchlight 2, my lvl 30 character has more "cool" gear than my 200+ hour witch doctor.
For a dedicated D3 fanboy this clearly bad game design

You have to WORK hours and hours and hours for your loot, you have to spend real money to earn something worthy, not just playing it like a casual mom and stumbling over fat loot minute after minute. What boring game is this?

 
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News Comments > Torchlight II and Demo Available; MMO Questions
55. Re: More Big Picture Details Sep 21, 2012, 11:21 Kajetan
 
HorrorScope wrote on Sep 21, 2012, 10:42:
THE GAME HAS A DEMO TO!
Demos are for looser devs, who are not convinced that their game will blow everyone away. Look at Diablo 3. No demo and they sold 6 mio. units in the first few weeks.

 
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News Comments > Torchlight II and Demo Available; MMO Questions
41. Re: More Big Picture Details Sep 21, 2012, 08:25 Kajetan
 
Siygess wrote on Sep 21, 2012, 07:54:
Hey, can anyone direct me to a working download link for TL2?
Take a Bittorrent client and download the Reloaded release. And since you've already paid for the game ...

Sadly this time Runic offers no Torrent for TL2. They had an official tracker for a few weeks right after the release of TL1 to cope with the demand.
 
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News Comments > Torchlight II and Demo Available; MMO Questions
34. Re: Torchlight II and Demo Available; MMO Questions Sep 21, 2012, 04:18 Kajetan
 
Beelzebud wrote on Sep 21, 2012, 02:44:
After playing this for 5 hours today, Diablo 3 is dead, buried, and uninstalled.
What Diablo 3? Isn't this game the Diablo 3 we all want?

 
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News Comments > Obsidian Kickstarter
115. Re: Obsidian Kickstarter Sep 16, 2012, 11:03 Kajetan
 
nin wrote on Sep 15, 2012, 22:14:
While it is slowing now, I'd be very surprised if they didn't hit all those (up to/including 2.2) by the end.
Expect a huge bump when they add Paypal as an additonal payment option. A lot of people all over the world arent using credit cards. Me included, so expect my $35 any time soon
 
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News Comments > Amnesia Postmortem - Piracy? "Screw It"
38. Re: Amnesia Postmortem - Piracy? Sep 14, 2012, 10:01 Kajetan
 
InBlack wrote on Sep 14, 2012, 09:58:
Capitalism as we know it is blind to closed systems, which is why we have these meltdowns from time to time.
Yep. There is no thing as a "stable" capitalism. Debt is the fuel that drives the motor until the point where debt no longer generates growth because the debitors are no langer able or willing to pay back at least some of their debt. The system or parts of the system will crash, it will reboot itself until the next time or until we stupid humans invent something better
 
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News Comments > Amnesia Postmortem - Piracy? "Screw It"
36. Re: Amnesia Postmortem - Piracy? Sep 14, 2012, 09:43 Kajetan
 
Verno wrote on Sep 14, 2012, 09:08:
Longevity doesn't mean anything to them if they can't monetize it, they have built these massive organizations filled with marketing types, middle management and etc that require a more consistent cash flow to stay viable.
Its a company structure which evolved during the days of near limitless, two digit revenue growth each year. Whatever they were doing, people spend more and more money on games.

Now, facing a market saturation so dense that even the start of the next console generation isnt seen as THE saviour anymore, they start to panic. The majors have grown too big, they cannot survive in a video game market which is still highly profitable, but doesnt have the growth of former years. They are publicly traded companies. Making a decent profit isnt enough, they HAVE TO GROW!!!
 
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1935 Comments. 97 pages. Viewing page 19.
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