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User information for Kajetan

Real Name Kajetan   
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Nickname None given.
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Homepage http://
Signed On Feb 6, 2004, 13:18
Total Comments 1890 (Pro)
User ID 20106
 
User comment history
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News Comments > Guild Wars 2 Sells 2 Million
7. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 10:48 Kajetan
 
Glykon wrote on Sep 13, 2012, 10:39:
Hmm hoped for much more, not very good as it is now.
As with GW1 NCsoft relies on sales in the long run, not only sales in the first two or three release weeks.
 
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News Comments > WoW Screenshot Watermarks?
9. Re: WoW Screenshot Watermarks? Sep 11, 2012, 14:59 Kajetan
 
Beelzebud wrote on Sep 11, 2012, 13:38:
Good way for them to smoke out private servers... Pretty sneaky shit.
Considering the VAST numbers of private servers available ... Blizzard is either doing a bad job, or they are not interested in pursuing those servers or this is hoax.
 
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News Comments > On Darksiders II Sales
36. Re: On Darksiders II Sales Sep 9, 2012, 07:38 Kajetan
 
netnerd85 wrote on Sep 9, 2012, 07:01:
Prez wrote on Sep 8, 2012, 16:27:
The game is way over-priced on PC for how bad of a port it is. I also question the rationale of a company that would release a game that could only be profitable with 2 million units sold.
Games cost a lot to make because YOU as a game buyer DEMAND that they be made to a certain quality. That qaulity comes with a price.

Stop bitching about voice acting and animations and game will be cheaper to make.
Games from major publishers are expensive because the majors are not capable of effective use of ressources. There is no interest in modern project management or software developement methods. Coders and art people are considered as annoying people which are sadly necessary to produce the games the brilliant sales people sell to make the company zillions and zillions of money. Just look at news post about the working conditions in the industry.
 
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News Comments > City of Heroes to End; Paragon Studios Closed
15. Re: City of Heroes to End; Paragon Studios Closed Aug 31, 2012, 16:52 Kajetan
 
StingingVelvet wrote on Aug 31, 2012, 16:45:
With online games though they just die.
Thats why this genre has no history and therefore cannot evolve. MMOs are nothing more than temporary services to (hopefully) make money. They only exist in the present, they are only allowed exist if they can make money.

Sure, offline games are made to make money too, but they dont simply vanish from existence after they reached their commercial shelf life.
 
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News Comments > Torchlight 2 Next Month
3. Re: Torchlight 2 Next Month Aug 31, 2012, 10:26 Kajetan
 
Darks wrote on Aug 31, 2012, 10:15:
Why do they want to compete with Borderlands 2?
Because they dont? There are a lot of people who are not interested in Borderlands or vice versa Torchlight at all. Different games, different tastes, different people.
 
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News Comments > Command & Conquer the Ultimate Collection Announced
1. Re: Command & Conquer the Ultimate Collection Announced Aug 31, 2012, 10:24 Kajetan
 
Last chance for EA to make any profit from C&C before the release of this ... thing EA had the audacity to name "Command & Conquer".  
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News Comments > Rise of the Triad Blog & Media
8. Re: Rise of the Triad Blog & Media Aug 30, 2012, 15:48 Kajetan
 
netnerd85 wrote on Aug 30, 2012, 12:53:
Fantaz wrote on Aug 30, 2012, 12:36:
Seriously... where is Quake 5?
Please, no, not while they are slaves to big Beth
It doesnt matter. There was no game design talent at id for years now. Tim Wilits may be a nice guy, but ...
 
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News Comments > Evening Consolidation
4. Re: Evening Consolidation Aug 30, 2012, 08:38 Kajetan
 
xXBatmanXx wrote on Aug 30, 2012, 00:45:
Anything to make them MORE successful I am ok with. They have made such a great game. The more money for them the better, which means more Isaac!
Until the day Isaac games were developed, produced and marketed by a big entertainment company named McMillen Interactive, which is traded publicly, with CEOs and Directors and Investors and all the other crap which comes with too much money.

I disgressed, sry about that ...
 
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News Comments > MechWarrior Online Trailer
23. Re: MechWarrior Online Trailer Aug 29, 2012, 06:06 Kajetan
 
RollinThundr wrote on Aug 28, 2012, 09:36:
We're lucky we're getting anything at all.
I dont want "anything". I want a new SP Mechwarrior game.
 
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News Comments > Prey 2 Not Cancelled
5. Re: Prey 2 Not Cancelled Aug 28, 2012, 06:11 Kajetan
 
I would have preferred a "real" sequel, exploring the gameplay mechanics and style of Prey 1 instead of trying something completely different, which isnt actually different at all, just pleasing the "gimme sandbox gameplay now" crowd.

A potential Steam sale for five bucks ...
 
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News Comments > Molyneux's Curiosity Renamed
9. Re: Molyneux's Curiosity Renamed Aug 26, 2012, 17:03 Kajetan
 
Flatline wrote on Aug 26, 2012, 16:53:
You must have been dreaming. Warren Spector has been a joke for 10 years.
This Mickey Wii game isnt so bad

At least, Warren Spector has done something remotely worth playing. The Fable series is just ... gahhh, i dont know what this is. Its not a game, it's just a piece of software pretending to be a game, because Mr. Molyneux cant bothered with making real games anymore.
 
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News Comments > 38 Studios Assets & IP To Be Sold
10. Re: 38 Studios Assets & IP To Be Sold Aug 24, 2012, 01:49 Kajetan
 
DrEvil wrote on Aug 23, 2012, 21:25:
Actually, the IP behind the world itself is worth something.
Considering how extremely boring KoA was ... 5 bucks?
 
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News Comments > Ubisoft: PC Piracy Rate 93-95%
40. Re: Ubisoft: PC Piracy Rate 93-95% Aug 22, 2012, 11:48 Kajetan
 
Verno wrote on Aug 22, 2012, 10:45:
I could believe those figures for China alone but internationally? Get lost, DD is massive now. Publishers love the idea of F2P because they want to micro-transact the audience until they have to sell their actual clothing to buy virtual wardrobes.
I could believe these numbers for every westen country. But ... it DOES NOT MATTER!

What matters is how many paying customers you have. Yes, there might be trillions of evil, evil pirates out there, but this DOES NOT MATTER. AT ALL! How many pying customers i have is important. How many customers are returning customers, because they were happy with their purchase is important. Piracy, shmiracy ... if a CEO still uses this argument to explain the descisions of a companies strategy, he is retarded and needs to resign immediately.
 
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News Comments > Iron Sky Game Plans
4. Re: It's a terrible movie. Aug 20, 2012, 11:34 Kajetan
 
hb3d wrote on Aug 20, 2012, 11:16:
I really wanted to like the movie given its independent funding and development including fan-funding initiatives, but oh is it a terrible movie.
Terrible? No. Dissapointing? Yes. Its like the Wing Commander movie from Chris Roberts. Roberts did a very good job with all those live action scenes in the games, but he was clearly not competent enough for making a full blown movie.

That said, "Star Wreck - In the Pirkinning" was an excellent fan movie, but the people behind it clearly are lacking the writing talent for a more serious and bigger movie. The story had plotholes from the size of the "Götterdämmerung", the dialogue was terrible and most of the time not remotely funny. The only good gag: President Palin being angry at the other countries for violating the space peace treaty, having their own combat ships ready after proudly announcing the american space combat ship "George W Bush".

Concerning the effects: Did you see Star Wreck? Unbelievable! Gigantic space battles and indoor fire fights with lasers and explosions and sparkles and light balls and green screen and matte paintings. Effects you would expect from a multimillion dollar production, but not from some finnish IT geeks, rendering away in their mothers basement.
 
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News Comments > Diablo Creator on Diablo III
32. Re: Diablo Creator on Diablo III Aug 20, 2012, 05:22 Kajetan
 
AnointedSword wrote on Aug 20, 2012, 05:08:
Ya and with all their releases after they left Blizzard, it also showed that they needed Blizzard as well. Hellgate: London?
HGL suffered from lack of proper project management, a severe misunderstanding of a way of programming called SCRUM. Flagship suffered from too much money EA and other investors had thrown at them.

Torchlight was the closest thing to cool that they could come up with and even then it was not a class a title.
Torchlight was a perfect example of how much a game can gain when you have only a very limited budget. You have to focus on core features and make them work as perfect as possible.
 
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News Comments > Diablo Creator on Diablo III
4. Re: Diablo Creator on Diablo III Aug 19, 2012, 15:45 Kajetan
 
eunichron wrote on Aug 19, 2012, 14:49:
It just didn't work out so well in practice.
Because they designed the auction house to be THE central pillar of the game, instead of simply adding an ingame plattform, where people can trade with the official "protection" of Blizzard.
 
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News Comments > EA Exploring Sale?
28. Re: EA Exploring Sale? Aug 17, 2012, 09:20 Kajetan
 
shinchan0s wrote on Aug 17, 2012, 08:46:
I'm not surprised a company like EA would want to go private. Being a corporation these days is kind of a pain in the ass with all the regulations and retarded shareholders.
Yeah, right. Abolish regulations and retarded babies
 
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News Comments > Evening Consolidation
12. Re: Evening Consolidation Aug 14, 2012, 03:45 Kajetan
 
jdreyer wrote on Aug 13, 2012, 20:48:
Yeah, that would be pretty cool. I'd love to see the Cyberdemon in HD!
Play Doom 3.
 
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News Comments > Battle.net Security Breach
43. Re: Out of the Blue Aug 10, 2012, 04:48 Kajetan
 
El Pit wrote on Aug 10, 2012, 04:41:
Kajetan wrote on Aug 10, 2012, 04:37:
El Pit wrote on Aug 10, 2012, 04:05:
China is ...
What China? The official chinese government? Or just some chinese criminals?

Both.
Any proof besides some unhealthy paranoia?
 
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News Comments > Battle.net Security Breach
41. Re: Out of the Blue Aug 10, 2012, 04:37 Kajetan
 
El Pit wrote on Aug 10, 2012, 04:05:
China is ...
What China? The official chinese government? Or just some chinese criminals?
 
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1890 Comments. 95 pages. Viewing page 18.
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