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User information for Kajetan

Real Name Kajetan   
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Homepage http://
Signed On Feb 6, 2004, 13:18
Total Comments 2035 (Senior)
User ID 20106
 
User comment history
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News Comments > Indie Bundle Hits Goal, Source Releases planned
6. Re: Indie Bundle Hits Goal, Source Releases planned May 12, 2010, 03:40 Kajetan
 
ASeven wrote on May 11, 2010, 22:24:
$1 million in a week of pure profit without any costs.
Not enough for the majors like EA or Activision. But enough for all those smaller devs and studios, which thrive in their respective niches. Niches, the majors left since gaming has become a multibillion dollar business and they themselves grew so big, that any game sold under 1 or 2 million units is considered a loss.

I like, what has become of PC gaming, i really do
 
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News Comments > Pirating vs Paying a Penny
6. Re: Pirating vs Paying a Penny May 10, 2010, 12:12 Kajetan
 
cliffski wrote on May 10, 2010, 11:32:
Money is purely digital these days too. Somehow we accept that you cant just copy bill gates bank balance.
Oh, you can do that, if you like. If you're a bank, you already did that. But this "copied" money has no value, unless someone thinks, that it might be worth something.

So, a copied movie has no worth in itself. Therefore, there is no "damage", because there is nothing you can take away and keep it from others. You just make a copy. The only thing, which makes a digital copy worth something, is the customer, who wants to give you money for the enjoyment of watching this movie.

Last weekend, i watched IronMan 2 in a theater. I could have watched the movie as the usual cam rip. I could have waited, until a bluray rip surfaces. I could have waited, until the bluray is available and then buy the bluray disk. But i decided to spend money, to watch this film in a theater. Because i wanted to. Because i thought, that the movie will be worth it. Well, it was, more or less

This comment was edited on May 10, 2010, 12:18.
 
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News Comments > Pirating vs Paying a Penny
2. Re: Pirating vs Paying a Penny May 10, 2010, 11:21 Kajetan
 
When selling digital information, one has to accept, that said information will be copied, without the supplier of said content being able to control what will be copied and what not.

This is the fundamental truth about the Digital Age, we live in. That is the fundamental principle of the Digital Age. Information is copied within seconds without even raising an eyebrow. Because its digital and not some analog book or a vinyl. Accept it and start thinking about ways to convince potential customers to pay voluntarily. Make them feel good, when they give you their money. Encourage them to come back and bring some friends with. Stop thinking about people, who will get said content for free, never paying anything. Just ignore them. Only customers matter!
 
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News Comments > Star Trek Online Demo, Welcome Back Weekend
13. Re: Poor from May 8, 2010, 05:25 Kajetan
 
Golwar wrote on May 8, 2010, 05:21:
It is Star Trek. So this game boldly went, where no MMO was before.
Into the gutter? A lot of MMOs went that way already
 
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News Comments > LucasArts Shakeup
4. Re: LucasArts Shakeup May 7, 2010, 12:12 Kajetan
 
Tom wrote on May 7, 2010, 11:51:
Target audience is too small, apparently. No $$$ to be made.
Too small for the typical major production team, yes. But a small team, modern and lean project management methods, heavy use of procedural content ... then you don't have to sell 2 million units to even cover the costs, but you can make a huge profit on selling, maybe 500.000 units. And since this game is targeted at a specific niche group, which values gameplay over looks, you dont need 200 people only working on shaders, textures and models. It is possible, LucasArts will make money on this.

But the company itself is way too big. They are no longer able to see the potential revenue in catering several niche audiences. Now, every game has to be HUGE
 
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News Comments > Civilization V and Steamworks
27. Re: Civilization V and Steamworks May 6, 2010, 17:03 Kajetan
 
OneEye wrote on May 6, 2010, 14:58:
People will hate on anything. Steam is the one thing hat has saved PC gaming (non-MMO) and some still dont get it...
Yes, the concept of different opinions is a difficult one to grasp for some people. There are people, who do NOT like Steam, because they have their reasons. Get over it!
 
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News Comments > Cecil on Piracy and Economics
10. Re: Cecil on Piracy and Economics May 6, 2010, 10:43 Kajetan
 
LightAssassin wrote on May 6, 2010, 10:35:
Seriously, stop being ignorant and realise games are a business like anything in life.
Who is ignorant? If people do not buy games, because they think that the price is too high ... that is the other side of the business. Supply and demand

I'm not justifying massive profit increases by ripping people off, but asking a fair price for a good product is fine by me.
And who determines the "fairness" of a price tag? Right, the customer. He alone decides, if a product is worth the price the supplier wants. Not the other way around.
 
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News Comments > Civilization V and Steamworks
3. Re: Civilization V and Steamworks May 6, 2010, 10:36 Kajetan
 
Profit wrote on May 6, 2010, 10:34:
uch steam. fucking no sale
Yepp. Sad, but no, no interest anymore ... well, at least not anymore for full price. Someting below 10 Euro is ok for this form of software rental.

This comment was edited on May 6, 2010, 11:01.
 
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News Comments > Dragon Age: Origins DLC Announced
8. Re: Dragon Age: Origins DLC Announced May 6, 2010, 03:23 Kajetan
 
Mostly_Harmless wrote on May 6, 2010, 02:36:
Can't they just sell this stuff for real money.
No. Because they do not want you to buy games for the price they are offered, but they want you to buy virtual currency in pre-defined blocks, so you have to spend MORE money than the actual cost of the game you want to buy. And the money left, you can only spend on this closed plattform, but all virtual prices are calculated in a way, that you are always forced to spend MORE than you want to actually buy.

And what are the companies doing with this extra money you gave them? They are investing it, making some interest, some financial investements. Its very profitable
 
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News Comments > Star Wolves 3 Expansion Announced
5. Re: Star Wolves 3 Expansion Announced May 6, 2010, 03:09 Kajetan
 
Prez wrote on May 5, 2010, 23:43:
Lots of rough edges, but if you're the tolerable type like myself, this series is a REAL gem.
"Lots of rough edges" ... understatement of the month!
But yes, the StarWolves-Series IS an underrated, overlooked gem, a real underdog. The gameplay is very interesting, is bringing some nice touches to the genre and is solid enough, that you can overlook the terrible, unpolished shell the devs put their gameplay in.
 
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News Comments > Cecil on Piracy and Economics
6. Re: Holy Sh!t, someone who makes sense May 6, 2010, 02:46 Kajetan
 
Jerykk wrote on May 6, 2010, 01:24:
? Both publishers distribute their games on Steam and the other digital distribution services.
Yes, they do ... but often enough for the standard price of a standard retail version, where you get a printed handbook, a DVD (its own backup medium) AND you can resell your game, when you are done with it or it's not that good as you hoped it would be. I cannot resell anything on Steam (or other platforms), forcing me to wait for some sales or until i have enough money to buy a new game, which would happen faster, if i could sell my old games.

Steam (and other platforms) remind me of the first download services the music industry had built. Slow, not very comfortable, very restrictive und too expensive. There is MUCH room for improvements!
 
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News Comments > Op Ed
4. Re: Easy Button May 5, 2010, 17:26 Kajetan
 
Warskull wrote on May 5, 2010, 13:54:
I've found my taste in games has been refined and my tolerance for bullshit has decreased over time. These days you have a lot of games to choose from so why keep playing a mediocre game you don't enjoy.
I concur. I am more and more choosy, whining about most new (bad) games becomes a second nature and its getting more and more difficult for the publishers to satisfy my gaming tastes. Im going Statler & Waldorf!

Playing Dragon Age 1 hour a week would suck, because more often than not that 1 hour wouldn't have any enjoyable moments in your 1 hour play session. You have to play Dragon Age for a significant amount of time to get any payoff.
I haven't played DA yet, but i don't require a non-stop, always fast paced gameplay to keep my interest high enough to stick with a game over several weeks or even months. But too often, when i got back to a game, especially a RPG, i find myself wondering, what the fuck was i suppossed to do in this game. Quest journals are some help, but what an old fart like me would prefer ... a feature, which tells the story so far with an ingame-engine movie. Displaying memorable fights, showing known adversaries, wrapping up everything i was doing since the last gaming session ... and then the story aka the game continues.
 
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News Comments > Rejected Wookiee Game
6. Re: Rejected Wookiee Game May 5, 2010, 10:50 Kajetan
 
nin wrote on May 5, 2010, 10:42:
And the more I think about a Grand Theft AT-ST, the more it actually sounds good...
Sim Deathstar? Can has? Pleeze?
 
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News Comments > RAGE Next Year
50. Re: RAGE Next Year May 5, 2010, 07:21 Kajetan
 
Jerykk wrote on May 5, 2010, 03:27:
I do agree that shooters generally have fewer opportunities to showcase good AI, though. I'd say that stealth and strategy games have far more potential.
Yes, because in shooters, people like to actually shoot things. And not chase them around the block for hours
 
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News Comments > Mass Effect 2 "Equalizer Pack" DLC Released
6. Re: Mass Effect 2 May 4, 2010, 18:03 Kajetan
 
NKD wrote on May 4, 2010, 17:40:
Oh. 160 points is only $2? What was everyone bitching about then? $2 is as good as free.
No. It's two dollars. Comparing to the content you purchase (just three ingame items), this is not as good as free. It's still two dollars. But if somebody wants to buy this ... please, go ahead. It's his money, it's his descision, not mine
 
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News Comments > Clint Hocking Leaves Ubisoft
5. Re: Clint Hocking Leaves Ubisoft May 4, 2010, 14:18 Kajetan
 
The Advocate wrote on May 4, 2010, 13:06:
, , ,
Grammar Nazi!

You have somethi,ng, els,e to say,?
 
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News Comments > Clint Hocking Leaves Ubisoft
2. Re: Clint Hocking Leaves Ubisoft May 4, 2010, 12:56 Kajetan
 
eRe4s3r wrote on May 4, 2010, 12:16:
Yeah, being too content is a real reason to quit your job.
Yes, it is. For people, who want to achieve something else, than going to the same work for the next 20 years, because it's so comforting. Maybe, he wants to start his own company, taking the risk, finding out, if he can do it. Maybe, he wants to help people, do charity. We don't know. And frankly, it's none of our business
 
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News Comments > Mass Effect 2 DLC Tomorrow
23. Re: Mass Effect 2 DLC Tomorrow May 4, 2010, 05:28 Kajetan
 
Mashiki Amiketo wrote on May 4, 2010, 04:47:
Age tends to do that when you're not buying it on mommy and daddy's credit card.
You know, why these kind of games are made and marketed primarily for juvenile audiences? Money is spend willingly and without a second thought. Because it's not their money or they are still singles without the need to care for a whole family or they have not made enough negative experiences to become cautious and sceptical.

I was that kind of juvenile, spending money on a lot of shit, not caring about tommorow or even the coming year. But growing older, i still love games, but its getting more and more difficult for the industry to open my wallet. You can only take a certain amount of shit, until you start saying NO MORE!
 
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News Comments > Morning Previews
3. Re: Morning Previews DAMN May 3, 2010, 15:50 Kajetan
 
InBlack wrote on May 3, 2010, 10:50:
The fact that you have to gather "Elerium" and take "Snapshots" of corpses to gather evidence is a far cry from the meat and bones of the strategic & research elements of the original game.
What do you expect from a shooter? At best, XCOM will be a solid shooter with a handfull of non-standard features. If not ... well, nothing is lost as i expect nothing
 
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News Comments > Alpha Protocol DRM Details
36. Re: No Confidence Vote For Steam May 3, 2010, 08:55 Kajetan
 
JD wrote on May 3, 2010, 07:28:
Not only did Steam's DRM fail to prevent or slow the piracy of the game, ...
That it did since the release of HL2, nearly six years ago. Every Steam exclusive game was available as a copy mostly from day one. Steam NEVER held the promise, Lombardi and other Valve officials made concerning their "new age of DRM". And SEGA just discovered that now? I don't think so ...

Obviously sales of AvP weren't strong enough to overcome that exclusitivity.
And that is probably the only reason behind SEGAs descision.

This comment was edited on May 3, 2010, 11:24.
 
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2035 Comments. 102 pages. Viewing page 71.
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