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User information for Kajetan

Real Name Kajetan   
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Nickname None given.
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Homepage http://
Signed On Feb 6, 2004, 13:18
Total Comments 2046 (Senior)
User ID 20106
 
User comment history
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News Comments > Puzzle Quest 2 PC Plans
7. Re: Puzzle Quest 2 PC Plans May 20, 2010, 03:09 Kajetan
 
Sepharo wrote on May 19, 2010, 22:23:
Did any of you guys play Galactrix?
I never bothered to get it. How was it?
Way too much random gameplay. In PQ, you had only ONE direction of randomly falling stones. In Galactrix, there are THREE directions and therefore a lot more possible combinations. Often enough, i just sat there and was watching stones fall automatically into places, either killing me or the opponent in an instant with horrid bola mine chains. Not THAT much fun ... the only way to counter this, is to put ALL your exp points in defense. And then you just wait until the AI is killed by the game, hoping you will last longer. Galactrix is broken by design!

This comment was edited on May 20, 2010, 03:23.
 
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News Comments > F.E.A.R. 3 "Point Man" Trailer
13. Re: F.E.A.R. 3 May 19, 2010, 19:08 Kajetan
 
Beamer wrote on May 19, 2010, 19:03:
I'm watching on a netbook so I may be wrong, but I'm fairly certain that -was- live action.
No. Only very well rendered, excellent use of lighting and camera movement.

Stupid small screen...
You can tell it by looking at the face of the main protagonist (?). Still recognizable as CGI, but not in a bad way.
 
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News Comments > Ubisoft Considering EA-Style DLC Scheme
28. Re: Ubisoft Considering EA-Style DLC Scheme May 19, 2010, 13:23 Kajetan
 
Tumbler wrote on May 19, 2010, 13:06:
If people traded their old games back to the studio's who made them then there would be far less, mabye no, used copies to buy.
I'm not talking about giving the old game back to publisher. I'm talking about offering the customer an easy way to re-sell the old game to someone else for a fee. Like eBay does for example.
 
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News Comments > Ubisoft Considering EA-Style DLC Scheme
27. Re: Ubisoft Considering EA-Style DLC Scheme May 19, 2010, 13:20 Kajetan
 
killer_roach wrote on May 19, 2010, 13:02:
It's in their best interest to try to encourage as many new sales as possible.
This is in the best interest of every industry. But why do only publishers think, used sales are hurting them. Other idustries have embraced the second hand trade to their advantage.

And this does not explain, how the potential customers is able to spend the same level of money on new games, if he is not able to trade the old games in or re-sell them? Does money now grow on trees? Have i missed something?
 
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News Comments > Ubisoft Considering EA-Style DLC Scheme
23. Re: Ubisoft Considering EA-Style DLC Scheme May 19, 2010, 12:41 Kajetan
 
killer_roach wrote on May 19, 2010, 10:56:
Except people buying used games aren't their customers, technically speaking.
No. They're not. But in preventing the sale of a used game or making the game worthless enough for re-selling it, you hurt your customers purse and in the end, yourself as a company.

A customer, who is not able to free the purchasing power bound in a game through the means of re-seeling it, is less likely motivated to buy a new game. Because now he has LESS money to do that.

But if the publishers think, that preventing games from being traded in might help them ... go ahead. Cant wait to laugh in their stupid faces, when they have to report one abyssmal quarter after another.

Btw. ... i dont understand, why publisher do not want to participate in the second hand trade. Put up a special trade plattform for your games, give incentives to re-sellers and buyers to make this plattform more attractive than eBay or Gamestop. Or just goddammfucking BUY Gamestop. Every other industry is able to do that. Cars, production facilities, kitchen appliances ... but the games industry has no other idea than to fuck their customers and themselves.

This comment was edited on May 19, 2010, 12:53.
 
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News Comments > Perfect World Takes Share in Runic
5. Re: Perfect World Takes Share in Runic May 18, 2010, 05:25 Kajetan
 
Golwar wrote on May 18, 2010, 05:21:
Didn't Flagship have serious problems with a partner in asia?
It was the other way around. Hanbit had serious problems with Flagship
 
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News Comments > On Aging Gamers
9. Re: On Aging Gamers May 18, 2010, 04:50 Kajetan
 
Dr. D. Schreber wrote on May 18, 2010, 03:33:
The larger challenge for any part of the entertainment industry is convincing the younger demographics to put serious time and energy into their product.
No. The younger demographics will ALWAYS put serious time and energy into any product the industry throws at them.

You have to offer the OLDER demographics products, which convince them to spend "quality time" with them. Usually, you do this with QUALITY products, not the shovelware the major publishers release nowadays. I myself being an "old gamer", i am bored to hell from nearly all the games the industry throws at me. Mostly, they are just a nice looking, but empty shell. Or they suffer from interface problems, because the devs dont let me play the game in the way i prefer. As someone in this thread already says, games need to be more customizable. For example, i want save anywhere and anywhen i like. I want to configure all game settings to my likings.

If you want to stop gamers from giving up their games as they get older and have more to do in the real world, you need to convince them it's a hobby instead of a time-waster.
Easy. Design games the older gamer wants (!) to spend time with, because they are NOT stupid and boring. I know a lot of older gamers, who just download games, play them a few hours, delete them afterwards, hoping for at least ONE game, which can hold their interests long enough. Some of them just stopped playing video games because of this. Once loyal customers, now lost customers. And as an old industry saying goes, loosing a customers is easy and cost you nothing. Winning this customer back, is very expensive and can take years!
 
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News Comments > Portal Patched
5. Re: Portal Patched May 16, 2010, 05:03 Kajetan
 
I want to have more customizable street car racing and FinalFantasy-style minigames in Portal. Right now, Portal sucks and is boring to no end!  
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News Comments > ArcaniA: Gothic 4 Interview
12. Re: ArcaniA: Gothic 4 Interview May 16, 2010, 04:51 Kajetan
 
eRe4s3r wrote on May 16, 2010, 03:44:
How that slipped through Q&A i can not even fathom.
It didnt. EVERYBODY involved knew, that the game was not only unfinished, but horribly broken by design. The game was shipped anyway, because the publisher ran out of money. Release, rake in money from the stupid and devout Gothic community or bust. A simple choice!
 
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News Comments > ArcaniA: Gothic 4 Interview
11. Re: ArcaniA: Gothic 4 Interview May 16, 2010, 04:45 Kajetan
 
Jerykk wrote on May 16, 2010, 02:50:
I don't think I've ever played an RPG that didn't have at least one broken quest. I think Gothic 3 just stands out in your mind because it's one of the more recent ones.
It's not that Gothic 3 had just some broken quests ... this game is still broken by design. The combat system sucks hard, the main story developement sucks and a dozen community patches cant fix all the basic design problems. And Gothic 3 got a horrid and terrible official addon, which was MORE buggy that the main program, which is quite remarkable on its own.

It's best to simply forget Gothic 3. There are enough only mediocre and very good RPGs to play, even more if you are into JRPGs, so why bother with this crap?
 
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News Comments > PC Gamer Top 100
12. Re: PC Gamer Top 100 May 14, 2010, 13:44 Kajetan
 
Grumpy Sod wrote on May 14, 2010, 13:05:
All that lists like this ever prove is that people have really shitty long term memory. Nearly everyone seems to go 'Hmm, what have I enjoyed recently' and vote for that. Or even worse 'What is fun right now' like the only reason they're not still playing Imogen on the BBC Micro is that it's rubbish and not that it's old yet awesome. Oh, or that they're too young to have a clue what I just said.
Jepp. Nearly ALL "Best of" lists i encountered, suffer from the "short attention span problem" most gamers have. And the lack of background knowledge they have, concerning games. They just remember, that they played a fun game last month. But WHY they had fun with this game and how to compare that fun with the fun, they had with a game two years ago ...

These lists serve only two purposes. First, they direct more readers to the site, the magazine. Second, adolescent minds need those lists, to ensure that they like the "right" game, because everyone else likes it too.
 
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News Comments > Indie Bundle Hits Goal, Source Releases planned
6. Re: Indie Bundle Hits Goal, Source Releases planned May 12, 2010, 03:40 Kajetan
 
ASeven wrote on May 11, 2010, 22:24:
$1 million in a week of pure profit without any costs.
Not enough for the majors like EA or Activision. But enough for all those smaller devs and studios, which thrive in their respective niches. Niches, the majors left since gaming has become a multibillion dollar business and they themselves grew so big, that any game sold under 1 or 2 million units is considered a loss.

I like, what has become of PC gaming, i really do
 
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News Comments > Pirating vs Paying a Penny
6. Re: Pirating vs Paying a Penny May 10, 2010, 12:12 Kajetan
 
cliffski wrote on May 10, 2010, 11:32:
Money is purely digital these days too. Somehow we accept that you cant just copy bill gates bank balance.
Oh, you can do that, if you like. If you're a bank, you already did that. But this "copied" money has no value, unless someone thinks, that it might be worth something.

So, a copied movie has no worth in itself. Therefore, there is no "damage", because there is nothing you can take away and keep it from others. You just make a copy. The only thing, which makes a digital copy worth something, is the customer, who wants to give you money for the enjoyment of watching this movie.

Last weekend, i watched IronMan 2 in a theater. I could have watched the movie as the usual cam rip. I could have waited, until a bluray rip surfaces. I could have waited, until the bluray is available and then buy the bluray disk. But i decided to spend money, to watch this film in a theater. Because i wanted to. Because i thought, that the movie will be worth it. Well, it was, more or less

This comment was edited on May 10, 2010, 12:18.
 
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News Comments > Pirating vs Paying a Penny
2. Re: Pirating vs Paying a Penny May 10, 2010, 11:21 Kajetan
 
When selling digital information, one has to accept, that said information will be copied, without the supplier of said content being able to control what will be copied and what not.

This is the fundamental truth about the Digital Age, we live in. That is the fundamental principle of the Digital Age. Information is copied within seconds without even raising an eyebrow. Because its digital and not some analog book or a vinyl. Accept it and start thinking about ways to convince potential customers to pay voluntarily. Make them feel good, when they give you their money. Encourage them to come back and bring some friends with. Stop thinking about people, who will get said content for free, never paying anything. Just ignore them. Only customers matter!
 
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News Comments > Star Trek Online Demo, Welcome Back Weekend
13. Re: Poor from May 8, 2010, 05:25 Kajetan
 
Golwar wrote on May 8, 2010, 05:21:
It is Star Trek. So this game boldly went, where no MMO was before.
Into the gutter? A lot of MMOs went that way already
 
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News Comments > LucasArts Shakeup
4. Re: LucasArts Shakeup May 7, 2010, 12:12 Kajetan
 
Tom wrote on May 7, 2010, 11:51:
Target audience is too small, apparently. No $$$ to be made.
Too small for the typical major production team, yes. But a small team, modern and lean project management methods, heavy use of procedural content ... then you don't have to sell 2 million units to even cover the costs, but you can make a huge profit on selling, maybe 500.000 units. And since this game is targeted at a specific niche group, which values gameplay over looks, you dont need 200 people only working on shaders, textures and models. It is possible, LucasArts will make money on this.

But the company itself is way too big. They are no longer able to see the potential revenue in catering several niche audiences. Now, every game has to be HUGE
 
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News Comments > Civilization V and Steamworks
27. Re: Civilization V and Steamworks May 6, 2010, 17:03 Kajetan
 
OneEye wrote on May 6, 2010, 14:58:
People will hate on anything. Steam is the one thing hat has saved PC gaming (non-MMO) and some still dont get it...
Yes, the concept of different opinions is a difficult one to grasp for some people. There are people, who do NOT like Steam, because they have their reasons. Get over it!
 
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News Comments > Cecil on Piracy and Economics
10. Re: Cecil on Piracy and Economics May 6, 2010, 10:43 Kajetan
 
LightAssassin wrote on May 6, 2010, 10:35:
Seriously, stop being ignorant and realise games are a business like anything in life.
Who is ignorant? If people do not buy games, because they think that the price is too high ... that is the other side of the business. Supply and demand

I'm not justifying massive profit increases by ripping people off, but asking a fair price for a good product is fine by me.
And who determines the "fairness" of a price tag? Right, the customer. He alone decides, if a product is worth the price the supplier wants. Not the other way around.
 
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News Comments > Civilization V and Steamworks
3. Re: Civilization V and Steamworks May 6, 2010, 10:36 Kajetan
 
Profit wrote on May 6, 2010, 10:34:
uch steam. fucking no sale
Yepp. Sad, but no, no interest anymore ... well, at least not anymore for full price. Someting below 10 Euro is ok for this form of software rental.

This comment was edited on May 6, 2010, 11:01.
 
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News Comments > Dragon Age: Origins DLC Announced
8. Re: Dragon Age: Origins DLC Announced May 6, 2010, 03:23 Kajetan
 
Mostly_Harmless wrote on May 6, 2010, 02:36:
Can't they just sell this stuff for real money.
No. Because they do not want you to buy games for the price they are offered, but they want you to buy virtual currency in pre-defined blocks, so you have to spend MORE money than the actual cost of the game you want to buy. And the money left, you can only spend on this closed plattform, but all virtual prices are calculated in a way, that you are always forced to spend MORE than you want to actually buy.

And what are the companies doing with this extra money you gave them? They are investing it, making some interest, some financial investements. Its very profitable
 
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2046 Comments. 103 pages. Viewing page 71.
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