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User information for Ted Smith

Real Name Ted Smith   
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Nickname Teddy
Email Concealed by request - Send Mail
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Signed On Feb 5, 2004, 02:08
Total Comments 1068 (Pro)
User ID 20096
User comment history
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News Comments > SWAT 4 Patch
11. Re: Sweeeeet! Jun 20, 2005, 22:44 Teddy
I have WoW as well as Guild Wars. Played WoW for a good six months, then when GW came out I figured it was past time to try something new. Initially it feels much the same, with some obvious distinctions, but it took some time to really get my head around the concept.

Was really skeptical about the lvl 20 cap and the limit of having 8 skills at a time, but after playing for a while you barely even think about what level you are, since skill aquisition isn't dependant on level as it is with WoW and other MMOG's. You stop thinking about grinding to get to that next level so you can get some new skills and end up looking for quests or working your way towards a new city for the skill trainer there, all looking for the perfect combination that fits your style.

It has it's downsides as well, the lack of a jump command makes you feel tied to restrictive paths and makes the game as a whole seem less enveloping and I'm not sure I like the armour crafting concept. While it's novel and makes some sense, I think they dropped the ball on that idea. It never feels like there is a lot of equipment to be aquired and that's one of the most addictive aspects of WoW, the never-ending hunt for better equipment. Even with the crafting idea, they could have had specialty crafters hidden about the world and they most certainly could have had a wider variety of armour.

And I'm babbling and entirely off topic... right... GO SWAT 4!

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News Comments > SWAT 4 Patch
8. Re: No subject Jun 20, 2005, 21:06 Teddy
The streaming ad support is really a seamless thing as it was explained on the main forums. It just means that the posters in the game aren't just some fantasy company, but real-world companies that pay to have their posters on the virtual walls instead or on billboards or whatever. This just makes it so that they can change the ads as they see fit and sell time to companies.

It's a little disturbing in concept, but since I never looked at the posters in the first place, I doubt it'll change much for me in the game anyways.

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News Comments > SWAT 4 Patch
7. Re: Sweeeeet! Jun 20, 2005, 21:03 Teddy
But in all fairness, in the barely runnable state most games ship these days (and which I'm still sure BF2 will ship in), you have to admit SWAT 4 came out in pretty good shape.

No, I agree with you, SWAT 4 was one of the most polished releases I've seen in some time. At least, it 'feels' that way, though in truth, I found less bugs in Guild Wars than I did in SWAT 4 but for some reason, GW still doesn't feel as clean to me.

S4, is a great game if you play single or only with close friends. Playing online against random strangers is where it got frustrating to see servers full of people using the UMP+JHP combo. With that now fixed, I may just step back into some servers and have some fun again.

This comment was edited on Jun 20, 21:07.
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News Comments > Guild Wars Exploit Closed
19. Re: Hmmm Jun 20, 2005, 19:53 Teddy
In any given RPG, there's usually one spot where monsters respawn, and people keep killing them over and over until such a time as no more XP can be gained.

That's a rather nice way to oversimplify what these people did and make it seem like it wasn't that big a deal. We're not talking about monsters respawning and killing them over and over. We're talking about people that discovered a bug in the game that required them to force the game to close at a specific time to force a bug to occur, then doing it over and over, knowing full well that what they are doing is against the rules.

They deserved to be banned, every one of them.

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News Comments > SWAT 4 Patch
2. Re: Sweeeeet! Jun 20, 2005, 19:40 Teddy
You never encountered the droves of people using the UMP .45 with JHP ammo? That was the most prevalent bug in the game and one you saw EVERYWHERE in adversarial modes.

The second is quite probably the fact that when you eliminate enemies near a wall, they can drop the weapon INTO the wall making it impossible to collect, thus messing up co-op games.

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News Comments > WoW Battlegrounds Launch
29. Re: No subject Jun 8, 2005, 00:12 Teddy
They mean very little and I'm speaking from direct experience. People seem to have gotten the idea in their heads that if they aren't the most uber character with the best skill-set and best armour/weapons available that they won't make a difference in pvp.

Thus far, smart players are FAR more valuable than anything else in the battlegrounds. While equipment has a great deal to do with 1v1 results, how well your characters play as a team will define the battleground results.

People really need to stop using duel results as their guidelines for whether or not they'll be good or useful in pvp.

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News Comments > WoW Battlegrounds Launch
26. Re: CTF Jun 7, 2005, 23:36 Teddy
I said so fairly sarcasticly, then i bitched about rogues and now i've bitched about the game itself. I got my ass handed to me. I will probably get my ass handed to me again in reply to this.

Not from me you won't. I apologize for my earlier post, I suppose I'm under more stress lately than I'd like to admit and took that out unfairly on you.

Regardless, I do wonder about your comments about the lack of interaction among players in WoW. How many other MMORPG's have you played? I think to date, my list includes, EQ, EQ2, AO, SWG, MxO and WoW and in my experience, WoW has had the most accessible community. I've grouped with more people that I just happened to bump into on the same quest in WoW than I have in any of the others and found people more willing to do so in it than in most of the others.

I have noticed, however that the population on the PVP server I play on is far less likely to group or help out another than on the Normal server I play on. Perhaps it's a difference in the mentality of many PvE and PvP players, who knows?

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News Comments > WoW Battlegrounds Launch
24. Re: CTF Jun 7, 2005, 22:09 Teddy
They could have made the whole game more dynamic by adding full zones of battleground style material, and instead they are settling for instances of CTF.

You know... maybe it's just me, but they DID in fact happen to add TWO battleground instances and only one of those is CTF, while the other happens to be a conquest style. You're bitching because they offered people the opportunity to play a game mode you don't like?

You know, I love SWAT 4, but how DARE they put in co-op, sp, barricaded suspects and rapid deployment instead of just VIP?!?! Didn't they think of me at all?!?!

Why did they make it instanced instead of implement it directly into the map? Simple. So they could put it in EVERY server and not just the pvp ones and so that they don't have to track two entirely seperate sets of global maps and the code inter-related with them to find bugs.

Here's a thought... if you really have a problem with people catching you off-guard and ganking you, why not play in a normal server? Then YOU get to decide when you want to PVP, if at all. No one forced you to pick a pvp server, no one forced you to play CTF, no one forced you to do anything so why are you so bitter?

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News Comments > Battlefield 2 Demo Plans
49. Re: No subject Jun 2, 2005, 22:42 Teddy
It looks like a SoF2 clone. No thx.



What rock have you been living under?

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News Comments > Gears of War PC?
64. Re: hmmmm May 25, 2005, 13:37 Teddy
Between designing a game for a buttload of variables in terms of each person's computer setup, to software piracy it's no wonder so many are turning to the console market.

It constantly amazes me that people talk about software piracy killing the PC game business and act as though consoles are somehow safe from it. If you actually look, pirated copies of x-box and PS2 games outnumber the amount of pirated PC games on the internet.

Just as you can get any PC game illegally, you can get any console game you want illegally as well.

I also have to agree with Shataan on the system variations when it comes to programming. There are only two video card makers that both have unified driver solutions and both of those use D3D, so they really only have to program for D3D and debug for 2 drivers, not for each individual card.

There's really only one sound card company out there (however much I wish there were more), the rest are onboard solutions that all use essentially the same chipsets and instructions. There's been very little advancement in PC sound reproduction in the last couple years and I doubt that will change any time soon.

There are only two CPU manufacturers to take into account and neither requires that you implement their proprietary special features to work.

Beyond those, everything else is standardized. There's nothing special you have to do for different motherboards, hard disks, dvd-rom's, etc. to get them working.

There are only three areas that I've seen common problems with in PC game development and only one of them has anything to do with game programming.

1) Users that don't know how to properly maintain their systems. (Spyware/adware/virii/driver updates)

2) Poorly made or hard-coded routers that interfere with online games. (Largely from Linksys' lower end line in my experience)

3) Constantly advancing copy protection schemes that cause more problems than they solve.

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News Comments > 3000AD vs. DC Rd 2
68. Re: No subject May 18, 2005, 19:16 Teddy
Only a Small handfull of people who actually PLAY THE GAMES come away not liking them.

Oh my, that comment just made me chuckle. I do happen to own UC, I found it in the bargain bin of a local computer store that was selling it for $5.99 cdn just to get the crap off their shelves.

I played it and within 5 minutes found more bugs and glitches than I had in any other game I'd ever purchased (and I've seen some buggy releases... galaxies anyone? Global Operations?), from walking through walls of buildings as a marine to distorted textures, a ground combat system that was barely functional, ai that couldn't figure out how to get around a building, plus to top it all off a ctd when trying to go back to the main menu. It was good for a laugh if nothing else, and that's precisely what every gamer I showed it to did. Laugh. Hard.

It must be comforting to think that anyone that says they don't like the game is just part of a grandiose conspiracy against Mr. Smart and his games. He brought on the reputation himself, no one helped him with it. From insulting customers who just wanted to get the game working, to filing lawsuits against everyone he works with to lying and boasting and bragging all whilst creating nothing but crap. I do have to give him credit for two things though... he always manages to find someone to fund said crap and what's even harder, manages to find people that enjoy playing with crap.

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News Comments > 3000AD vs. DC Rd 2
4. Re: Oh Derek May 18, 2005, 16:30 Teddy
I don't even know why publishers bother to work with him anymore... It's not like his games actually sell and he seems to bring pretty much any publisher he works with to court for some reason or another.

I mean... who in their right minds would pay someone to produce a shoddy product, and then take abuse from them afterwards.

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News Comments > 64-Bit Far Cry
52. At least they kept their word. May 11, 2005, 02:57 Teddy
I don't really understand the foolish people claiming it's some sort of gimmick or marketing ploy. The game has sold all the copies it's going to and they know it. If they get any sales now, they're insignificant compared to the costs involved with producing and testing a patch that size. With their next project so far on the horizon that few even know it exists, you can hardly call this a marketing tool.

What they did that is of particular importance to me, is keep their word. Very important, in fact, especially with the recent fiascos involving Ubisoft with GR2 PC, and VU/Irrational with Tribes Vengeance. They said they were going to release this patch ages ago, and while it took longer than I would have liked, they had the balls to follow through. Gimmick or no, I may buy their next game just for that reason alone even though I wasn't particularly fond of Far Cry itself.

As for Far Cry MP, Dagok is absolutely right. The game's MP was dead the moment it was released for various reasons, not the least of which being shoddy netcode and the focus on a poorly executed primary gameplay mode. Pity, since the graphics engine was so impressive, it could have been a great game for the competitive community.

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News Comments > Rainbow Six: Lockdown Release Plans
9. Re: This is crap! May 11, 2005, 02:31 Teddy
I imagine he's referring to the Black Arrow expansion to Raven-Shield that only came out for consoles.

Edit: I suppose that should read expansion to RB6:3 since it wasn't really for Raven-Shield at all, just the drastically changed console version.

This comment was edited on May 11, 02:33.
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News Comments > Bizz Buzz
3. Re: Ubisoft Feb 3, 2005, 00:14 Teddy
That's actually only part of the story. According to, the Queubec provincial government is giving Ubisoft $52 million on top of the $5 million that the Canadian Federal Government is handing them.

I don't personally support the move, but hey, maybe they'll make games that work now instead of Raven-Shield (note that they left that out of their list of games made by Ubi montreal in all these stories).

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News Comments > Ships Ahoy: Shadow Vault
5. Re: Please mum Dec 22, 2004, 18:24 Teddy
"non-stop turn based action"

Heh. I was just about to comment on the same thing.

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News Comments > EA & Ubisoft
44. Re: 20 percent Dec 21, 2004, 00:56 Teddy
...they're the Microsoft of the game industry...

Correct me if I'm wrong, but wouldn't Microsoft be the Microsoft of the game industry?

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News Comments > Valve Wins Cyber Café Suit
19. Re: Get the Vivendi Finger OUTTA THERE! Nov 30, 2004, 00:37 Teddy
This really isn't something new... It makes me wonder why some people act as if Valve is the devil incarnate for doing it. ANY form of entertainment that you take and use for commercial means requires you to pay extra. It's as simple as that.

Movie theaters have to pay through the nose to play the movies they do. Why? Because they charge the public and profit from the showing of someone elses work. This ruling just goes to show that games are no different.

Also note when you buy a movie there are all sorts of warnings on them stating that it is a federal offence to try to profit from public showings of them.

When you buy an entertainment product, be it movie or game, you buy the LICENSE to use that product for yourself or your family. When you start charging other people to use the product you bought a personal license to, YOU ARE BREAKING THE LAW. That's all that was reinforced in this case.

Cyber Cafe's make money by charging people to play video games in a social setting. Buying single user licenses to games and then pimping them out to the masses to make a buck does not make them the 'good guys' that are being oppressed by the evil corporation. It makes them people who saw a loophole in a new market and exploited it as long as they could until someone stepped up and said that what they were doing does not follow suit with the legal standard set by the movie industry.

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News Comments > Ships Ahoy - Vampire: The Masquerade - Bloodlines
22. Re: Gimme! Nov 17, 2004, 12:12 Teddy
My computer is kinda old, AMD 2000 and GF3.

You have a Geforce 3 and are complaining about how the graphics in a game look like they're from 4 years ago? Your card is from 4 years ago, ever consider there might be a connection? At least wait until you see the game on passable hardware before you start insulting the graphics.

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News Comments > Spaceships Ahoy - Space Interceptor: Project Freedom
5. Re: funny thing... Nov 9, 2004, 13:11 Teddy
Well, aren't all of the weapons in a space sim "air to air".
Technically, that would be space to space.

I think Jim's got the right of it (though I've not played so can't be sure). If you notice, in some of the screenshots they're flying around right near the surface of the planet. That's where you'd need air to air I'd guess. Not that they'd be much different from those used in space, but that's besides the point.

Edit: Except of course for the fact that in the screenshot you pointed out, they ARE in fact using them in space. Maybe it's to differentiate from ground attack weapons? Who knows...

This comment was edited on Nov 9, 13:14.
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1068 Comments. 54 pages. Viewing page 49.
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