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User information for Ted Smith

Real Name Ted Smith   
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Nickname Teddy
Email Concealed by request - Send Mail
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Homepage http://
Signed On Feb 5, 2004, 02:08
Total Comments 1068 (Pro)
User ID 20096
 
User comment history
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News Comments > German Violent Gaming Legislation
64. Re: No subject Nov 18, 2005, 16:17 Teddy
 
You're absolutely correct. At current, you have the right to own a firearm and as far as I'm concerned, however foolish I consider it, you are more than welcome to. Let us not, however pretend that it is to protect yourself from the tyranny of a government that YOU elected.

 
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News Comments > German Violent Gaming Legislation
61. Re: No subject Nov 18, 2005, 16:09 Teddy
 
So vote them out. That's your right as a citizen.

 
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News Comments > German Violent Gaming Legislation
59. Re: No subject Nov 18, 2005, 16:03 Teddy
 
You truly are a fool, Cabezone. Who said they wouldn't try to fight IF the government turned against them? All we've said is that your excuse for having firearms is a paranoid fantasy. You fear and seek protection from the very people that are trying to protect you. Seek mental help.

 
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News Comments > German Violent Gaming Legislation
54. Re: No subject Nov 18, 2005, 15:54 Teddy
 
I think if it came down to it, our soldiers wouldn't fight. If there was truly a legitimate reason why there was a large scale revolt in the US, I think the government would lose. Period.

That is PRECISELY what I said earlier. The only way your guns are useful against the government is if the government attempts to force its dominance upon the populace. The only way the government can force its dominance upon the population is through the military. The military was formed to protect the liberties of the people and as such WILL NOT allow itself to be subverted into taking those liberties away. The soldiers are there to protect the people against those who would take away your freedom from abroad AND at home. If by some quirk, the military fully supported the government in it's bid to oppress the populace, your piddling little civillian firearms would accomplish nothing more than to ensure your own death.

Since that would NEVER happen, the only protection you require against your government's power over you as an individual is YOUR OPINION which you get to voice in elections on a regular basis.

 
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News Comments > German Violent Gaming Legislation
26. Re: guns Nov 18, 2005, 13:17 Teddy
 
Homicide rates for the years 1972-95 in incidents per year per 100.000 of population (http://www.aic.gov.au/publications/rpp/07/):

germany: ~ 2.0
north america: ~ 10.0

Nazi symbols are banned in germany.
Nazi symbols are allowed in north america.

This is a complicated issue with many variables factoring in. However with numbers this striking I recommend you consider thinking whether we Germans might have a point here ...


Sorry... I had to say it.

 
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News Comments > German Violent Gaming Legislation
23. Re: Games don't kill people Nov 18, 2005, 13:08 Teddy
 
How is giving up cars for the good of everyone?

The simplest equation is less cars = less traffic = less accidents. More important than that is that less cars means less pollution and less dependance on oil which stops countries from initiating and maintaining rediculous wars that cost that country billions of dollars that could be spent on far more socially constructive projects.

 
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News Comments > German Violent Gaming Legislation
22. Re: Games don't kill people Nov 18, 2005, 13:05 Teddy
 
Ah you just made the case that guns are not a factor in crime statistics by pointing out the real reasons. So what would be the point of eliminating guns?

That depends on what statistic you are looking at. I said crime isn't dependant on the availability of weapons. Deaths from violent crimes however are VERY related to the proliferation of firearms.

 
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News Comments > German Violent Gaming Legislation
21. Re: Games don't kill people Nov 18, 2005, 13:01 Teddy
 
I love how you think it actually comes down to your "combat skills." The active military already has a unified command structure and access to far better equipment. If as a collective whole, they wanted to, they would have no problems dominating the population. Again, your gun means nothing and your 'combat skills' mean even less.

 
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News Comments > German Violent Gaming Legislation
15. Re: Games don't kill people Nov 18, 2005, 12:43 Teddy
 
A well armed population does provide some protection from the goverment.

Ahahahahahahah! Oh that is truly funny. Here's the key to this, bucky. You may have guns, but the government has more and a lot of people that are better trained than any of your civvies with guns. Your protection does NOT come from having a gun, however much you may try to BS yourself and everyone else into believing it does. Your protection comes from the fact that IF the government attempted to take dictatorial control over the country, the soldiers would simply refuse to participate.

The ONLY thing that protects you from both outside attackers and from a government seeking to dominate the populace by force are the soldiers they would have to use to do it. Your gun means nothing at all to a government that wants to control you.

This comment was edited on Nov 18, 12:45.
 
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News Comments > German Violent Gaming Legislation
13. Re: Games don't kill people Nov 18, 2005, 12:37 Teddy
 
When did cars=food become true and who said anything about communism? I love how the morons come out in full force any time someone says something about their guns. Any suggestion that people should give up something for the good of everyone and it's suddenly communist propaganda...

As for the foolish commentary on British crime, blaming it on one factor is about as short sighted as you can get. Perhaps then you could explain the low crime rates in Canada as a result of... what? Fear that their mark might be an american tourist? Historically crime and social violence as a whole is not linked to the availability of weapons, but to social factors such as overcrowding, poverty and the perception of opression.

 
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News Comments > German Violent Gaming Legislation
6. Re: Games don't kill people Nov 18, 2005, 12:12 Teddy
 
The problem with taking guns out of circulation is that it increases the power of the government even more.

Well isn't that a load of NRA bullshit... You make it sound as though you'd have martial law if you didn't all have guns stashed away somewhere. An elected official fears public disapproval ratings more than they fear your guns.

As far as banning cars, that of course is unlikely, but I would like to see car ownership limited to necessity. It would cut down on related deaths and on pollution, but then of course that's restricting your freedom so you'd all have to get your guns out to stop the government 'tyranny'.

 
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News Comments > Spaceships Ahoy - X3: Reunion
103. Re: I dun'no Nov 6, 2005, 23:52 Teddy
 
Try it with an Argon or Teladi Trading station, and you'll see what I mean...

My test was ON an Argon trading station in Argon prime. Argon shipyard, argon equipment dock, Argon Free Trading Station. All three worked fine, mind you I only have a tiny little Mercury.

 
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News Comments > Spaceships Ahoy - X3: Reunion
66. Re: I dun'no Nov 5, 2005, 01:39 Teddy
 
Wait, did the old game not let you manually dock?

There is some confusion over this. Some say Ego took it out deliberately, others say that it's a bug, and yet others say they can dock fine manually. I can't, and I dislike it, since the autopilot SUCKS at docking...

Just tested it myself since I never bothered to try to dock manually and I can do it just fine. What are you doing to try and dock?

All I did was fly within comm range of the station, request landing then the flashy green lights show up. Follow them, slow down sufficiently and it brings you right into the docked menu system.

 
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News Comments > Spaceships Ahoy - X3: Reunion
63. Re: No subject Nov 5, 2005, 00:55 Teddy
 
Ah, the shortcuts in the manual... yeah I didn't even bother to read that. I just checked the control options.

As for remotely controlling other ships with shortcuts, I haven't actually gotten far enough yet to have more than one ship to try that. Considering that none of my shortcuts work with menus open, I imagine that you're right and it probably won't work.

 
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News Comments > Spaceships Ahoy - X3: Reunion
61. Re: I dun'no Nov 5, 2005, 00:45 Teddy
 
Ray, I really have to wonder if you paid attention to any of the video clips during the plot sequence, or perhaps for some reason they didn't play properly on your machine or something.

While I agree that you should have been given a choice to accept the mission at the goner temple, it was VERY clearly explained that you were going to be teleported to their ship and you were going to man the turret while they flew. There was even a fancy little teleporter light sequence ala star trek when you are teleported from your ship to theirs.

The arcade mission, yeah that was a bit weird, but again... it was pretty clear that the Goner monk was the one piloting the ship. Your character spoke to him several times at the beginning and near the end of that sequence.

There was a video sequence at the end of the arcade 'flying through the city' part where it showed your ship taking off into space. Then yes, ships started blowing up and there were three or four video clips just about the explosion of the ship you were in. The space suit sequence was unnecessary, it could have just been done as a video but it works well enough.

The hospital sequence follows suit as if you were injured during the explosion / malfunction of your suit. Some person got one of your ships? You only ever HAD one ship, the other one you were in the turret of belonged to someone else. Yes, the Goner monks are helping you, you almost died helping them after all (and for free apparently... that part bothered the pirate in me).

It's not a fantastic or particularly original story in concept or execution, but it's hardly random or confusing if you pay attention and listen to what people are saying.

Thus far my only real annoyance with the game.. well, make that two... one it doesn't like alt-tabbing on my machine so it crashes any time I get an IM unless I've remembered to shut them off. Anyways, the only real annoyance is that I keep getting a "command denied" or some such response when trying to auto-pilot from one station to the next. Apparently something to do with distance from the station you just left, but annoying nonetheless to keep clicking on my auto-pilot until it lets me go.

 
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News Comments > Spaceships Ahoy - X3: Reunion
60. Re: No subject Nov 5, 2005, 00:26 Teddy
 
The UI seems strange. The shortcuts are all still there, but they just simply don't work half the time. I have no clue what Ego was doing here. It just doesn't make sense.

In my experience with the game so far, the shortcuts work every time, you just can't have any menus open when you use them. That took a little while to get used to and now and then I still forget to close all the menus before using the shortcuts.

 
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News Comments > X3: Reunion Patch
61. Re: No subject Nov 4, 2005, 12:39 Teddy
 
I CANT EVEN ASK WHERE IT IS!

? You can't ask someone at a station where the sector is? Any unknown sector that I've been required to go to for a mission has allowed me to ask people via the comm menus.

 
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News Comments > Elder Scrolls IV: Oblivion Delayed
11. Re: lol Oct 31, 2005, 22:53 Teddy
 
NOOOOOO!

 
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News Comments > WoW: The Burning Crusade Announced
7. Re: No subject Oct 28, 2005, 21:31 Teddy
 
I wonder what the 2nd race is gonna be?

Oddly enough, so do I, especially since the first announced race is basically flesh coloured night elves wearing red clothing.

Purple orcs in pink tutus?

 
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News Comments > X3: Reunion Patch
31. Re: ... Oct 28, 2005, 20:46 Teddy
 
That's funny, DDI, because I distinctly remember playing Chaos Theory one week after it was released. It worked just fine for me, though I deleted the game a couple hours later anyways. As I said, Chaos Theory managed to hold out longer than most, but a 'long time' it wasn't.

The only thing starforce or any copy protection scheme stops are people trying to copy their friend's cd/dvd from an original storebought copy. Unfortunately, that's not how piracy works these days, nor has it been for five years. The real piracy threat isn't even remotely affected by any of these schemes.

 
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1068 Comments. 54 pages. Viewing page 44.
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