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User information for Ted Smith

Real Name Ted Smith   
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Nickname Teddy
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 5, 2004, 02:08
Total Comments 1059 (Pro)
User ID 20096
 
User comment history
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News Comments > TES IV: Oblivion Tools
27. Re: Fuck Mar 21, 2006, 00:09 Teddy
 
Spectacular game, but it has one game-stopper bug that's annoying. Every now and then, my movement slows to a crawl and begins to send me shuffling sideways even when I have no buttons pressed. Only way to get rid of it is save the game, quit out of the game completely then reload. Has happened to me probably 3 times an hour since I started playing.

Haven't seen a bird yet. Saw a butterfly or two...

The menu system is OBVIOUSLY constructed to be easier to use with a controller. Much prefer the Morrowind inventory system.

The new travel system I was concerned about beforehand, but it ended up being a nice touch that takes a lot of the tedium out of walking everywhere, so you don't end up with those five hundred fights with stupid grub things that rush you all the time just walking from one city to the next.

I adore the new combat system... nothing like hurling fireballs at someone while backpedalling madly and lifting my shield now and again in a vain attempt to block my opponent's blows. It's a LOT more action intensive now that you have to actively block attacks instead of relying on the passive system of Morrowind and more so with magic as well now that you don't have to put away your weapon/shield to cast.

As for the amount of combat... there are not so many tiny little annoying battles and even those are over VERY quickly in this so long as you are capable of actually hitting your opponent. Even right off the bat, I could drop a rat with two firebolts and after my skill went up once or twice, it went down to one firebolt. Anyways, babble aside, tiny annoying battles are not so annoying and not so frequent as in Morrowind and no there are not any cliff racers that I've seen.

The graphics are stunning, though I think the bloom effects are a bit overdone in some places during the day. Too much glowing haze on stone walls and such that just wouldn't have that. Overall it gives it very much a 'fantasy' feel, but I think they'd be better served to lessen their usage of it. Even still, it's the only game that ever made me stop to look down at some wildflowers swaying in the breeze and think "Wow".

 
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News Comments > Morning Q&As
4. Re: Starforce Mar 20, 2006, 11:05 Teddy
 
I'm not even a huge fan of these types of games, but with everything put forth from Stardock recently, I bought both GalCiv I and II just to support them.

I have my moments where I enjoy playing GalCiv 2, but it's less than once a week. Still don't regret buying the games one bit.

 
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News Comments > X3 Demo Hotfix
5. Re: StarForce Mar 11, 2006, 16:43 Teddy
 
Only the european release of X2 had starforce. The US release did not. As odd as that was.

 
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News Comments > Ubisoft Schedule Leaked?
1. Tom Clancy's Firehawk? Mar 10, 2006, 23:30 Teddy
 
Eh?

Rainbow Six 5 I already knew about...

Ghost Recon 4 seemed a given considering the rave reviews GRAW has gotten since release.

I'm fairly familiar with Tom Clancy work... Firehawk doesn't sound like anything that I've heard of from him before.

 
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News Comments > SÖLDNER Patch
1. Hmmm Mar 10, 2006, 23:26 Teddy
 
Cynical and pointlessly negative as it may be, only one thought came to mind when seeing this bit of news:


33,670 versions and it still sucks?

 
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News Comments > Out of the Blue
91. Re: What's an energy drink? Mar 8, 2006, 21:01 Teddy
 
Sometimes I do a double take with Coke Zero because I think I accidently got the real stuff.

That's a joke, right? Coke Zero tastes almost identical to diet coke, which is VERY different from Coke Classic.

 
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News Comments > Rainbow Six: Vegas
42. Re: No subject Mar 7, 2006, 15:48 Teddy
 
At least it looks like they're use a derirative of the latest Spliter Cell engine rather than the tired Raven Shield one.

Hate to burst your bubble, but Splinter Cell and Raven-Shield use the same engine. Just different variations of the Unreal engine.

 
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News Comments > Rainbow Six: Vegas
37. Re: Meh Mar 7, 2006, 02:05 Teddy
 
What was the last rainbow six game made, actually? I downloaded the expansion (the free one), was there anything after that?

Nothing worth noting.

I doubt any actual counterterrorist team would enjoy operating in such an absurd scenario

That's part of what I'm worried about. The scenarios in Lockdown were nowhere NEAR something that Rainbow would take care of. If there were a hundred bloody terrorists that took over several city blocks including several buildings, that's something the army would handle, not a small team insertion.

"Sir! A hundred terrorists have taken over several city blocks in New York! What's worse, they've taken TWO HOSTAGES!!!"

"Good GOD! Send in four men, NOW!"

"Four?! Are you sure? Don't you think that's overdoing it, sir?"

"Hmm... Yes, I suppose you're right. Make sure that three of them are retarded, flashbang themselves on a regular basis, shoot blindly at walls and complain like children all the time. That out to balance things out."

Rainbow is SUPPOSED to be about small, contained situations that the local police can't handle - single building/complex takeovers that are already surrounded by local police.

In Lockdown, while it had some nice touches to it, overall the game felt like little more than a shooting gallery with nearly 100 terrorists with very bad aim and no discernable tactics on every level.
This comment was edited on Mar 7, 02:12.
 
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News Comments > Rainbow Six: Vegas
32. Re: No subject Mar 6, 2006, 21:15 Teddy
 
Weeeee! Confirmed by the folks at the UBI forums...

There IS a PC version and as Geiger (one of the UBI community Managers) put it "We'll be developing the PC version specifically for the PC."

According to one of the devs (Goliath) that posted on the forums, they're apparently waiting on some exclusivity deal for the release of the information. Likely some PC mag paid for the rights to release the first info on the PC version.

 
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News Comments > Rainbow Six: Vegas
26. Re: No subject Mar 6, 2006, 17:13 Teddy
 
The funniest thing about this is, if you look at the actual announcements posted on www.rainbowsixgame.com/us or www.rainbowsixgame.com/uk there is absolutely ZERO mention of a PC version at all.

UBISOFT GOES ALL-IN WITH TOM CLANCY’S RAINBOW SIX® VEGAS FOR NEXT-GENERATION CONSOLES!

Ubisoft, one of the world's largest video game publishers, announced that it is developing Tom Clancy's Rainbow Six® Vegas for next-generation and current-generation video game consoles.

Where the console gamers get TWO brand new Rainbow Six titles this year (Critical Hour and now Vegas), we got a console reject from last year (Lockdown) and next year, we'll likely get another console port in Vegas for the PC.

I can hardly contain my excitement.

 
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News Comments > Dear Diaries
1. GRIN or not to GRIN? Mar 5, 2006, 12:18 Teddy
 
GRAW movie is again xbox 360 footage. Nothing to do with GRIN. Still no public footage of the PC version aside from that one shakycam from back in august.

GRAW PC = GRIN
GRAW X360 Singleplayer = UBI Paris
GRAW X360 Multiplayer = Red Storm Entertainment
GRAW Xbox = UBI Shanghai

 
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News Comments > Ghost Recon: Advanced Warfighter PC Delayed Again
17. Re: No subject Feb 28, 2006, 19:42 Teddy
 
Did any gamers actually WANT Ghost Recon to be turned into a 3rd person arcade game like this? I would have liked an improved Ghost Recon, instead we got something completely unrelated that uses the franchise for what the marketing department think is an instant fan-base.

The PC version of GRAW is not 3rd person. That's the xbox 360 version. PC is in first person only.

 
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News Comments > Ships Ahoy - SWAT 4: The Stetchkov Syndicate
12. Re: No subject Feb 28, 2006, 19:35 Teddy
 
The friendly AI seem more prone to shooting now rather than hesitating, and I've also noticed myself getting a LOT less 'unauthorized use of force/lethal force' dings lately. Seems like they've tweaked that so it isn't such an unrealistic expectation.

In the original, I got dinged for things like shooting a perp that tried to flee from the room with a weapon after I called for compliance. Hasn't happened once in the expansion.

 
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News Comments > PoP: Sands of Time Movie Plans
5. Re: No subject Feb 27, 2006, 13:48 Teddy
 
Interesting choice for Bruckheimer though, he will have to work hard to find things to blow up.

He'll find a way. Just wait and see. He did it with King Arthur, why can't he do it here?

 
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News Comments > Ghost Recon: Advanced Warfighter Demo Plans
4. Re: Old confirmation Feb 24, 2006, 03:48 Teddy
 
Probably because there really isn't any news to speak of about the PC version of this game. Anything at all is considered news. To to be fair, this was also something that went on in the console forums...

 
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News Comments > Ghost Recon: Advanced Warfighter Demo Plans
1. Old confirmation Feb 23, 2006, 23:51 Teddy
 
They've confirmed many times that a demo is planned for both the 360 and the PC versions. That's nothing new. What is new is people posting enough threads claiming the demo is out just to piss people off that a mod had to step in and start banning people for it.

 
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News Comments > The Early Show
3. Re: GRAW Feb 22, 2006, 17:56 Teddy
 
Eh... the video is about the Xbox 360 Multiplayer. There still hasn't been a single video containing PC footage aside from a really bad shakycam from august. There's also been no confirmation that the PC version will have a seperate MP co-op campaign, like the 360 version.

GRIN is making the PC version, so technically the headline here isn't quite correct. This is UBI Shanghai making the X360 SP and Red Storm Entertainment making the X360 MP.

 
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News Comments > Ships Ahoy - The Regiment, First Patch Released
11. Re: No subject Feb 20, 2006, 21:29 Teddy
 
I'm told play.com sells it and supposedly ships to the US. That's what people have said on the konami forums.


http://www.play.com/play247.asp?pa=search&searchtype=PC&searchstring=regiment&page=search&Go.x=0&Go.y=0#review

Just be warned, reviews from people are mixed. I enjoy the game quite a bit, but others absolutely detest it. *shrugs* Without any effort from Konami to get the game some press, you may be waiting a long time for reviews. A lot of online sites simply don't review games that aren't available in the US. The only two reviews I've seen thus far are a french one that gave it something along the lines of 2/20 and a German site that gave it an 82% or thereabouts.

If you're not a masochist when it comes to games, chances are you won't like it. If you like a game that's VERY difficult, you probably will.
This comment was edited on Feb 20, 21:34.
 
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News Comments > Ships Ahoy - The Regiment, First Patch Released
7. Re: No subject Feb 20, 2006, 19:18 Teddy
 
Usually means that. In this case it means it's produced by Konami. They have ZERO PR for their PC games. Only advertise for their console stuff, and it's also UK/EU only.

Like I said before, the game has it's faults. It's not a game you ever want to play in adversarial MP mode, but the SP is very challenging and actually makes for good training for tac shooter games, if you can handle being insulted by the game for your constant failures.

 
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News Comments > Ships Ahoy - The Regiment, First Patch Released
1. Surprisingly good. Feb 20, 2006, 15:03 Teddy
 
Despite having graphics from 2 generations back, this is a surprisingly good single player / co-op Tac Shooter. Very unforgiving damage model and scoring system, good training missions and a unique way of handling assaults on buildings.

Rather than coordinating multiple teams at the same time like Rainbow Six games, you play them out in sequence. Each mission is broken into three sections, one for each four-man team that breaches the building/complex. You play through the first and when you get a satisfactory score (no easy feat, let me tell you) then it unlocks the second, and so on and so forth. Your score for the mission is not simply based on whether you killed all the terrorists and rescued all the hostages. It takes into account the time you took and compares that to an optimal time and it takes into account your accuracy and any negatives you might incur. So far, I've yet to even beat a single level (excluding the training) at anything higher than a "D" rating.

Not available in the US, but if you're in the UK/EU and are into SP/co-op tac shooters you might want to give this one a shot. If you're looking for MP adversarial, don't even consider it.

 
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1059 Comments. 53 pages. Viewing page 41.
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