User comment history
< Newer [ 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 ] Older >
| News Comments > The Early Show |
 |
| 4. |
Re: Still Hope |
Aug 2, 2006, 12:37 |
Teddy |
|
|
It's not "losing" millions, it's just not making additional millions. There's a difference.
I know for a fact that game companies make more money on hollywood-style arcade shooters and still consistantly hope that some companies will look past the shiny dollar signs and make a niche title like Flashpoint, Rainbow Six, Rogue Spear, Ghost Recon, Red Orchestra, etc.
There are -some- companies out there like Tripwire and Bohemia Interactive that are interested in making good tactical shooters regardless of whether or not it keeps them in a niche market. They're interested in earning money making GOOD games over making MORE money with mediocre games. That's what it boils down to. Realistic tac shooters sell and turn profits. They always have. Problem is, it's not about making money. Making money is never enough, it's about making MORE money and that is where the game industry and society as a whole consistantly take a nosedive in ethics.
This comment was edited on Aug 2, 12:38. |
|
|
|
|
|
|
|
| |
| News Comments > Red Orchestra Free Booster, Trial Plans |
 |
| 12. |
Re: great game, cool booster pack |
Jul 26, 2006, 13:36 |
Teddy |
|
|
Evidently you can.
I'm going to take a different spin and bitch about people not bitching about the free content. Where the hell is everyone? What's wrong with you people? GET ON IT!
|
|
|
|
|
|
|
|
| |
| News Comments > Ships Ahoy - CivCity: Rome |
 |
| 1. |
Not bad... |
Jul 26, 2006, 00:37 |
Teddy |
|
|
Not a bad game thus far. A few minor bugs and not a ton of in-game options (lack of mouse sensitivity was particularly noticable for me, but whatever).
Apparently running in 1280x1024 causes a bug in selecting buildings. The building selection isn't lined up with the mouse cursor. Problem doesn't occur in 1024x768.
There's also no confirmation on the destroy building option which irked me a bit (especially when combined with the building selection bug, I deleted one or two things I didn't want to).
Basically, it's civilization on a city scale. Same tech tree research concept with the same items (alphabet, mysticism, engineering, etc), though how far forward it goes, I really don't know yet. You NEVER seem to be short on people. My largest problem thus far has been providing enough work and homes for the vagrants without running out of money from the building costs. If you don't give them work and housing, then the city happiness suffers as a result and people start leaving.
Minor points of amusement are my people getting eaten by mountain lions of some sort and getting threatening missives from Atilla the Hun.
|
|
|
|
|
|
|
|
| |
| News Comments > Ghost Recon: Advanced Warfighter Map Plans |
 |
| 11. |
Re: AA |
Jul 23, 2006, 16:43 |
Teddy |
|
|
The fact that you've mentioned HDR at all, Mike shows clearly that you have not bothered to read up on the situation or the technology involved. Yes, it IS in fact impossible to perform MSAA with deferred lighting. HDR doesn't even enter into the discussion as it has nothing to do with anything.
Since you didn't bother to read before you bitched last time, I doubt you'll bother to read now, but hey I'll at least ante up with the proof.
http://download.nvidia.com/developer/presentations/GDC_2004/D3DTutorial_Sim.pdf
Now considering that and also considering how deeply embedded the deferred lighting/shading is in the GRAW engine, if you actually expect them to re-engineer the entire thing, remove the deferred lighting/shading and rewrite with an entirely different form of lighting just so that you can have a form of AA that you are used to, then you sir are a moron. Then again, if you have a few hundred thousand dollars to fund that venture, by all means contact UBI about it.
Lesson of the day? Learn what the fuck you're talking about before you open your mouth.
|
|
|
|
|
|
|
|
| |
| News Comments > Ghost Recon: Advanced Warfighter Map Plans |
 |
| 8. |
Re: AA |
Jul 22, 2006, 18:08 |
Teddy |
|
|
It's been said a thousand times, but hey... what's once more?
There IS NO OTHER ANTI-ALIASING SOLUTION AVAILABLE. Deferred lighting makes MSAA (the type of FSAA that you are used to) COMPLETELY impossible. The only alternatives are SSAA which would drag framerates into the single digits for everyone, or the intelligent blur effect which is what they already added.
No amount of asking, pleading, demanding, complaining, or anything else will get you another type of anti-aliasing other than the one you already have.
|
|
|
|
|
|
|
|
| |
| News Comments > The Chronicle of the Three Kingdoms Demo |
 |
| 1. |
Wow... |
Jul 21, 2006, 22:29 |
Teddy |
|
|
I'm not even going to comment on the gameplay other than to say it felt like a game from 10 years ago.
My question is... What the hell was that voice over for the intro? Did they just give one of the coders a mic at his computer desk and a sheet of paper and say "Here, read this."?
|
|
|
|
|
|
|
|
| |
| News Comments > Ghost Recon: Advanced Warfighter Map Plans |
 |
| 5. |
Re: Can someone tell me why... |
Jul 21, 2006, 22:14 |
Teddy |
|
|
Paranoid, the 360 version is more action/arcade than sim, including things like medics reviving dead teammates and a more effective run and gun style gameplay.
That said, it's entertaining for the type of game it is and the MP side has thousands of options to configure games in pretty much any way you like, including even the ability to set the damage model to a more lethal level to force people to play more carefully. The story in the 360 version is also a touch more fleshed out and doesn't have some small discrepancies that the PC version's story does, but that's nit-picking for me.
I've played both the 360 and PC versions through and I MUCH prefer the feel of the PC version. I just wish the MP side of things was as polished and detailed as the 360 version.
|
|
|
|
|
|
|
|
| |
| News Comments > Ghost Recon: Advanced Warfighter Map Plans |
 |
| 4. |
Re: Can someone tell me why... |
Jul 21, 2006, 22:08 |
Teddy |
|
|
Actually, the main complaints have nothing to do with SP. The AI works very well once you get used to how they work and learn to use them to your advantage. There are a lot of misconceptions and misunderstandings about the friendly AI and the commands you can give them that result in people believing it's poor code rather than poor use by the player. That said, of course there are still moments where you wonder what the hell the AI was thinking.
The main complaints are in the MP side of things. Lack of available game modes, lack of configurable options, lack of dedicated server files (meaning you must have a graphics card to run a server, which further means it's more expensive to host a server), inability to kick/ban troublemaking players, bugged TK kicking code (just doesn't work), and a buggy AC that apparently kicks people for no reason (though I can't say that's ever happened to me).
But yes, on the SP side of things people have been frustrated with the difficulty of the game and it does require a monster of a machine to run, but I would hardly say those are the main complaints.
|
|
|
|
|
|
|
|
| |
| News Comments > New Red Orchestra Content Next Week |
 |
| 8. |
Re: No subject |
Jul 20, 2006, 22:33 |
Teddy |
|
|
It's a fantastic game. It's just not for people who are looking for an easy or unrealistic shooter. Those people can stick to the Battlefield series or any of the series of arcade shooters out there.
I'll definitely be looking forward to this update.
|
|
|
|
|
|
|
|
| |
| News Comments > War Rock Beta Tomorrow |
 |
| 13. |
Re: No subject |
Jul 14, 2006, 21:00 |
Teddy |
|
|
it had this annoying bug where you and your enemy could kill eachother at the same time which was quite annoying Why is that a bug? Sounds perfectly normal to me.
|
|
|
|
|
|
|
|
| |
| News Comments > Evening Consolidation |
 |
| 6. |
Re: It doesn't matter... |
Jul 13, 2006, 07:53 |
Teddy |
|
|
I meant that people cannot come up with valid reasons for buying a PS3.
You mean they cannot come up with reasons YOU consider valid. Thankfully, no one needs your validation of their opinions or reasons to do anything.
|
|
|
|
|
|
|
|
| |
| News Comments > Steamship Ahoy - The Ship |
 |
| 11. |
Re: Explain gameplay |
Jul 11, 2006, 17:57 |
Teddy |
|
|
As I understand it, everyone on the ship is given a target. So while you are hunting your prey and trying to kill them without being spotted by the AI guards, someone else is hunting -you-.
|
|
|
|
|
|
|
|
| |
| News Comments > The Late Show |
 |
| 5. |
Re: Second Impression |
May 6, 2006, 17:33 |
Teddy |
|
|
Another thing to note about the MP is that there is currently NO anticheat and no known usable admin commands (kick/ban/etc). So people are talking about playing in their own servers with people that are obviously hacking (yes there are hacks out for it already) and they can do nothing outside of shutting the server down to get rid of them.
Much of what I've said about the MP is heresay at the moment, though it's obvious enough if you check out the main forums. UBI blew it on their shipments to canada, so I'm STILL waiting on the copy that I pre-ordered from them.
Gotta love paying almost double the price for the privilege of getting the game a week late.
|
|
|
|
|
|
|
|
| |
| News Comments > The Late Show |
 |
| 4. |
Re: Second Impression |
May 6, 2006, 17:26 |
Teddy |
|
|
Overall, it's a fantastic game for single player.
The multiplayer aspect still has yet to be finished. That's what happens when the dev team is given a total of 1 1/2 years to complete a game instead of the usual 2-3...
There is a map editor in the works, as well as more multiplayer maps and more multiplayer modes and a SA dedicated server. They'll be released in a free add-on (read: Patch) most likely set for early-mid June.
Yes, right now I've heard many varied reports on how the game runs in MP. It is VERY MUCH dependant on the power of the person's computer hosting as much as it is on their bandwidth. If they haven't got something with decent horsepower, it causes no end of trouble for everyone.
If you're looking to buy the game for MP: WAIT FOR THE MP PATCH. If you enjoy a good SP game as well... pick it up now and give it a shot.
|
|
|
|
|
|
|
|
| |
| News Comments > Morning Q&As |
 |
| 2. |
Re: No subject |
May 2, 2006, 12:14 |
Teddy |
|
|
While I could care less about most games, I always love having text based trivia games on phones. Very useful for long drives so long as you've got someone to read the questions.
|
|
|
|
|
|
|
|
| |
1059 Comments. 53 pages. Viewing page 39.
< Newer [ 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 ] Older > |
|