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User information for Ted Smith

Real Name Ted Smith   
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Nickname Teddy
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Feb 5, 2004, 02:08
Total Comments 1063 (Pro)
User ID 20096
 
User comment history
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News Comments > Ships Ahoy - Diablo III
99. Re: Ships Ahoy - Diablo III May 15, 2012, 15:14 Teddy
 
Cutter wrote on May 15, 2012, 14:53:
7 hours

Take note those are both groups of 4 people. You're not doing that solo. It may have scaling issues in co-op. Hell, does it even bother scaling? I don't know one way or the other.

And for comparison:

http://speeddemosarchive.com/Diablo2LoD.html

Diablo 2 speedrun, 4 hours 22 minutes. 100% completion. We all know how much content was in that game.
 
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News Comments > Ships Ahoy - Diablo III
86. Re: Ships Ahoy - Diablo III May 15, 2012, 14:47 Teddy
 
Prez wrote on May 15, 2012, 14:45:
If I were a lesser man I would point out the poetic irony of getting errors due to overloaded servers when one was trying to log in to Bnet to play by themselves. Oh wait...

Okay okay, before anybody comes in and crucifies me, I'll just say "uncle" now. But even if the errors are cleared up in an instant, it's still a stark reminder of what many of us have been so disappointed about with Blizzard's decision to be always-on only.

Don't think anyone's arguing that it would have been better for customers if there was an activation only single player mode. It would have resolved this whole thing before it happened.

That said, to be fair to Blizzard, when I did get in, I played 8 hours straight with no lag, no disconnects and no bugs.
 
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News Comments > Ships Ahoy - Diablo III
81. Re: Ships Ahoy - Diablo III May 15, 2012, 14:39 Teddy
 
Cutter wrote on May 15, 2012, 14:34:
Is the game really that short? I'm hearing people are breezing through it in a matter of hours. Wow, if that's the case. I guess they have a lot of paid content in the pipe.


Everything is a matter of hours, just a matter of how many. One person ignored all side-quests and exploring and sprinted to the end in 12.5 hours. Then again, people "beat" Skyrim in 2.5 hours, too.

Took me 8 hours to clear through partway into Act II.
 
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News Comments > Ships Ahoy - Diablo III
76. Re: Ships Ahoy - Diablo III May 15, 2012, 14:35 Teddy
 
NKD wrote on May 15, 2012, 14:32:
I'll see your 37 and raise you a 25009.

For reference, Error 37 (the error I am getting right now, repeatedly) is "The servers are too busy right now, try again later."

Keep acting like you know what's what, though. By all means.
 
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News Comments > Ships Ahoy - Diablo III
69. Re: Ships Ahoy - Diablo III May 15, 2012, 14:29 Teddy
 
NKD wrote on May 15, 2012, 14:27:
Teddy wrote on May 15, 2012, 14:22:
NKD wrote on May 15, 2012, 14:16:
It's like you said, companies get away with it because it only upsets a few neckbeards in the middle of the night.

I'm sure by 'middle of the night', you mean 2pm because it's STILL happening.

The servers are more-or-less down to fix the problems everyone is complaining about... they aren't overloaded. Fuck almighty.

Tell that to my error 37. Fuck almighty, yourself.
 
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News Comments > Ships Ahoy - Diablo III
63. Re: Ships Ahoy - Diablo III May 15, 2012, 14:22 Teddy
 
NKD wrote on May 15, 2012, 14:16:
It's like you said, companies get away with it because it only upsets a few neckbeards in the middle of the night.

I'm sure by 'middle of the night', you mean 2pm because it's STILL happening.
 
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News Comments > Diablo III Starter Edition & Guest Pass Details
88. Re: Diablo III Starter Edition & Guest Pass Details May 15, 2012, 14:12 Teddy
 
Darks wrote on May 15, 2012, 10:31:
Verno wrote on May 15, 2012, 08:46:
ASeven wrote on May 15, 2012, 08:44:
Holy shit, just watched someone on twitch.tv finish the game in Nightmare mode in under 8 hours.

Is this game this short?

What are you talking about? It takes that long to finish Act 1 for the first time, asian powergamers not withstanding.

I seriously doubt that the game is short. I was watching some guys on Twitch.tv playing. The one Ill play till I pass out. And they are all level 22 to 23 and in the desert area. They have been going at it all night. I think the desert is Act 2. Meaning that they have put in at least 8 hours now. So Iím betting that there is at least another 20 hours of game play left.

Can easily confirm this. Played 8 hours straight, hit level 19, act II. The game is NOT short, anyone saying so is making fraudulent claims.
 
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News Comments > Diablo III Starter Edition & Guest Pass Details
43. Re: Diablo III Starter Edition & Guest Pass Details May 15, 2012, 03:40 Teddy
 
NKD wrote on May 15, 2012, 03:32:
Servers for a hugely anticipated game are overloaded early on? YOU DON'T SAY!

No one's especially shocked that it's busy. That doesn't mean that they can't or shouldn't be annoyed by the fact that Blizzard (who obviously has the money to do so) didn't bother renting enough hardware to ease the initial rush of people into the game.
 
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News Comments > Diablo III Starter Edition & Guest Pass Details
40. Re: Diablo III Starter Edition & Guest Pass Details May 15, 2012, 03:29 Teddy
 
jacobvandy wrote on May 15, 2012, 03:20:
No, you cannot connect to even play single-player... That's why everyone is so pissed. I've been trying to get on for 15 minutes now, you get past the 'Servers busy' message if you keep trying, but then it takes forever trying to 'Retrieve hero list' (of which I have none, BTW), and eventually times out.

Oh, don't worry. Even when you can get past the login screen, you get more 'busy' messages when trying to create a character. Then again when trying to start a game.
 
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News Comments > Game of Thrones: The Game Trailer
5. Re: Game of Thrones: The Game Trailer May 11, 2012, 14:08 Teddy
 
MacLeod wrote on May 11, 2012, 12:19:
Cutter wrote on May 11, 2012, 11:59:
If George is so passionate about the series he should bloody well finish it instead of playing rockstar.

Yea, really. I'm concerned that he's going to croak before he finishes the damn thing. Then we'll get someone like Kevin J. Anderson to finish the series and I'll have to smash my head in trying to read it.

Then again, I'm sure even if he finishes it, KJA (and maybe, deciding to branch out from ruining his father's works, Brian Herbert) will decide to write prequel and sequel books that were found on spiral notebooks buried under the floor of his house with notes for another 5 book ideas.

Man, am I bitter over those crappy Dune prequel/sequel novels.

The scary thing is George RR Martin has said multiple times that he hates the procedure traditionally involved in writing. He doesn't do notebooks full of stuff, character boards, plot charts, or anything of the sort. It's all in his head. So if his mind goes (one way or the other) then so do the vast majority of the details on what was intended for future books.

It's also probably why it takes him so long to write a damn book, but then for all we know, it's part of what makes his books so good.
 
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News Comments > Republique Kickstarter Ending
16. Re: Republique Kickstarter Ending May 10, 2012, 23:46 Teddy
 
Zyrxil wrote on May 10, 2012, 21:45:
MGS Halo FEAR are not 'ideas' properties, and people who worked on them simply do not deserve any public funding.

So no one, out of the HUNDREDS of people who worked on those games could possibly have an original idea that's worth investing in? None of them? Why is that exactly? Because YOU didn't like the games, everyone involved from the lead designer to the interns fetching coffee are now to be blacklisted?

Some people just amaze me with the idiocy they can spew.
 
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News Comments > Quoteworthy: Notch Knocks "Indie" EA
13. Re: Quoteworthy: Notch Knocks May 3, 2012, 12:49 Teddy
 
Funkinator wrote on May 3, 2012, 11:58:
netnerd85 wrote on May 3, 2012, 10:51:
Um, Valve are the one's that put it up... they didn't have to name it the indie bundle.

Really? You are going with this line of reasoning? EA has not input? All Valve? Valve can put things on sale without developer and/or Publisher input?


Yet Valve still could have refused to title it an indie bundle. It is their store, after all.
 
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News Comments > Morning Previews
58. Re: Morning Previews May 1, 2012, 12:40 Teddy
 
Verno wrote on May 1, 2012, 10:11:
Speaking of which, any bets on when after playing the beta? A friend of mine said he could see it coming out after summer but from what a few people here said it sounds like there is still a lot of content tuning to be done.

I'm expecting September, myself, maybe even later. There's still whole areas not included in the beta, including two races, their home cities (which are huge) and their starting areas. They'll definitely need testing once they're done.

There's still work to be done on the pet AI, and balancing them out somewhat. Most of the pets die so fast, rangers were simply leaving them 'defeated' all the time. At first I was wondering what the hell was wrong with the Rangers that they didn't want their pets up to do more damage. Then I played a Ranger, and man that was frustrating. Bear seemed to survive decently, but anything else literally 'died' EVERY SINGLE FIGHT. After a while I understood why they stopped bothering to res their pet.

The Melee combat as stated previously still needs tuning, though I've read some posts from others talking about it that made a lot of sense to me. Most people are tuned to the idea that "I'm a DPS, so I need DPS stats." and completely eschewed the idea of using gear with Toughness or Vitality on it, since those are traditionally 'tank' stats. But since there's no tanks in the game... who are they for then? Some people had said when they started stacking some Toughness and Vitality gear on their Warriors, they had much less trouble with getting two-shotted. Have to admit, as silly as it sounds, even though I was dying left right and center in melee on my thief, it never occurred to me that I might need some defensive stats on my gear. I just kept stacking that precision and power and had a ranged weapon set to use whenever I was outnumbered in combat.

They still need to tweak the amount of XP gained so it's not so much of a grind that you have to repeat things or go to different starter zones just to get to the level to move on to the next area.

They definitely need to fix the overflow system to keep groups together. Found out in the last two hours of the beta that if you just kept trying trying to leave a major city over and over, hitting queue or cancel instead of accepting the option to overflow, it eventually put you both in the proper server. Buggy and annoying, but at least I got a couple hours playing with my friends after being frustrated by the inability to do so most of the weekend.

There's also performance tuning to be done. I had no issues myself after the server patch/restart on saturday that pretty much eliminated the lag problems I was having previous to that.

Point being, still much work to be done. It's by no means a release candidate in it's current state, and depending on how far along they are with the rest of the content, it's almost definitely more than 3 months away.
 
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News Comments > Morning Previews
46. Re: Morning Previews May 1, 2012, 03:01 Teddy
 
NKD wrote on Apr 30, 2012, 19:01:
My opinion of the game hasn't changed much after playing again in this beta weekend, as an Elementalist. The leveling process felt a lot like a grind compared to other games. I felt like I was doing the same "dynamic" events over and over again just trying to get the XP and levels needed to move on to the next "heart", and eventually my next story quest.

Listening to the press that have attended every beta weekend thus far, they've said that the XP requirement to level has been tuned differently each weekend, so they're clearly still playing with it. The first weekend, they said they leveled way too fast and hadn't even completed half the hearts in an area before being high enough to move on. The second one, they said was WAY too slow and you had to grind to get to the appropriate level for new content, the most recent one was still too slow, but closer, according to them.

I found myself having to repeat a few events, most notably escorts that seem to repeat too frequently just to get to level to enter the next zone. They definitely need to tune it. For my part, I don't understand their attempt to get you to do every heart/event in a zone before being high enough to move on. The game down-levels you to whatever level content you're working on, so even if I get to level 20 by the time I've finished everything in the level 1-15 zone, I'll still only be level (16) entering the 16-25 zone. If the point of the game is to experience the content, then leveling faster than the pace of content isn't really a detriment to that. It would let people pick and choose what events they want to complete, and who they want to help.

On the other hand, as others have pointed out, there's a TON of content. If you're too low level to continue on in your current area without grinding or repeating stuff, take the Asura gates to either of the other 2 starting zones (or other 4 once Asura and Sylvari are in) and there's a ton of level appropriate stuff to do that you haven't already experienced to get you that level or two, then you can hop back to your home zone afterwards.

Unfortunately for me, I didn't think of that until the beta was pretty much over so I also repeated some stuff unnecessarily.
 
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News Comments > Morning Previews
45. Re: Morning Previews May 1, 2012, 02:49 Teddy
 
HorrorScope wrote on Apr 30, 2012, 22:46:
Alamar wrote on Apr 30, 2012, 17:34:
WoW is the epitome of 'generic quests'

Korea called they want their monopoly on generic quests back, now!

They might just win it back with Tera.
 
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News Comments > Morning Previews
33. Re: Morning Previews Apr 30, 2012, 17:43 Teddy
 
space captain wrote on Apr 30, 2012, 17:37:
Teddy wrote on Apr 30, 2012, 17:19:
And? WoW had some of the greatest quest variety in the MMO genre. What exactly is your point?

that is the point.. you seem to accept window dressing as legitimatizing the "differences" in fetch/kill quests

the main reason MMOs cant have really interesting quests is because the world is static, and it doesnt change thru player interaction at the quest level

ive said this before, MMORPGs are more like an RPG theme-park... not really an RPG, but dressed up and dancing around like a caricature of one

Yep, when I was wandering around Kessex Hills, those centaurs certainly didn't take over a town or two, kill all the people in it and set up shop for themselves. Didn't need to take the town back, then escort supplies there to repair the damage done, and help people out to get the vendors and quests in the town back.

You are a perfect example of my previous post. You have no interest in seeing the variety that exists because you WANT to dislike it and insult it. and I'm sure just as I said there, you can't come up with anything that hasn't been done either.
 
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News Comments > Morning Previews
32. Re: Morning Previews Apr 30, 2012, 17:39 Teddy
 
Alamar wrote on Apr 30, 2012, 17:34:

My point is that, to many, WoW is the epitome of 'generic quests', but still has a crazy amount of variety...

People like new, so much, that it blinds their memory : )

-Alamar

Many people are also idiots. They rant and wail about how 'generic' the quests are but ask them to come up with a quest themselves that has never been done and not one of them can come up with anything. They cry generic because that's what they want to see it as, not because that's what it is. It's just another facet of the hipster religion, pathetic as it is. Hate it because it's popular, come up with some vague term they'll overuse to denigrate it, but have absolutely nothing to back up the argument with.
 
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News Comments > Morning Previews
29. Re: Morning Previews Apr 30, 2012, 17:19 Teddy
 
Alamar wrote on Apr 30, 2012, 17:16:
I remember putting out fires on buildings with buckets of water, killing bandits that were raiding a town, gathering caricoli, escorting caravans, destroying centaur (and centipaar) villages, freeing slaves, snowball fights, solving riddles (easy ones), cleaning up far-too-much feces, protecting miners and gathering up the ore they mined, scaring away horses, destroying portals in a swamp, luring 'dinosaurs' into traps, planting bait to lure enraged kodos, sealing various mounds, watering plants, disarming traps, tearing down banners, destroying siege equipment...

Been a bit since I played WoW though...

-Alamar

And? WoW had some of the greatest quest variety in the MMO genre. What exactly is your point?
 
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News Comments > Morning Previews
27. Re: Morning Previews Apr 30, 2012, 17:08 Teddy
 
Darks wrote on Apr 30, 2012, 16:56:
One other comment about grouping that did bother me when you are grouped up with someone and go into an instance you were separated and the group disbanded. That was BS, This was the story line quest.

Iím not sure if thatís by design or not but it was rather frustrating that you cannot go into those grouped and coop those missions together. Iím hoping this is fixed in the near future or it will be rather frustrating to try playing this game with a friend and having to be separated all the time. Kind of defeats the whole purpose of group questing with friends.

Absolutely not by design. If you were going into a story quest and your friend was in the same server as you (rather than in a different overflow server), then the game should have given him an invite to join you on a story quest. I ran through 15 levsls of story quests with a friend, with one different choice in our character creation to see how it changed things. Around level 9 or so, our stories diverged into two different quest-lines. I was still able to join his and he, mine.
 
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News Comments > Morning Previews
26. Re: Morning Previews Apr 30, 2012, 17:03 Teddy
 
Alamar wrote on Apr 30, 2012, 15:26:
As for GW2, one of the neatest quests I did was a snowball fight with a bunch of kid NPCs running around... Good to practice the double-tap-dodge (which I'm actually fine with, as I played a lot of UT back in the day).

-Alamar

The snowball fight quest was awesome. So was the gathering of rabbit food, where you had to carry it across a field of rabbit holes. The rabbits would pop out randomly and chase you down to get the food back.

Frankly, I think anyone saying that the quests are 'standard' or lacking in variety is either completely full of shit or barely played the game. Since the majority of "quests" involve doing any of 3-4 different things, if you chose to just kill things, that's your own fault. I remember putting out fires in fields with buckets of water, killing bandits that were raiding a farm, gathering grapes, escorting caravans, destroying centaur villages, freeing slaves, snowball fights, solving riddles (easy ones), cleaning up graffiti, protecting miners and gathering up the ore they mined, scaring away rabbits from fields, protecting workers that were repairing a water pumping station, destroying portals in a swamp, luring armored crabs into traps, planting bait to lure rabbits into an area to pacify ettins, sealing a destroyer mound, watering plants, disarming traps, tearing down banners, destroying siege equipment...

The list could still go on, but if all you see in that list is Kill X, Collect Y, then the problem is yours, not the game's.
 
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1063 Comments. 54 pages. Viewing page 4.
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