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User information for Ted Smith

Real Name Ted Smith   
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Nickname Teddy
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Feb 5, 2004, 02:08
Total Comments 1066 (Pro)
User ID 20096
 
User comment history
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News Comments > Grand Theft Auto V Patch
20. Re: Grand Theft Auto V Patch Apr 30, 2015, 23:29 Teddy
 
Krovven wrote on Apr 30, 2015, 20:31:
MajorD wrote on Apr 30, 2015, 19:42:
I have no doubts in them, yet. It's been 2 weeks and they have released 3(?) patches already. It took them a month or two to get the first patch out on PS3.

Yeah, but patches to PC games through steam don't require a 2-3 week certification process, like the consoles have just to ship it out. So really, you're talking the same time-frame in terms of how fast they made the patch, then adding on the time it takes for Sony to certify it for the PS3.
 
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News Comments > Steam Launches Paid Mod Support
130. Re: Steam Launches Paid Mod Support Apr 28, 2015, 23:24 Teddy
 
jimnms wrote on Apr 24, 2015, 19:22:
If a mod author wants to charge for their mod, it's their right to do so, but this whole thing seems like Valve and Bethesda exploiting modders to me. Valve and Bethesda already profit from mods due to the increased sales of the base game that mods generate. Now they kindly allowing mod creators to charge for their work, but keep 75% for themselves.

Yes, the companies who created the medium on which the mod is based in take the bulk share. Given that the mod took an absolutely infinitesimal fraction of the work the main game did to produce, it strikes me as a completely reasonable amount. Your opinion on that may vary... so what? The modders are the ones who choose whether or not to participate. Nothing is forced on them, so people seriously need to stop trying to white knight for them when all they're really doing is complaining that they might have to pay for something they don't want to pay for.

You're absolutely right that the game companies benefit from the existence of mods, but THEY don't see it that way. They haven't seen it that way for a very long time. It doesn't matter how much you shout, they're not going to listen to you. It doesn't matter if you refuse to buy and tell them that you're refusing to buy because there's no mods... they're not going to listen to you.

You know what they'll listen to? A revenue stream created directly by the existence of mod tools. It was a step in the right direction. An awkward step and maybe one that should have been given more thought and discussion with the people who MAKE the mods, and NOT the people who will whine about having to pay for them. In the end, a closed system that allows both mod creators AND the game makers to profit from the existence of mods is exactly what's needed to keep game modding from disappearing and the ability to create them being locked out completely as a means to protect DLC revenue streams.

The people that whined and cried for years that games lost their ability to be modded are the same ones that are screaming at the very people who have taken a chance on bringing it back. Very few companies are in the position to /make/ that kind of difference in the gaming world. Valve is one of them. They tried, and they were painted a villain for it. Sometimes I really hate the gaming community. They shoot themselves in the foot with their short-sightedness on a near daily basis.

 
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News Comments > Pillars of Eternity Bug Warning
42. Re: Pillars of Eternity Bug Warning Mar 31, 2015, 05:27 Teddy
 
Dirwulf wrote on Mar 31, 2015, 02:01:
So quantify your statement. Let me see your statistics.

You were the one who made the first blind claim with no proof. Let us see /your/ statistics. How many bugs are there, exactly?

There's a good reason many people have blocked you.
 
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News Comments > Warhammer Online Ends in December
11. Re: Warhammer Online Ends in December Sep 19, 2013, 03:18 Teddy
 
MonkeySpank wrote on Sep 18, 2013, 23:12:
8 years? Que?

It's phrased a little oddly, but yes. 8 years CREATING and running the game. They're not claiming it's been out for 8 years, but that they've been working on it for 8 years.
 
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News Comments > Guild Wars 2 Sky Pirates of Tyria Content Next Week
6. Re: Guild Wars 2 Sky Pirates of Tyria Content Next Week Jun 21, 2013, 23:05 Teddy
 
Wash Washburne wrote on Jun 21, 2013, 14:13:
Keep'em coming ArneaNet, brilliant work fellas!

Love the game and the little addons they keep tossing in. The only thing that irks me is that the story dungeons for these events are only open for a short time.

There really should be some way to access them again after the event is finished, like connecting it to the fractals or something.
 
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News Comments > Steamships Ahoy - Fist Puncher
2. Re: Steamships Ahoy - Fist Puncher Jun 21, 2013, 23:01 Teddy
 
eRe4s3r wrote on Jun 21, 2013, 22:32:
Title is on par with "War Fighter"

Except one was trying to be serious.
 
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News Comments > Whore of the Orient Raises Cash
14. Re: Whore of the Orient Raises Cash Jun 21, 2013, 19:04 Teddy
 
Wildone wrote on Jun 21, 2013, 13:05:
so its about Asian hookers? Im in

<insert Steel Panther's "Asian Hooker" here for theme music>
 
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News Comments > GameStop Stops Rainbow 6 Patriots Preorders
7. Re: GameStop Stops Rainbow 6 Patriots Preorders May 17, 2013, 12:39 Teddy
 
netnerd85 wrote on May 17, 2013, 10:32:
Kinda good. Maybe they will actually make a TACTICAL SHOOTER now?

No, they'll just say that they didn't get enough pre-orders to date and that proves to them that the genre is dead. Then they'll either fire the team or switch them over to making another Assassin's Creed game.

Edit: Incidentally, both the official twitter and facebook pages haven't been updated in over a year. I'd wager it's dead.

This comment was edited on May 17, 2013, 12:46.
 
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News Comments > Ubisoft Financials
3. Re: Ubisoft Financials May 15, 2013, 21:00 Teddy
 
Trevellian wrote on May 15, 2013, 20:26:
Amazing what backing off of ridiculous drm will do for business isn't it Ubisoft.

That's some seriously delusional thinking there. The DRM did not make this difference.

PC is roughly 9% of Ubisoft's sales. per VG247.

What made this difference was Far Cry 3 being a surprise hit, selling far more copies than anticipated and Assassin's Creed 3 selling 70% more than the previous Assassin's Creed title.

It had virtually nothing to do with the PC, or their DRM issues on it.
 
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News Comments > EA Dropping Licensed Firearms
22. Re: EA Dropping Licensed Firearms May 8, 2013, 00:42 Teddy
 
Creston wrote on May 8, 2013, 00:01:
It actually surprises me that EA was paying a licensing fee to use real-life firearms in their games. I mean, if anything, you're basically advertising these guns for free, right? Why would you need to license them?

Then again, Rockstar never uses real life cars precisely for licensing reasons, and I would assume it's basically the same idea?

Creston

Exactly the same. Much like the cars that someone else mentioned, where companies don't want their products destroyed in video games, gun manufacturers are very wary about their products placed in video games where they could be used to say... shoot police officers, or innocent civilians like the CoD airport level.

Doesn't matter that this stuff already happens in the real world with their products, they just don't want it shown in video games. Yet somehow, they're fine with them being used in movies where gangsters shoot police or what have you.
 
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News Comments > EA Dropping Licensed Firearms
20. Re: EA Dropping Licensed Firearms May 8, 2013, 00:38 Teddy
 
Slick wrote on May 8, 2013, 00:12:
everything you've ever seem in a tv show, movie, or any other visual medium are usually real-life products. you don't re-imagine every piece of furniture in a living room TV set because you don't want to license from lay-z-boy. costs of production would skyrocket if you had to re-invent anything seen into a fake-brandless non-existant item.

It goes the other way around in movies, actually. Companies pay veritable fortunes to movie studios to have their products used in movies and TV shows, as opposed to their competitors. Think Audi and Converse in "I, Robot". That's just an example of the more obvious ones.

Morgan Spurlock made a documentary talking about this exact subject, called "The Greatest Movie Ever Sold".
 
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News Comments > Out of the Blue
21. Re: Out of the Blue Apr 18, 2013, 23:26 Teddy
 
Haven't seen it mentioned yet, but I just noticed "Monaco: What's Yours is Mine" showed up on steam's front page with an unlock date of April 24th...

The preorder stuff has been up on their website for ages but I hadn't seen an actual date posted before now.

http://store.steampowered.com/app/113020/
 
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News Comments > Bethesda's Almost Done Teasing
8. Re: Bethesda's Almost Done Teasing Apr 18, 2013, 23:14 Teddy
 
According to wikipedia, also his last game.

Mikami stated that this will be the last game he directs. He stated that it will be a "true" survival horror game, "one in which the player confronts and overcomes fear."
 
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News Comments > Bethesda's Almost Done Teasing
4. Re: Bethesda's Almost Done Teasing Apr 18, 2013, 22:17 Teddy
 
Evidently a new survival horror IP by Resident Evil creator Shinji Mikami.

Link here
 
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News Comments > Shadowrun Returns DRM Clarified
38. Re: Shadowrun Returns DRM Clarified Apr 13, 2013, 23:15 Teddy
 
Sho wrote on Apr 13, 2013, 15:24:
Ok, let me clarify: I believe they should have publicized the details of their licensing agreement with Microsoft with regard to what it allows them to do and what it doesn't. I'm getting the impression that they did not do that, which feels rather cagey to me.

You don't think that's relevant info for a potential investor? Kickstarter isn't a shop. It's a funding round. Investors have broader stakes than getting a pre-defined set of goods.

-----------

Shadowrun Returns Kickstarter FAQ wrote:
What type of account system/DRM can we expect?

While the details are still being worked out, we hate draconian DRM as much as the next guy. We expect there will be an account system but it would be primarily used to enable the social elements of the game like mission and character sharing--not to restrict access to the game itself.

Note the bold section. This was on their FAQ during the kickstarter, openly stating that the details of the DRM were still being worked out.

I can't find one single place they ever said they were releasing the final product without DRM. Only that the backers would receive DRM free versions. If you can find one, by all means, feel free to post it.

Anyone crying fraud or lies needs to get their heads checked.
 
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News Comments > Evening Consolidation
3. Re: More Big Picture Details Mar 28, 2013, 21:16 Teddy
 
Axis wrote on Mar 28, 2013, 20:33:
Do not doubt what the Ouya is going to do... it's going to blow the shit up in the console market -- bigtime.

There's a shitton of indie/linux guys who will propel this through the roof if it even comes close to delivering.

Still lotta nubs out there still think that beefy hardware is key - not true at all. 99% AAA titles are shit, only innovation is coming from indies. People's money is tight and all the cards could just fall perfectly...

Which only works if people actually HEAR about the product. Ask anyone who plays games but doesn't obsessively visit game new sites what OUYA is and not one of them will have a clue. Not a great sign so close to launch.

It'll do decently well, I imagine but there's no way in hell it's going to 'blow the shit up in the console market'. Most gamers won't give a shit about it if it can't play the newest Halo or CoD or what have you.
 
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News Comments > Ships Ahoy - Dead Space 3
2. Re: Ships Ahoy - Dead Space 3 Feb 5, 2013, 21:54 Teddy
 
Ars reviewed it and said it was more action and less atmosphere than the first two. If you enjoyed the first two for that reason, might want to wait and see on this one.
review here
 
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News Comments > Aliens: Colonial Marines Story Trailer
22. Re: Aliens: Colonial Marines Story Trailer Dec 28, 2012, 22:40 Teddy
 
Trevellian wrote on Dec 28, 2012, 21:37:
1badmf wrote on Dec 28, 2012, 21:12:
it was frankly shocking how much better KoH director's cut was compared to the theatrical release.

as for prometheus, i hafta agree with dades - it wasn't a salvageable script. just because it had a bit of subtlety thematically doesn't overcome the incredibly braindead plot or characters. a great movie can't be that flawed and still be great. trev you imply that those of us that didn't like it, simply didn't understand it. i hafta say, dude, it wasn't that difficult to grasp at all, and it still sucked. big donkey dick. if you thought it was that complex, maybe it's you that needs to expose yourself to more art and culture, and eventually you'll see that its subtext end up being more insulting than enriching.

Just because I enjoyed a movie that you did not, does not make me uncultured. It's ridiculous to even insinuate such a thing. You're just being insulting for the sake of being insulting.

Conversely, just because he didn't like a movie that you did, doesn't mean he didn't understand the movie and you did. It's ridiculous to even insinuate such a thing.

Funny how it's alright in your mind to insinuate that people are too stupid to 'understand' a movie, and yet insulting for someone else to suggest you don't 'understand' art and culture.
 
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News Comments > SOE on PlanetSide 2 in 2025
19. Re: Bad first impression... Dec 1, 2012, 19:48 Teddy
 
JohnBirshire wrote on Dec 1, 2012, 18:48:
I believe their biggest failure so far, and a very damaging one to the games long term success, was by doing an atrocious job of introducing the game to new players. PS1 had a training program environment that allowed you to familarize yourself with the controls, spawn vehicles and use them, test different weapons, etc. PS2 just throws you into the middle of a fight to die instantly as you're struggling to figure out what's going on. This approach is fine for veterans or for people who know how great this game can be, but a lot of other new players are saying screw it and logging out immediately. Not good, and rather embarrassing when I am telling someone how much fun this game is and their first impression of it is total shit. Im really disappointed in the developers for this decision, but it hurts them more than myself.

While I tend to agree that there needs to be better familiarization for new players, what kind of idiots download a game to try then log out and never play again after they die once? If they're that fragile, then they wouldn't last long in the game no matter how you prepare them for it. They're going to die eventually.
 
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News Comments > Nuketown 2025 II Map Pulled from Black Ops 2 Playlists
12. Re: Nuketown 2025 II Map Pulled from Black Ops 2 Playlists Nov 20, 2012, 01:11 Teddy
 
Beamer wrote on Nov 20, 2012, 00:29:
Which makes sense - only people that preordered have this map. There's no solution possible without fractioning the community far too much (as right now you can bet about 75%+ of players have that map.)

A problem created by the idiotic decision to offer a map only to pre-order customers.
 
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1066 Comments. 54 pages. Viewing page 1.
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