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User information for Justin

Real Name Justin   
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Nickname Cabezone
Email Concealed by request - Send Mail
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Homepage http://
Signed On Feb 3, 2004, 20:40
Total Comments 1043 (Pro)
User ID 20076
 
User comment history
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News Comments > Major Rock Band Update This Week
16. Re: Rock Band is annoying... Mar 20, 2008, 12:56 Cabezone
 
When people play the drums, it sounds awful. Not within the game, but within reality. I was at Best Buy looking at PC Games and somebody nearby was playing the drums on Rock Band, I was about ready to smash the things to pieces two minutes later.

Yeah this is the most irritating thing about rock band. I put some rubber caps on my drums and use a pair of practice drumsticks that have rubber heads. It's not perfect but it cuts down on the harshness of the noise considerably. It may impact how well they work, but since I'll probably never be better than a medium drum player it doesn't matter for me.
 
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News Comments > Major Rock Band Update This Week
5. No subject Mar 20, 2008, 11:06 Cabezone
 
Because it's awesome?  
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News Comments > Activision Countersues Gibson
7. Re: Typical Americans Mar 13, 2008, 17:59 Cabezone
 
Goddamn pirates complaining about what dirtbags lawyers are...amazing.  
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News Comments > Tim Sweeney Q&A - Epic's Console Engine
7. No subject Mar 13, 2008, 11:00 Cabezone
 
What exactly is so great about their game engine? As far as I can tell it's got obvious technical problems. Texture pop in is complete shit.  
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News Comments > Morning Tech Bits
5. No subject Mar 12, 2008, 11:01 Cabezone
 
There isn't a drop if you use the latest drivers. This is a major non story.  
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News Comments > KOTOR MMO Rumors Resurface
12. Re: No subject Mar 7, 2008, 14:43 Cabezone
 
What are you talking about?  
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News Comments > The Late Show
3. Re: No subject Mar 6, 2008, 15:02 Cabezone
 
patch, long before the new copy hits shelves I've read.  
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News Comments > Individual Orange Box Games Next Month
20. No subject Mar 6, 2008, 14:58 Cabezone
 
Gotta love the pirates "This is overpriced so I shall steal it!". Jesus, Monster cables are overpriced...so you know what I do? I DON'T BUY THEM!


This comment was edited on Mar 6, 14:59.
 
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News Comments > Sunday Screenshots
25. No subject Mar 3, 2008, 00:24 Cabezone
 
I recall co-op being a selling point. The co-op patch came out less than a month after release. No way you just slap fully working co-op into a game like that in 30 days.  
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News Comments > Sunday Screenshots
9. Re: Um.. ok... Mar 2, 2008, 17:26 Cabezone
 
the guys at Irrational are pretty damn good at storytelling and building a believable world.

They are good at repackaging the same story over and over and over. Not that I didn't end up enjoying Bioshock after they mostly fixed the PC version, but it's really just a repackaged system shock.
 
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News Comments > Morning Consolidation
15. Re: Blu-ray not big enough for MGS4. Feb 29, 2008, 19:45 Cabezone
 
If they use some decent compression for the audio, you won't be able to tell the difference and it'll prolly fit on 1 DVD, depending on how much HD video they have. If they have a ton of prerendered HD video, it's going on be at least 2. If they used the game engine to do realtime videos, you should be able to fit it on a single DVD.  
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News Comments > Battlestations Pacific Announced
5. No subject Feb 29, 2008, 12:08 Cabezone
 
I thought it was a good game, but waaaaay too short. Also, near the end of the game you spent most of the time in the strategy map directing icons. Too much micromanagement and not enough action. They needed a lot more of the individual missions for each vehicle.  
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News Comments > Competing with WoW a Billion Dollar Hurdle: Activision
16. Re: No subject Feb 28, 2008, 16:35 Cabezone
 
Are there ANY examples EVER of an indie game, or even a small developer team, taking on a game that's top in it's genre?

Sounds like to me typical anti-corporate everything.


Sins of a Solar Empire has a team of nine people. They had to cut some corners, but they turned out a great product, even if it is a little incomplete.

This comment was edited on Feb 28, 16:38.
 
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News Comments > Iron Lore Entertainment Closes
19. No subject Feb 28, 2008, 16:30 Cabezone
 
Titan Quest and expansion got over 80%, I wouldn't exactly call that getting panned.  
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News Comments > Iron Lore Entertainment Closes
15. Re: No subject Feb 28, 2008, 15:26 Cabezone
 
I haven't played it in a long while, but I think most builds end up being less than 20 hotkeys and you'd only have close to that many if you really spread out your skills. Most of the time you'd be around 10 I think.


This comment was edited on Feb 28, 15:27.
 
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News Comments > Iron Lore Entertainment Closes
12. No subject Feb 28, 2008, 13:45 Cabezone
 
They should have ported Titan Quest over to a console, I think it would have done very well there. I think you could have reworked the controls to properly work with a controller.  
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News Comments > Morning Tech Bits
6. No subject Feb 27, 2008, 20:29 Cabezone
 
HD movie downloads are nowhere near the quality of the good blueray transfers.  
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News Comments > Champions Online Movie
9. No subject Feb 26, 2008, 16:40 Cabezone
 
I wasn't saying it name recognition doesn't help initially. I was saying it asinine the say it's required for something to do well.  
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News Comments > PC Mass Effect May 6
16. No subject Feb 26, 2008, 16:32 Cabezone
 
People are too impatient nowadays, if it's not the latest thing, it's worthless. I don't care if a company spends an extra year to port a game, as long as the port is done well. A dual launch is worthless if one version is not properly made for it's platform.  
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News Comments > Champions Online Movie
6. Re: No subject Feb 26, 2008, 15:24 Cabezone
 
Jesus man you're amazingly full of nothing. Name recognition does absolutely diddly squat for you if your game sucks. Other than, maybe, some initial sales based off the name, but you're not going to get regular subscribers to stay if the gameplay is bad. Unless they be Star wars fans, but you don't have that kind of fanaticism with the Marvel name.

If you think WoW is a major hit because there was some RTS games in the same universe.....you're crazy. It could have been World of Blaarg and it's have done just as well. It was the development company that got it all the press.

Too many unique IPs have been hits for losing Marvel to be some kind of death knell. If the game appeals to a lot of people it will be successful.


This comment was edited on Feb 26, 15:26.
 
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1043 Comments. 53 pages. Viewing page 21.
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