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User information for Justin

Real Name Justin   
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Nickname Cabezone
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 3, 2004, 20:40
Total Comments 1036 (Pro)
User ID 20076
 
User comment history
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News Comments > Far Cry 2 Widescreen Issue
17. Re: Far Cry 2 Widescreen Issue Oct 23, 2008, 13:48 Cabezone
 
The problem is the FOV doesn't adjust properly. If you're a person with tripelhead the view is all fucked up.

This comment was edited on Oct 23, 2008, 13:51.
 
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News Comments > Ships Ahoy - Far Cry 2
61. Re: Ships Ahoy - Far Cry 2 Oct 22, 2008, 10:16 Cabezone
 
The Gamespy reviewer was actually playing the console version. He mentions having to save at safe houses. Only the console versions are restricted to those save points. Shit the only difference between the reviews is they inserted some PC specific stuff into the PC review, bout 4 sentences. Otherwise they're word for word identical, they forgot to take out the save point part for the PC review.


This comment was edited on Oct 22, 2008, 10:19.
 
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News Comments > Ships Ahoy - Far Cry 2
34. Re: Ships Ahoy - Far Cry 2 Oct 21, 2008, 16:12 Cabezone
 
They mentioned how the AI is inconsistent and erratic.

I'll just say you could add that to just about any review of most games.
 
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News Comments > Deus Ex 3 Details
72. No subject Oct 5, 2008, 02:53 Cabezone
 
Uh...you say you've played them then you say:

Maybe we can sneak around in a brightly lit building or during the middle of the day, for a change.

You can do that in Thief or Splinter cell, as long as you move from cover to cover. Again, those games already do that, they're just removing some of the more difficult to implement options.
 
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News Comments > Deus Ex 3 Details
65. No subject Oct 5, 2008, 00:05 Cabezone
 
What the hell are you talking about? If I'm behind a box the AI shouldn't see me anyway. A shadow/movement/sound stealth system takes more work, which is probably why they dropped it.  
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News Comments > Morning Consolidation
10. No subject Sep 30, 2008, 14:49 Cabezone
 
Hmm...whats' to keep people from renting the game and paying the transfer fee to move the songs? Does this work with RB 1+2?  
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News Comments > Morning Consolidation
9. No subject Sep 30, 2008, 14:47 Cabezone
 
It still has local co-op, which is what I wanted anyway.  
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News Comments > Out of the Blue
13. Re: PC Building Help Sep 22, 2008, 17:25 Cabezone
 
Use the OEM 64 you've got. The retail doens't support both in one OS, it just includes the license for each individually.
I also recommend the dual core, unless you play a lot of RTS game and/or a bunch of media creation.

This comment was edited on Sep 22, 17:27.
 
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News Comments > Crysis Warhead 64-bit Status
7. No subject Sep 19, 2008, 12:07 Cabezone
 
I don't see any noticeable improvements either. I ended up using the same settings. I'm also curious if that's due to the lack of a 64 exe.  
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News Comments > Stargate Worlds Open Beta & Content Plans, Closed Beta Nears
1. No subject Sep 12, 2008, 13:46 Cabezone
 
What "miracle patch" fixed Conan? Was it the one that made most mid to high level quests broken? Or the one that made elites scale so that they were unkillable if you were a few levels higher than them?  
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News Comments > Morning Consolidation
2. Metallica Sep 12, 2008, 11:41 Cabezone
 
You wouldn't think Metallica could get a whole lot more greedy...yet they strike again. Originally they were going to have their songs in both games, but when Activision showed up with a dumpster full of cash they just couldn't help themselves. Exclusive is the only way to go baby!

They wouldn't even allow transferring Sandman from RB1 to RB2...I hope they die in a fiery stage explosion.

EDIT...new album blows anyway
EDIT2...I was going to buy GHWT but not with them doing all this exclusive contract bullshit. Same reason I won't buy a Madden game, just fucks the consumer.


This comment was edited on Sep 12, 11:47.
 
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News Comments > Mount & Blade Combat Details
4. No subject Sep 11, 2008, 17:17 Cabezone
 
Yeah if you don't really like the combat, it's prolly not enough game for most people.  
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News Comments > S.T.A.L.K.E.R.: Clear Sky Patches
14. No subject Sep 11, 2008, 17:15 Cabezone
 
Do you know of one that just improves the aiming across the board?  
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News Comments > S.T.A.L.K.E.R.: Clear Sky Q&A
8. No subject Sep 3, 2008, 18:51 Cabezone
 
Why would I want more accurate weapons? Maybe I prefer to actually hit what I'm aiming at when it's close. I don't find it "realistic" to have a random chance hitting a target inside 50 meters...hell even inside 100 should be over 90%. If any of you know anything about shooting you'll know that those ranges are increadably easy to hit with just a little practice, I'm talking semi auto rifle with iron sights. I shouldn't have to stick my AK under a dudes chin to ensure a hit.


This comment was edited on Sep 3, 18:53.
 
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News Comments > Out of the Blue
20. Re: chrome Sep 3, 2008, 14:15 Cabezone
 
A very quick test shows it using more RAM when more than 3 tabs are open

If this is even something that you remotely think matters....get more RAM.
 
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News Comments > S.T.A.L.K.E.R.: Clear Sky Q&A
3. No subject Sep 3, 2008, 14:10 Cabezone
 
Anybody know of a mod that just improves the accuracy of the weapons? The ones I found did all kinds of other shit that I didn't want.  
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News Comments > Fallout 3 Interviews
29. No subject Sep 1, 2008, 20:50 Cabezone
 
Unfortunately they will not be releasing an editor for it.  
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News Comments > Age of Conan Future Plans
5. No subject Aug 26, 2008, 10:13 Cabezone
 
Mechanics are top notch only for PvE. Melee combo's do not work well for PvP.


This comment was edited on Aug 26, 10:14.
 
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News Comments > More on WAR Credits
17. No subject Aug 25, 2008, 19:12 Cabezone
 
FYI Beta is up on Fileplanet  
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News Comments > Prince of Persia: Dancing on the Ceiling
2. Re: Spider-Pig! Aug 22, 2008, 11:21 Cabezone
 
He's not running across the ceiling, he's grabbing handholds and swinging across. That's what I understood anyway.


This comment was edited on Aug 22, 11:21.
 
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1036 Comments. 52 pages. Viewing page 15.
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