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User information for Joe Smith

Real Name Joe Smith   
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Nickname BIGtrouble77
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Jan 26, 2004, 18:42
Total Comments 203 (Novice)
User ID 20018
 
User comment history
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News Comments > Galactic Civilizations III Beta Underway
30. Re: Galactic Civilizations III Beta Underway Aug 14, 2014, 17:45 BIGtrouble77
 
I will be buying this simply because of how great GalCiv II (still) is, but there are a lot of players today.

I'm not sure if this game can pull me from Distant Worlds any time soon. I'm also concerned that the game mechanics have not improved much. Hopefully the new scale is enough to make the game play less predictably.
 
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News Comments > Morning Mobilization
7. Re: Morning Mobilization Aug 4, 2014, 18:49 BIGtrouble77
 
Creston wrote on Aug 4, 2014, 11:53:
It's not called Ultima, but RG's kickstarted RPG seems to be proceeding along fairly smoothly.

I backed Shroud of the Avatar (at around $70) and am having buyers remorse. I'm not finding it all that fun and it's not visually great. I also find the instancing really annoying, it completely removes any immersiveness.
 
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News Comments > Ships Ahoy - Rise of Venice - Gold Edition
3. Re: Ships Ahoy - Rise of Venice - Gold Edition Jul 18, 2014, 21:14 BIGtrouble77
 
Is this just Port Royale 3/Patrician III hybrid?

I like these games, but once you figure out the game mechanics the fun is pretty much over.
 
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News Comments > Sacred 3 Preorders
2. Re: Sacred 3 Preorders Jul 2, 2014, 21:02 BIGtrouble77
 
Did the people that formerly made up Ascaron make this or did they sell off the IP?  
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News Comments > Ubisoft's Newfound DRM Insight
19. Re: Ubisoft's Newfound DRM Insight Jun 21, 2014, 12:30 BIGtrouble77
 
Flak wrote on Jun 21, 2014, 12:03:
Kevin Lowe wrote on Jun 21, 2014, 11:52:
Then why is the PC Master Race pirating their products in the first place? If you guys don't see value in what they're producing, then why spend time on them?

Anyone over the age of 18 who pirates games is just an asshole. I used to pirate hundreds of games as a kid...a kid with parents that wouldn't buy him conputer games, no access to money to buy said games, and unsupervised access to the internet and the Kazaa/Limewire craze of 10+ years ago...but again...that's when I was a stupid kid.

If you're an adult who has the means to own a computer powerful enough to play these games with an active internet connection and can't budget your life to afford a few games, you're simply an asshole who's stealing because you're too much of a cheap bastard. Don't blame PC gamers for the actions of children and cheap assholes who still live with mom at the age of 40.

I've retroactively purchased every game on Steam that I've pirated in my youth, my library I think just passed 300 titles, each that I purchased and most over $10 at the time of purchase. I honestly don't even remember the last game I pirated and I've probably pirated more software than the majority of 'pirates'.

Making blanket statements about piracy on PC proves you're either a troll, a complete dumbass, or an Ubisoft schill, or sadly maybe a combination of all three.

When I was a kid my perspective was so different than it is now. I had a limited ability to buy games myself so I had to be resourceful. I started a pirate BBS in the early 90's, moved to FTP sites, then graduated into usenet. After I started making a reliable income this all became more of a hassle that it was worth.

I can say with 10 years of experience pirating games, copy protection never once stopped me from getting what I wanted. On the other hand, copy protection in stuff I bought ultimately pushed my away from pc gaming until steam really started to take off. I know we all bitch about steam's drm, but it solved some major problems that made installing games not so much of a hassle.

I just bought FarCry3 on the steam sale yesterday and already have buyers remorse... had I known I'd need to sign up for uPlay I would have never bought it. So I'm not sure what this UBIsoft guy is proposing will fly with me.

The bottom line is just support the game well after release, offer high quality DLCs and use keys for online play. I've never seen anyone show evidence that this strategy is flawed.
 
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News Comments > Xenonauts Released
10. Re: Xenonauts Released Jun 17, 2014, 18:04 BIGtrouble77
 
JaguarUSF wrote on Jun 17, 2014, 16:10:
Here's my video review.

Ha, I was just going to link you your review James- love your channel. I was really pumped about this game, but the fact that the battles are not randomly generated just killed the whole thing for me. If I'm mistaken on that detail, please correct me. That was the main draw of the original game for me. It's unfortunate because it looks like they really nailed some of the other parts of the game.

I think I'm going to hit up openxcom to get my fix first, http://openxcom.org/2014/06/openxcom-1-0/
 
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News Comments > Star Citizen E3 Presentation; (Lack of) OS X Clarification
22. Re: Star Citizen E3 Presentation; (Lack of) OS X Clarification Jun 13, 2014, 13:42 BIGtrouble77
 
ViRGE wrote on Jun 13, 2014, 11:31:
I don't believe CryEngine 3 is even available on Mac OS X, is it? CIG can't do a Mac version until they have Mac capabilities available upstream.
It is possible that SC team is aware of an OSX port of CryEngine that they intend to support, but can't commit publicly to it.
 
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News Comments > Star Citizen E3 Presentation; (Lack of) OS X Clarification
2. Re: Star Citizen E3 Presentation; (Lack of) OS X Clarification Jun 13, 2014, 10:18 BIGtrouble77
 
Pr()ZaC wrote on Jun 13, 2014, 09:58:
...just...lol...
Most of the Macs use Intel integrated graphics, so it really isn't a platform to consider :p

Umm, and you think this isn't also true for PCs?
 
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Jun 3, 2014, 12:41 BIGtrouble77
 
Pigeon wrote on Jun 3, 2014, 09:07:
Now you can play Candy Crush with 8xAA, 16xAF and full detailed shadows!!

Or you can play PC ports like "XCOM: Enemy Unknown" with 8xAA, 16xAF and full detailed shadows!!
 
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News Comments > Steam Top 10
13. Re: Steam Top 10 Jun 2, 2014, 00:01 BIGtrouble77
 
NKD wrote on Jun 1, 2014, 21:54:
I can't play Distant Worlds because I can't read the font on my monitor :/ Haven't found a mod for it either.

A lot of people seem to have this problem. I think the fonts are easier to read in DW than Europa Universalis IV. I'm using a 27" iMac (2560x1440) which is only 109 dpi... I guess higher DPI monitors could be a problem.
 
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News Comments > Steam Top 10
11. Re: Steam Top 10 Jun 1, 2014, 20:50 BIGtrouble77
 
ASeven wrote on Jun 1, 2014, 17:35:
Nice to see Distant Worlds in the list. Despite its hefty price, it's easily the best 4x space game ever made and the devs are making a mistake pricing this game so high.

I was going to say the same thing. I'm in the middle of a game right now... once you figure out the mechanics it's so immersive and the scope is just incredible. DWs makes Galactic Civilizations II feel like child's play. It's insane that one person developed this game, what an achievement.

I'm quite certain this game will easily give me 200+ hours of enjoyment so $50 is a no-brainer.
 
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News Comments > Steam Machines Delayed
15. Re: Steam Machines Delayed May 28, 2014, 11:53 BIGtrouble77
 
NKD wrote on May 28, 2014, 11:38:

Well I imagine its because Windows works fine, and if you pirate it it's free too. And even if you don't, at most you only need to really upgrade it every 4 years or so, so it's a minor drop in the bucket cost wise.

This misses the point... The reality is that MS is a terrible gatekeeper for gaming on PC's. MS is more interested in making money with their xbox products, so that's where their resources lie.

On the other hand, Valve has all their eggs in the pc gaming basket, and they are pushing the envelope in every area they are touching. I'd like to see more advancements and optimizations for open standards. Valve is doing this right now, MS almost never does this.

MS has been the pc gaming gatekeeper for decades, it's time for change.
 
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News Comments > Steam Machines Delayed
10. Re: Steam Machines Delayed May 28, 2014, 11:20 BIGtrouble77
 
Beamer wrote on May 28, 2014, 11:04:
And if they don't make their games multiplatform, will you dual boot?
I will be dualbooting steam OS soon (I dualboot linux with steam at the moment). With that said, it's highly doubtful that it will be my go-to gaming environment anytime soon when 90% of my games are windows-only.
 
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News Comments > Steam Machines Delayed
6. Re: Steam Machines Delayed May 28, 2014, 11:01 BIGtrouble77
 
I don't understand why people would not want a free OSS operating system to succeed if just for the added competition. Windows is a fucking abomination and it's a shame I had to buy a license just to play games.

I don't see myself moving to steam OS anytime soon, but I really hope it does well and gains some serious marketshare in the next few years to encourage devs to make their titles multi-platform.

I have a lot of faith in Valve after playing with the new streaming features which let me play my whole library on a macbook air using my insanely fast PC hardware. Valve is the only company with any influence that really cares about PC gaming and they are taking some exciting risks.
 
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News Comments > Memorial Legal Briefs
3. Re: Memorial Legal Briefs May 26, 2014, 13:33 BIGtrouble77
 
Fion wrote on May 26, 2014, 12:09:
If we can't beat them in sales or marketing or technological innovation we'll try (and fail) to beat them in the courts.

You've got to be kidding. Regardless of how you feel Apple is manipulating the legal system, saying they are behind Samsung in any of those areas is laughable.
 
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News Comments > ZeniMax vs. Oculus and Carmack on VR Tech
7. Re: ZeniMax vs. Oculus and Carmack on VR Tech May 1, 2014, 15:13 BIGtrouble77
 
"No work I have ever done has been patented".

Not sure who's in the right here, but this statement is bullshit. Something doesn't have to be patented to claim ownership. If Carmack developed code while working at Zenimax, then they have a possible claim to said code.

Sometimes you simply can't have your cake and eat it too. Once iD was sold, loosely handling these types of IP related collaborations is a dangerous game. That's the price of selling out.
 
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News Comments > Morning Mobilization
4. Re: Morning Mobilization Mar 30, 2014, 09:21 BIGtrouble77
 
I assume FTL on Android would be very difficult to support because of the varying screen sizes. FTL needs 4:3 aspect ratio, which is the only aspect ratio the iPad supports.  
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News Comments > Star Citizen Hangar Adds Oculus Rift Support
17. Re: Star Citizen Hangar Adds Oculus Rift Support Feb 28, 2014, 12:27 BIGtrouble77
 
Now I'm curious if they just flipped a switch to turn on something the underlying engine already supports. Was this a $1m stretch goal?  
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News Comments > Out of the Blue
8. Re: Out of the Blue Feb 21, 2014, 20:19 BIGtrouble77
 
I sat next to Jim at RubyConf 2011. The guy was just a bundle of positivity, everybody loved him. To hear he had a heart attack at work, just after he had done some github commits and tweets is so disturbing. To have so much life one moment then nothing the next is hard to accept. RIP.  
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News Comments > Morning Interviews
3. Re: Morning Interviews Jan 27, 2014, 17:52 BIGtrouble77
 
I'd really like to see Romero produce something new of note. I would have thought the ability to self publish games so easily today would have lit a fire under his butt to produce something interesting. Nostalgia is great and all, but the dude still has time to create something else other than doom that's great.  
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203 Comments. 11 pages. Viewing page 1.
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