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User information for Joe Smith

Real Name Joe Smith   
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Nickname BIGtrouble77
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jan 26, 2004, 18:42
Total Comments 242 (Novice)
User ID 20018
 
User comment history
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News Comments > On Sale
15. Re: On Sale Nov 26, 2014, 09:42 BIGtrouble77
 
Are there any must haves on the Slithering/Matrix list? I already have Distant Worlds Universe (which is not on the list but on sale). I was thinking about grabbing Alea Jacta Est and Command - Modern Air / Naval Operations (but $50 is still really high).  
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News Comments > Evening Consolidation
2. Re: Evening Consolidation Nov 24, 2014, 22:29 BIGtrouble77
 
I'm continually reminded about how bad the consoles are this generation. After playing Arma III at full detail on my 2560x1440 display at 60fps, I don't think any console will match that for 2 more generations.  
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News Comments > Total War: ATTILA in February; Special Edition Detailed
4. Re: Total War: ATTILA in February; Special Edition Detailed Nov 24, 2014, 22:18 BIGtrouble77
 
How open world are these games? Is it pretty much just following a campaign?  
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News Comments > Shroud of the Avatar: Forsaken Virtues Early Access
9. Re: Shroud of the Avatar: Forsaken Virtues Early Access Nov 24, 2014, 22:13 BIGtrouble77
 
I've been playing this since the kickstarter. They have actually made pretty good progress, but I have some serious concerns.

First, visually it's getting better, but no where near good enough. The interface is just horrid, I don't know what they are thinking to be honest. That have a great lead art director but none of his work translates well into the game.

The game controls are terrible, it's not responsive at all for me and I have a ridiculously good SLI setup. Everything feels laggy, but it has been getting better.

The models and lighting on certain game assets is just awful. Textures are hit or miss... I think they have one great texture guy and 3 terrible ones. Really lacks consistency.

Having an overhead map with instancing in certain areas is not translating as well as I would have hoped. When you get in an instanced area the borders you cannot pass are painfully obvious. Anyone who has played Skyrim will fucking hate this.

All in all, the game is getting better but I don't enjoy it. The card based combat looks interesting, but I have not really tried it out yet, I've just been doing smaller non-combst quests. I'm hoping this turns out decent, but right now it's pretty rough- it's painful not know what they are going to settle on.
 
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News Comments > Game Reviews
2. Re: Game Reviews Nov 24, 2014, 12:35 BIGtrouble77
 
i really don't like the Malaysian Gamer article format. It prevents Safari's reader view from working and is just weird to have to reveal content with mouseovers. Don't re-invent article design, nobody wants that and it's just frustrating when done poorly.  
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News Comments > Elite: Dangerous Goes "Gamma"
32. Re: Elite: Dangerous Goes Nov 23, 2014, 18:35 BIGtrouble77
 
I don't remember the message verbatim, but it seemed more like an error than a timeout. I guess I need to be prepared for more errors kicking me. I don't care much about the online/offline drama, but I do hate it when stupid roadblocks prevent me from playing a game I spent $75 on.  
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News Comments > Elite: Dangerous Goes "Gamma"
30. Re: Elite: Dangerous Goes Nov 23, 2014, 17:13 BIGtrouble77
 
I just got kicked from the server for idling in a spaceport while I was doing commodities market research. Not please that happened in solo mode.  
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News Comments > Elite: Dangerous Goes "Gamma"
25. Re: Elite: Dangerous Goes Nov 23, 2014, 16:05 BIGtrouble77
 
Are any of you not able to disengage from super cruise in this build? It's mapped to the "J" key just like every other build, but I cannot get it to work- note that I could not jump with "J" shortcut either, I had to use the HUD option. I even mapped jump to a different key just to see if it would take. I basically can't play the game now unless I'm doing something really stupid.  
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News Comments > Elite: Dangerous Refund Policy
23. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 12:40 BIGtrouble77
 
They addressed my primary concern that, whenever the servers inevitably get shutdown, they will release the server code.

Not sure they'll sing the same tune in 5 years when they release Elite: Fabulous which will most definitely be based on ED code.
 
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
223. Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 17, 2014, 13:01 BIGtrouble77
 
The only thing that sucks about this decision for me is that, in 10 years, this game will cease to exist. Elite 1,2 & 3 still exist and are playable despite initially being released in 1984.

I think this decision is 100% based on content delivery. The team knows they have a compelling product if they can influence the universe by adding new events and other content.

I think if the team could have a core set of events and mixin server based content, that would work the best. Offline would just work against the core content so it's scope would be greatly reduced, but hopefully DLC's or other upgrades could include the expanded content for local offline users.

My guess is that all of this is too much work and gets away from their core goals which is quite unfortunate.
 
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News Comments > Cinemaware Anthology: 1986-1991 Released
16. Re: Cinemaware Anthology: 1986-1991 Released Nov 15, 2014, 00:17 BIGtrouble77
 
I played TV Sports Boxing to death. I came so close to buying this today, but I need to see how the emu is. I have the PC versions, but the amiga ones are a bit more of a pain to emulate. If this is done well then I'll definitely be picking it up.  
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News Comments > APOLLO4X Early Access
2. Re: APOLLO4X Early Access Nov 10, 2014, 11:59 BIGtrouble77
 
I have never seen a dev so passionate about their game. I wanna see this succeed just so the kid's heart doesn't get broken.

http://www.spacegamejunkie.com/featured/sgj-podcast-78-turning-4x-ear-apollo4x/
 
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News Comments > Elite: Dangerous on December 16
41. Re: Elite: Dangerous on December 16 Nov 7, 2014, 21:56 BIGtrouble77
 
I've been playing entirely in single player mode and just doing courier and trading missions while exploring the universe. I have a tendency to get lost in my head so this has been a blast for me.  
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News Comments > Morning Mobilization
4. Re: Morning Mobilization Oct 22, 2014, 12:36 BIGtrouble77
 
There's nothing wrong with the 5"+ devices. People want them so companies make them, it's that simple. There's enough choice in the market to convincingly say this trend is customer based.

I have a iPhone 6+ and use it like I did my last phone, but it also takes the place of my iPad. I watch a lot of gaming videos on youtube and my old iPhone 5 just didn't have enough resolution or a large enough screen to get in enough detail. The 6+ just barely pulls it off, which is awesome because I didn't expect it would.
 
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News Comments > Evening Interviews
7. Re: Evening Interviews Oct 18, 2014, 23:24 BIGtrouble77
 
eRe4s3r wrote on Oct 18, 2014, 22:40:
Oh oh Don't get me started on Endless Space... while an OK game, it's also extremely dumbed down and simple. I actually supported that back in it's "whatever it was" phase.

Ha, I agree there. I could never get into that game but I sure do wish DW had it's graphical polish.
 
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News Comments > Evening Interviews
5. Re: Evening Interviews Oct 18, 2014, 13:47 BIGtrouble77
 
eRe4s3r, I almost exclusively play complex strategy games, may favs being from Paradox and Matrix games. I look at realtime pauseable games like Crusader Kings 2, Europa Universalis IV and Distant Words to be an evolution of the grand 4x turn based strategy games.

RTS' are generally about frantic resource management, DW is nothing like that. It's much closer to GalCiv in the way it plays. Everything you state above regarding what you want is covered in DW. With that said, I completely understand why you may not like DW, it's a game you really have to work at to find the gameplay that you find enjoyable. That's the nature of the Sim first, Game second approach that DW takes.

Anyway, I'll pick up GalCiv III since I loved the previous 2. I'm not sure I'll play it as much since it just seems like and upgrade to GalCiv II, but we'll see. I'm definitely not bitter about the 4x landscape, I think there's a lot of great stuff out there. Maybe you should try Endless Space?
 
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News Comments > Evening Interviews
3. Re: Evening Interviews Oct 18, 2014, 10:58 BIGtrouble77
 
eRe4s3r wrote on Oct 18, 2014, 04:55:
I am sorry, but a 4x game where entire colonies build a single "factory" with literally no unique ideas that put it apart from the paint-the-stars-your-color bullshit that this genre stagnates in for 2 decades now.. just does not make me care ;/

Why can't developers make a proper 4x, with new ideas?

I guess you haven't tried Distant Worlds: Universe?
 
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News Comments > Morning Metaverse
14. Re: Morning Metaverse Oct 15, 2014, 17:13 BIGtrouble77
 
I thought Bono's apology was sincere, he basically says U2 was a bit arrogant thinking people would love getting their music for free- he did use some big words so I assume some here may not have gotten that detail.

What Apple should have done is make the album available as a free iTunes download from the iTunes store. Doing that cheesy beam the album to everyone's devices by touching bono's hand was just horrific. The whole thing was misguided, but hardly something to be outraged over. The only people negatively affected were the ones that set their music to be automatically downloaded, which is not the iOS default.
 
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News Comments > Crusader Kings II: Charlemagne Arrives
1. Re: Crusader Kings II: Charlemagne Arrives Oct 14, 2014, 21:15 BIGtrouble77
 
Love this DLC, but I can't stand the $8 in minor DLCs, this should be part of the $15 package.  
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News Comments > Morning Tech Bits
16. Re: Morning Tech Bits Oct 10, 2014, 15:22 BIGtrouble77
 
Beamer wrote on Oct 10, 2014, 12:53:

Yeah, never threaten to quit if you aren't willing to back it. Likewise, never accept a counter-offer if you give 2 weeks notice.

Also, I realize there was some significant entitlement in my "jump jobs" comment. I'm a single dude. I've lived in nearly every part of this country because, as a single dude, jumping jobs is pretty easy. I'm willing to move from the northeast to the south to the midwest to the pacific northwest. No skin off my back - my only pickiness is that I can't be in a city that sucks more than the one I'm leaving (a list that keeps shrinking.) If someone has a family or even just a spouse, that's not quite as feasible.


I agree, I have never done heavy negotiating without having something in my back pocket that I was content falling back on. It allows me to go into these types of discussions with unwavering confidence.

As far as performance is concerned, where I work this is a farcical game. The current director of engineering has told everyone that he expects us to produce 1,000 lines of code a week and actively tracks our number of github commits. As a result, he's created a metric that everyone now games. People do commits that just move code around for no real purpose other than to look busy.

The worst part is, if I go in and clean something up, my code deletions are not in his metric, so I actually end up hurting myself. This escalated to HR after I was criticized on my yearly performance review for not contributing enough lines of code despite the fact I'm effectively a manager and pair program with many of the people I train.

I can't imagine the environment MS' stack ranking created, it must have been insane for the people involved. The CEO's comments are born out of the same arrogance that forms when one is separated from the people that work on the front lines for an extended peroid of time. Hillary Clinton did the same thing when she forgot to tip a waitress a few years ago, it never occurred to her since her servants are always handling these things.
 
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242 Comments. 13 pages. Viewing page 1.
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