User comment history
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| News Comments > Ships Ahoy - Call of Duty: Black Ops II - Revolution |
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| 5. |
Re: Ships Ahoy - Call of Duty: Black Ops II - Revolution |
Feb 28, 2013, 16:50 |
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Beamer wrote on Feb 28, 2013, 16:43:
CJ_Parker wrote on Feb 28, 2013, 16:33: LOLZ@n00b ... Firefox + AdBlock Plus = Problem solved Man, wouldn't it be great if everyone did this! Blue would have such great revenue! Blue's is one of the sites I specifically disable ABP on for exactly that reason. It's not just about impeding him from making money, it's about the fact that loading the site without loading ads costs him money. |
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| News Comments > EA All-in on Microtransactions |
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| 44. |
Re: EA All-in on Microtransactions |
Feb 27, 2013, 21:59 |
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NKD wrote on Feb 27, 2013, 15:07: Stop it? We encouraged this shit. Cost of developing game goes up, willingness of gamers to pay full retail price for game goes down. Logical conclusion is that businesses must go outside the "retail box gets you everything" business model to make their balance sheets add up.
We short-sighted fucks would apparently rather pay for a $50 box and $50 more in DLC over a year than pay less than $100 up front and get everything. Go figure. Sad, but probably true. |
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| News Comments > EA All-in on Microtransactions |
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| 36. |
Re: EA All-in on Microtransactions |
Feb 27, 2013, 14:19 |
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deqer wrote on Feb 27, 2013, 12:12: How do we stop this new generation of dumb ass kids and parents from supporting this shit? How do we stop kids/parents from sinking money into this type of shit?
Anyone? Anyone know how?
We can't. We'd have to somehow make it so that buying power didn't work out for them. |
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| News Comments > Evening Consolidation |
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| 10. |
Re: Evening Consolidation |
Feb 25, 2013, 23:58 |
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| I don't know. I think we could see $70 for top-tier titles. The increase in hardware capabilities will drive up the cost of game development, and in the meantime the small user base of a recently launched console means there are fewer units over which to spread costs. Not that I want to pay $70, but it's not unrealistic, or even all that unreasonable. |
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| News Comments > Battlefield 4 Shown |
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| 36. |
Re: Battlefield 4 Shown |
Feb 20, 2013, 16:36 |
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Verno wrote on Feb 20, 2013, 09:19:
SXO wrote on Feb 20, 2013, 08:41: I am immune to the hype machine. As far as I'm concerned, a true successor to BF2/2142 has yet to be released. Don't get me wrong, I enjoyed BF3, but it felt like a hybrid of the series that leaned more towards Bad Company 2. Yeah I'd really like to see something along the lines of BF2142 but the success of BF3 + Grinder maps with the pointwhores average folk means that will likely just see another iteration like it. That's pretty easy to solve though. Just get rid of the RPGization of Battlefield. If it were a game of pure skill and not skill + gear, point whoring would lose a lot of its appeal. |
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| News Comments > More Valve Layoffs |
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| 11. |
Re: More Valve Layoffs |
Feb 13, 2013, 23:22 |
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mag wrote on Feb 13, 2013, 21:55:
xXBatmanXx wrote on Feb 13, 2013, 21:39: ? If nothing is impacted, then why fire 25 people? Might as well have said nothing. My ASSUMPTION is that the mobile and hardware sections aren't doing as projected and they cut a lot of fat from those projects..... Maybe 25 people are fired exactly because nothing is impacted. They were unnecessary. Superfluous. Excess. If things are good, then your business is growing and you need more people. Which means if any individual position is necessary, you will typically cross-train them for where you do need them. Booming businesses don't have superfluous people. |
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| News Comments > More Valve Layoffs |
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| 4. |
Re: More Valve Layoffs |
Feb 13, 2013, 21:42 |
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I appreciate Valve's right to privacy in this matter, but I can't help but wonder. Valve has never had a large layoff like this before; and if Gamasutra is right, it's apparently not across any single division. Valve should be rolling in money, so either their finances aren't as strong as we think, or something is afoot.
You don't mass fire people when things are good. |
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| News Comments > Developer: Demos Kill Sales |
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| 32. |
Re: Developer: Demos Kill Sales |
Feb 12, 2013, 20:10 |
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Narf2029 wrote on Feb 12, 2013, 17:42: DEMOS KILL SALES: A demo of a shitty game lets people know it's shitty before they buy. Thus, less sales. Next! Am I the only one that sees this slightly differently? That this isn't about game quality?
Demos don't kill the sales of games based on their quality, but rather based on their hype. If you throw an 8 digit marketing campaign behind a game, you're going to build up a ton of hype for that game. People are going to be talking about your game, theorizing about your game, wanting your game. The entire point of marketing is to create demand for a product; to convince consumers that they absolutely must buy your game.
To that end, releasing a demo is shooting yourself in a foot. You've spent all this money creating demand, so the last thing you want to do is to give consumers a way to satiate their demand for free. If there's a demo, some portion of the consumer base is going to have their product lust satisfied. Conversely withholding a demo means that the only way they can satisfy that lust is to buy the game.
When purchasing decisions are based on emotions and irrationality, demos are your enemy. Demos are for people making rational decisions, which is not what heavily hyped AAA games are going for. |
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| News Comments > RAGE Tool Kit |
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| 23. |
Re: RAGE Tool Kit |
Feb 9, 2013, 04:00 |
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Verno wrote on Feb 8, 2013, 20:53: Well it took forever but kudos to id and Bethesda for following through with it. I sincerely hope there are still some modders who will make good use of it, would be really interesting to see what users come up with in that engine. Agreed. It's very late, but it's better late than never.
Soulburner wrote on Feb 9, 2013, 03:49:
Mad Max RW wrote on Feb 8, 2013, 21:19: Reading the pdf and there's some hilarious tidbits about how non-functional this editor is. First, the install is up to 45GB. Ok, I have a 1TB HD and can give that one a pass. But then loading a map takes upwards of 60 minutes. Loading simple assets takes 30 minutes. Smaller maps take 30-40 minutes. Who is going to put up with such long and numerous load times to mod a game so few are playing? John Carmack did say they are using a 300 core renderfarm for that purpose. Remember, you are not dealing with standard textures here, that's gigabytes of data that needs to be uncompressed. No matter how much you might dislike how Rage looks, it's a totally different technology to UE3 or CE3. Indeed. It has been no secret that idTech 5 requires a ton of baking to produce the runtime assets. I don't think most people realize just how much baking that it until they see it in action though. After all you're basically breaking down every texture to a fixed size JPEG2000 image. JPEG2000 isn't fast to encode for to begin with, though that's in part due to the lack of meaningful work put into optimizing compression speed there.
In any case, developers may have to get used to this. Epic hasn't said a ton about UE4, but there's been some speculation in light of the recent console speculation that it's going in a similar direction (leveraging AMD's virtual texture tech). |
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| News Comments > Morning Consolidation |
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| 21. |
Re: Morning Consolidation |
Feb 7, 2013, 14:55 |
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Creston wrote on Feb 7, 2013, 13:13: I think the Wii-U also does the whole "tied to one console" bullshit, right? Only for downloads. There's no kind of locking on the discs themselves. |
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| News Comments > Morning Q&As |
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| 13. |
Re: Morning Q&As |
Feb 4, 2013, 14:23 |
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jdreyer wrote on Feb 4, 2013, 14:14: What we lose when we lose CT is a guy who loves to make games. He doesn't do it for the money, or for the fame, or anything like that. He's doing it for the love. He's also trying to do right by his employees and make sure they're taken care of. I actually wish he was less honorable, b/c he may have been able to pull the KS off if he hadn't shut down the studio in the middle of it. Indeed. The idea that we're somehow better off with Gas Powered Games going out of business is absurd.
What replaces them? Another Activsion/EA cookie cutter studio that gets assigned a random project/IP with no real stake in it. |
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| News Comments > Gatherings & Competitions |
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Re: Gatherings & Competitions |
Feb 4, 2013, 14:19 |
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"Scene.org Demoscene Awards discontinued"
Aww. I always thought they did a great job of picking out the best works of the year. They're going to be missed. |
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| News Comments > EA Financials - Medal of Honor Getting a "Rest" |
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| 28. |
Re: EA Financials - Medal of Honor Getting a |
Jan 31, 2013, 14:41 |
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TheDevilYouKnow wrote on Jan 31, 2013, 08:48: "Despite a challenging quarter, we were able to deliver non-GAAP EPS at the high end of our guidance range," said Chief Executive Officer John Riccitiello. "We are investing for the future wave of growth that we foresee in digital and console."
What does that mean? They do not even speak the same language as gamers. They are completely out of touch with the folks who buy their products. If they went under I wouldn't shed a tear, although it makes me sad that so many of their titles are re-hashed garbage and everyone still continues to buy it. Vote with your dollar folks - It'd better to keep on playing a great old game than to waste your hard earned money on re-packaged tripe. Not to belittle you, but is "digital and console" really that hard to grok? EA is hedging their bets that those two areas will see significant sales growth. |
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| News Comments > Junction Point Studios Closed |
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| 15. |
Re: Junction Point Studios Closed |
Jan 29, 2013, 14:52 |
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avianflu wrote on Jan 29, 2013, 13:51:
The disconcerting part is that it only takes one poorly performing game and a studio is completely axed. It could be a well performing game and they still could get axed. Closing studios keeps costs down by avoiding the need to give employees raises, COLAs, additional time off, and other perks. Now Disney will start a new studio and hire many of these guys back at their old wages, but without needing to offer them any perks. |
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835 Comments. 42 pages. Viewing page 5.
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