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Nickname ViRGE
Email Concealed by request
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1626 (Pro)
User ID 19707
 
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News Comments > POSTAL 2: Paradise Lost DLC Released
1. Re: POSTAL 2: Paradise Lost DLC Released Apr 17, 2015, 21:55 ViRGE
 
More Postal 2 for $6.79? Alright, I'll bite. It's such an incredibly stupid game, but stupid can be fun.  
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News Comments > Star Wars Battlefront Date Announced
24. Re: Star Wars Battlefront Announced Apr 17, 2015, 20:12 ViRGE
 
bigspender wrote on Apr 17, 2015, 19:31:
Looks really nice!

Pre-rendered footage, it might be in-game-engine, but it's still prerendered. Or running on four TitanX cards.....
Pre-rendered using the game assets, I imagine. What's the trailer equivalent of a bullshot?
 
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News Comments > etc.
6. Re: etc. Apr 17, 2015, 16:41 ViRGE
 
Good for TB. I am glad to hear he's finally over the hump and doing well.  
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News Comments > Star Wars Battlefront November Release Revealed? Teaser Trailer
8. Re: Star Wars Battlefront November Release Revealed? Teaser Trailer Apr 17, 2015, 00:53 ViRGE
 
Techie714 © wrote on Apr 16, 2015, 23:47:
CJ_Parker wrote on Apr 16, 2015, 22:44:
It's definitely going to suck big time. First, premium rip-off. Secondly, on top of that, they have already announced an "aggressive" DLC strategy so this will be a milking festival par excellence.
Quite a shame because I would love to play some good old OT scenarios again after all these years of PT and Clone Wars crap.
But not at EA's price. I'd be totally fine with pre-ordering for $60 and getting all DLC included but I'm not playing EA's rip-off game of $120 (base game + premium) plus whatever "aggressive" DLC they are going to release which will probably push this into the $150 to $200 region. Fuck that and fuck them.

EA's Response: "Hey looks like one persons not interested in our game"
EA Executive: "That's cool will just settle for the 5 million copies sold in the first week..."
Ask EA about Hardline...
 
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News Comments > EA Ending BF Heroes and Other F2P Games
1. Re: EA Ending BF Heroes and Other F2P Games Apr 15, 2015, 21:59 ViRGE
 
I had completely forgotten that BF Heroes even existed...  
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News Comments > Evening Mobilization
3. Re: Evening Mobilization Apr 15, 2015, 00:03 ViRGE
 
Wowbagger_TIP wrote on Apr 14, 2015, 23:08:
ViRGE wrote on Apr 14, 2015, 22:31:
Hearthstone wasn't playable on mobile devices before? Huh. That really surprises me given the nature of the game.

It was only available for tablets before, now it's available on phones as well.
Ahh. That makes sense. Thanks.
 
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News Comments > Evening Mobilization
1. Re: Evening Mobilization Apr 14, 2015, 22:31 ViRGE
 
Hearthstone wasn't playable on mobile devices before? Huh. That really surprises me given the nature of the game.  
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News Comments > Cities: Skylines Sells 1M
4. Re: Cities: Skylines Sells 1M Apr 14, 2015, 22:28 ViRGE
 
I'm very glad to see this one crack a million; it's always nice to see a small developer who listens to their customers do well. Congrats to the gang over at Colossal.  
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News Comments > Saturday Crowdfunding Roundup
18. Re: Saturday Crowdfunding Roundup Apr 11, 2015, 20:13 ViRGE
 
CJ_Parker wrote on Apr 11, 2015, 18:55:
First, I'm sure you are aware that the vast majority, if not all except Star Citizen, Kickstarters never raise the sum that is required for full funding. They raise a fraction and then make a case with investors that it is worth funding the project.
Have any of the major game Kickstarters actually gone that route? SC, PoE, DFA, etc all were entirely self-funded. I cannot immediately think of a game where it did a successful Kickstarter and then was backed by a publisher or investors.

Well, WingMan and Rob Irving have worked at Origin/Microsoft and been involved on a number of 6DoF games like the Wing Commanders, Strike Commander, Pacific Strike, Jane's AH-64D Longbow, Starlancer and so on.
Just to be pedantic, none of those are 6DoF games. Those are all flight sims, which means you're always going forwards. A 6DoF game means you have full movement along the 3 axes, along with rotation along all of them as well. Which is why Descent was such a unqiue game.
 
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News Comments > Saturday Crowdfunding Roundup
13. Re: Saturday Crowdfunding Roundup Apr 11, 2015, 17:26 ViRGE
 
Jerykk wrote on Apr 11, 2015, 17:24:
Toss in the fact that none of the developers have ever worked on a Descent game (or any other 6DoF shooter) and this is probably going to be a big disappointment, if it ever even gets finished.
To be fair, where in 2015 are you going to find developers who have worked on a 6DoF game?
 
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News Comments > Saturday Crowdfunding Roundup
10. Re: Saturday Crowdfunding Roundup Apr 11, 2015, 16:47 ViRGE
 
jdreyer wrote on Apr 11, 2015, 14:32:
Kxmode wrote on Apr 11, 2015, 13:58:
You guys are some of the most jaded individuals. Before the KS campaign ended you were saying things like "they are not going to make it" and "they're 200k away from 600k. No way are they going to get that in 24 hours." After the campaign you now say "this smells like a scam."

I think this is one of the reasons why I no longer post as I used to. Most of you, not all, are toxic. I really don't want your jaded views to rub off on me.

Okay I've said all I need to say. I'll let you get back to your jaded discussion...

Don't get me wrong, I want these guys to succeed. And I hear you about our general pessimism on this site, but this goes beyond that. These guys are trending toward a pretty substantial failure, only going to make about 75% of their pretty modest goal, when suddenly over the last couple of days a massive influx of $5K and $10K donors pushes them over the top. You don't think there's anything strange or suspicious there? And I say that as someone that has never questioned the legitimacy of Star Citizen.
I agree with jdreyer here. I have nothing against Wingman or Descent - I'm a bit disappointed that it's an MP game, but so be it - so I'm happy for them that they'll get to make their game.

But just keeping an eye on the last few hours of the campaign, something feels wrong. When you crossed $600K a few hours beforehand and still ended up barely making it (by 0.3%), that's a bit odd.

That said I have no reason to believe it's due to Wingman & crew, rather I suspect (hope?) it was some deep-pocketed fans. But regardless, there was something decidedly non-organic about how this campaign came to an end. It's not like any other last-minute Kickstarter run-up before, not even exceptional cases like Star Citizen and PoE.

This comment was edited on Apr 11, 2015, 16:58.
 
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News Comments > Evening Crowdfunding Roundup
30. Re: Evening Crowdfunding Roundup Apr 11, 2015, 01:15 ViRGE
 
nin wrote on Apr 11, 2015, 00:56:
deqer wrote on Apr 11, 2015, 00:53:
Sounds like there is a system in place, under the hood, that allows people to "donate while no one else is"

So, you have your two options:
1) Donate
2) Donate as reserve only.

And where exactly is this documented? Because I've backed 45 projects and never once been asked that.
No such system exists as far as I've ever seen. And ethically it would be highly questionable if it did, since such "reserve" donations create the illusion of there being more support for a project than really exists.
 
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News Comments > Evening Crowdfunding Roundup
27. Re: Evening Crowdfunding Roundup Apr 11, 2015, 00:25 ViRGE
 
nin wrote on Apr 11, 2015, 00:19:
ViRGE wrote on Apr 10, 2015, 23:31:
Kxmode wrote on Apr 10, 2015, 21:32:
ViRGE wrote on Apr 9, 2015, 18:46:
They're too far away with less than 24 hours to go. They're not going to make it.

Shows how much you know about the way crowdfunding works. There's always a big push towards the end. Always.
I was keeping an eye on the last few hours. Something fishy was going on. A huge batch of pledges came in to get it over $600K, and then they started losing money as new pledges came in. It was like someone propped it up to get it over $600K, and then started reducing their pledge as other new pledges came in.

I mean we've seen crowdfunding pops before, but they made 20% of the required minimum in the last day, all to end at just %0.3 above the required minimum. It's all very unusual.

It does seem odd they scraped by with just $1700 past their initial goal.
I would say that just scraping by on its own is not all that odd. But when you crossed $600K a few hours beforehand and still ended up barely making it, that is what's odd.
 
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News Comments > Evening Crowdfunding Roundup
25. Re: Evening Crowdfunding Roundup Apr 10, 2015, 23:31 ViRGE
 
Kxmode wrote on Apr 10, 2015, 21:32:
ViRGE wrote on Apr 9, 2015, 18:46:
They're too far away with less than 24 hours to go. They're not going to make it.

Shows how much you know about the way crowdfunding works. There's always a big push towards the end. Always.
I was keeping an eye on the last few hours. Something fishy was going on. A huge batch of pledges came in to get it over $600K, and then they started losing money as new pledges came in. It was like someone propped it up to get it over $600K, and then started reducing their pledge as other new pledges came in.

I mean we've seen crowdfunding pops before, but they made 20% of the required minimum in the last day, all to end at just %0.3 above the required minimum. It's all very unusual.
 
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News Comments > Evening Crowdfunding Roundup
1. Re: Evening Crowdfunding Roundup Apr 9, 2015, 18:46 ViRGE
 
They're too far away with less than 24 hours to go. They're not going to make it.

This comment was edited on Apr 10, 2015, 06:04.
 
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News Comments > etc.
4. Re: etc. Apr 7, 2015, 15:33 ViRGE
 
jdreyer wrote on Apr 7, 2015, 13:29:
I really don't understand what Koei is thinking by trying to preempt attempts at nudity mods. It's a game of scantily clad women fighting. There's a breast jiggle meter for chrissakes. It was going to happen no matter what they said, but asking people not to do it is just fanning the flames.
Presumably they are trying to maintain face as a moral and respectable game developer, if only so they don't get blamed. Someone writes nude mods? That's not Koei's fault, in fact they asked people not to do it.
 
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News Comments > WoW Tokens Explained
14. Re: WoW Tokens Explained Apr 7, 2015, 15:30 ViRGE
 
Frijoles wrote on Apr 7, 2015, 11:59:
Darks wrote on Apr 7, 2015, 11:52:
Why would anyone spend 20 dollars to buy a token, when you can spend 15 dollars for 30 days of game time?

Because you want gold, not game time. Game time is the incentive to sell the gold.
Bingo. The game time is the medium of trade, not the end-goal itself.

Have money, want gold? Buy a token and sell it for gold.

Have gold, want game time? Spend your gold to buy a token off of someone who wants gold

It's basically a way to play for free, if you don't mind working for the equivalent of peon wages to rack up enough gold to buy a token.
 
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News Comments > Amazon Crytek Deal?
3. Re: Amazon Crytek Deal? Apr 6, 2015, 21:56 ViRGE
 
Sepharo wrote on Apr 6, 2015, 21:35:
My only guess is that Amazon wants it for a VR project in its skunkworks.
That's my thought as well. This makes no sense from a high level perspective, as Crytek doesn't have something that Amazon needs for their standard retail business. So it must be for some kind of project to expand in to a new market.
 
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News Comments > Morning Consolidation
1. Re: Morning Consolidation Apr 6, 2015, 18:28 ViRGE
 
I enjoyed MKDS on my DS, but I have no idea why you'd want to play it on the Wii U as opposed to MK8, or even MK64 for that matter.  
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News Comments > Saturday Mobilization
7. Re: Saturday Mobilization Apr 4, 2015, 20:58 ViRGE
 
Ozmodan wrote on Apr 4, 2015, 19:41:
There are some idiots dumping thousands in the Game of War. I have been playing it for some time only throwing in some lunch money once in a great while. There are players that have 1000 times the power of the average player.

I would have to say it is probably the worst of the worst when it comes to pay-to-win.

Unless you have a few thousand laying around to dump in this game then expect to be owned all the time.
But. but. Kate Upton!
 
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1626 Comments. 82 pages. Viewing page 5.
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