Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Harrisburg, PA 09/18
Greenbelt, MD 11/06

Regularly scheduled events

User information for None

Real Name None   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname ViRGE
Email Concealed by request
ICQ None given.
Description
Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1636 (Pro)
User ID 19707
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


News Comments > Batman: Arkham Knight Season Pass and Premium Edition Details
6. Re: Batman: Arkham Knight Season Pass and Premium Edition Details Apr 29, 2015, 01:36 ViRGE
 
Wait, race tracks?  
Reply Quote Edit Delete Report
 
News Comments > More Star Wars Classics on GOG.com & Steam
11. Re: More Star Wars Classics on GOG.com & Steam Apr 28, 2015, 23:52 ViRGE
 
Task wrote on Apr 28, 2015, 20:51:
NICE. GoG pulled through, they said they would get the '94 X-Wing and '95 TIE up and they sure did!
Just to be clear for anyone who doesn't know their X-Wing/Tie Fighter versions, the list is such.

X-Wing
1) X-Wing '93: DOS Floppy Disk - VGA Graphics (320x200), flat shaded polygons, dynamic iMuse MIDI music, both expansions released on floppy disk
2) X-Wing '94: DOS CD-ROM Collectors Edition - VGA Graphics (320x200), gouraud shaded polygons (uses Tie Fighter engine), dynamic iMuse MIDI music, balance changes (X-Wing is notoriously difficult), both expansions built-in
3) X-Wing '98: Win9x Collectors Edition - SVGA Graphics (640x480) with texture mapped polygons + optional 3D hardware acceleration (uses X-Wing vs. Tie Fighter Engine), static CD audio music, both expansions built in

Tie Fighter
1) Tie Fighter '94: DOS Floppy Disk - VGA Graphics (320x200), gouraud shaded polygons, dynamic iMuse MIDI music, only first expansion released on floppy disk (making the floppy version essentially incomplete)
2) Tie Fighter '95: DOS CD-ROM Collectors Edition - SVGA Graphics (640x480), gouraud shaded polygons, dynamic iMuse MIDI music, both expansions built-in
3) Tie Fighter '98: Win9x Collectors Edition - SVGA Graphics (640x480) with texture mapped polygons + optional 3D hardware acceleration (uses X-Wing vs. Tie Fighter Engine), static CD audio music, both expansions built in

The #2 versions (DOS CD-ROM) were not initially released on GoG; only the #1 and #3 versions were available. Today's update fixes that, as GoG is now releasing the DOS CD-ROM versions of both games to buyers.

Anyhow, the importance if this is that depending on who you ask, either the DOS CD-ROM versions or the Win9x versions are the definitive versions. So for some people this means the definitive versions have only just now been put up for sale.

The Win9x version is the newest version (fewest mission bugs, best balanced) and is much, much better looking due to texture mapping plus hardware texture filtering, and offers Windows joystick support. On the other hand because CD audio was all the rage in 1998 and MIDI was rather unreliable, it lacks the iMuse dynamic music, which a lot of people liked and really set the environment for some of these missions.

This comment was edited on Apr 29, 2015, 00:02.
 
Reply Quote Edit Delete Report
 
News Comments > Kerbal Space Program Version 1.0 Launches
10. Re: Kerbal Space Program Version 1.0 Launches Apr 27, 2015, 23:56 ViRGE
 
Creston wrote on Apr 27, 2015, 21:46:
ViRGE wrote on Apr 27, 2015, 20:05:
Today: Kerbal Space Program Version 1.0 Launches

Tomorrow: Kerbal Space Program Version 1.0 Crashes Due To Lack Of Thrust to Reach Escape Velocity

The solution is simple: More Thrusters. The solution is ALWAYS more thrusters!
The Day After: Kerbal Space Program Version 1.1 Explodes On Launchpad Due to Poorly Engineered Rockets
 
Reply Quote Edit Delete Report
 
News Comments > Bethesda on Paid Skyrim Mods
24. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 20:15 ViRGE
 
Kajetan wrote on Apr 27, 2015, 19:26:
Apparently Valve pulled out. Paid mods have been removed from the Workshop. If this is permanent or just temporary ... no confirmation yet.

reddit
Wow, that was fast.
 
Reply Quote Edit Delete Report
 
News Comments > Kerbal Space Program Version 1.0 Launches
4. Re: Kerbal Space Program Version 1.0 Launches Apr 27, 2015, 20:05 ViRGE
 
Today: Kerbal Space Program Version 1.0 Launches

Tomorrow: Kerbal Space Program Version 1.0 Crashes Due To Lack Of Thrust to Reach Escape Velocity
 
Reply Quote Edit Delete Report
 
News Comments > Lost GTA5 Accounts Restoration Within 24 Hours
17. Re: Lost GTA5 Accounts Restoration Within 24 Hours Apr 23, 2015, 20:13 ViRGE
 
Krovven wrote on Apr 23, 2015, 11:50:
Just want to add that if this were indeed a data breach with Rockstar, this would not be limited to PC customers, which is currently seems to be. Console (only) users would be having the same problem in larger numbers. And as I said in one of the other threads, this doesn't seem to be widespread but rather a small number compared to the amount of Social Club users they actually have across 5 platforms.
Would there be any point in stealing console accounts though? PC accounts get you the game, AFAIK console accounts do not.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Tech Bits
4. Re: Morning Tech Bits Apr 21, 2015, 18:58 ViRGE
 
eRe4s3r wrote on Apr 21, 2015, 11:20:
Not surprising considering most engines are CPU bound when loading assets, and not IO bound (When using an SSD, anyway)
Indeed. And when a game is loading, it's typically a large, sequential access across and archive file. SSDs are fast sequentially, but it's their random access that really makes them sing.

It's the fact that you can load Windows in 10 seconds and not have your drive get bogged down just loading Word that makes SSDs so wonderful.
 
Reply Quote Edit Delete Report
 
News Comments > Assassin's Creed Chronicles: China Trailer
3. Re: Assassin's Creed Chronicles: China Trailer Apr 20, 2015, 21:54 ViRGE
 
We really need some gameplay video. That trailer ended up showing very little of how the game plays.  
Reply Quote Edit Delete Report
 
News Comments > Command & Conquer: Tiberium Alliances Developer Switch
1. Re: Command & Conquer: Tiberium Alliances Developer Switch Apr 19, 2015, 16:22 ViRGE
 
Isn't this the third or fourth developer for the game?  
Reply Quote Edit Delete Report
 
News Comments > POSTAL 2: Paradise Lost DLC Released
6. Re: POSTAL 2: Paradise Lost DLC Released Apr 18, 2015, 02:02 ViRGE
 
IAMLIT_REFLEX wrote on Apr 18, 2015, 00:42:
Just because there's a new influx of players doesn't mean that rating isn't relevant. I can't quite wrap my mind around that one.... The older the technology (what was this, Quake 2 engine???) the harder it is for a game to maintain relevancy.
It's a mishmash of Unreal Engines 1 and 2.
 
Reply Quote Edit Delete Report
 
News Comments > POSTAL 2: Paradise Lost DLC Released
1. Re: POSTAL 2: Paradise Lost DLC Released Apr 17, 2015, 21:55 ViRGE
 
More Postal 2 for $6.79? Alright, I'll bite. It's such an incredibly stupid game, but stupid can be fun.  
Reply Quote Edit Delete Report
 
News Comments > Star Wars Battlefront Date Announced
24. Re: Star Wars Battlefront Announced Apr 17, 2015, 20:12 ViRGE
 
bigspender wrote on Apr 17, 2015, 19:31:
Looks really nice!

Pre-rendered footage, it might be in-game-engine, but it's still prerendered. Or running on four TitanX cards.....
Pre-rendered using the game assets, I imagine. What's the trailer equivalent of a bullshot?
 
Reply Quote Edit Delete Report
 
News Comments > etc.
6. Re: etc. Apr 17, 2015, 16:41 ViRGE
 
Good for TB. I am glad to hear he's finally over the hump and doing well.  
Reply Quote Edit Delete Report
 
News Comments > Star Wars Battlefront November Release Revealed? Teaser Trailer
8. Re: Star Wars Battlefront November Release Revealed? Teaser Trailer Apr 17, 2015, 00:53 ViRGE
 
Techie714 wrote on Apr 16, 2015, 23:47:
CJ_Parker wrote on Apr 16, 2015, 22:44:
It's definitely going to suck big time. First, premium rip-off. Secondly, on top of that, they have already announced an "aggressive" DLC strategy so this will be a milking festival par excellence.
Quite a shame because I would love to play some good old OT scenarios again after all these years of PT and Clone Wars crap.
But not at EA's price. I'd be totally fine with pre-ordering for $60 and getting all DLC included but I'm not playing EA's rip-off game of $120 (base game + premium) plus whatever "aggressive" DLC they are going to release which will probably push this into the $150 to $200 region. Fuck that and fuck them.

EA's Response: "Hey looks like one persons not interested in our game"
EA Executive: "That's cool will just settle for the 5 million copies sold in the first week..."
Ask EA about Hardline...
 
Reply Quote Edit Delete Report
 
News Comments > EA Ending BF Heroes and Other F2P Games
1. Re: EA Ending BF Heroes and Other F2P Games Apr 15, 2015, 21:59 ViRGE
 
I had completely forgotten that BF Heroes even existed...  
Reply Quote Edit Delete Report
 
News Comments > Evening Mobilization
3. Re: Evening Mobilization Apr 15, 2015, 00:03 ViRGE
 
Wowbagger_TIP wrote on Apr 14, 2015, 23:08:
ViRGE wrote on Apr 14, 2015, 22:31:
Hearthstone wasn't playable on mobile devices before? Huh. That really surprises me given the nature of the game.

It was only available for tablets before, now it's available on phones as well.
Ahh. That makes sense. Thanks.
 
Reply Quote Edit Delete Report
 
News Comments > Evening Mobilization
1. Re: Evening Mobilization Apr 14, 2015, 22:31 ViRGE
 
Hearthstone wasn't playable on mobile devices before? Huh. That really surprises me given the nature of the game.  
Reply Quote Edit Delete Report
 
News Comments > Cities: Skylines Sells 1M
4. Re: Cities: Skylines Sells 1M Apr 14, 2015, 22:28 ViRGE
 
I'm very glad to see this one crack a million; it's always nice to see a small developer who listens to their customers do well. Congrats to the gang over at Colossal.  
Reply Quote Edit Delete Report
 
News Comments > Saturday Crowdfunding Roundup
18. Re: Saturday Crowdfunding Roundup Apr 11, 2015, 20:13 ViRGE
 
CJ_Parker wrote on Apr 11, 2015, 18:55:
First, I'm sure you are aware that the vast majority, if not all except Star Citizen, Kickstarters never raise the sum that is required for full funding. They raise a fraction and then make a case with investors that it is worth funding the project.
Have any of the major game Kickstarters actually gone that route? SC, PoE, DFA, etc all were entirely self-funded. I cannot immediately think of a game where it did a successful Kickstarter and then was backed by a publisher or investors.

Well, WingMan and Rob Irving have worked at Origin/Microsoft and been involved on a number of 6DoF games like the Wing Commanders, Strike Commander, Pacific Strike, Jane's AH-64D Longbow, Starlancer and so on.
Just to be pedantic, none of those are 6DoF games. Those are all flight sims, which means you're always going forwards. A 6DoF game means you have full movement along the 3 axes, along with rotation along all of them as well. Which is why Descent was such a unqiue game.
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Crowdfunding Roundup
13. Re: Saturday Crowdfunding Roundup Apr 11, 2015, 17:26 ViRGE
 
Jerykk wrote on Apr 11, 2015, 17:24:
Toss in the fact that none of the developers have ever worked on a Descent game (or any other 6DoF shooter) and this is probably going to be a big disappointment, if it ever even gets finished.
To be fair, where in 2015 are you going to find developers who have worked on a 6DoF game?
 
Reply Quote Edit Delete Report
 
1636 Comments. 82 pages. Viewing page 5.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


footer

Blue's News logo