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Nickname ViRGE
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1347 (Pro)
User ID 19707
 
User comment history
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News Comments > Wolfenstein: The New Order Preloads
7. Re: Wolfenstein: The New Order Preloads May 20, 2014, 00:16 ViRGE
 
SirKnight wrote on May 19, 2014, 22:43:
ViRGE wrote on May 19, 2014, 22:39:
To preload this game you have to pre-order it. And if you're pre-ordering this game you're a rube.


You should probably just go ahead and get out of gaming. It's obviously not your thing.
To be clear I'm not saying that this is going to be a bad game. I am saying that pre-ordering a game without at least reading a review is very dumb.
 
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News Comments > Wolfenstein: The New Order Preloads
1. Re: Wolfenstein: The New Order Preloads May 19, 2014, 22:39 ViRGE
 
To preload this game you have to pre-order it. And if you're pre-ordering this game you're a rube.  
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News Comments > On Sale
9. Re: On Sale May 18, 2014, 04:30 ViRGE
 
Tom wrote on May 17, 2014, 19:36:
Holy smokes, they shipped 35GB of uncompressed audio??

That is just a mind-bogglingly epic engineering fail. Makes me wonder what other incredibly poor judgement calls they made in developing this game...

If they used any kind of sane audio codec, playing back the compressed audio would consume LESS computing capacity due to savings in memory bandwidth.
Ultimately they were concerned about the performance impact on dual-core machines. It's hard to say if they were wrong or not.
 
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News Comments > Saturday Consolidation
4. Re: Saturday Consolidation May 17, 2014, 19:26 ViRGE
 
Fantaz wrote on May 17, 2014, 16:11:
isn't wololo.net a PS Vita hacking website? they're doing Ouya articles now?
The site is expanding. It's ultimately still Wololo's blog and is whatever he wants to write about, but they've been bringing on writers explicitly to increase coverage of other areas, morphing into a more generalized gaming site.
 
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News Comments > On Sale
6. Re: On Sale May 17, 2014, 19:24 ViRGE
 
Slick wrote on May 17, 2014, 18:46:
the uncompressed audio in titanfall isn't the issue. i wish that more games had uncompressed audio like the blu-rays of console games often have. it should still be an optional download, not forced, but having high quality audio IMO is never a bad thing.
Most console games use compressed audio, including the current-gen consoles. There's no reason not to compress; the overhead is minimal (especially since consoles get dedicated decoders), and the space savings are huge. Meanwhile no one is going to be able to tell the difference between a 256Kb AAC/OGG file an a raw PCM file, so uncompressed audio vs. smartly compressed audio is a massive waste. This is the same reason games don't ship uncompressed textures anymore.

Now to be fair it's possible to harm quality with compression. But outside of handheld games where they get a little too stingy on space, I can't immediately recall anyone who shipped a PC/console game with overcompressed audio.
 
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News Comments > Morning Mobilization
4. Re: Morning Mobilization May 16, 2014, 17:45 ViRGE
 
nin wrote on May 16, 2014, 10:20:
xXBatmanXx wrote on May 16, 2014, 10:19:
Grand Theft Auto trilogy released on Kindle Fire, Fire TV.

That has to be almost unplayable. Controls have to suck.

I remember trying to play Chinatown Wars (approx title?) on the DS and the controls were just a nightmare.

Eh? Chinatown Wars was specifically designed for the DS. It played really well.
 
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News Comments > Heavy Bullets Early Access
7. Re: Heavy Bullets Early Access May 16, 2014, 04:00 ViRGE
 
RenownWolf wrote on May 16, 2014, 03:50:
ViRGE wrote on May 16, 2014, 00:20:
It looks like they're doing some kind of Steam cross-promotion too. I received a 10% off coupon a few hours ago.

Though I can't say this is my kind of game. I like FPSes, but among other things the visual style is way too abstract for my tastes.

I got the same thing, I am guessing you get it for watching the trailer on their page.

Interesting marketing trick, got me by surprise ^_^
Nope. I hadn't even visited the product page before receiving my coupon. This is Devolver Digital's handiwork. They're the publisher for Heavy Bullets and are handing out coupons to owners of other DD games (I have Serious Sam 3 and Shadow Warrior). Now that I think about it they're previously handed out coupons for some of their other games, so this isn't the first time they've done this.
 
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News Comments > Heavy Bullets Early Access
5. Re: Heavy Bullets Early Access May 16, 2014, 00:20 ViRGE
 
It looks like they're doing some kind of Steam cross-promotion too. I received a 10% off coupon a few hours ago.

Though I can't say this is my kind of game. I like FPSes, but among other things the visual style is way too abstract for my tastes.
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation May 16, 2014, 00:00 ViRGE
 
HorrorScope wrote on May 15, 2014, 21:30:
Why should it cost more on this new gen?
Because the art requirements go up every generation. Even with tools, the better the textures and the better the models required, the longer it will take to produce them. Which means the size of the art staff balloons.
 
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News Comments > Crytek Showing Two New Games at E3
13. Re: Crytek Showing Two New Games at E3 May 15, 2014, 23:46 ViRGE
 
descender wrote on May 15, 2014, 12:20:
MNC was as good as FPS MOBA will probably ever be, unfortunately lack of post-release support for the game killed it.
I never did care for pure MOBAs. But man was MNC fun. It really is a shame that the lack of support and the dreadful SMNC killed it.
 
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News Comments > Gone Gold - Watch Dogs
15. Re: Gone Gold - Watch Dogs May 14, 2014, 21:29 ViRGE
 
Cutter wrote on May 14, 2014, 20:35:
Huh, kinda late for gold. Sounds like it's being shoved out the door regardless of the actual state it's really in. Caveat Emptor if you buy this before real player reviews.
Has any other game gone gold with less than 2 weeks to go? It seems to me that they'd need longer than that to do pressing, packaging, and shipping. Most games get a month for that.
 
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News Comments > GOG.com Spring Insomnia Sale
10. Re: GOG.com Spring Insomnia Sale May 12, 2014, 23:38 ViRGE
 
jdreyer wrote on May 12, 2014, 23:10:
Cutter wrote on May 12, 2014, 22:48:
nin wrote on May 12, 2014, 22:07:
Kinda fun just watching the games sell so quickly.

Oh, gog. How can one not love you?


Sucks when it something no one wants though. Alan Wake has been up there for an hour now and still crawling along.

Yeah, what's up with that. I haven't played it, but I thought it was a good game? No? Or maybe I'm thinking of the original?
It goes on sale so often that it's hard not to own it at this point.
 
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News Comments > Halo PC GameSpy Fix Coming
6. Re: Halo PC GameSpy Fix Coming May 12, 2014, 21:12 ViRGE
 
Well I'll be damned. Kudos to Microsoft and Bungie on this one. I'll genuinely surprised they're supporting a game this old (I wasn't even aware it still had players).  
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News Comments > EA Still Investigating GameSpy Workarounds
11. Re: EA Still Investigating GameSpy Workarounds May 10, 2014, 16:27 ViRGE
 
HorrorScope wrote on May 10, 2014, 12:41:
Community can help? Even though you don't believe in community mods.
Precisely. The solution is to either update those games to use the Origin or Steamworks backends. Neither of which are tasks the community is capable of helping with. So I'm not sure what exactly EA is expecting from the community, unless they want us to go the Tribes route and create an unofficial master server that emulates Gamespy.
 
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News Comments > Homeworld Remastered Collector's Edition Preorders
6. Re: Homeworld Remastered Collector's Edition Preorders May 10, 2014, 06:39 ViRGE
 
Burrito of Peace wrote on May 9, 2014, 23:58:
$100? SANS shipping? Are they fucking crazy?!
To be fair it's a foot-tall model with lights. That won't break the bank, but it isn't cheap.

Plus as Drifter has noted, someone certainly is buying it.
 
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News Comments > Free Unreal Tournament Plans
41. Re: Free Unreal Tournament Plans May 8, 2014, 23:20 ViRGE
 
jdreyer wrote on May 8, 2014, 22:43:
I want someone to recreate Hall of Giants. Best CTF map ever.
Wow, now there's a map I haven't seen in years.
 
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News Comments > Free Unreal Tournament Plans
35. Re: Free Unreal Tournament Plans May 8, 2014, 18:14 ViRGE
 
Primalchrome wrote on May 8, 2014, 17:46:
ViRGE wrote on May 8, 2014, 17:35:
F2P and the junk marketplace all but ruined TF2. So I believe there's legitimate reason to be concerned.
By what metric?
By the metric of being a good game. Since it went P2W it became an unholy mish-mash of unbalanced weapons and increasingly uglier character decorations and weapons. Valve's much-vaunted (at the time) TF2 art style and the subtle design choices that went with that (e.g. distinct character silhouettes) has been thrown completely out the window, as has any real effort to balance the game.
 
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News Comments > Free Unreal Tournament Plans
30. Re: Free Unreal Tournament Plans May 8, 2014, 17:35 ViRGE
 
Primalchrome wrote on May 8, 2014, 17:26:
It worked for Team Fortress 2 - one of the most popular games on steam
It worked for League of Legends - highest number of players in the world

Why all the hate? You fear fragmentation? I'm sure free maps will be all the rage...and extra maps will be a pittance. Hats, skins, weapons, sound packs, announcer packs, weapon skins, etc....those will be found in abundance and fund the game itself. If you're a cheap ass that doesn't believe in a patron model of software development, you can play for free. If you're a whale that does believe in the patron model, you can support your dev/modder to your heart's content.

Where is the room to whine?
F2P and the junk marketplace all but ruined TF2. So I believe there's legitimate reason to be concerned.
 
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News Comments > Free Unreal Tournament Plans
29. Re: Free Unreal Tournament Plans May 8, 2014, 17:33 ViRGE
 
Sho wrote on May 8, 2014, 17:07:
ViRGE wrote on May 8, 2014, 17:05:
Just to be clear here, is Epic actually devoting a development team to this? I.E. coders, artists, designers, etc?

The announcement refers to a "small team of UT veterans" seeding development, so as I understand it they do plan to have an Epic dev presence at the heart of the project. I'm curious to hear who's in that team that I still recognize from the good old UT99 days ...
Okay. I interpreted that as a team of veteran players leading development, which is not the same full-time Epic staff working on the issue.

Sho wrote on May 8, 2014, 17:15:
I think a good comparison for those not used to open-style development is using Firefox or Chrome (Chrome isn't open per-se, but the Chromium project largely is, and Chrome is just a repackage of Chromium with some closed bits) along with the add-on marketplaces for those. Try to think of it more like this.

Trying to apply this model to an AAA game with involvement from a traditional game maker is a relatively new/rare thing and has no guarantee of success, but it's very interesting. Governance is what makes or breaks these projects/communities, and host companies are often inexperienced and unprepared for the challenge. But open-style has been around for a while now and there's more awareness and advice available, so it's gotten easier not to fuck up.
I don't necessarily disagree with you. But it's important to point out that the vast majority of work on both of those browsers is done by their respective host company. They're only trivially open to outside developers; the open source aspect largely amounts to the ability to pull down the code and do your own build, rather than contributing back to the master build.
 
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News Comments > Free Unreal Tournament Plans
22. Re: Free Unreal Tournament Plans May 8, 2014, 17:05 ViRGE
 
Just to be clear here, is Epic actually devoting a development team to this? I.E. coders, artists, designers, etc?

Because this description makes it sound like they're doing it completely ad-hoc. Which just strikes me as a terrible idea. No one in the history of mankind ever liked doing the "unfun" parts of development, and there's something to be said for having paid professionals working on thornier issues such as UIs, coherent art styles, and game balance. Least we end up with a UI done in Courier New by a development team that thinks Facing Worlds Instagib is the perfect model for all UT gameplay.

I'm also worried about the marketplace. It may not be P2W (thankfully), but it does leave me concerned that this is a game with essentially infinite cost. You'd keep having to buy maps and mods.
 
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1347 Comments. 68 pages. Viewing page 5.
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