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Nickname ViRGE
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1578 (Pro)
User ID 19707
 
User comment history
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News Comments > Talos Principle: Road to Gehenna DLC This Spring
2. Re: Talos Principle: Road to Gehenna DLC This Spring Mar 25, 2015, 01:01 ViRGE
 
I have to admit I haven't finished the game due to time constraints, but it's definitely one of the more enjoyable games of 2014, so additional puzzles as DLC is fine by me.  
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News Comments > WoW Tokens Near
12. Re: WoW Tokens Near Mar 24, 2015, 18:45 ViRGE
 
Moog wrote on Mar 24, 2015, 15:06:
With the restrictions they've built in that all you can do is auction it (for a Blizzard defined amount of gold) or use it, WTF are they costing more than a 30 day sub, which is $14.99?!!?!
It costs a bit more, but for token sellers it's the only way to legally buy gold, and for token buyers it's the only way to get a month of game time without paying actual cash.
 
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News Comments > Twitch Breach
5. Re: Twitch Breach Mar 23, 2015, 22:00 ViRGE
 
eRe4s3r wrote on Mar 23, 2015, 21:19:
truncated card number coupled with DOB, name, address and phone number can be used by a hacker to social engineer their way into your amazon or paypal account, so be very careful to dismiss this as a tiny security problem

And btw, holy shit. This press release talks about this as if it's a tiny inconsequential problem. What they leaked here can be used to nearly entirely pwn you.
Agreed in full. This is a massive security breach, even without the credit cards.
 
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News Comments > Singularity Revival Teased
9. Re: Singularity Revival Teased Mar 23, 2015, 21:54 ViRGE
 
I seem to remember this game having some technical issues. A lot of texture pop-in, I think?  
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News Comments > Saturday Safety Dance
5. Re: Saturday Safety Dance Mar 21, 2015, 16:39 ViRGE
 
Silicon Avatar wrote on Mar 21, 2015, 14:31:
I guess the apps probably didn't violate any rule so they went through. Maybe the rules got revised to close the loop on what is basically a scam.
And that's exactly the case. The review process isn't infallible, but apps can only be rejected if they break a rule, be it that they're malicious or something like a UI rule.
 
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News Comments > EVE: Valkyrie Trailer
15. Re: EVE: Valkyrie Trailer Mar 20, 2015, 02:19 ViRGE
 
Slashman wrote on Mar 19, 2015, 21:08:
Multiplayer only though so meh...
Agreed.
 
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News Comments > EVE: Valkyrie Trailer
8. Re: EVE: Valkyrie Trailer Mar 19, 2015, 19:46 ViRGE
 
Medwynd wrote on Mar 19, 2015, 19:25:
Stanly Manly wrote on Mar 19, 2015, 19:17:
I haven't played a space flight game in forever though. I think the last one I tried was Descent: Freespace.

If you liked Freespace, which I can't tell from your post, check out the Underground Kickstarter.

https://www.kickstarter.com/projects/descendentstudios/descent-underground
Which has absolutely nothing in common with Freespace...
 
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News Comments > Steam Top 10
8. Re: Steam Top 10 Mar 15, 2015, 17:30 ViRGE
 
verybad1 wrote on Mar 15, 2015, 17:00:
Dacron wrote on Mar 15, 2015, 14:25:
With sales like that I bet EA tries it's hand at a city builder!

Well, they'd be starting from scratch, as they've never done one...
They had some guys that did one, once or twice before. But they fired them and closed the studio...
 
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News Comments > Descent: Underground Single-Player Details
10. Re: Descent: Underground Single-Player Details Mar 15, 2015, 16:43 ViRGE
 
Cutter wrote on Mar 15, 2015, 15:35:
These guys are totes dreaming they can pull off another SC.
Agreed. The vast majority of SC's post-kickstarter funding has come from MP ships. People will pay more for MP, so what they're doing makes a ton of sense for funding. But it's not necessarily what's best for the game, and it's a very slippery slope.
 
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News Comments > Descent: Underground Single-Player Details
7. Re: Descent: Underground Single-Player Details Mar 15, 2015, 16:06 ViRGE
 
Orogogus wrote on Mar 15, 2015, 14:33:
I feel like people on this board are kind of jerks about MP. There are a lot of games that are MP only now, but just because you don't care about MP doesn't mean no one else does, or that it's the majority view. I played a lot of MP Descent in my dorm (mostly co-op), it was our go-to game more than DOOM or Warcraft.
Descent was legitimate MP, so I don't think anyone is trashing it too badly. However most of us are lucky to be able to fly straight in a 6DOF game, so we're not exactly chomping at the bit for MP.
 
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News Comments > Cities: Skylines Soars
36. Re: Cities: Skylines Soars Mar 13, 2015, 23:49 ViRGE
 
pacbowl wrote on Mar 13, 2015, 23:43:
Can you activate it on Steam if you buy it from GMG? I feel dumb for asking but I like to keep all my games under the same roof.
Yes. It's a Steam game.
 
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News Comments > Cities: Skylines Soars
1. Re: Cities: Skylines Soars Mar 13, 2015, 16:46 ViRGE
 
Holy cow. Colossal Order is just an itty bitty studio. 250K copies in 24 hours is huge for those guys. Well done.  
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News Comments > TEMBO THE BADASS ELEPHANT Announced
3. Re: TEMBO THE BADASS ELEPHANT Announced Mar 12, 2015, 01:46 ViRGE
 
Game Freak? As in the Pokemon guys? How did they get free of Nintendo to make a game for other platforms?  
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News Comments > Morning Mobilization
1. Re: Morning Mobilization Mar 11, 2015, 12:36 ViRGE
 
PS Mobile really became redundant once Sony lowered the barriers to producing native Vita games. And unlike PSP Minis, there wasn't a wider console audience (e.g. PS3/PS4) to form a larger user pool out of.  
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News Comments > Ships Ahoy - Cities: Skylines
14. Re: Ships Ahoy - Cities: Skylines Mar 11, 2015, 01:34 ViRGE
 
Quboid wrote on Mar 11, 2015, 00:29:
ViRGE wrote on Mar 10, 2015, 21:03:
Slashman wrote on Mar 10, 2015, 20:24:
Word is the max size area you can build is 36 km. This is versus the hefty 2km limit of EA's Sim City. Don't you just love EA and Maxis?
36km x 36km, or 36km2? Because Sim City 2013 was 2km x 2km, or 4km2.

The game map is 10km by 10km. It's made of 2km by 2km tiles that you purchase to expand from your starting tile. By default you are limited to 9 2x2 tiles of your choosing for 36km^2 of irregularly shaped playable area but there are already mods which open up all 25 tiles in one game for the full 100km^2 map.

I'm enjoying CSL a lot so far.
100km2? Damn. That's big.
 
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News Comments > Ships Ahoy - Cities: Skylines
7. Re: Ships Ahoy - Cities: Skylines Mar 10, 2015, 21:03 ViRGE
 
Slashman wrote on Mar 10, 2015, 20:24:
Word is the max size area you can build is 36 km. This is versus the hefty 2km limit of EA's Sim City. Don't you just love EA and Maxis?
36km x 36km, or 36km2? Because Sim City 2013 was 2km x 2km, or 4km2.
 
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News Comments > Descent Reboot Kickstarter
11. Re: Descent Reboot Kickstarter Mar 10, 2015, 20:55 ViRGE
 
Wallshadows wrote on Mar 10, 2015, 19:40:
I thought Interplay went kaput like three or four times and finally died some time ago? Are they just a shell company now and being dicks about their IPs?
Correct. Interplay now only exists to sit on classic IPs and to try to license them out for exorbitant amounts of money.

Krovven wrote on Mar 10, 2015, 19:23:
ViRGE wrote on Mar 10, 2015, 19:01:
Considering Interplay still owns the IP, this project leaves me uneasy. No one can screw things up like Interplay can, and I hardly want to see them rewarded for being the punks that they are.

Well he says in the video "We've got the name". To me this implies they licensed the use of it.

And 5 seconds of looking at the comments on the Kickstarter confirms this.

Creator Descendent Studios about 2 hours ago
1. We have the license
2. VR annoucement is coming
3. SIngle player is on roadmap - but planned for after MP, unless we hit it as a stretch goal
4. Scrip and Pals can be earned in match
WM
Just to be clear, I know that much. Which is why I'm uneasy about the project: because Interplay is involved and would profit from it.

Interplay being your publisher was bad news 15 years ago. It's not any better news in 2015.
 
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News Comments > Descent Reboot Kickstarter
4. Re: Descent Reboot Kickstarter Mar 10, 2015, 19:01 ViRGE
 
Considering Interplay still owns the IP, this project leaves me uneasy. No one can screw things up like Interplay can, and I hardly want to see them rewarded for being the punks that they are.  
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News Comments > Tales from the Borderlands Episode 2 Trailer
1. Re: Tales from the Borderlands Episode 2 Trailer Mar 10, 2015, 15:07 ViRGE
 
After a 4 month wait from the first episode, no one should be buying this until the series is complete. The episodic nature is cool, but 4 month waits are the difference between eagerly anticipating the next episode and forgetting what happened in the last one.  
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News Comments > Game Reviews
4. Re: cities Mar 10, 2015, 14:33 ViRGE
 
harlock wrote on Mar 10, 2015, 11:50:
im glad to see someone was able to continue advancing that genre

ima have to check it out
Agreed. It's clear it's not perfect, but it's reviewing better than any other city sim has in a very long time.
 
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1578 Comments. 79 pages. Viewing page 4.
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