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Nickname ViRGE
Email Concealed by request
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1467 (Pro)
User ID 19707
 
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News Comments > Op Ed
9. Re: Op Ed Sep 3, 2013, 22:45 ViRGE
 
Sepharo wrote on Sep 3, 2013, 21:58:
Krahulik is right. He should have never bent to any group (I don't care what group or what cause)...
The surprising bit is that Khoo even agreed with him. When you submit to pressure from one group others will then see that as a weakness and try to pressure you too; I have to assume that's what happened to get Khoo on board.
 
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News Comments > Steamships Ahoy - Rayman Legends
1. Re: Steamships Ahoy - Rayman Legends Sep 3, 2013, 22:39 ViRGE
 
Yay! I'm still working my way through it, but so far it's clearly the best 2D platformer since at least Rayman Origins, itself easily the best 2D platformer this side of the new millennium.  
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News Comments > Saturday Mobilization
3. Re: Saturday Mobilization Sep 1, 2013, 01:30 ViRGE
 
dj LiTh wrote on Aug 31, 2013, 16:28:
Cutter wrote on Aug 31, 2013, 14:57:
Or you could just not support Apple.

Pretty much this, I bought an iphone 3g way back when, was my first smart phone, and last apple product. Not that it was bad, but after a few ios updates it was a joke, atleast android phones dont turn to molasses if you want to upgrade to an allowable upgrade. I've built several hackintosh's for friends, although i never felt the need to flex osx, but its a easy money maker thats for sure.
The 3G was in something of an odd spot. It was the same ARM11 (ARMv6) + PVR MBX SoC from the original iPhone, melded to a new baseband. Consequently it was the last ARM11 iPhone; the 3GS and later were ARMv7 based (Cortex A8, A9, and then Swift). Computational baseline performance was much lower than the 3GS, only made worse by the lack of a pipelined FPU and other modern features, and a GPU that was OpenGL ES 1.x (no pixel shaders).

Basically the SoC was a year out of date when it launched, and being the last of its generation was badly outdated the moment the 3GS rolled out. There's not a hell of a lot Apple could have done about its performance; they would have needed to essentially keep it on iOS 3.x and not add anything else to it. Which given all the stuff Apple added in iOS 4, wouldn't have been reasonable in the long run.

The 3GS and 4 on the other hand have held up much better. Though the 256MB of RAM on the 3GS is something of a limiting factor these days, it didn't get outmoded nearly as quickly as the 3.

On a side note, the Android guys didn't fare much better either. Gingerbread ran even worse on ARMv6 SoCs, which is also why the cheap Chinese phones were so damn awful there for a while (worse than they are now).
 
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News Comments > Star Citizen Credit Sales
38. Re: Star Citizen Credit Sales Sep 1, 2013, 01:18 ViRGE
 
nin wrote on Sep 1, 2013, 00:46:
Anyone else watching the unofficial "Mega Man" game rack up the money tonight? 234K in 4 hours...
There's a Mega Man kickstarter from the series' original creator? I'm surprised that hasn't attracted more attention and broken its goals already.
 
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News Comments > Star Citizen Credit Sales
25. Re: Star Citizen Credit Sales Aug 31, 2013, 20:50 ViRGE
 
Wildone wrote on Aug 31, 2013, 20:47:
where the fuck do these people get that kinda disposable income..
Space sims have always gravitated towards the slightly higher brow, slightly richer crowd. The fact that those kids are now adults holding down steady (and generally very good) jobs means they have plenty of income to throw at the hobby. Not unlike model train enthusiasts.
 
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News Comments > Star Citizen Hangar Module Released
63. Re: Star Citizen Hangar Module Released Aug 31, 2013, 03:13 ViRGE
 
nin wrote on Aug 30, 2013, 22:50:
Jivaro wrote on Aug 30, 2013, 22:30:
I am a skeptical person by nature. Some of you however make me feel like I am the eternal optimist. Thank you.

Hey, if just the hanger can produce 59 posts in one day, just think what happens when the actual content shows up. To me, it shows people are interested. :)
Indeed. Almost 14 years to the day after the day the space sim died, it's exhilarating to see people talking about space sims seriously again. And even more so that a AAA space sim created by a veteran producer is within our grasp.
 
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News Comments > BioShock Infinite for OS X
1. Re: BioShock Infinite for OS X Aug 30, 2013, 00:08 ViRGE
 
Well that's a pleasant surprise. It's a SteamPlay game. I figured they'd make Mac users buy a separate copy.  
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News Comments > Evening Consolidation
4. Re: Evening Consolidation Aug 30, 2013, 00:03 ViRGE
 
I don't doubt that the XB1's voice chat quality is better than 360's. However that's more a pox on the 360's poor implementation than it is a shining testament to XB1. There isn't any fancy technology here, they're just increasing the bitrate and sampling frequency.  
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News Comments > LEGO Minifigures Online Announced
1. Re: LEGO Minifigures Online Announced Aug 29, 2013, 21:22 ViRGE
 
So LEGO Skylanders, then?  
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News Comments > Saints Row IV Sells 1M in One Week
21. Re: Saints Row IV Sells 1M in One Week Aug 29, 2013, 20:34 ViRGE
 
I just finally finished SR4 today (22 hours later... yikes!). It was worth every cent. I cannot think of the last time I had this much fun playing a third person video game.  
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News Comments > Steamships Ahoy - Teenage Mutant Ninja Turtles: Out of the Shadows
8. Re: Steamships Ahoy - Teenage Mutant Ninja Turtles: Out of the Shadows Aug 29, 2013, 08:50 ViRGE
 
saluk wrote on Aug 29, 2013, 03:54:
I was a tmnt fan back in the day, but the ip has aged horribly. Might as well try and revive the power rangers ip.
Revive? It's not dead (yet). Heck, it just turned 20 yesterday.
 
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News Comments > Tesla Effect: A Tex Murphy Adventure Next Year
4. Re: Tesla Effect: A Tex Murphy Adventure Next Year Aug 29, 2013, 01:51 ViRGE
 
eRe4s3r wrote on Aug 28, 2013, 22:51:
uhm.. wasn't Atlus bankrupt ? Or am I confusing this with something else now?
Technically it's Atlus's parent company. Atlas proper launched Dragon's Crown this month, so they just got a nice cash infusion.
 
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News Comments > Contraption Maker Early Access
1. Re: Contraption Maker Early Access Aug 29, 2013, 01:47 ViRGE
 
Let me be the first person to say that I initially read the title as "Contraception Maker" rather than "Contraption". I apparently have a dirty mind.  
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News Comments > Morning Mobilization
1. Re: Morning Mobilization Aug 28, 2013, 08:49 ViRGE
 
"Rayman Legends Vita delayed to September."

Well shoot, that's the edition I had ordered. Though the fact that a delay comes this late is a bit weird. Given the turnaround time on manufacturing, cartridge production would have commenced at the start of the month. Which also means there will clearly be a day 1 patch to roll out the post-manufacturing changes.

Edit: Though it's interesting that only Europe is mentioned; none of the American retailers are showing a delay (yet), but that's probably just propagation delay
 
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News Comments > FF14 Sales Suspended Due to Positive Response
1. Re: FF14 Sales Suspended Due to Positive Response Aug 28, 2013, 08:43 ViRGE
 
After the troubles Square initially had, I'm happy to see that they're finally finding success. On the other hand, after the disaster that was FF14 at launch, the irony is delicious.  
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News Comments > Op Ed
8. Re: Op Ed Aug 28, 2013, 05:41 ViRGE
 
Capitan wrote on Aug 28, 2013, 05:13:
In the past game developers had a passion for making games, now it's just money that determines what storyline a game will contain. In good ol' days it was more like 'an odd idea' was better. Now doesn't the game studios dare to take that 'extra' step because they're so afraid of losing money and ofc we can thank the big dragons like EA, Id etc for this. They choose mainstream because they know that works.
Well let's not put on the rose colored glasses quite yet. For professional developers it has always been about the money. However after the fall of the arcades the best way to earn money was to make fun games, and so that's what developers did. It was something that worked out well for both parties.

Otherwise you're spot on about the pitfalls of F2P. I hesitate to call anyone a "cancer", but when the model is based around creating addictions and exploiting the user first, and being genuinely fun second (at best) then we have a problem, which the author is seemingly contributing to.

This comment was edited on Aug 28, 2013, 06:54.
 
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News Comments > Metro: Last Light Coming to OS X and Linux
5. Re: Metro: Last Light Coming to OS X and Linux Aug 28, 2013, 05:08 ViRGE
 
Watter wrote on Aug 28, 2013, 01:46:
How is this even playable on a mac? Unless you have a Mac Pro (small market one would have to believe), the best video card you can have is a GeForce 650M, right? Can that card play MLL in a way that makes it worth it?
Current iMacs go up to the 680MX, which is similar in performance to the desktop 670. So they're not completely hobbled in that respect.
 
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News Comments > Happy Birthday Team Fortress
2. Re: Happy Birthday Team Fortress Aug 28, 2013, 05:06 ViRGE
 
I'd celebrate, but quite frankly the game is a shadow of its former self. A poster child for how F2P concepts took a previously good game ridiculously off course.  
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News Comments > Borderlands 2 DLC Next Week; GotY Edition Planned?
19. Re: Borderlands 2 DLC Next Week; GotY Edition Planned? Aug 27, 2013, 21:09 ViRGE
 
Razumen wrote on Aug 27, 2013, 13:58:
More active abilities would be nice, Gearbox is just lazy imho with only one per character and a crapload of passives that don't do much or are hard to even notice.
The problem with active abilities is that you need a way to activate them. Since the game does need to be playable on a 360 controller you're going to run out of buttons quickly.
 
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News Comments > U.K. Sales Charts - Saints Row IV "4th Biggest Launch of the Year"
3. Re: U.K. Sales Charts - Saints Row IV Aug 27, 2013, 15:58 ViRGE
 
Only the 4th biggest launch of the year? A shame, it deserves even better than that. As far as gameplay is concerned it's the best game of the year (at least thus far).  
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1467 Comments. 74 pages. Viewing page 26.
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