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Nickname ViRGE
Email Concealed by request
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1381 (Pro)
User ID 19707
 
User comment history
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News Comments > Valve on Greenlight Criticisms
3. Re: Valve on Greenlight Criticisms Jul 23, 2013, 22:14 ViRGE
 
[VG]Reagle wrote on Jul 23, 2013, 21:45:
Green light rules everyone needs to shut their pie holes
I beg to differ. One of the consequences of Greenlight is that some of the smaller indie publishers who in the past have had no problem publishing their games on Steam are suddenly finding themselves thrown into the pit with the unpublished devs. To have your publishing rights taken away like that is a very bad thing.
 
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News Comments > Enter the Dominatrix Now SR4 DLC Due in October
4. Re: Enter the Dominatrix Now SR4 DLC Due in October Jul 22, 2013, 22:01 ViRGE
 
Most of EtD's content was rolled into SR4, so it will be interesting to see just what they do with this new EtD DLC.  
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News Comments > New Borderlands 2 DLC Announced
22. Re: New Borderlands 2 DLC Announced Jul 20, 2013, 20:07 ViRGE
 
jacobvandy wrote on Jul 20, 2013, 16:11:
There's almost definitely gonna be a second season pass. Has any other game done that before? I can't think of any.
I can't think of any either. But "season passes" are a relatively new thing. The only other MP games that produce a ton of post-launch content have been Battlefield and CoD, each of which already had their DLC planned out for the full interim period. Whereas Borderlands 2 was an unexpected smash hit, so they hadn't been planning on a second year of DLC.
 
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News Comments > New Borderlands 2 DLC Announced
1. Re: New Borderlands 2 DLC Announced Jul 20, 2013, 14:18 ViRGE
 
I suspect we're going to get a second season pass for all of this, but time will tell.  
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News Comments > EA Phenomic Closed: Report
3. Re: EA Phenomic Closed: Report Jul 13, 2013, 01:59 ViRGE
 
Creston wrote on Jul 12, 2013, 23:47:
Tiberium Alliances was the last thing they worked on? What have they been doing since then?

Creston
Probably some unannounced project that has since been canned. I'd wager another RTS.
 
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News Comments > Dota 2 Rollout Details
2. Re: Dota 2 Rollout Details Jul 10, 2013, 10:12 ViRGE
 
I have nothing against DOTA 2, but having no interest in it I'm glad that it's finally out. Hopefully this means Valve can shift to working on something of a bit more interest (*cough* HL3).  
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News Comments > Team Fortress 2 Balance Changes
12. Re: Team Fortress 2 Balance Changes Jul 10, 2013, 08:08 ViRGE
 
Smellfinger wrote on Jul 10, 2013, 07:31:
Shame that we'll probably never be able to play another one without microtransactions or an MMO-style item grind.
Aye.
 
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News Comments > Team Fortress 2 Balance Changes
7. Re: Team Fortress 2 Balance Changes Jul 10, 2013, 00:07 ViRGE
 
Removing set bonuses is a start. Now if they'd just remove everything else other than the stock weapons and the game would be restored to its proper glory.  
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News Comments > Star Citizen Campaign Soars
8. Re: Star Citizen Campaign Soars Jul 8, 2013, 12:26 ViRGE
 
John wrote on Jul 8, 2013, 11:24:
Wow, where do they keep getting money from?? I backed this on KS but I'm surprised they are still making millions without any kind of advertising that I know of. I just hope they use some of that money to improve/expand the SP portion of the game.
Squadron 42 has already been "locked in" as it were since the bulk of the early goals were for SP as opposed to MP. 50 missions, a full orchestral score, and celebrity voice acting (they're bringing back one of the WC favorites; dollars to donuts says Hamill). There's even a further 16 mission expansion campaign planned, which all of the original backers will get for free.

At this point all additional funding (besides offsetting the need to take private money) is technically for further enhancing Star Citizen. Though sharable assets such as additional mo-cap and new ships become available for S42 should they choose to use them.
 
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News Comments > Star Citizen Economy Trailer
37. Re: Star Citizen Economy Trailer Jul 8, 2013, 05:16 ViRGE
 
loomy wrote on Jul 8, 2013, 05:02:
there is no game yet right? if you are irritated by watching the development process, you should not watch it
Indeed. It's only 7 months into what's expected to be a 24 month production process for Squadron 42, and longer yet for the complete Star Citizen. It's still early. There won't be much to show until the dogfighting module is near completion.
 
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News Comments > Saturday Legal Briefs
2. Re: Saturday Legal Briefs Jul 6, 2013, 12:58 ViRGE
 
Creston wrote on Jul 6, 2013, 12:31:
Good old Verizon. "It's damaged beyond repair." No, it's damaged beyond your WILLINGNESS to repair it. Those two are not the same fucking thing.
Not quite. Salt water + copper wiring leads to the outright destruction of copper wiring. I mean yeah, bringing back the service is technically "repairing" it, but in reality what has to happen is that Verizon would need to lay down a completely new network. And given they just lost their copper plants it would have to be a fiber network at easily over 10K/home.

That stuff is expensive at a time when people are getting rid of landlines.
 
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News Comments > Bethesda on Franchises: Dishonored Yes; RAGE TBD
20. Re: Bethesda on Franchises: Dishonored Yes; RAGE TBD Jul 5, 2013, 19:35 ViRGE
 
Frijoles wrote on Jul 5, 2013, 13:41:
I also enjoyed Rage. Way too short though. And I could do without the driving fluff. Just give me some maps to crawl through with lots of atmosphere.
Agreed. If they had ditched the driving sections and given it a better final act, I think it would have done very well for itself.
 
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News Comments > Unannounced Epic Game Revealed
11. Re: Unannounced Epic Game Revealed Jul 5, 2013, 19:18 ViRGE
 
Mad Max RW wrote on Jul 5, 2013, 18:14:
Does anybody honestly care about what Epic does outside of their tech development? As far as I know none of the original team are still there. And Fortnite looks like shit.
I do. They're still one of the better game development houses.
 
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News Comments > Broken Age Budget Tight: Steam Early Access Planned
30. Re: Broken Age Budget Tight: Steam Early Access Planned Jul 3, 2013, 03:12 ViRGE
 
At least this is more a matter of scope/feature creep than it is just outright going over budget on a fixed scope. The outcome still isn't great - having to sell a game early is a bit troubling regardless of everything else - but at least backers are getting more bang for their buck than was originally planned.

Still, it's a sign that Double Fine needs to bring in a strong project manager to keep their projects on task. This kind of directionless scope creep should never have happened.
 
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News Comments > Morning Tech Bits
24. Re: Morning Tech Bits Jul 1, 2013, 18:11 ViRGE
 
Creston wrote on Jul 1, 2013, 14:34:
El Pit wrote on Jul 1, 2013, 12:48:
Install Windows 8, download and install classic menu, and you got a very good OS. It boots directly to the desktop, has a classic start menu, and Win8 is rock stable.

Install Windows 7, and you've got a very good OS. It boots directly to the desktop, has a classic start menu, and Win7 is rock stable.
Sadly it lacks native USB 3.0 support, coalescing clock timers, advanced GPU error recovery, and eDrive support (for self-encrypting SSDs), among other things.

Not that Win7 is a bad OS, but it's coming up on 4 years old now. It's no longer a spring chicken. New technologies come out and it gets slowly outdated. For equally old machines that's fine, but sticking with Win7 on a Haswell Ultrabook for example would be absurd.
 
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News Comments > Total War: ROME II Specs & Panorama
8. Re: Total War: ROME II Specs & Panorama Jun 29, 2013, 00:51 ViRGE
 
Wow. That's an impressive screenshot.

It's not just incredibly big, but when you zoom in to 1:1 everything looks great for an RTS game of this scale. Hats off to CA; they seem to be on top of their game right now.
 
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News Comments > Star Citizen Livestream
17. Re: Star Citizen Livestream Jun 29, 2013, 00:00 ViRGE
 
kanniballl wrote on Jun 28, 2013, 22:37:
My biggest puzzler with these kick-starter games, especially niche markets, this is...

OK, you get your startup/production money from the customers instead of some investment by PublisherX. That's cool, then all of the profits are yours and you don't have a publisher telling you what you should be doing and changing your vision.

But... just about everyone that donates gets a copy of the game. So you get your building costs but you lose a sale.

In this case: he has a LOT of donaters. So... once he's done and releases it, how many potential customers will be left?
So that's a very good question. And the answer is that no one really knows.

I forget the precise numbers, but based on previous successful kickstarters, the percentage of sales that comes from crowd funding/pre-orders depends on how well the final game is received. For something that receives rave reviews like FLT, that percentage may be as low as 10%, meaning 9x as many copies will be sold after the fact. For a less well received game that percentage may be 40-50%, which still means more than half of all sales come after the game is released.

The point being that based on previous games, even the pessimistic projection would have RSI doubling their sales. In other words, he would still have a lot of customers left. Of course no one has attempted a crowd funding attempt on this scale - or leaving the pre-order window open this long - so experience from other games may not fully apply here. Whether it's better or worse than those experiences remains to be seen.
 
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News Comments > Star Citizen Livestream
14. Re: Star Citizen Livestream Jun 28, 2013, 23:49 ViRGE
 
Mr. Tact wrote on Jun 28, 2013, 21:46:
I thought he had all the private funding he needed?
At this point he's essentially trying to replace private funding with crowd funding. The turnout from his crowd funding efforts have blown past all of his projections; when he started he thought he'd have to get the majority of the necessary $21M from private funding - raising a few mil at best from the public - but he's now half-funded from crowd funding (pre-sales) in under a year.

So these latest efforts are further attempts to continue to promote the game to land the last 10mil(ish) in crowd funding that would be necessary to complete the game. If he can raise the full $21M in this manner, then he wouldn't need to turn to private funding at all, allowing the profits to be funneled into the team, the project, and future projects. Otherwise if he comes up short he can always tap private funding, but of course they'll then want a share in the revenue. Put another way, this is a shot at cutting out the middleman entirely.
 
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News Comments > Game Demos vs. Sales, Part Two
10. Re: Game Demos vs. Sales, Part Two Jun 28, 2013, 11:03 ViRGE
 
SpectralMeat wrote on Jun 28, 2013, 10:28:
Following his logic games like Duke Nukem Forever or Aliens Colonial Marine should sell twice as many copies as Bioshock 1.
Not quite. His logic would be that Bioshock 1 would have sold twice as many copies if there wasn't a demo. You can't really prove this after the fact, but it goes without saying that there are a lot of stupid people out there that will buy a game if they can't try it for free.
 
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News Comments > Half-Life 3 ARG Speculation Abounds
17. Re: Half-Life 3 ARG Speculation Abounds Jun 28, 2013, 10:59 ViRGE
 
but one of these days an announcement will actually come, right?
If Valve doesn't want to make HL3, then they won't make HL3. It could very well never arrive, as Valve is going to do whatever they find interesting/profitable.

Their success with Steam ensures that they never have to actually finish anything if they don't want to. Which puts them in the literary equivalent of getting half-way through a project and realizing you did all the fun stuff, and all that's left is the hard work (an all too common problem for nerds).
 
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1381 Comments. 70 pages. Viewing page 25.
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