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Nickname ViRGE
Email Concealed by request
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 833 (Graduate)
User ID 19707
 
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News Comments > Bad Company 2 VIP Pack #6 Released
6. Re: Bad Company 2 VIP Pack #6 Released Aug 19, 2010, 00:40 ViRGE
 
n0slet wrote on Aug 19, 2010, 00:04:
They aren't releasing mod tools cause they plan to make folks pay for the maps in expansion packs, ala Bad Company 2: Vietnam which has already been announced. If they release mod tools most will just play custom maps made by the community and less will give the developers more money by buying the expansions. Annoying? Yes. But what can ya do?
This is half-wrong. They aren't releasing the mod tools because the Frostbite 1.x engine isn't easily expandable. The "minor" updates they've released are approaching a gig in size, and that's due to how the engine expects data files to be packed. It's simply not meant for end-user content or modability because there's no modularity support from the engine. The only thing it knows how to deal with are pre-defined archives.

With that said, BC: Vietnam pretty much is an expansion pack, but it's going to be delivered as a separate game which sidesteps the expandability issues.
 
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News Comments > Star Wars: The Old Republic Space Combat Trailer
19. Re: Star Wars: The Old Republic Space Combat Trailer Aug 18, 2010, 23:57 ViRGE
 
StingingVelvet wrote on Aug 18, 2010, 22:09:
kxmode wrote on Aug 18, 2010, 21:40:
I think it looks fun and I think you guys are way too demanding. The problem here is you don't want an MMO, you want a Xwing flight sim. You're measuring SW:TOR up to those standards. I want a Xwing flight sim just as much as you but you can't expect BioWare to shoehorn in a full blown flight sim into an MMO can you? That wouldn't be realistic. Besides we already saw what happened when that was tried with Jump to Lightspeed. That expansion was boring and not fun.

STOP MAKING SENSE.

Seriously, this was never going to be a freaking sim or even full-fledged space combat game. It's a small part of a massive MMO, not a game itself.
Agreed. Although I think they're taking the "theme park" concept a little too literally here; it doesn't really look like it fits in to an MMO. This seems like something that should be a $5-$10 downloadable game.
 
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News Comments > Team Fortress 2 Update "Next Month"
6. Re: Team Fortress 2 Update Aug 11, 2010, 22:30 ViRGE
 
Riker wrote on Aug 11, 2010, 21:24:
20 new weapons is overkill... looks like they're going with the "kitchen sink" approach now that they've completed the class updates. Very disappointing.
No kidding. Enough with the weapons. Every time they add something it makes the game a little less balanced.
 
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News Comments > Gearbox on Duke Nukem Forever?
16. Duke Nukem Trilogy Aug 11, 2010, 11:41 ViRGE
 
Speaking of Duke, whatever happened to the Duke Nukem Trilogy for the PSP and DS? I haven't heard anything about those games in over a year now...  
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News Comments > Did MW2 Crib From Homefront?
3. Re: Did MW2 Crib From Homefront? Aug 9, 2010, 12:11 ViRGE
 
I sincerely doubt MW2 took anything from their game if the first time the feature was shown off was at E3 2009. At this point MW2 would have been in development for a year and a half, and IW would have been putting the finishing touches on the game. You don't steal significant gameplay ideas and integrate them in to your game a few scant months before it goes gold.  
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News Comments > QUAKE LIVE Premium Subscriptions
1. Re: QUAKE LIVE Premium Subscriptions Aug 6, 2010, 21:18 ViRGE
 
So it's like Quake 3, except you pay for it forever?  
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News Comments > Alien Swarm Patched
8. Re: Alien Swarm Patched Jul 24, 2010, 22:34 ViRGE
 
Surf wrote on Jul 24, 2010, 21:47:
Why would you want a dedicated server since it uses a peer to peer model? Not like this game is hosting 40 players or something.
The same reason you'd want a dedicated server for L4D.
 
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News Comments > Paradox CEO on DRM, Head-Shaving Bet
7. Re: Paradox CEO on DRM, Head-Shaving Bet Jul 24, 2010, 09:36 ViRGE
 
Dev wrote on Jul 24, 2010, 05:04:
I much prefer the carrot method instead of the stick for copy protection. Kinda like stardock stuff, you get free updates with major content additions if you have a legit account with them.
That's the thing though: it's still the stick. It's just called something different.
 
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News Comments > Paradox CEO on DRM, Head-Shaving Bet
2. Re: Paradox CEO on DRM, Head-Shaving Bet Jul 23, 2010, 21:04 ViRGE
 
ASeven wrote on Jul 23, 2010, 20:33:
If that's only it I wouldn't even call it DRM.
I'd have to disagree. "You can't have this content unless you can prove you bought the game" is exactly DRM. The only difference is that "the content" with traditional DRM is the whole game, whereas with Paradox it's simply part of the game. You still must face all the problems of internet activation based DRM if you actually want the whole game.
 
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News Comments > Team Fortress 2 Engineer Update Live
10. Re: Various Steam Patch confusion Jul 9, 2010, 15:46 ViRGE
 
jimnms wrote on Jul 9, 2010, 00:25:
ViRGE wrote on Jul 8, 2010, 23:41:
There seems to be a bug in the Steam client. It just made me download 3.1GB of data for the TF2 update.
Are you sure it actually downloaded that much? The download meter on mine (or whatever it's called) scared me when I saw it showing 8GB to be downloaded. I was relieved to see that it started at 7.5GB, so it's only downloading about 500MB.

Perhaps they're using the same algorithm Apple used to calculate the signal strength on the iPhone.
Yes, it actually downloaded that much. I was looking on the Steam Forums yesterday and apparently I wasn't the only person with the problem. Steam apparently decided a number of people needed to re-download TF2 assets they already had.
 
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News Comments > Team Fortress 2 Engineer Update Live
3. Re: Various Steam Patch confusion Jul 8, 2010, 23:41 ViRGE
 
There seems to be a bug in the Steam client. It just made me download 3.1GB of data for the TF2 update.  
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News Comments > TF2 Engineer Update Thursday
13. Re: TF2 Engineer Update Thursday Jul 6, 2010, 18:46 ViRGE
 
KilrathiAce wrote on Jul 6, 2010, 13:10:
If you have idled and have ton of items to craft right now you are in luck but if you already crafted u are out of luck... thanks valve
Yeah, this kind of sucks. I don't have anything to craft/melt right now. And the last time I got an item drop, Nixon was in the White House.
 
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News Comments > Team Fortress 2 Comic
3. Re: Team Fortress 2 Comic Jul 3, 2010, 03:37 ViRGE
 
And this is why I (usually) like Valve. They know how to get a good laugh out of TF2. Certainly this is the best TF2 comic yet.  
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News Comments > Counter-Strike: Source Tickrate Change
3. Re: Counter-Strike: Source Tickrate Change Jun 26, 2010, 18:39 ViRGE
 
No, I mean what actual problem does the tickrate change cause?  
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News Comments > Counter-Strike: Source Tickrate Change
1. Re: Counter-Strike: Source Tickrate Change Jun 24, 2010, 19:25 ViRGE
 
So what's the big deal?  
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News Comments > Mac Counter-Strike Source Next Week
4. Re: Mac Counter-Strike Source Next Week Jun 18, 2010, 07:16 ViRGE
 
It's a proper native port.  
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News Comments > Portal 2 E3 Trailer
12. Re: Portal 2 E3 Trailer Jun 15, 2010, 19:10 ViRGE
 
elefunk wrote on Jun 15, 2010, 18:28:
The animation in the levels is just amazing!
It's never that good in-game. At the most, they used the game assets and rendered the trailer in a traditional 3D animation suite. What you see is just as fake as every other non-gameplay trailer at E3.
 
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News Comments > Star Wars: Clone Wars Adventures Announced
3. Re: Star Wars: Clone Wars Adventures Announced Jun 1, 2010, 20:22 ViRGE
 
Wildone wrote on Jun 1, 2010, 17:22:
Do kids REALLY love this show so much?> Its devoid of any character, story or magic the original movies had, in fact..its exactly like the shitty prequels.
Obviously it's not up to the quality of the movies, but it is entertaining. As far as Sci-Fi(ish) programs go, I'd watch it over Stargate Universe any day of the week (both air at 9pm on Fridays).
 
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News Comments > Team Fortress 2 Patch
2. Re: Team Fortress 2 Patch May 22, 2010, 18:30 ViRGE
 
This is going to be an odd complaint, but there are too many damn weapons in the game now. I'm having a hard time keeping up with everything so that I can fight my enemies accordingly.

However the Whiskered Gentleman is hilarious.
 
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News Comments > Max Payne 2 Steam Follow-up
14. Re: Max Payne 2 Steam Follow-up May 13, 2010, 03:11 ViRGE
 
Yikes, that's a really awful solution. The 1.01 patch fixed a few bugs, which if this is right would be back in the game since they would have had to revert to 1.0.  
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833 Comments. 42 pages. Viewing page 23.
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