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Nickname ViRGE
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1406 (Pro)
User ID 19707
 
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News Comments > Saturday Consolidation
16. Re: Nice HTML tags. Sep 14, 2013, 22:44 ViRGE
 
nin wrote on Sep 14, 2013, 17:07:
(I understand the pun, but) I won't say all, but more than a few of these people just got their copies early. They're posting unboxings, receipts, etc...

I don't get how Rockstar thinks they have any right to restrict unboxing videos and the like. The game copies are legitimately owned, and the copyrighted material within (i.e. the game) isn't being exposed. They have no standing to restrict that kind of thing, and consequently they're being overbearing, childish bullies.

Which on that note, this tells me that they have absolutely no confidence in the game. It's like a movie: when a studio doesn't do early screenings for critics, it means they know the movie is a stinker and are trying to snag consumers before they figure out how bad it is. Rockstar is going through a lot of effort to make sure no one finds out how "good" GTA V is...
 
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News Comments > Metro Last Light for OS X
1. Re: Metro Last Light for OS X Sep 12, 2013, 04:12 ViRGE
 
Given that 4A Games is such a small studio, I'm genuinely shocked that they made this one Steam Play. I'm not sure how they're supposed to be able to afford making a Mac OS X version if it's going to spur on so few sales.  
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News Comments > Assassin's Creed Liberation HD Announced
3. Re: Assassin's Creed Liberation HD Announced Sep 10, 2013, 13:02 ViRGE
 
Which just goes to show that the original needed a bit more time in the oven. It should have never shipped with the performance issues it did. Nor with the universally reviled disguise system, for that matter.  
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News Comments > Battlefield 4 Beta Access and System Requirements
19. Re: Battlefield 4 Beta Access and System Requirements Sep 9, 2013, 23:16 ViRGE
 
Creston wrote on Sep 9, 2013, 22:39:
Recommended Windows 8? Rotfl
Win8 means they can tap some of the features introduced in D3D 11.1 and 11.2, specifically the AMD GCN optimizations that were added to the API as part of the XB1's development.
 
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News Comments > Morning Mobilization
16. Re: Morning Mobilization Sep 9, 2013, 22:28 ViRGE
 
Jivaro wrote on Sep 9, 2013, 10:55:
Yeah, I am onboard for the Vita TV as well. I dig my Vita and have gotten a lot of use out of it. Anybody buy Dragons Crown btw? Curious what folks thought of it around here.
It's a great game. The level of repetition will bother some people (since it's hand drawn there's only 9 dungeons) but I've thoroughly enjoyed it all the same.

Agent.X7 wrote on Sep 9, 2013, 13:31:
I think they are removing the OLED screen to make it cheaper. Sony is really into getting people to adopt the Vita for use with the PS4, and one way they are doing it is by offering cheaper and cheaper Vitas.
It stands to reason that any LCD will be cheaper than the OLED screen they currently use, though by how much is anyone's guess. But given the battery life constraints I strongly suspect that the change is also about power savings. OLED's are great on dark colors, but ramping up the intensity of the subpixels really puts the squeeze on power consumption. For bright, colorful games (which given Sony's casual pivot will become more common), an LCD is going to draw less power than an OLED, potentially a lot less if the new Vita uses a TN panel (as opposed to IPS).
 
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News Comments > Steam Top 10
3. Re: Steam Top 10 Sep 8, 2013, 10:12 ViRGE
 
Aww. Rayman Legends didn't even make the top 10.  
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News Comments > Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
11. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 7, 2013, 12:13 ViRGE
 
siapnar wrote on Sep 7, 2013, 11:08:
I think all the money, regardless of the amount, should be used solely for streamlining and improving the original game design, rather than adding things on. Make it the best possible game of it's kind, never mind to extended ideas and added on stuff.
It sounds like the $20mil goal is it for major stretch goals. They won't be adding any more major features after that.
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Sep 7, 2013, 12:09 ViRGE
 
Cutter wrote on Sep 7, 2013, 10:49:
Portland isn't weird by any stretch.
Oh I'd say it's still fairly weird compared to most parts of the country; if you've seen Plunderathon going down the street then you'll understand. (And Eugene isn't weird, it's just dirty hippie). Portland's also rather perverse, being the strip club capital of the USA.
 
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News Comments > Steam Trade Offers Launch
44. Re: Steam Trade Offers Launch Sep 5, 2013, 18:55 ViRGE
 
Creston wrote on Sep 5, 2013, 13:12:
ViRGE wrote on Sep 5, 2013, 12:52:
Unfortunately the 24 hour check-in is what makes the whole thing work. You can't have digital resales without a reliable and timely revocation method, otherwise everyone "sells" their game and keeps on playing. So for Steam to offer something like that, offline mode would have to go from months to days.

It's like love and marriage. You can't have one without the other.

Not necessarily. Obviously you need to be online to be able to sell your game, so the moment you sell your game, the sales server sends a command to the 180 to "Uninstall Game X."

The 180 then sends back a command after game X has been uninstalled, and the server proceeds with your payment.

This "having to check in every 24 hours" was just stupidly unneccesary. MS wanted the console to be always online solely so they could serve more ads to it, and make more ad money.
That works very well if you limit digital games to a single system. However with Steam you can of course have your Steam library installed across multiple systems, so long as only one is actually running Steam at the time. So if Steam did offer game resales, only one Steam library would be deactivated. The other libraries would continue to be able to play it in offline mode for some time to come.
 
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News Comments > Steam Trade Offers Launch
25. Re: Steam Trade Offers Launch Sep 5, 2013, 12:52 ViRGE
 
yonder wrote on Sep 5, 2013, 10:30:
The comments here are exactly why Microsoft's XB1 deal was, minus the horrific 24 hour checkin requirement, so appealing on a certain level.

If they had simply said "like Steam but better" throughout their presentation, it would have gone over so much better. That, plus, the 24 hour thing. Ugh...
Unfortunately the 24 hour check-in is what makes the whole thing work. You can't have digital resales without a reliable and timely revocation method, otherwise everyone "sells" their game and keeps on playing. So for Steam to offer something like that, offline mode would have to go from months to days.

It's like love and marriage. You can't have one without the other.
 
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News Comments > Steam Hardware Survey & Linux
14. Re: Steam Hardware Survey & Linux Sep 4, 2013, 19:27 ViRGE
 
Panickd wrote on Sep 4, 2013, 17:01:
2.34% of people are operating Steam on a 56k network speed, aka dial-up? How? And WTF? And 1.56% has 7GB of RAM? Seems kind of a left field amount for so many people.
8GB of RAM with some portion dedicated to integrated graphics.
 
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News Comments > Space Hulk: Deathwing Announced
15. Re: Space Hulk: Deathwing Announced Sep 4, 2013, 01:35 ViRGE
 
Prez wrote on Sep 3, 2013, 18:30:
**Personally I loved Space Marine - the combat was visceral and felt so heavy and meaty. The assault pack was great fun too. I wish it had sold better so we could have gotten an improved sequel, but it admittedly had issues.
Agreed. It was probably the best third person action game I played all year. It wasn't perfect, but when it worked it was very enjoyable.
 
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News Comments > Mighty No. 9 Kickstarted
6. Re: Mighty No. 9 Kickstarted Sep 4, 2013, 01:29 ViRGE
 
.net_Drifter wrote on Sep 4, 2013, 01:25:
ViRGE wrote on Sep 4, 2013, 01:10:
Dev wrote on Sep 4, 2013, 00:37:
ViRGE wrote on Sep 3, 2013, 23:28:
nin wrote on Sep 3, 2013, 20:58:
I'm still a little surprised (yet excited) it's doing so well...two stretch goals are already down, and it's still trucking along.
It'll slow down after $1.5M as the initial campaign pop wanes, but I fully expect they'll hit $2.5M (or more) by the end.
I dunno, they haven't added physical copies yet which a lot of people are begging for in the comments (people are offering to pay $75 and up for one).
Eh? There is a physical tier; it starts at $60.

You get an empty box with only a manual, no game. Game's digital only.
Ahh, I see. Thanks for the correction.

It is a Steamworks game, so I can see why that is (there's not much point). Plus I doubt they want to bother pressing discs since it'll no doubt be worked on right until the very end.
 
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News Comments > Mighty No. 9 Kickstarted
4. Re: Mighty No. 9 Kickstarted Sep 4, 2013, 01:10 ViRGE
 
Dev wrote on Sep 4, 2013, 00:37:
ViRGE wrote on Sep 3, 2013, 23:28:
nin wrote on Sep 3, 2013, 20:58:
I'm still a little surprised (yet excited) it's doing so well...two stretch goals are already down, and it's still trucking along.
It'll slow down after $1.5M as the initial campaign pop wanes, but I fully expect they'll hit $2.5M (or more) by the end.
I dunno, they haven't added physical copies yet which a lot of people are begging for in the comments (people are offering to pay $75 and up for one).
Eh? There is a physical tier; it starts at $60.
 
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News Comments > etc., etc.
3. Re: etc., etc. Sep 4, 2013, 01:02 ViRGE
 
nin wrote on Sep 3, 2013, 20:55:
Saints Row IV: Dubstep Gun (Remix) Pack on Steam…

I admit the "classical" and "polka" settings had me laughing...but I'm not paying $3 for it.

That may be the stupidest piece of DLC they've done to date. But damn if I'm not stupid enough to buy it. The various tracks on the dubstep gun in the game were amusing in their own right, so of course more is going to be better.
 
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News Comments > Borderlands 2 Ultimate Upgrade Pack 2 Released
2. Re: Borderlands 2 Ultimate Upgrade Pack 2 Released Sep 4, 2013, 00:47 ViRGE
 
The Half Elf wrote on Sep 3, 2013, 22:36:
Please keep buying shit for Borderlands, as our plans for Aliens CM have failed horribly!
Or you could keep buying BL2 expansions because it's a good game...
 
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News Comments > Morning Consolidation
40. Re: Morning Consolidation Sep 4, 2013, 00:32 ViRGE
 
killer_roach wrote on Sep 3, 2013, 20:50:
MindStalker3 wrote on Sep 3, 2013, 16:30:
From what I understand the "magic" is really in the graphics chip in the 360. They could do PowerPC emulation plus the real graphics chip and it might work. Will they do it? Not in a million years.

Emulating six PPC cores at 3.2 GHz each on an eight-core x86 setup likely running between 1.4 and 1.6 GHz is, quite literally, impossible. They've got the cores, they'd just need them running around 5-6 GHz to have reliable emulation performance.
To be clear it's not impossible, but the fundamentals of your point are valid. For general workloads one Jaguar core can run circles around any one of those heavily neutered PPC cores. The problem is that because Xenon was in-order, so is the code written for it. So there's going to be very limited ability to extract Instruction Level Parallelism (ILP) out of certain critical sections of code, which in turn would hold back Jaguar. If it can't split up workloads over multiple execution ports (let alone multiple cores) then you're relying almost exclusively on its ability to emulate and quickly retire individual PPC instructions, which given the clockspeeds would be a big problem.

That said, it depends entirely on the code. There will be sections of Xenon code that will completely fly on a Jaguar core. In fact the less well optimized it is for Xenon's idiosyncrasies, the better it would do on Jaguar.

And just as a point of clarification, Xenon is 3 cores with SMT, not 6 cores. It's far easier to just treat it as a 6 core device for emulation purposes, but the actual workload coming down the pipe won't be nearly as intense as a real 6 core workload, due to the interdependencies and conflicts between threads when using SMT.
 
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News Comments > Op Ed
16. Re: Op Ed Sep 3, 2013, 23:30 ViRGE
 
Prez wrote on Sep 3, 2013, 22:55:
I'm going to buy a dickwolves shirt and send it to this cunt Elizabeth Whateverthefuck's house. Fuck her and her whiny self-righteous crusade for attention.
I can't tell if you're being serious or not, but just in case...

Don't do that. That's tantamount to harassment and is otherwise a bad thing to do.
 
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News Comments > Mighty No. 9 Kickstarted
2. Re: Mighty No. 9 Kickstarted Sep 3, 2013, 23:28 ViRGE
 
nin wrote on Sep 3, 2013, 20:58:
I'm still a little surprised (yet excited) it's doing so well...two stretch goals are already down, and it's still trucking along.
It'll slow down after $1.5M as the initial campaign pop wanes, but I fully expect they'll hit $2.5M (or more) by the end.
 
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News Comments > Op Ed
9. Re: Op Ed Sep 3, 2013, 22:45 ViRGE
 
Sepharo wrote on Sep 3, 2013, 21:58:
Krahulik is right. He should have never bent to any group (I don't care what group or what cause)...
The surprising bit is that Khoo even agreed with him. When you submit to pressure from one group others will then see that as a weakness and try to pressure you too; I have to assume that's what happened to get Khoo on board.
 
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1406 Comments. 71 pages. Viewing page 22.
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