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Nickname ViRGE
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1373 (Pro)
User ID 19707
 
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News Comments > FF14 Sales Suspended Due to Positive Response
1. Re: FF14 Sales Suspended Due to Positive Response Aug 28, 2013, 08:43 ViRGE
 
After the troubles Square initially had, I'm happy to see that they're finally finding success. On the other hand, after the disaster that was FF14 at launch, the irony is delicious.  
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News Comments > Op Ed
8. Re: Op Ed Aug 28, 2013, 05:41 ViRGE
 
Capitan wrote on Aug 28, 2013, 05:13:
In the past game developers had a passion for making games, now it's just money that determines what storyline a game will contain. In good ol' days it was more like 'an odd idea' was better. Now doesn't the game studios dare to take that 'extra' step because they're so afraid of losing money and ofc we can thank the big dragons like EA, Id etc for this. They choose mainstream because they know that works.
Well let's not put on the rose colored glasses quite yet. For professional developers it has always been about the money. However after the fall of the arcades the best way to earn money was to make fun games, and so that's what developers did. It was something that worked out well for both parties.

Otherwise you're spot on about the pitfalls of F2P. I hesitate to call anyone a "cancer", but when the model is based around creating addictions and exploiting the user first, and being genuinely fun second (at best) then we have a problem, which the author is seemingly contributing to.

This comment was edited on Aug 28, 2013, 06:54.
 
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News Comments > Metro: Last Light Coming to OS X and Linux
5. Re: Metro: Last Light Coming to OS X and Linux Aug 28, 2013, 05:08 ViRGE
 
Watter wrote on Aug 28, 2013, 01:46:
How is this even playable on a mac? Unless you have a Mac Pro (small market one would have to believe), the best video card you can have is a GeForce 650M, right? Can that card play MLL in a way that makes it worth it?
Current iMacs go up to the 680MX, which is similar in performance to the desktop 670. So they're not completely hobbled in that respect.
 
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News Comments > Happy Birthday Team Fortress
2. Re: Happy Birthday Team Fortress Aug 28, 2013, 05:06 ViRGE
 
I'd celebrate, but quite frankly the game is a shadow of its former self. A poster child for how F2P concepts took a previously good game ridiculously off course.  
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News Comments > Borderlands 2 DLC Next Week; GotY Edition Planned?
19. Re: Borderlands 2 DLC Next Week; GotY Edition Planned? Aug 27, 2013, 21:09 ViRGE
 
Razumen wrote on Aug 27, 2013, 13:58:
More active abilities would be nice, Gearbox is just lazy imho with only one per character and a crapload of passives that don't do much or are hard to even notice.
The problem with active abilities is that you need a way to activate them. Since the game does need to be playable on a 360 controller you're going to run out of buttons quickly.
 
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News Comments > U.K. Sales Charts - Saints Row IV "4th Biggest Launch of the Year"
3. Re: U.K. Sales Charts - Saints Row IV Aug 27, 2013, 15:58 ViRGE
 
Only the 4th biggest launch of the year? A shame, it deserves even better than that. As far as gameplay is concerned it's the best game of the year (at least thus far).  
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News Comments > Morning Metaverse
21. Re: Morning Metaverse Aug 26, 2013, 19:39 ViRGE
 
PropheT wrote on Aug 26, 2013, 16:15:
The comments section on news sites isn't any different than YouTube anymore. Fox News already disabled their comments section a while ago from what I've read, and it wouldn't surprise me if CNN followed suit... reading the posts after virtually any article on CNN is like diving into a manure pit looking for gold.
Indeed. It's so bad these days that even extreme measures like blocking anons are no longer off the table. Trolls are ruining these comment systems, making them useless for everyone who wants to have a real discussion, so something has to be done. You'll lose a few good anon comments, which is unfortunate, but if it saves the comment system from being entirely worthless then it's a reasonable tradeoff at this point. Especially if it cuts down on the racism (my god the racism on the Internet is bad these days).
 
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News Comments > Op Ed
29. Re: Op Ed Aug 26, 2013, 19:24 ViRGE
 
Dacron wrote on Aug 26, 2013, 14:27:
Suppa7 wrote on Aug 26, 2013, 14:22:
So many indie developers suffer from dunning krueger, thinking they are better and that there games are better then they really are.

Reality is most indies suck and their games are mostly mediocre to bad, if not entire rip offs of games from a long time ago.

And several dozen side scrollers (indie or commercial game makers) are not very interesting.
And that's really the crux of the matter. Though it's wider than that. There are too many people trying to pitch too many video games at all levels of production. Everything from 2 guys with an idea to 100 man studios that want to make MOBA n+1. With so many (too many) video games in production, a lot of them are going to fail to grab attention and players. If nothing else because of Sturgeon's Law (90% of everything is crap).

They at least seem to understand the outcome - you don't get much traction unless you get listed on a major news site - so there's that. But I'm not sure they understand the cause, which is unfortunate. With the flood of video games people simply don't have time to evaluate every single game, let alone every single Indie game. IGN, TotalBiscuit, etc are essentially the pre-readers for the larger gaming community, which is harsh but necessary to distill so much information into something an individual can handle. If you can't make a major news site then it's probably not just a matter of them not knowing about you; it's you failing to make the cut. Which again sucks, but it has to happen to someone.

Creston wrote on Aug 26, 2013, 12:44:
and posted announcements to 68 forums

Major faux-pas. Nobody wants to see their forums turn into fucking craigslist.
That may be the most damning bit of all of this. Spamming forums not only shows the authors to be ethically questionable, but they fail to understand the difference between self-promotion and having a 3rd party discuss your game on a forum, and why that differentiation matters.
 
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News Comments > GTA5 Gold; Rockstar Addresses Leak
11. Re: GTA5 Gold; Rockstar Addresses Leak Aug 25, 2013, 14:23 ViRGE
 
"Apologizing for the spoilers which have ensued"

Seriously? Radio station playlists are apology-worthy these days?

People are too touchy-feely these days or something.
 
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News Comments > Saturday Consolidation
9. Re: Saturday Consolidation Aug 25, 2013, 01:38 ViRGE
 
Redmask wrote on Aug 24, 2013, 20:05:
ViRGE wrote on Aug 24, 2013, 17:45:
The Half Elf wrote on Aug 24, 2013, 15:34:
The only problem with the last controller was the directional pad was crap.
Which the new one apparently fixes, which would make it just about the best controller ever.

Wait til you've held the new PS4 controller, it's pretty great and will make the DS3 just a bad memory.
The sticks are sadly still in the wrong place. Though with that one I'm first waiting to see if it's any easier to hold.
 
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News Comments > Saturday Consolidation
4. Re: Saturday Consolidation Aug 24, 2013, 17:45 ViRGE
 
The Half Elf wrote on Aug 24, 2013, 15:34:
The only problem with the last controller was the directional pad was crap.
Which the new one apparently fixes, which would make it just about the best controller ever.
 
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News Comments > Morning Consolidation
11. Re: Morning Consolidation Aug 24, 2013, 07:42 ViRGE
 
Jerykk wrote on Aug 23, 2013, 12:34:
Wait, are they capping the FPS at 30 for the PC version of NFS: Rivals too? Because that would be really, really dumb.
I imagine we won't know for sure until it launches on the PC. But they'd hardly be the first game to cap the PC version at the same framerate as the consoles.
 
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News Comments > Morning Mobilization
6. Re: Morning Mobilization Aug 23, 2013, 23:07 ViRGE
 
Panickd wrote on Aug 22, 2013, 21:07:
On the Vita/PS3/XBLA people expect to pay more so they do. iOS developers went in "race to the bottom" mode and now they've ruined that market for anyone who actually wants to make any money for their work.
Exactly. While the hardware itself is another issue entirely, in terms of the marketplace the gaming market for iOS/Android is incredibly unhealthy. The barrier to entry is so low that it's practically non-existant, leading to far too many games of questionable quality. The end result is as you've noted: a race to the bottom, which has seen a handful of people become winners, and a vastly larger number of people become losers.

The worst part is that the "winners" are generally companies who are more manipulative/exploitative of customers, rather than companies who make great games. The free + IAP business model forces gameplay to come second so that monetization can come first. This results in terrible games that have more in common with heroin than Half-Life (hey, I needed an H). Sure, you have lots of free games on phones, they're just generally awful, even the popular ones.

As Roach noted, on the Vita you don't have this. Although the mechanisms are there for free + IAP, that's not the direction developers have gone. In fact the games that try to go this DLC/IAP heavy route get slammed and ignored; Ridge Racer for the Vita being a great example of how Vita buyers will write you off if you try to nickle and dime them. Consequently the Vita marketplace is a lot healthier (in so far as these smaller games are concerned). Buyers are willing to pay for a good game upfront, and are rewarded with games that focus on gameplay first as the developers are freed from having to be concerned with monetization.

You won't be the next Rovio on the Vita, but as long as your game is good you also won't end up being a starving developer as so many iOS/Android developers end up becoming.
 
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News Comments > Rayman Legends Demo
4. Re: Rayman Legends Demo Aug 22, 2013, 19:44 ViRGE
 
I for one am definitely looking forward to the full version of Rayman Legends. Origins was an absolutely fantastic game - the best 2D platformer in at least a decade - so I'm excited to see what they have learned from Origins and if they can further tighten things up. The new kids need to be reminded as to why 2D platformers are so awesome.

NotOneOfUs wrote on Aug 21, 2013, 14:43:
A game that's a multiplatform sequel getting a demo on the PC a week before release? What is this, the 90s?
Ubisoft has handled Rayman very differently from their usual AAA titles. The PC version of Origins, though not concurrent with the console release, was released completely without DRM. I'm still waiting to see if they do the same thing on Legends.

If there's no Uplay I may have to adjust my Hate Meter for Ubisoft. Weird.
Funny enough this demo was already on Uplay last week. However it wasn't listed on their website, so if you didn't know where to look you would never find it.
 
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News Comments > BF4 Open Beta in October; BF4 Premium & Battlepacks Detailed
30. Re: BF4 Open Beta in October; BF4 Premium & Battlepacks Detailed Aug 20, 2013, 22:13 ViRGE
 
ColoradoHoudini wrote on Aug 20, 2013, 19:14:
I'm still waiting for the next "must have" PC FPS...with the following:

1. User made maps
2. User made mods
3. User-owned and run servers
4. A dev that remembers who got them to the dance, and also remembers how to treat that gamer

If we all could just convince the masses how it could/should be..if only

5. No stats progression and no itemization. Everything for everyone all at once. It's a FPS, not an RPG. Let player skill (and only player skill) dictate the outcome.
 
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News Comments > Evening Metaverse
2. Re: Evening Metaverse Aug 20, 2013, 22:08 ViRGE
 
Creston wrote on Aug 20, 2013, 21:51:
To each their own obviously, but this reeks a bit of exaggeration theatre to me. You can't stay online without using your "humanness?" What?
Growlaw has always been a bit of a drama queen site. Some of the work they did was very good, but at other times they took the least pragmatic route.
 
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News Comments > WildStar Announces Subscriptions or Play to Pay
14. Re: WildStar Announces Subscriptions or Play to Pay Aug 20, 2013, 12:06 ViRGE
 
I don't know why everyone is being so down on this being a subscription game. We need more subscription games. Right now the feedback developers are getting from fickle gamers is that they need to create more P2W games, which leads to gameplay coming second so that nickle & diming can come first.  
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News Comments > Morning Mobilization
6. Re: Morning Mobilization Aug 19, 2013, 23:55 ViRGE
 
Kitkoan wrote on Aug 19, 2013, 22:13:
Since you missed it the first time, I'll make sure to repeat it. In bold so you might see it now.

EMULATORS ON THE N7. Everyone I know always takes full interest in my phone and tablet when they find out they can play things from Mario Cart on the Snes to the newest Pokemon Black/White 2. And many are aware of these and more keep learning. Suddenly, it's not just crappy little games, but an entire library of loved games people played and want to play again.
FWIW, I've always considered emulators to be a specious argument. Why are you buying new hardware just to play old games poorly? You've been able to play old games for years on other, better pieces of hardware with proper controllers. A tablet meanwhile is poor for both new games and old games alike.
 
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News Comments > No GFWL for Batman: Arkham Origins - GFWL & AOE Online Ending Next Year?
4. Re: No GFWL for Batman: Arkham Origins - GFWL & AOE Online Ending Next Year? Aug 19, 2013, 21:15 ViRGE
 
HorrorScope wrote on Aug 19, 2013, 20:49:
So what happens to the games that require GFWL?
It would be equivalent to playing them offline, I'd assume.
 
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News Comments > WildStar Announces Subscriptions or Play to Pay
2. Re: WildStar Announces Subscriptions or Play to Pay Aug 19, 2013, 21:06 ViRGE
 
HorrorScope wrote on Aug 19, 2013, 20:51:
The have balls coming out with a pay to play game.
They have balls to copy EVE-Online's PLEX model, too. It works very well for EVE, but it's a big gamble on something that isn't a niche game. So it will be interesting to see how their CREDD system pans out.
 
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1373 Comments. 69 pages. Viewing page 22.
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