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Nickname ViRGE
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Signed On Dec 16, 2003, 17:42
Total Comments 833 (Graduate)
User ID 19707
 
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News Comments > PC Super Street Fighter IV Speculation
2. Re: PC Super Street Fighter IV Speculation Apr 11, 2011, 10:41 ViRGE
 
It was released on the consoles nearly a year ago. While I'm not going to complain if the PC finally got it, would anyone really buy it at this point?  
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News Comments > Hats Off to TF2
9. Re: Hats Off to TF2 Apr 9, 2011, 11:11 ViRGE
 
Fion wrote on Apr 8, 2011, 23:22:
Ah more hats? All these cosmetic items have ruined the game. Not to mention all the weapons in the game that aren't balanced for shit anymore. It used to be a fast and furious strategic shooter and now it's a hat simulator.
Fixed that for you.
 
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News Comments > Battlefield Play4Free Early Access, Cousins Leaving EA
3. Re: Battlefield Play4Free Early Access, Cousins Leaving EA Mar 31, 2011, 13:39 ViRGE
 
Linksil wrote on Mar 31, 2011, 13:32:
Just tried it. Basicly Jets ruled, no way to stop them with the lag on the servers.
So it's basically Battlefield 2 then?
 
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News Comments > Portal 2 Panels Trailer
4. Re: Portal 2 Panels Trailer Mar 22, 2011, 15:25 ViRGE
 
Now you're thinking with panels...  
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News Comments > Free GameSpy APIs
6. Re: Free GameSpy APIs Feb 25, 2011, 00:07 ViRGE
 
Suddenly_Dead wrote on Feb 24, 2011, 23:15:
Battlefield 2 used Gamespy, and while it had a pretty shit server browser, the rest of it was fine. Not sure how much Gamespy had to do with the server browser's quality either.
Gamespy offers two core services as part of its package: the backend servers, and the API to plug into it. The API kit includes a barebones server browser that developers can customize to their needs - or forgo altogether. I'm not sure whether BF2 used Gamespy's server browser code or not.
 
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News Comments > On PC Bulletstorm
73. Re: On PC Bulletstorm Feb 24, 2011, 17:15 ViRGE
 
Beamer wrote on Feb 24, 2011, 16:15:
I'd be happy to name a few other beefs

Aliasing is actually really, really bad. Worst I've seen in a long time.


I know you point out RDR, but playing a few hours of Undead Nightmare the other day I only saw aliasing with lighting errors. Like in the opening scene of UN - there was crazy aliasing in any wooden panel that had light reflecting off of the top or bottom, but zero on any that didn't.
Shader aliasing; and it's only going to get worse too. The only effective way to resolve it is to use Super Sample Anti-Aliasing, which still has a high performance cost. AMD's MLAA may also be able to resolve some of it, but it tends to unintentionally make text and other things blurry.
 
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News Comments > On PC Bulletstorm
44. Re: On PC Bulletstorm Feb 24, 2011, 04:57 ViRGE
 
Krovven wrote on Feb 24, 2011, 03:05:
A lot of the dialogue is really childish. There is a difference between playfully immature and straight up childish...it's the latter.
I'm not trying to be snarky when I say that turning off "Mature Dialog" makes the game a heck of a lot better. At first I thought the Rooster Teeth guys were exaggerating with the whole "ass maggot" thing, but no, that's really how the game's dialog goes. And the thing is that if they were trying to be over the top on dialog I really think they missed the mark, so the end result is that it comes off more as being juvenile.
Paketep wrote on Feb 24, 2011, 03:59:
Epic is encripting the .ini files now?.

Wow. Just wow.
Yeah, I don't get that either. I'm not sure how exactly they're encrypting it - I just use the editor like everyone else - but without the right tools it's just a blob of meaningless binary. It's the first time I've ever seen something like this on an Unreal Engine game.
 
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News Comments > Post-Release Bulletstorm PC Demo Planned
19. Re: Post-Release Bulletstorm PC Demo Planned Feb 19, 2011, 18:39 ViRGE
 
Fion wrote on Feb 19, 2011, 17:34:
I'm truly looking forward to this game.

/checks his avatar. Still Jim Darkmagic.

Devilish


In all seriousness I've already pre-ordered on steam as have some of my friends. Looking forward to the co-op mostly.
After the GoW fiasco I'm holding out for reviews/demos to make sure the PC version isn't total bollocks, otherwise I'm cautiously optimistic. People Can Fly have a solid background in this style of game, and I very much liked Painkiller.
 
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News Comments > Puzzle Agent 2 Announced & More On Telltale's New Games
6. Re: Puzzle Agent 2 Announced & More On Telltale's New Games Feb 19, 2011, 07:39 ViRGE
 
I'm glad Telltale is doing well, though I'll frankly admit I'm afraid they're overstretching themselves here. I just hope they can keep up with all of this work and not fall in to the rut of putting out a number of medicore episodes (quantity over quality).

peteham wrote on Feb 19, 2011, 06:40:
At almost 20 euros per episode, times five, it's way beyond what I'm willing to pay for it at the moment though.
20 Euros an episode?! Good lord, how does that work? Steam pegs the price of the entire series at €18.99 in France, for example.
 
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News Comments > Klingon Academy Modern Systems Patch
4. Re: Klingon Academy Modern Systems Patch Feb 17, 2011, 04:26 ViRGE
 
Qapla!  
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News Comments > On PC Battlefield 3
12. Re: On PC Battlefield 3 Feb 13, 2011, 18:57 ViRGE
 
Jerykk wrote on Feb 13, 2011, 18:20:
Tribes didn't have classes. It had a freeform loadout system that let you assume any role you wanted.
Considering you could only equip some weapons on certain classes, and your weapon selection had no impact on the movement of the armor, I'd hesitate to call it free-form. It's more like 3 classes where you can customize the weapon loadout on each one, with packs being the factor that determines if you're on O or D.
 
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News Comments > The Rockin' Dead Announced
1. Re: The Rockin' Dead Announced Feb 11, 2011, 12:13 ViRGE
 
Every developer who does anaglyph 3D needs to be smacked in the head with a clue-by-four. Even if this is meant to be "B-movie", it's a terrible way of doing 3D.  
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News Comments > Painkiller – Redemption Announced
7. Re: Painkiller – Redemption Announced Feb 3, 2011, 09:26 ViRGE
 
reisub wrote on Feb 3, 2011, 08:03:
Rockn-Roll wrote on Feb 3, 2011, 07:17:
Well...I really like Painkiller, and People Can Fly do make good games so I'm all thumbs up....
It's not by People Can Fly though, is it?
Correct. Only the original game and its first expansion were by People Can Fly. Everything since has been made by various other developers working for JoWood, who is the IP owner (and milking it for all its worth).
 
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News Comments > Crysis 2, H.A.W.X. 2, and DirectX 11
5. Re: Crysis 2, H.A.W.X. 2, and DirectX 11 Jan 27, 2011, 03:17 ViRGE
 
Is this really news? HAWX2 and Civ 5 have been out for months, so it's not as if people haven't seen this stuff first-hand. And wasn't it already announced that Crysis 2 would support DX11?  
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News Comments > Harmonix Sold
2. Re: Harmonix Sold Dec 23, 2010, 23:51 ViRGE
 
Dev wrote on Dec 23, 2010, 22:07:
I'm not sure a random investment firm who care solely about the biggest return is the best group to run a game company.
No, it's pretty much the worst thing. Even EA would have been better.
 
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News Comments > Op Ed
11. Re: Op Ed Dec 21, 2010, 16:47 ViRGE
 
HumanTarget wrote on Dec 21, 2010, 16:30:
I'm trying to find an analogous scenario and consumption of pornography is about the only one that really fits well but it even has issues (mainly with what is construed as "pornography" - as it is in they eye of the beholder). But isn't that nearly an exact situation as to what we're debating here?
I'm not sure why pornography would be a good analogy. Various kinds of pornography are still illegal to adults in a number of states to this day. No one is talking about making games illegal to adults. Even bad bills like Yee's aren't making games illegal for adults - they're just having the wrong person/group decide what should be withheld from minors.

And the burden on retailers is quite simple: if it's M/AO, card the buyer. That absolves the retailer and means the underage buyer is now committing fraud.

Regarding the "consumption of media" (to follow as closely as possible to alcohol) however, there has not been any abdication of enforcement by the citizens and attempts to position a group of citizens towards any abdication have been derided and/or seen as ineffective (Comics Code Authority, MPAA...)
I'd have to disagree here. The MPAA system is quite effective. Theaters that have problems letting minors in to R-rated movies quickly get their acts together, while my local GameStop is more than happy to sell M games to minors even though corporate policy is that they shouldn't.
 
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News Comments > Op Ed
9. Re: Op Ed Dec 21, 2010, 15:29 ViRGE
 
HumanTarget wrote on Dec 21, 2010, 14:12:
ViRGE wrote on Dec 21, 2010, 13:45:
As far as I know none of Yee's proposed bills have required games be removed from the shelves. They're basically equivalent to most states' liquor control laws, which prohibit sales to minors and require stores to card purchasers who may be underage. Blue Laws aside, this doesn't stop me from getting beer, nor would I expect it to stop me from getting a copy of Halo.

False analogy - if you are under 21 years of age, you are not allowed to either purchase or possess alcohol due to repeated scientific studies surrounding adolescent consumption of alcohol being detrimental to child development. That makes alcohol a public health issue and not a moral* one.

Nowhere (yet) has there been repeatable and peer reviewed studies of the impact of violent video games on children's development.
Sorry, I suppose my point didn't come across clearly.

I'm not trying to compare the effects of alcohol to violent games (that would be silly); I'm only using it to compare law structure. Alcohol laws are pretty consistent between states, whereas media laws aren't. In the case of Yee's bills, enforcement would be similar to how alcohol sales are enforced, with authorities doing compliance checks and citing offenders.

Media laws on the other hard are inconsistent - some municipalities do compliance checks, some don't. But in either case theaters still card patrons, so it's not that far off. The point being that reasonable restrictions on a minor's access to material generally doesn't stop adults from accessing it.


But even at that level you quickly run into issues surrounding first amendment violations in determining what should be designated M/AO or otherwise.
Minors don't have meaningful first amendment rights, so there's no violation. Meanwhile buyers of majority age have access to this material, so there's no violation there either. As for determining M/AO, that's currently (and should continue to be) left up to the ESRB. The only point of such a bill is to give teeth to restrictions so that stores have a more meaningful incentive to keep minors from buying M/AO games.

Regarding my assertion towards "preemptive removal" from market: if a company is unable to achieve the sales levels they require for a return on their investment in certain regions/areas, they will not distribute such materials to those areas.

Look at what happened with some of the "questionable" games that were planned for release in Australia. After being flagged as "M/AO" the game was either banned from distribution there, the distributor decided to not sell in AUS, or sales were severely limited (no ROI).
I'm not sure Australia is a good example. In Australia if something is refused classification you can't sell it period, it's banned. As a result if a publisher wants to sell something at all they have to censor their games, which you're right in that not everyone does. But that's a huge difference from just keeping minors from buying something; there's no need for publishers to censor their games as such a law would not restrict them from selling it to their target market of adults.
briktal wrote on Dec 21, 2010, 14:14:
However, we feel that games should be treated like movies and music instead of like alcohol and tobacco.
Perhaps this is a municipality difference, but where I am minors can't buy R-rated movies or go see them without a parent. This would be consistent with proposals to ban minors from buying M/AO games.
 
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News Comments > Op Ed
6. Re: Op Ed Dec 21, 2010, 13:45 ViRGE
 
Silicon Avatar wrote on Dec 21, 2010, 12:47:
Parents can already control what kids watch. No laws needed.
Not if their kids can do a run-around on them and just buy whatever they want from the store, which is Yee's point. He's an ass most of the time, but there are some games that shouldn't be sold directly to minors, leaving such purchasing decisions to the parents. Yee wants it to be "violent video games" which I think is going too far because it gets government in to regulating games; it should just be M/AO games.

HumanTarget wrote on Dec 21, 2010, 13:23:
Uh, how? If you've preemptively removed the game from the market there's no way for a parent to decide to/not to allow their child to experience it.
As far as I know none of Yee's proposed bills have required games be removed from the shelves. They're basically equivalent to most states' liquor control laws, which prohibit sales to minors and require stores to card purchasers who may be underage. Blue Laws aside, this doesn't stop me from getting beer, nor would I expect it to stop me from getting a copy of Halo.
 
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News Comments > Minecraft Enters Beta
6. Re: Minecraft Enters Beta Dec 21, 2010, 01:39 ViRGE
 
Notch should have done more testing and held back the beta rather than trying to make an arbitrary deadline. The fact that multiplayer is effectively unplayable right now is a pretty big screw-up on his part.  
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News Comments > Ye Olde TF2 Holiday Update
4. Re: Ye Olde TF2 Holiday Update Dec 18, 2010, 07:58 ViRGE
 
Added Medieval Mode, a game mode where players are restricted to using olde weapons.
As in the original TF2 weapons, or is Valve playing with words again?
 
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833 Comments. 42 pages. Viewing page 21.
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