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Nickname ViRGE
Email Concealed by request
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1352 (Pro)
User ID 19707
 
User comment history
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News Comments > Watch Dog Patch Plans
5. Re: Watch Dog Patch Plans Jun 18, 2014, 22:03 ViRGE
 
Dades wrote on Jun 18, 2014, 19:42:
* Removed high quality PC assets that embarrassed us

- DADES - This is a signature of my name, enjoy!
No snark here; I seriously expect that they'll do this.
 
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News Comments > It Came from E3 2014, Part 13
4. Re: It Came from E3 2014, Part 13 Jun 18, 2014, 22:01 ViRGE
 
Agent.X7 wrote on Jun 18, 2014, 21:49:
Look at me, I'm so much better than this other journalist! I should write a self-congratulatory article about it!
Lousy journalists are a real problem, both to the profession and to readers. Bad interactions make developers less willing to talk to the press and lead to the press getting a negative stereotype assigned to them.

It does us all a favor when unprofessional journalists are called out and sacked.
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Jun 18, 2014, 18:04 ViRGE
 
SimplyMonk wrote on Jun 18, 2014, 10:56:
Verno wrote on Jun 18, 2014, 10:03:
It is still going to suck for third party games due to technical shortcomings though.

Ever since the Wii, Nintendo consoles have pretty much just been Nintendo Machines. I don't think there was a single Wii title I picked up that wasn't a Nintendo title outside of a few niche RPGs.
No More Heroes was very enjoyable, if it a bit trippy.
 
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News Comments > Morning Mobilization
5. Re: Morning Mobilization Jun 18, 2014, 18:03 ViRGE
 
HoSpanky wrote on Jun 18, 2014, 12:38:
I'd like to read about the Amazon phone thing, but WSJ wants $8 a month to fill more than half the screen with ads and show me a story about a product that I'm QUITE sure there'll be more media about than I could ever consume.

Fuck you, WSJ.
This may surprise you, but providing news costs money. And for real reporting like the WSJ, that's not something that ads can cover.
 
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News Comments > Ships Ahoy - NA Tropico 5 Discs
2. Re: RE: Ships Ahoy - NA Tropico 5 Discs Jun 18, 2014, 00:13 ViRGE
 
Rigs wrote on Jun 17, 2014, 22:32:
Ok, call me an idiot (shut up!), but I don't get this whole 'on-disc DLC' being available in a few weeks...it's already on the disc! How can it not be available? What the hell is on the disc then?!


=-Rigs-=
The DLC is a bonus for buying the more expensive boxed edition rather than the digital edition. Gamestop and BB tend to freak these days if there's not something special about the boxed editions of games to make customers want to come to them instead of downloading it.
 
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News Comments > GRID Autosport Street Discipline Trailer
2. Re: GRID Autosport Street Discipline Trailer Jun 18, 2014, 00:11 ViRGE
 
SpectralMeat wrote on Jun 17, 2014, 21:41:
They bring in these real world car racers to do the PR for this game yet the game is not a sim. It is an arcade game where the cars handle nothing like real cars in real life.
I don't understand the mixed message they are trying to go for with this game.
They can't even get the dang dashboard working properly wtf are they trying to achieve here?
Correct me if I'm wrong, but isn't it far more sim-like than GRID 2?
 
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News Comments > Evening Metaverse
6. Re: Evening Metaverse Jun 18, 2014, 00:08 ViRGE
 
xXBatmanXx wrote on Jun 17, 2014, 21:44:
2. While every other professional sport has moved to pay services like cable or satellite, the NFL makes every regular-season and playoff game available to you for FREE.

Except the thursday game - you know, the one they moved to NFL Network only....
Which is now on CBS.

The NFL really is the only league that regularly offers games over broadcast networks. MLB is entirely Regional Sports Networks and/or ESPN, and the same is largely true for the NBA.

Without the blackout rule, they'll simply stop putting regular season games on broadcast networks and move them to various subscription channels. Otherwise having all of your fans watching for free and not attending the game is a good way to deep-six your revenue.
 
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News Comments > Team Fortress 2 Love and War Update Plans; New Trailer
4. Re: Team Fortress 2 Love and War Update Plans; New Trailer Jun 17, 2014, 21:00 ViRGE
 
Normally this would be the part where I bitch about Valve not making Half Life 3. But how can you object to a 15 minute TF2 cartoon?

Task wrote on Jun 17, 2014, 20:56:
ok, so there is a new character? huh?
Pauling is not new, but she is an NPC used in in the comics and other publications. Like the Administrator and Saxton Hale. As far as I know this is the first time she has been modeled though.
 
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News Comments > It Came from E3 2014, Part 10
6. Re: It Came from E3 2014, Part 10 Jun 16, 2014, 20:53 ViRGE
 
CrimsonPaw wrote on Jun 16, 2014, 10:56:
At this point I'm not sure anyone "won" E3; this year really felt somewhat meh from an excitement standpoint. I think part of my problem is that many of these shown are for games that are slated for 2015. Granted, there are a few set for 2014 but it sure does look like the pickings are slim for this year but maybe I just didn't pay as much attention to everything announced.
E3 has slowly but surely become the show where they announce next year's games. This year isn't a fluke, unfortunately. E3 2015 will be announcing 2016's games, etc.
 
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News Comments > Serious Sam 2 Replaces GameSpy with Steamworks
10. Re: Serious Sam 2 Replaces GameSpy with Steamworks Jun 14, 2014, 05:21 ViRGE
 
While Serious Sam 2 was not Croteam's shining moment, I will give them all the credit they deserve and more for updating it to use Steamworks. Especially since the game is so old (Xbox 1 generation).  
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News Comments > Star Citizen E3 Presentation; (Lack of) OS X Clarification
7. Re: Star Citizen E3 Presentation; (Lack of) OS X Clarification Jun 13, 2014, 11:31 ViRGE
 
I don't believe CryEngine 3 is even available on Mac OS X, is it? CIG can't do a Mac version until they have Mac capabilities available upstream.  
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News Comments > It Came from E3 2014, Part 6
5. Re: It Came from E3 2014, Part 6 Jun 13, 2014, 11:28 ViRGE
 
Spencer explains why Microsoft didn't bring Windows games to E3.
Not to be snarky, but Microsoft makes more money off of Xbox games than PC games. PC gaming is still a profit center for them, but when it's not the most profitable gaming business it's not going to be the center of attention.
 
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News Comments > Morning Consolidation
2. Re: Morning Consolidation Jun 13, 2014, 11:21 ViRGE
 
nin wrote on Jun 13, 2014, 09:41:

Ok, I'm only 2 minutes into the video, and the original 3-1 trick is a lot simpler...

On the one hand I'm impressed they found such a bug. On the other hand it's not so much clever as it is finding a bug (something NES games have a ton of).
 
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News Comments > BF Early Access Possible
7. Re: BF Early Access Possible Jun 13, 2014, 11:11 ViRGE
 
born2expire wrote on Jun 13, 2014, 10:34:
ViRGE wrote on Jun 13, 2014, 09:45:
Translation: EA is searching for further ways to increase pre-orders.

Does anyone remember a time in this industry when the bulk of game sales came after the reviews and formal release of the product? Those were good times.

Now Pre-orders will make sense, pre-order the game to get into early access, if its a disaster, cancel pre-order, done

You would think canceled pre-orders speak louder to EA than people who choose not to buy the game.
My understanding is that with most early access programs you can't cancel your pre-order. Once you've been given access you are treated as having purchased the game.

The cynic in me says that this is a way to keep customers from canceling their pre-orders after playing any betas (or having heard from others who have played).
 
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News Comments > BF Early Access Possible
2. Re: BF Early Access Possible Jun 13, 2014, 09:45 ViRGE
 
Translation: EA is searching for further ways to increase pre-orders.

Does anyone remember a time in this industry when the bulk of game sales came after the reviews and formal release of the product? Those were good times.
 
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News Comments > Minecraft Server Payments Follow-up
3. Re: Minecraft Server Payments Follow-up Jun 12, 2014, 21:02 ViRGE
 
Jivaro wrote on Jun 12, 2014, 18:37:
I am not a Minecraft player so my understanding of how the servers work etc is limited. I tried it, loved the concept and have been in awe of what people have done with it, but I myself never got into it despite having bought it on 3 platforms because 3 nieces and a nephew love it. Does Mojang actually have a technical/physical way of enforcing any of this or is just the threat of legal action that is supposed to carry some sort of weight?
They don't have a technical means at the moment, so it's purely a legal threat. But if it became an issue they could always develop one. This is still a game under full time active development, after all.
 
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News Comments > GamersGate Summer Sale
5. Re: GamersGate Summer Sale Jun 12, 2014, 21:01 ViRGE
 
How can it be a summer sale when it's not even summer yet? Summer doesn't start for another week and a half.  
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News Comments > Carmack-Free QuakeCon
3. Re: Carmack-Free QuakeCon Jun 12, 2014, 20:03 ViRGE
 
[VG]Reagle wrote on Jun 12, 2014, 19:48:
So we are not going to have to listen eight hours of techno graphics driver memory utilization texture swapping storage
Correct. It was the best part of the show by far. Carmack knows so much, and unlike so few engine developers is willing to share it and is articulate enough to do so effectively.
 
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News Comments > Dead Rising 3 PC Framerate Issues Possible
9. Re: Dead Rising 3 PC Framerate Issues Possible Jun 12, 2014, 11:31 ViRGE
 
TheEmissary wrote on Jun 12, 2014, 11:10:
Sounds like portions of the engine are tied to framerate assumptions. Remember on the new Need for Speed game when you uncap the framerate I think that is what they are afraid would happen. I don't know why this is still an issue as the graphical frame rate doesn't have to be tied to the physics simulation speed.
It's much, much easier if you do. Having the simulation decoupled from rendering introduces some additional complexity and performance concerns, things which developers can forgo on the consoles since it's a fixed platform.

Games that are locked at 30Hz are fairly rare, but you'd be surprised at the number of games that are similarly locked at 60Hz. Assassin's Creed, Rage/Wolfenstein, etc. In an ideal world this shouldn't be happening, but as you can tell we live in a world that's far from ideal.

This comment was edited on Jun 12, 2014, 20:31.
 
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News Comments > Dead Rising 3 PC Framerate Issues Possible
6. Re: Dead Rising 3 PC Framerate Issues Possible Jun 12, 2014, 10:40 ViRGE
 
Asmodai wrote on Jun 12, 2014, 09:59:
Ffs, they couldn't find a work experience kid somewhere that would come hang out for the day, play the game unlocked and say "well, this is the shit that happened."??

I bet they know exactly what's going to happen. But it's also budgeted as a straight port, so there's no time and funding to try to fix any bugs that occur when the physics engine operates above 30Hz.

In which case this is most decent thing they can do. If they can't fix it they can at least leave it unlocked as a YMMV option.
 
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1352 Comments. 68 pages. Viewing page 3.
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