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Nickname ViRGE
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Signed On Dec 16, 2003, 17:42
Total Comments 1626 (Pro)
User ID 19707
 
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News Comments > Evening Metaverse
6. Re: Evening Metaverse Jun 18, 2014, 00:08 ViRGE
 
xXBatmanXx wrote on Jun 17, 2014, 21:44:
2. While every other professional sport has moved to pay services like cable or satellite, the NFL makes every regular-season and playoff game available to you for FREE.

Except the thursday game - you know, the one they moved to NFL Network only....
Which is now on CBS.

The NFL really is the only league that regularly offers games over broadcast networks. MLB is entirely Regional Sports Networks and/or ESPN, and the same is largely true for the NBA.

Without the blackout rule, they'll simply stop putting regular season games on broadcast networks and move them to various subscription channels. Otherwise having all of your fans watching for free and not attending the game is a good way to deep-six your revenue.
 
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News Comments > Team Fortress 2 Love and War Update Plans; New Trailer
4. Re: Team Fortress 2 Love and War Update Plans; New Trailer Jun 17, 2014, 21:00 ViRGE
 
Normally this would be the part where I bitch about Valve not making Half Life 3. But how can you object to a 15 minute TF2 cartoon?

Task wrote on Jun 17, 2014, 20:56:
ok, so there is a new character? huh?
Pauling is not new, but she is an NPC used in in the comics and other publications. Like the Administrator and Saxton Hale. As far as I know this is the first time she has been modeled though.
 
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News Comments > It Came from E3 2014, Part 10
6. Re: It Came from E3 2014, Part 10 Jun 16, 2014, 20:53 ViRGE
 
CrimsonPaw wrote on Jun 16, 2014, 10:56:
At this point I'm not sure anyone "won" E3; this year really felt somewhat meh from an excitement standpoint. I think part of my problem is that many of these shown are for games that are slated for 2015. Granted, there are a few set for 2014 but it sure does look like the pickings are slim for this year but maybe I just didn't pay as much attention to everything announced.
E3 has slowly but surely become the show where they announce next year's games. This year isn't a fluke, unfortunately. E3 2015 will be announcing 2016's games, etc.
 
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News Comments > Serious Sam 2 Replaces GameSpy with Steamworks
10. Re: Serious Sam 2 Replaces GameSpy with Steamworks Jun 14, 2014, 05:21 ViRGE
 
While Serious Sam 2 was not Croteam's shining moment, I will give them all the credit they deserve and more for updating it to use Steamworks. Especially since the game is so old (Xbox 1 generation).  
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News Comments > Star Citizen E3 Presentation; (Lack of) OS X Clarification
7. Re: Star Citizen E3 Presentation; (Lack of) OS X Clarification Jun 13, 2014, 11:31 ViRGE
 
I don't believe CryEngine 3 is even available on Mac OS X, is it? CIG can't do a Mac version until they have Mac capabilities available upstream.  
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News Comments > It Came from E3 2014, Part 6
5. Re: It Came from E3 2014, Part 6 Jun 13, 2014, 11:28 ViRGE
 
Spencer explains why Microsoft didn't bring Windows games to E3.
Not to be snarky, but Microsoft makes more money off of Xbox games than PC games. PC gaming is still a profit center for them, but when it's not the most profitable gaming business it's not going to be the center of attention.
 
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News Comments > Morning Consolidation
2. Re: Morning Consolidation Jun 13, 2014, 11:21 ViRGE
 
nin wrote on Jun 13, 2014, 09:41:

Ok, I'm only 2 minutes into the video, and the original 3-1 trick is a lot simpler...

On the one hand I'm impressed they found such a bug. On the other hand it's not so much clever as it is finding a bug (something NES games have a ton of).
 
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News Comments > BF Early Access Possible
7. Re: BF Early Access Possible Jun 13, 2014, 11:11 ViRGE
 
born2expire wrote on Jun 13, 2014, 10:34:
ViRGE wrote on Jun 13, 2014, 09:45:
Translation: EA is searching for further ways to increase pre-orders.

Does anyone remember a time in this industry when the bulk of game sales came after the reviews and formal release of the product? Those were good times.

Now Pre-orders will make sense, pre-order the game to get into early access, if its a disaster, cancel pre-order, done

You would think canceled pre-orders speak louder to EA than people who choose not to buy the game.
My understanding is that with most early access programs you can't cancel your pre-order. Once you've been given access you are treated as having purchased the game.

The cynic in me says that this is a way to keep customers from canceling their pre-orders after playing any betas (or having heard from others who have played).
 
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News Comments > BF Early Access Possible
2. Re: BF Early Access Possible Jun 13, 2014, 09:45 ViRGE
 
Translation: EA is searching for further ways to increase pre-orders.

Does anyone remember a time in this industry when the bulk of game sales came after the reviews and formal release of the product? Those were good times.
 
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News Comments > Minecraft Server Payments Follow-up
3. Re: Minecraft Server Payments Follow-up Jun 12, 2014, 21:02 ViRGE
 
Jivaro wrote on Jun 12, 2014, 18:37:
I am not a Minecraft player so my understanding of how the servers work etc is limited. I tried it, loved the concept and have been in awe of what people have done with it, but I myself never got into it despite having bought it on 3 platforms because 3 nieces and a nephew love it. Does Mojang actually have a technical/physical way of enforcing any of this or is just the threat of legal action that is supposed to carry some sort of weight?
They don't have a technical means at the moment, so it's purely a legal threat. But if it became an issue they could always develop one. This is still a game under full time active development, after all.
 
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News Comments > GamersGate Summer Sale
5. Re: GamersGate Summer Sale Jun 12, 2014, 21:01 ViRGE
 
How can it be a summer sale when it's not even summer yet? Summer doesn't start for another week and a half.  
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News Comments > Carmack-Free QuakeCon
3. Re: Carmack-Free QuakeCon Jun 12, 2014, 20:03 ViRGE
 
[VG]Reagle wrote on Jun 12, 2014, 19:48:
So we are not going to have to listen eight hours of techno graphics driver memory utilization texture swapping storage
Correct. It was the best part of the show by far. Carmack knows so much, and unlike so few engine developers is willing to share it and is articulate enough to do so effectively.
 
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News Comments > Dead Rising 3 PC Framerate Issues Possible
9. Re: Dead Rising 3 PC Framerate Issues Possible Jun 12, 2014, 11:31 ViRGE
 
TheEmissary wrote on Jun 12, 2014, 11:10:
Sounds like portions of the engine are tied to framerate assumptions. Remember on the new Need for Speed game when you uncap the framerate I think that is what they are afraid would happen. I don't know why this is still an issue as the graphical frame rate doesn't have to be tied to the physics simulation speed.
It's much, much easier if you do. Having the simulation decoupled from rendering introduces some additional complexity and performance concerns, things which developers can forgo on the consoles since it's a fixed platform.

Games that are locked at 30Hz are fairly rare, but you'd be surprised at the number of games that are similarly locked at 60Hz. Assassin's Creed, Rage/Wolfenstein, etc. In an ideal world this shouldn't be happening, but as you can tell we live in a world that's far from ideal.

This comment was edited on Jun 12, 2014, 20:31.
 
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News Comments > Dead Rising 3 PC Framerate Issues Possible
6. Re: Dead Rising 3 PC Framerate Issues Possible Jun 12, 2014, 10:40 ViRGE
 
Asmodai wrote on Jun 12, 2014, 09:59:
Ffs, they couldn't find a work experience kid somewhere that would come hang out for the day, play the game unlocked and say "well, this is the shit that happened."??

I bet they know exactly what's going to happen. But it's also budgeted as a straight port, so there's no time and funding to try to fix any bugs that occur when the physics engine operates above 30Hz.

In which case this is most decent thing they can do. If they can't fix it they can at least leave it unlocked as a YMMV option.
 
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News Comments > It Came from E3 2014, Part 3
7. Re: It Came from E3 2014, Part 3 Jun 10, 2014, 21:31 ViRGE
 
[VG]Reagle wrote on Jun 10, 2014, 19:19:
NEED BOOTH BABE PICTURES............NOW!
John Callaham works for Mobile Nations now. I'm not sure if he's even at E3 this year. He's usually the most prolific source of booth babe photos.
 
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News Comments > Postal 2 Add-on Announced
9. Re: Postal 2 Add-on Announced Jun 10, 2014, 18:53 ViRGE
 
Rattlehead wrote on Jun 10, 2014, 18:08:
You know a game is bad (Postal 3) when you have to make an expansion to the freaking previous entry.
Postal 3 was an unmitigated disaster. The Russian developers that worked on it really, really made a mess of things. RWS won't even sell the game.
 
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Jun 10, 2014, 09:20 ViRGE
 
Verno wrote on Jun 10, 2014, 09:07:
The Playstation TV thing is kinda crazy good. Plays PS1-PS3 and Vita games, runs streaming apps and can use PS Now. All that for $99, the cost of a FireTV or Roku.
Two quick points of clarification:

1) It only plays PS1 games and [i]some[/i] Vita games. Most Vita games do not work on it since it lacks touchpad controls.

2) For comparing it to the FireTV/Roku, the Vita/Playstation TV can only output to a maximum of 1080i/720p. All dedicated media boxes these days can do 1080p.
 
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News Comments > Out of the Blue
2. Re: Out of the Blue Jun 10, 2014, 09:18 ViRGE
 
Bring on the Nintendo presentation!  
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News Comments > Sunday Safety Dance
6. Re: Sunday Safety Dance Jun 9, 2014, 00:15 ViRGE
 
Julio wrote on Jun 8, 2014, 17:43:
It doesn't surprise me at all that Microsoft is sabotaging Windows 7. As soon as they have a new OS, they start to screw up the prior OS to try to force sales of the new one.
Microsoft is not sabotaging Windows 7. Windows 7 has the same functionality and security features as it always had, and it will have any outstanding security vulnerabilities patched on the second Tuesday of the month until 2020.

The article in question vastly misstates what's going on. Microsoft added new security APIs to Windows 8, so that developers can use them to mitigate flaws in their own code. Those are new features and as such come with a new OS; they are not patched in to old OSes.
 
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News Comments > 64-Bit PC Dead Rising 3 Confirmed
25. Re: 64-Bit PC Dead Rising 3 Confirmed Jun 5, 2014, 18:43 ViRGE
 
descender wrote on Jun 5, 2014, 12:30:
6GB of ram minimum?!? For that fuzzy, dated looking garbage?

God damn programmers have gotten fucking lazy.
It's a game built for a console with 8GB of RAM. Don't be surprised when your PC needs as much (or more) resources than a console to play console ports.
 
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1626 Comments. 82 pages. Viewing page 17.
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