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Nickname ViRGE
Email Concealed by request
ICQ None given.
Description
Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1352 (Pro)
User ID 19707
 
User comment history
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News Comments > 2013's Top Free-to-Play Games
52. Re: 2013's Top Free-to-Play Games Jan 20, 2014, 18:57 ViRGE
 
Suppa7 wrote on Jan 20, 2014, 10:09:
God damn people are stupid. All the tech illiterate kids world wide feeding.
Truth. Dumb people/rich kids are going to be the death of this industry since they're easier to wrangle money from.

InBlack wrote on Jan 20, 2014, 10:15:
Yeah I guess I was under the same rock, never heard of No1. Suprised that TF2 is that low on the list, but then again its been around for ages...
On the contrary. I'm surprised TF2 is that high in the list. If you're paying for TF2, you're doing it wrong.
 
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News Comments > etc., etc.
1. Re: etc., etc. Jan 20, 2014, 18:13 ViRGE
 
Aww.

Though the fact that they try to spin it as a positive thing is... odd. It would have been more meaningful to say it costs to too much and that they're cutting it for that reason. The idea that getting rid of it will improve editorials is preposterous.
 
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News Comments > IGF Finalists Offered Steam Greenlights
1. Re: IGF Finalists Offered Steam Greenlights Jan 20, 2014, 18:11 ViRGE
 
At what point does Valve cease being a distributor and become a publisher?  
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News Comments > Saints Row IV Free Weekend
17. Re: Saints Row IV Free Weekend Jan 17, 2014, 08:46 ViRGE
 
Burrito of Peace wrote on Jan 17, 2014, 08:00:
yuastnav wrote on Jan 17, 2014, 02:46:
Meh, didn't like Saints Row IV. The superpowers got boring after about 10 hours and the game is way longer than that, although I rage quit after the game crashed halfway through the last mission. Didn't feel like doing it again.


And because you had superpowers there was almost no point in driving/flying the vehicles, which was a shame.


Oh well, the second Saints Row is still the best. Good mix of ridiculouseness and "modern drama".

Nailed it right on the head. SR2 is still the best game out of the series.
Perhaps if we're talking about the consoles. But the PC port is not fit for human consumption.
 
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News Comments > Octodad This Month
8. Re: Octodad This Month Jan 17, 2014, 05:36 ViRGE
 
Blue, the embedded trailer is broken. It looks like the URL is malformed.  
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News Comments > Saints Row IV Free Weekend
15. Re: Saints Row IV Free Weekend Jan 17, 2014, 05:15 ViRGE
 
Mad Max RW wrote on Jan 16, 2014, 21:44:
Suppa7 wrote on Jan 16, 2014, 21:38:
Mad Max RW wrote on Jan 16, 2014, 19:24:
The bad thing is once you get superpowers less than 1 hour into the campaign you never have to drive again.

That was kind of the point, the driving in SR3 was only an aside anyway used to ferry you from mini-game to minigame.

They'd really have to basically change the characteristics of the vehicles into extreme futuristic/fantasy to match the speed/crazyness of the superpowers they put into the game and tthat wouldn't have been a bad idea.

That would have been great. There's already some of it with the funky Zin cop cars and hover bike things.
My thought exactly. The cars aren't very useful, but the VTOL bikes can still get you around faster than your superpowers can, especially if you have to cross water or go through downtown.
 
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News Comments > Company of Heroes 2 Free Weekend
1. Re: Company of Heroes 2 Free Weekend Jan 17, 2014, 05:10 ViRGE
 
Fun game. Definitely worth picking up, even more so at $14.  
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News Comments > Steam Greenlight Ending
18. Re: Steam Greenlight Ending Jan 15, 2014, 19:26 ViRGE
 
harlock wrote on Jan 15, 2014, 19:01:
theres no way they will just let anything and everything get through.. bandwidth is not an unlimited resource, and they have to host and deliver this content too, as well as updates

they got to have some system for keeping it tight
Well Valve does get their cut from every sale. So maybe limit F2P options to developers with a track record, and perhaps clamp down on the ability to generate unlimited Steam keys for free (to keep devs from selling everything outside of Steam while shifting delivery to Steam).
 
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News Comments > Steam Greenlight Ending
13. Re: Steam Greenlight Ending Jan 15, 2014, 18:15 ViRGE
 
Creston wrote on Jan 15, 2014, 18:05:
ViRGE wrote on Jan 15, 2014, 17:48:
But we're already dealing with crap today, so I'm not sure it's fair to lock out indies (since not being on Steam can break a game's revenue) while big publishers are free to release their own crap.

Just being on Steam doesn't equate to revenue. You need to be on Steam AND get mentioned in order to sell. There are plenty of excellent apps on the itunes store that hardly sell any copies because they never get mentioned on the front page. Steam is going to have the exact same issue.
Just so we're clear I completely agree. Steam alone isn't your meal ticket; you still need to provide something consumers want, and inform them about the product. But Steam is the gateway to PC gaming; if your game isn't on Steam, it's not available to a lot of buyers, as they won't buy a game that's not on Steam (or 1st party titles on UPlay/Origin). So to have a shot as a developer, you need to be able to sell on Steam.
 
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News Comments > Steam 2013 Growth and Sales Details
9. Re: Steam 2013 Growth and Sales Details Jan 15, 2014, 18:11 ViRGE
 
Graham wrote on Jan 15, 2014, 16:18:
Dota 2 released in 2013.

Largest growth for Steam in 2013: Brazil and Russia.

Yeah.
Indeed. Removing all of the accounts that only have F2P games would probably return a more useful metric.
 
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News Comments > Star Swarm/Nitrous Engine Trailer
5. Re: Star Swarm/Nitrous Engine Trailer Jan 15, 2014, 18:08 ViRGE
 
Blue, this is the Concursion trailer, not the Star Swarm trailer.  
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News Comments > Steam Greenlight Ending
8. Re: Steam Greenlight Ending Jan 15, 2014, 17:48 ViRGE
 
Creston wrote on Jan 15, 2014, 16:18:
Panickd wrote on Jan 15, 2014, 16:14:
His theory is that any developer will eventually be able to put their games on Steam.

And won't that make Steam so wonderful to attempt to buy things from...

It'll basically turn it into any app store. Where there's a few good things buried amidst millions of pieces of crap.
It's not as if Steam doesn't already sell crap games. That titles like A:CM and Ride to Hell are sold on the service means that it's clearly not functioning as a quality filter in the first place.

If Greenlight goes away, this would mean the ratio of indie titles relative to big publisher titles will vastly inflate - for all the problems and benefits that brings. But we're already dealing with crap today, so I'm not sure it's fair to lock out indies (since not being on Steam can break a game's revenue) while big publishers are free to release their own crap.
 
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News Comments > Morning Consolidation
2. Re: Morning Consolidation Jan 15, 2014, 10:25 ViRGE
 
ACL was a pretty mediocre title on the Vita, both from a tech perspective and a gameplay perspective. I'm going to be surprised if it sells well on the consoles.  
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News Comments > etc.
1. Re: etc. Jan 15, 2014, 10:23 ViRGE
 
Gamestop: Die! Die die die!  
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News Comments > DayZ Sells 1M in One Month
38. Re: DayZ Sells 1M in One Month Jan 15, 2014, 10:13 ViRGE
 
Whiskers wrote on Jan 14, 2014, 13:58:
Hopefully the one million alpha testers will help make the game have no bugs and run really smoothly across a variety of hardware by the time it's officially finished in 2015.

I don't mind early access as long as the devs use it to their advantage in having a nice testing base to identify and fix things and don't just look at it as a way to get cash money.
Actually this brings up an interesting point. If everyone is buying and playing it now, will there be anyone left to play it when it's done? Or are we looking at a new world where the apex of the player count occurs before the game is even out of beta?
 
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News Comments > How to Try the SteamVR Beta
4. Re: How to Try the SteamVR Beta Jan 14, 2014, 18:07 ViRGE
 
Frijoles wrote on Jan 14, 2014, 09:59:
Valve is really going all in on VR.
I'm really not sure I'd call this all-in. "Experimental" is a pretty good description, I'd say.
 
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News Comments > Evening Mobilization
4. Re: Evening Mobilization Jan 14, 2014, 04:26 ViRGE
 
Jivaro wrote on Jan 13, 2014, 22:22:
My first response would be the same Virge. I would however be more flexible about it if the memory prices came down significantly. Right now you effectively pay twice as much as the retail cost for a digital game because the memory prices are so ridiculous.
That's a very good point. Memory card prices are still around $2/GB, which isn't cheap. A bigger game like Killzone is going to be around $10 in flash memory, which is rather striking.

That said Sony has already introduced the 64GB card over in Japan, and in the meantime it looks like most major US retailers are out of stock of all the big cards. Sony may be about to introduce the 64GB card here, hopefully (though unlikely) with a price cut.

PropheT wrote on Jan 14, 2014, 02:51:
I think their problem is that nobody is stocking them in a way that you can go in and buy them easily anyway. Ordering the games online is easy enough, but Gamestop or department stores have never really put any space into Vita games or maintaining a display to sell them. I can't imagine they have a decent choice because of the way retailers have handled the system, they're sort of damned if they do and damned if they don't.
While I admittedly get most of my cartridges via Amazon, both the local Gamestop and Best Buy have had respectable selections.

This comment was edited on Jan 14, 2014, 04:36.
 
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News Comments > Evening Mobilization
1. Re: Evening Mobilization Jan 13, 2014, 21:03 ViRGE
 
Vita could move away from physical games, Sony admits.
I really hope not. While I appreciate the Vita having a vibrant digital marketplace where everything available on a cartridge is also available digitally - unlike the relatively bare PSP store - I still like being able to get games on cartridges at times. Especially for the really large games, games that Sony won't put on sale, or games that later get discontinued (MvC3, etc).

A Vita without new games coming out on cartridges is a Vita that's not as useful to me.
 
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News Comments > Evening Mobilization
1. Re: Evening Mobilization Jan 10, 2014, 23:06 ViRGE
 
And this is why Nintendo isn't going anywhere. Nor for that matter why the iPhone isn't a significant threat to the 3DS.  
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News Comments > QUAKE LIVE Standalone Client Released; Linux and OS X Support Ends
4. Re: QUAKE LIVE Standalone Client Released; Linux and OS X Support Ends Jan 10, 2014, 17:43 ViRGE
 
So how again is this different from Quake 3 Arena?  
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1352 Comments. 68 pages. Viewing page 13.
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