User comment history
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| News Comments > Clint Hocking Joins Valve |
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| 17. |
Re: Clint Hocking Joins Valve |
Jul 12, 2012, 21:09 |
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Cutter wrote on Jul 12, 2012, 12:51: Apparently not which makes me wonder why they post for specific jobs with specific skills and/or education if it's all just a big free love fest for them. I admit, getting paid a ton to do nothing is pretty much most people's idea of a dream job though. The consensus seems to be that they're looking for people with the right skills to flesh out the studio, even if people don't work assigned jobs. The guy with advanced rendering knowledge is still essential to the project as a whole even if he doesn't work on it all of the time. You wouldn't have a game without him.
jdreyer wrote on Jul 12, 2012, 13:55: Okay, let's put this stupid "Valve is a bunch of lazy f*cks who don't like to do the boring work" meme to rest, shall we? Games shipped in the last five years: 2007: HL2: Ep2 2007: Portal 2007: TF2 2008: L4D 2009: L4D2 2010: Alien Swarm 2011: Portal 2
I'd debate that list somewhat
The Orange Box: It's effectively a whole game, split up into 3 parts. Developed entirely within Valve, although the Portal concept was acquired from the Digipen students.
L4D: Purchased from Turtle Rock. And I don't mean the idea (e.g. Portal), I mean the game. Valve still had to do some work on it (and apply the usual Valve polish), but it came to them in a fairly complete state and most of the work was done by what amounts to Not-Valve.
L4D2: L4D expansion pack. Produced internally, but mostly contains the crap Valve was supposed to release for L4D1.
Alien Swarm: Basically an incomplete game where most of the work was done by another studio before Valve bought them.
Portal 2: First complete Valve developed game since The Orange Box in 2007.
So really Valve has only produced a few whole games internally in the last decade. HL2, The Orange Box, and Portal 2. Everything else has been a full acquisition or an expansion pack/episode. Valve getting DOTA 2 out this year would be the first time they have released a new internally developed game only one calendar year after the last, as opposed to taking 3-4 years.
Don't get me wrong though. They produce/publish great games. They're just really slow with internal projects. |
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| News Comments > Vivendi Seeking Activision Buyers |
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| 51. |
Re: Vivendi Seeking Activision Buyers |
Jul 11, 2012, 17:22 |
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JohnnyRotten wrote on Jul 11, 2012, 16:38: Dammit, stop giving Vivendi two-fitty. Otherwise the Lochness monster, err Vivendi will keep coming around. FYI, that was tree-fiddy. You're off by a dollar. |
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| News Comments > Halo 4 To Work on Surface Tablets |
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| 8. |
Re: Halo 4 To Work on Surface Tablets |
Jul 10, 2012, 22:00 |
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Note the phrase "work with". That doesn't mean "will natively run".
Remember Microsoft's SmartGlass? This is almost certainly what they're referring to.
Surface isn't powerful enough anyhow. The only way you'd be able to actually play Halo 4 on Surface is to stream it from a console. In which case congratulations, you've reinvented the debacle that is Sony's Remote Play functionality. |
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| News Comments > Steam Greenlight Announced |
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| 38. |
Re: Steam Greenlight Announced |
Jul 10, 2012, 02:17 |
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NegaDeath wrote on Jul 9, 2012, 18:58: No money mentioned anywhere. This is for getting content ON steam, not developing it. Couldn't you just start taking pre-orders once it's on Steam, which would accomplish the same thing? |
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| News Comments > KAOS Studios Postmortem |
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| 28. |
Re: KAOS Studios Postmortem |
Jul 8, 2012, 07:15 |
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Jerykk wrote on Jul 8, 2012, 03:36: If EA needs Dead Space 3 to sell at least 5 million units, they're going to be in for a disappointment. If any publisher expects any of their games to sell that much, they're setting themselves up for failure. Games that sell that well are the exception, not the rule, and spending ridiculous amounts of cash on marketing doesn't guarantee success. So actually that's an interesting point. Does EA need to sell 5mil copies of Dead Space 3 because it costs 150mil+ to make, or do they need to sell 5mil copies because the break-even point on dev costs is 2mil copies, and they're spending the revenue from another 3mil copies on advertising?
It seems to me that everyone is spending entirely too much on advertising, and they keep having to spend more to stay afloat. Not entirely unlike a junkie that keeps having to do stronger drugs to get the same feeling of euphoria. |
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| News Comments > Morning Consolidation |
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| 16. |
Re: Morning Consolidation |
Jul 5, 2012, 17:48 |
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avianflu wrote on Jul 5, 2012, 12:14: Dedicated portable game consoles are floundering even in Japan. I believe you're mistaken. The 3DS is selling extremely well over in Japan. It's the Vita that's struggling in Japan, and then both are struggling in the west. |
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| News Comments > Steam Top 10 |
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| 8. |
Re: Steam Top 10 |
Jul 1, 2012, 18:05 |
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Dev wrote on Jul 1, 2012, 15:58:
fawker wrote on Jul 1, 2012, 15:28:
Rattlehead wrote on Jul 1, 2012, 14:21: When does the summer sale start? I believed there was some leaked info that pointed to the 17th of july.. I don't remember what they said the end date was, some time in august though
don't have a link to show you though, atm That would suck, thats weeks after they did last times. We're only a week into summer. Chill. |
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| News Comments > Half-Life 2: Episode 3 Art? |
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| 19. |
Re: Half-Life 2: Episode 3 Art? |
Jun 28, 2012, 02:19 |
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Wallshadows wrote on Jun 27, 2012, 21:26: Has Valve ever given a reason as to why they hate making a third title in a series or is that just a fallacy created by fans? ADD. They are incapable of focusing on any one thing for too long. |
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| News Comments > Source Filmmaker Announced; Meet the Pyro Released |
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| 20. |
Re: Source Filmmaker Announced; Meet the Pyro Released |
Jun 27, 2012, 19:40 |
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My god, they actually did it! It took them 5 years, but they finally finished the Meet The Team videos.
Congratulations Valve, this is what completing something feels like. I know it's an odd feeling, but you'll grow to like it. |
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| News Comments > Penny Arcade 3 Trailer |
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| 4. |
Re: Penny Arcade 3 Trailer |
Jun 19, 2012, 12:55 |
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| I enjoyed episodes 1 and 2, but I have to admit that episode 3 just isn't doing it for me. The 16bit graphics and gameplay is a bad downgrade. |
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| News Comments > Crytek Going Entirely Free-to-Play |
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| 6. |
Re: Crytek Going Entirely Free-to-Play |
Jun 8, 2012, 22:17 |
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Dmitri_M wrote on Jun 8, 2012, 22:13: Who plays Free to Play games? I simply do not pay attention to anything that's free to play. My basic presumption is that they're rubbish titles. Especially the shooters. Ditto. My working assumption is that they're either rubbish or trying to milk you in some fashion. |
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| News Comments > Bethesda Still Wants RAGE to be All the Rage |
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| 39. |
Re: Bethesda Still Wants RAGE to be All the Rage |
Jun 8, 2012, 18:17 |
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Soulburner wrote on Jun 8, 2012, 18:00: Am I the only one who enjoyed Rage? I think it was the best single player shooter of 2011. The textures were blurry, but in overall, beautiful. The enemy animations were near perfect, the weapons rocked, NPCs looked great. The plot was pretty lame, the pseudo-non-linearity and RPG elements were kind of forced... but it was a lot of fun anyway. Agreed. The on-foot stuff was fun; gunplay was good (a non-cover based shooter in 2011!), the levels worked well, and the enemies were interesting (as opposed to being a generic target you never think about). However the driving portions were tedious, the ending was atrocious, and everything you said about the textures is true.
It's not a bad game, but it could have been better. |
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| News Comments > Dark Souls PC Port Issues |
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| 22. |
Re: Dark Souls PC Port Issues |
Jun 7, 2012, 00:43 |
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born2expire wrote on Jun 6, 2012, 21:32: well at least they're honest about the troubles they are having instead of some community manager talking out of his ass. Indeed. It's refreshing even if the answer does suck. |
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| News Comments > Op Ed |
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| 26. |
Re: Op Ed |
Jun 6, 2012, 21:58 |
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Agent.X7 wrote on Jun 6, 2012, 13:32: I think you missed a few opportunities to use the term Manshooter.
Personally, I think that's an ill-conceived buzz word meant to evoke horror at shooting your fellow man that really comes off as a euphemism for penis. Well it's that or write "first/third person realistic action shooter" every single time. It seemed appropriate to just use a single word. |
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| News Comments > Op Ed |
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| 5. |
Re: Op Ed |
Jun 6, 2012, 10:48 |
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StingingVelvet wrote on Jun 6, 2012, 10:39: There's plenty of stuff that isn't that, it just seems like it's all violent. Of course. But why aren't they showing it off? That's the real issue. All the big games they could show this year, and they spent most of their game demo time on manshooters. As a gamer it tells me that they're disinterested in other genres, which is obviously going to raise my ire because I like variety.
If all you show off are manshooters then you're telling the public that video games are all about manshooters. You're telling developers that if they want to get stage time they need to make manshooters. You and I know that there's more to gaming than manshooters, but if all we celebrate is manshooters, then how much longer are developers going to make AAA games in other genres? I just don't like where this trend might lead.
Anyway, as the article itself says you can't have it both ways, you can't say GAMES ARE FREE SPEECH AND SHOULD NEVER CENSORED and then also write an article about how game violence makes you feel twitchy or angry or whatever. A lot of sites seem to play both angles. I don't think anyone is saying games should be censored, are they? Just show things other things along with manshooters. Don't make the hardcore gamers look like the violent psychopaths that we are. |
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| News Comments > Op Ed |
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| 1. |
Re: Op Ed |
Jun 6, 2012, 10:23 |
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A pair of really good articles from RPS today, particularly the one on violence. Why the heck is everything a realistic ultraviolent manshooter this year? Not to bemoan violence as evil, but it's like eating ice cream for dinner every night; it lacks variety.
Consequently this is why I think Nintendo had the best E3 presentation even if I completely don't get Nintendoland. They started right off the bat with a strategy game, moved on to a platformer, and then a mix of action games and other games. If you went by their respective E3 conferences, Nintendo is apparently the only company that remembers that there's more to video games than realistically shooting people. |
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833 Comments. 42 pages. Viewing page 13.
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