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Nickname ViRGE
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Signed On Dec 16, 2003, 17:42
Total Comments 1627 (Pro)
User ID 19707
 
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News Comments > H1Z1 Airdrop Explanation/Apology
22. Re: H1Z1 Airdrop Explanation/Apology Jan 17, 2015, 19:20 ViRGE
 
jacobvandy wrote on Jan 17, 2015, 13:53:
Yeah... Testing that event in a closed environment amongst developers, WHO DON'T HAVE TO PAY TO MAKE IT HAPPEN, is completely different than the real-world player scenario. People will either be upset that they wasted money and got nothing for it, or they're offended at the notion of paying to initiate what is supposed to be a fun event in the game and/or being able to gamble for good loot.
At this point it would be more expedient just to put a slot machine in the game...
 
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News Comments > H1Z1 Refunds
11. Re: H1Z1 Refunds Jan 16, 2015, 20:14 ViRGE
 
We have gone out of our way to make sure the airdrops are contested in-game and that you canít simply expect to easily walk about to the airdrop and grab it. Even if you paid for it.
How the heck is that not gambling?
 
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News Comments > Evolve 4th Monster; DLC; Season Pass Details
6. Re: Evolve 4th Monster; DLC; Season Pass Details Jan 13, 2015, 15:32 ViRGE
 
I really want to like this game, but you're making this extremely hard, 2K.

All of this DLC is not a good move.
 
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News Comments > Chaos Ride Begins
7. Re: Chaos Ride Begins Jan 2, 2015, 15:46 ViRGE
 
Zoom wrote on Jan 2, 2015, 12:32:
Ballistics was the fastest. Even F-Zero X felt slow compared to it. You could break the sound barrier all with warp-like effects... The gameplay itself though was poor and repetitive. But that speed ! At some point you had to know the layout of tracks since going so fast there was no way you could see anything coming.
Ballistics was indeed fairly shallow as far as gameplay went, but it was still a blast to play. So this has my attention.

Spanky is right about one thing though: this really doesn't look much better than Ballistics did in 2002.

Edit: Apparently it's based on a mobile game, which would certainly explain some things. http://www.sc0ttgames.com/?p=288
 
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News Comments > Evening Tech Bits
21. Re: Evening Tech Bits Dec 30, 2014, 05:34 ViRGE
 
PropheT wrote on Dec 30, 2014, 01:12:
I wonder how much of it is that a younger generation isn't able to fix things, or just can't because shit's not designed for it anymore
It's mostly the latter, I feel. This generation has more engineers and scientists than ever before (to the point where we have too many at times), so it's not a lack of skill or interest.

However we have made a conscientious trade-off between repairability and size, with an emphasis on the latter. And for good reason: we now have powerful computers that fit into our pockets, laptops less than an inch thick with high-DPI displays that run all day, and heaps of other gadgets that a generation ago would have been works of fiction. All of this progress comes from integration and building methods such as surface mounting components and gluing together parts milled to incredibly tight tolerances.

To have repairability like "the good old days" would require building devices like those days - (relatively) large boxes that use discrete components spaced in such a manner to allow easy access. And even then that doesn't get around the labor costs. When the material and assembly costs are so cheap, the labor to repair devices is much less attractive.
 
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News Comments > Team Fortress 2 Mannpower Mode Beta
9. Re: Team Fortress 2 Mannpower Mode Beta Dec 23, 2014, 21:04 ViRGE
 
On the one hand I like the sound of grappling hooks and CTF. On the other hand, TF2 has been a giant disappointment to me since they went F2P...  
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News Comments > Morning Consolidation
11. Re: Morning Consolidation Dec 22, 2014, 16:05 ViRGE
 
Fantaz wrote on Dec 22, 2014, 15:04:
1badmf wrote on Dec 22, 2014, 13:23:
Creston wrote on Dec 22, 2014, 10:56:
Last of Us 2. No. Just no. That story doesn't need to be told again.

did you not like the game? or just had enough of joel and ellie? i'm curious because to me it's one of the greatest games ever made.

"greatest games ever made"?? are you kidding me? it was pretty decent, but yeah... not even close to the best game ever made. it borrowed a lot of elements from various other games and did a pretty good job at being a game that holds up with current trends. question is will people still remember it so fondly in a decade or two?
Great movie. Terrible game.
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
2. Re: Star Citizen Arena Commander Version 1.0 Released Dec 21, 2014, 16:55 ViRGE
 
I haven't had a chance to play it yet, but I'm hearing a lot of good things about AC 1.0 in terms of physics and gameplay. It sounds like RSI finally has gotten a grip on what they want space flight to be.  
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News Comments > Into the Black
2. Re: Into the Black Dec 20, 2014, 00:03 ViRGE
 
MoreLuckThanSkill wrote on Dec 19, 2014, 21:12:
That isn't bad, but I would have been more impressed if she just slapped them all off the table, and said: "that's what you fuckers get for playing Jenga!"
Aww, but Jenga is fun. In fact I'm a bit envious that she was able to pull that off.
 
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News Comments > Blizzard Exploring Gold for WoW Playtime Exchanges
5. Re: Blizzard Exploring Gold for WoW Playtime Exchanges Dec 19, 2014, 00:01 ViRGE
 
CCP has to be amused with that one. Since they basically pioneered that system with the PLEX.  
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News Comments > Notch Buys $70M Beverly Hills Mansion
6. Re: Notch Buys $70M Beverly Hills Mansion Dec 18, 2014, 19:57 ViRGE
 
Cutter wrote on Dec 18, 2014, 19:45:
15 bathrooms? Why? Those are nice turlets though. I'd get an aquarium turlet built if I had stupid money like that.
15 bathrooms is for hosting events. For living quarters you don't need that many, but when you expect to have many people over for a party you do.

I'm a bit surprised that Notch is moving out of Sweden though.
 
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News Comments > bitComposer Insolvent
1. Re: bitComposer Insolvent Dec 16, 2014, 17:52 ViRGE
 
Someone please refresh my memory. What games are these guys responsible for?  
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News Comments > FreeSpace Miniatures Kickstarter Gauges Interest in PC Game
21. Re: FreeSpace Miniatures Kickstarter Gauges Interest in PC Game Dec 13, 2014, 06:18 ViRGE
 
For the subject at hand, investing into a miniature game only makes sense if all you want a miniature game; investing in it for any other reason is dumb. Interplay doesn't have the money nor expertise to properly develop a space sim in 2014.

Orogogus wrote on Dec 12, 2014, 17:33:
It seems like it would be easier to just invent a new universe. What in the Freespace IP is so valuable that you'd want to carry it over into a new genre instead of making up something new?
The story of the Shivans, for a start. Where did they go? Where did they come from? What did they do with Admiral Bosch and the knowledge he contained?

Meanwhile what has happened to Earth since it was cut off 32 years ago? How does the GTVA used their recovered jump node stabilization technology? And how does that help them defeat an enemy seemingly impossible in size?

Creston wrote on Dec 12, 2014, 22:03:
dsmart wrote on Dec 12, 2014, 21:57:
So, I hear some of you are kicking yourselves for bitching at me when I said I wanted to make FS3 few years back?

Heh. The thing isn't, Derek, that we don't want FS3 to be made. It's that there's little trust that you would do it justice. You've made interesting games, to be sure, and I'll leave aside the whole broohaha about how broken they are that always follows them, but they also tend to be a bit of a "all that and the kitchen sink too!" variety. Kinda like SC, really.

FS, as you well know, is nothing like that. It's about the pure, smooth-as-silk art of dogfighting in space, and the sheer mind-blowing awe you feel when you first see just how fucking BIG those enemy cap ships are. Without it, it wouldn't be FS. And people just don't think you can deliver on that.
All of that is very well said, Creston. You hit the nail on the head.

Derek, you're a firecracker, but enthusiasm is not a replacement for buckling down working with a greatly limited scope to put together a similarly limited masterpiece.

This comment was edited on Dec 13, 2014, 06:25.
 
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News Comments > Steam Holiday Auction Resumes
11. Re: Steam Holiday Auction Resumes Dec 13, 2014, 01:55 ViRGE
 
Creston wrote on Dec 12, 2014, 22:08:
This auction thing is just such a weird fucking extra step. I think Valve is just going "Let's see what other stupid thing we can get people to participate in."
Valve's suffering from a pretty gnarly addiction to microtransactions right now. The holiday auction is a good example of this; while on the surface it's about letting people do something with worthless Steam items and trading cards, really it's a very complex system designed to get people spending money while obfuscating the relationship between the games and the money. Valve isn't giving away 200K games for free so much as they're counting on people injecting more than the value of those 200K games into the Steam wallet system.

In other words the whole thing is an intentional money sink, if not approaching gambling proper. Plan on giving out less than what you take in.
 
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News Comments > Steam Holiday Auction Resumes
4. Re: Steam Holiday Auction Resumes Dec 12, 2014, 20:17 ViRGE
 
xXBatmanXx wrote on Dec 12, 2014, 19:36:

//hahahah the conversion rate is so broken! Something worth 30,000 gems used to be worth 30 cents. Now that same 30,000 gems is in the market of 45 dollars! Games that you can buy for 3-10 dollars are being auctioned off for 40+ bucks! WTF IS WRONG WITH PEOPLE!? There is still an exploit somewhere......
That's not broken. That's intentional.
 
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News Comments > Saints Row IV: Gat out of Hell Trailer
2. Re: Saints Row IV: Gat out of Hell Trailer Dec 12, 2014, 04:51 ViRGE
 
Daniel Dae Kim can't sing worth a damn, but he makes a great Johnny Gat.  
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News Comments > Steamship Ahoy - The Talos Principle
2. Re: Steamship Ahoy - The Talos Principle Dec 12, 2014, 04:30 ViRGE
 
Very interesting. 87% on Metacritic; that's Croteam's highest rated game out of all of them. It's nice to see a puzzle game doing so well, and for Croteam to get some well-earned recognition.

 
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News Comments > Steam Holiday Auction Underway; Holiday Sale Next Week
16. Re: Steam Holiday Auction† Underway; Holiday Sale Next Week Dec 12, 2014, 04:26 ViRGE
 
Krovven wrote on Dec 11, 2014, 22:23:
Sometimes it really makes me wonder what kind of idiots design this stuff.
In true Valve style, only the finest idiots.
 
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News Comments > Flight Simulator X Lands on Steam Next Week
12. Re: Flight Simulator X Lands on Steam Next Week Dec 10, 2014, 16:52 ViRGE
 
eRe4s3r wrote on Dec 10, 2014, 09:39:
InBlack wrote on Dec 10, 2014, 09:29:
Not for me, but if you are a commercial plane fan/virtual pilot, there isnt anything else. With all sorts of nice flashy (payware) addons and mods it looks nice too.

I still prefer to launch live ordnance against other aeroplanes, (and I also dig the much better flight models) so Im sticking to DCS for now

FSX is decent.. yes.. I meant a Microsoft Studios game on Steam.. that is world ending Hell haz frozen over!
Microsoft Flight was already on Steam. This isn't quite as remarkable as it sounds.
 
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News Comments > Quantum Rush Online Ending; Will Merge with Quantum Rush: Champions
1. Re: Quantum Rush Online Ending; Will Merge with Quantum Rush: Champions Dec 9, 2014, 19:30 ViRGE
 
How did I miss this? I'm a sucker for Wipeout-style games. This looks great.  
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1627 Comments. 82 pages. Viewing page 10.
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