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Nickname ViRGE
Email Concealed by request
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1345 (Pro)
User ID 19707
 
User comment history
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News Comments > Free Battlefield 1942 Redux
1. Re: Free Battlefield 1942 Redux Apr 18, 2014, 19:23 ViRGE
 
I miss the simplicity of 1942. None of this grindy/P2W unlock nonsense or fiddling with half a million different combinations of guns. You had your fixed classes and each role was rigidly defined. Meanwhile everyone had enough HP that they wouldn't drop like a rock, and WW2 style aircraft going up against flak was far more fun than the high speed antics of jets and AA missiles.  
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News Comments > Morning Mobilization
1. Re: Morning Mobilization Apr 17, 2014, 12:44 ViRGE
 
Well that would be interesting. But the number of Western Vita owners is still so low that I doubt it would have ever been financially viable unless Sony footed the complete bill.  
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News Comments > Crysis and Crysis 2 MP Support End Next Month
1. Re: Crysis and Crysis 2 MP Support End Next Month Apr 14, 2014, 20:59 ViRGE
 
I can't say I'm surprised. There aren't enough MP players in either game to justify the cost of moving it to use another backend.  
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News Comments > PAX East Panel Bullish on PC Gaming
9. Re: PAX East Panel Bullish on PC Gaming Apr 12, 2014, 16:02 ViRGE
 
Although I don't consider the state of PC gaming to be all woe and dreariness, I have to wonder if the answer isn't going to depend on who is asking the question. These guys discuss how revenue is greater, but don't broach the issue of unit sales.

The PC is by var the more versatile platform, which is why it has MMOs and other kinds of games that can't easily be done on consoles. But when it comes to traditional AAA game releases consoles move more units, consoles get more exclusives, and consoles form the lowest common denominator. It's this schism that allows the panel to say that PC gaming is doing great, while at the same time allowing players to lament the lack of games for the PC.
 
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News Comments > Evening Consolidation
7. Re: Evening Consolidation Apr 12, 2014, 00:02 ViRGE
 
xXBatmanXx wrote on Apr 11, 2014, 20:05:
nin wrote on Apr 11, 2014, 18:25:
Not sure what to make of Harmonix. One says yes, one says no.


I got tired of Rock Band and other games like it. Guitars, drums, and mic collecting dust for some time now....I don't have (nor want) the time to put into it to get to the higher levels....it was more of a "have friends over and mess around" sort of thing.
It is a fun party game. No more but no less.
 
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News Comments > Star Citizen Gameplay Trailers
61. Re: Star Citizen Gameplay Trailers Apr 11, 2014, 23:44 ViRGE
 
NKD wrote on Apr 11, 2014, 22:32:
Why the fuck is everyone hooting and hollering at this? It looks nice, but it's just a space ship flying around... It takes a lot to trigger my cringe response, but this did it.
It has been 15 years since the last AAA space sim. People are excited to finally see another one come to fruition.
 
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News Comments > Star Citizen Gameplay Trailers
31. Re: Star Citizen Gameplay Trailers Apr 11, 2014, 20:01 ViRGE
 
jdreyer wrote on Apr 11, 2014, 19:28:
Despite the negativity in this forum, and the poor preparation for this presentation, I thought it looked good. They have the game engine, environment, and flight modeling in place along with rudimentary combat. It's obviously pre-alpha, but the skeleton is there.
Agreed. It's a shame it's still as unstable as it is, but at the same time this is a game that's going to be in development for at least another year (working up to Squadron 42). So at this stage everything is coming together as well as I had originally expected it to. It's looking good.
 
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News Comments > Orcs Must Die! Unchained Revealed
10. Re: Orcs Must Die! Unchained Revealed Apr 10, 2014, 20:42 ViRGE
 
KTR wrote on Apr 10, 2014, 20:03:
Was excited till F2P. Crap! I totally want a game like Monday Night Combat.
Ditto. MNC was a ton of fun, and it's a shame it never got the audience it deserved.
 
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News Comments > Op Ed
25. Re: Op Ed Apr 10, 2014, 17:24 ViRGE
 
Prez wrote on Apr 10, 2014, 15:42:
descender wrote on Apr 10, 2014, 15:00:
The problem I see with F2P games is really the people that complain when they have to eventually spend some money. What on earth did you think was going on here? Did you think they just built these games to waste time? They are very obviously always going to have a hook that requires some monetary investment. Every game can't be as popular as LoL/DOTA2 with installed player bases in the millions that no longer care about the average freeloader. They will always and forever be initially designed around generating a constant revenue stream.

When I buy a "traditional" game (using the author's definition of traditional) I know that I am done paying for it once I have bought it. What bugs me most about F2P is that it usually isn't clear what your financial outlay is going to be. The term "nickel and diming" comes to mind. That, and that F2P almost HAS to be multiplayer for it to be succesful from the developer standpoint. I don't like multiplayer games. Right now the only F2P game that remotely interests me is Path of Exile.
And that's an incredibly important point. There's no fixed cost version of these games. Only a version that costs you more forever.
 
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News Comments > Borderlands: The Pre-Sequel Confirmed
33. Re: Borderlands: The Pre-Sequel Confirmed Apr 9, 2014, 21:42 ViRGE
 
Well I for one will be keeping an eye on this one. I did like BL2, and while that doesn't make such a daftly named sequel a sure-thing for me, it does at least warrant further examination once it's near completion.  
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News Comments > Evening Tech Bits
2. Re: Evening Tech Bits Apr 9, 2014, 20:21 ViRGE
 
HorrorScope wrote on Apr 9, 2014, 19:27:
"Microsoft ended support of Windows XP on Tuesday, leaving the many still clinging to the outdated software exposed to cyberattacks."

LIKE IT HASNT BEEN ALL ALONG!

What kind of scam we trying to pull here?

Year after year, month after month a new security patch, they obviously cannot just close any of their O/S's up and be NOT EXPOSED TO CYBERATTACKS.

So stop with the "Exposed to Cyberattacks" it always has been with MS support or not.
This is all very true. But at the end of the day there is still a huge difference between holes that are fixed and holes that are left open. The later are far more dangerous since it means they are going to be widely exploited.
 
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News Comments > GameSpy Shutting Down Services
53. Re: GameSpy Shutting Down Services Apr 4, 2014, 15:18 ViRGE
 
Scott Kevill wrote on Apr 4, 2014, 05:48:
As far as I know, no one has any tears for the GameSpy tech itself. It's more that the tech was forced as the only way to play some of these games online. It's the loss of multiplayer for these games that is being mourned.
I have tears for it. The master server system was simple but effective, which is why they had been able to run it for so many years for games that have all but died.
 
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News Comments > GameSpy Shutting Down Services
34. Re: GameSpy Shutting Down Services Apr 4, 2014, 00:40 ViRGE
 
jdreyer wrote on Apr 3, 2014, 19:02:
ViRGE wrote on Apr 3, 2014, 18:45:
This leaves Steamworks as the only common backend still running.


Origin?

*ducks*
Good point. Does Origin offer a multiplayer backend like Gamespy did? My understanding is that they're just a storefront providing sales and activation/DRM, but I could very well be wrong about that.

Ant wrote on Apr 3, 2014, 20:55:
So, will ANY companies open up their games' GamesSpy stuff so people can play online?
I think it'll depend in part on what needs to be replaced. The master server/server browser functionality should be easy to replicate if it hasn't been done already. CD keys and NAT traversal would be a much bigger problem.
 
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News Comments > Elder Scrolls Online Launch Prep
29. Re: Elder Scrolls Online Launch Prep Apr 4, 2014, 00:05 ViRGE
 
Darks wrote on Apr 3, 2014, 19:15:
ViRGE wrote on Apr 3, 2014, 18:37:
Am I the only person who has essentially completely forgotten about this game?

Seriously dude, give it a rest already. if you don't like the game please don't come in here spouting shit like that. No one cares about your lame opinion. The game happens to pretty damn good. But someone like you who most likely never played one second of the game has a negative opinion about the game.

I'm fine with people like you not liking the game, but why is it you all need to reiterate that fact in the forums a hundred times over?
Woah hoss, easy. I don't think I've ever commented on any of the ESO threads, so I don't have a horse in this race or any real opinion on the game.

It just seemed to me that this game hasn't attracted a lot of attention. Not like some of the other major MMO launches of the past few years. So to find out that it was coming out tomorrow has taken me by surprise.
 
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News Comments > GameSpy Shutting Down Services
3. Re: GameSpy Shutting Down Services Apr 3, 2014, 18:45 ViRGE
 
jdreyer wrote on Apr 3, 2014, 18:32:
End of an era.
Indeed.

Pour a drink to fallen friends (and in this case services).

This does come at an interesting time though. So very close to the shutdown of Games For Windows Live. This leaves Steamworks as the only common backend still running.

Now does anyone have a list of games that are using GameSpy?
 
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News Comments > Elder Scrolls Online Launch Prep
1. Re: Elder Scrolls Online Launch Prep Apr 3, 2014, 18:37 ViRGE
 
Am I the only person who has essentially completely forgotten about this game?  
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News Comments > Evening Mobilization
3. Re: Evening Mobilization Mar 31, 2014, 21:15 ViRGE
 
bigspender wrote on Mar 31, 2014, 20:01:
Cutter wrote on Mar 31, 2014, 19:46:
I'm surprised this was implemented long ago. Better still, seeing as phones are supposedly so trackable why can't the cops just find those douchebag thieves to begin with?

Like others have said, a kill switch only means that thieves are going to wrap some aluminum foil around phone and sell it someone who can disable the kill switch.

Making it a law just seems stupid.

I'd rather see steps taken to stop the need to steal stuff in the first place. (yeah its a long road, but normal people don't steal).
Well you're assuming that the phone can't lock itself down on its own. If you use the iOS example, the iOS lockdown feature means that if you wipe the phone - either manually or if you don't get the password right - then it will not reactivate itself without the owner's credentials. So long as your phone is password protected and uses a non-trivial password, you don't need to be able to remotely wipe it. Though it certainly helps.
 
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News Comments > Star Citizen Hits $41M - Procedural Generation Plans
25. Re: Star Citizen Hits $41M - Procedural Generation Plans Mar 31, 2014, 21:07 ViRGE
 
Cutter wrote on Mar 31, 2014, 19:36:
Kosumo wrote on Mar 31, 2014, 19:16:
"Iím incredibly happy to hit this goal as it green-lights a very important research project aimed at improving Star Citizenís long term future."

So it makes the hangar bigger so you can buy more ships?

He's dreaming - if it only cost 1 million dollars to get a R&D team that can make that happen then why have no big publishers done it? They have lots of millions already.

No Man's Sky = 5 person team and very small budget. And unlike SC they actually have something to show for it so far.
Just to add to that, stretch goals do not equal the cost of delivering the good. The goods for a stretch goal are usually cheaper than $1M (new pistols, planets, etc), however there's no reason the cost can't also be more expensive. When you know you're going to hit $41M (at a rate of $50K/day), you can easily roll the project into your long term budget, in which case the $41M mark is largely ceremonial (which is exactly what stretch goals should be at this point in time).
 
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News Comments > Op Ed
29. Re: Op Ed Mar 31, 2014, 18:19 ViRGE
 
NegaDeath wrote on Mar 31, 2014, 12:50:
Nintendo is innovative. The problem is they do it inside of existing IP's. Someone will come up with a gameplay idea and a higher up will want to plug it into the next Mario, or Zelda, etc instead of making something new with it. They're so cautious they won't let their people do anything completely new out of fear it won't sell. In the meantime most of the existing IP's are dead tired and drown out any changes. In my personal (non)expert opinion they should take the reins off of some of their younger staff and just see what they can create. Make it digital only so there's no physical distribution costs.
And that's a very good point. Super Mario Galaxy and even Super Mario 3D World are chock-full of innovation - every level is a chance to do something different, and both games have a number of levels where their gameplay elements are never reused. Compared to the yearly CoD slog, Nintendo does more in one game that CoD has done since the Modern Warfare era started. But as you note, all of that is within the confines of Mario.

Nintendo strongly uses their IPs as brands and vague descriptions of genres, so two Super Mario games can be vastly different besides both being platformers. But to the outside world, it looks like Nintendo is just pumping out Mario games like Activision does CoD games. Conceptually it's probably a better fit to treat Nintendo's brands as publishers in and of themselves.
 
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News Comments > Morning Metaverse
7. Re: Morning Metaverse Mar 31, 2014, 18:01 ViRGE
 
Simon Says wrote on Mar 31, 2014, 16:09:
Want to ged rid of POTS? No problem, fiber for everyone. Huh? What you saying? Not profitable enough compared to wireless? Everyone will get wireless with ridiculous data caps at 10 to 100 times the price on monthly bandwidth we have now and shoddy connection stability?

Fiber, POTS or GTFO!
Cynicism aside, the telcos aren't wrong. POTS usage is rapidly declining - we're already at the point where 30% of homes don't even have POTS - and the remaining customers aren't making heavy use of it as they once did. Which means the cost of infrastructure as a percentage of total revenue increases year after year, which definitely does impact profitability. POTS and its reliability is very expensive to deliver, which was fine when it was heavily utilized but is a problem when it no longer is.

Ultimately it's going to end up in a tailspin where rates have to go up to pay for the infrastructure, causing more people to leave, rise & repeat. Understandably, the telcos don't want to be operating these networks at a loss. And they especially don't want to be building out POTS (e.g. laying down new lines in Sandy-damaged communities), as the odds are they will never recover the costs of the infrastructure build out.

FiOS isn't much better, sadly. Verizon still hasn't made back their investment on that. FiOS is as similarly expensive as POTS (if not more so depending on how we're doing the accounting) and has the advantage of being a more capable transport, making it possible to sell more services over it. However the subscription rate for FiOS is too low, which is why Verizon stopped that build out. Not enough customers were willing to pay to switch to it.

At the moment most consumers are happy with CATV + cellular. CATV is already in the ground (and already hooked up in many cases), which means consumers don't have to pay for infrastructure and CableCos in turn aren't facing a huge build out to finance. And in between points of cable, consumers' buying habits show that they're satisfied with cellular for voice and light data usage. Meanwhile since Telcos can't justify building new infrastructure, they have to double-down on the one thing they do have, which is cellular.

Cellular is not a very good solution, and I complete agree the current situation sucks for people who do want bandwidth. But cellular does well enough by consumer standards that consumers will never use POTS in volume again, so POTS' days are numbered. Once the copper degrades, that's going to be it. And in the meantime no one is going to build out fiber until someone comes up with a service that can't be provided over CATV coax, as consumers seem unwilling to pay for the cost despite the current benefits.
 
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1345 Comments. 68 pages. Viewing page 7.
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