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Nickname ViRGE
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1554 (Pro)
User ID 19707
 
User comment history
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News Comments > More Star Wars on GOG.com
4. Re: More Star Wars on GOG.com Jan 23, 2015, 21:07 ViRGE
 
Graham wrote on Jan 23, 2015, 18:21:
Rogue Squadron? Well hot damn, GoG. Hot damn.
Indeed. Rogue Squadron was a ton of fun, and after this game it was no surprise that Nintendo made sure to lock it up as a console exclusive for the GameCube.
 
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News Comments > TOXIKK Early Access
6. Re: TOXIKK Early Access Jan 23, 2015, 17:19 ViRGE
 
jdreyer wrote on Jan 23, 2015, 16:37:
I will own this eventually, although I never buy anything EA.

That being said, this is probably one of the few games where EA makes sense. They've got the engine, some levels, some characters, most of the weapons. It looks playable, and they've just got to tweak gameplay and add more content.
Agreed on both counts. As a matter of principle I don't buy Early Access games. But of all the games to use Early Access, this is one of the few where it makes sense. The core games is essentially complete, and they're just short levels and characters.
 
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News Comments > Roberts: Star Citizen Will "Probably" Pass $100M; Release Schedule Expanded
63. Re: Roberts: Star Citizen Will Jan 22, 2015, 17:56 ViRGE
 
panbient wrote on Jan 22, 2015, 16:46:
Flatline wrote on Jan 22, 2015, 13:39:
nin wrote on Jan 22, 2015, 13:02:
Orogogus wrote on Jan 22, 2015, 12:59:
There's Artemis Bridge Simulator. The way it works, as far as I can tell, is to purposely make things complicated by not giving the captain (or anyone) access to all the readouts and controls. One guy could do everything, if the game let him/her, but it doesn't so you get to LARP around with your pals asking Spock for sensor readings and Scotty for more power.

EDIT: I've wondered the same thing before, though. When I ask what people expect a claw operator to actually do when there's no clawing to be done, they assure me it would be awesome. Whatever. It's their dream, not mine.

Oh wow, I didn't know that had made it to steam. Seen a few videos of that one, and it's always cool to watch folks "play" it.


It is a lot of fun. Comms is meh but it's an interesting team building exercise.

I'll back this up. Had a blast the time I played it with a co-worker and his crew. The Steam version looks way nicer than I remember as well. Then again all I remember doing was looking at a grid and reading coordinates for my play session (still got intense when we were under attack).

I recommend it to anyone who can appreciate old school style gaming that relies on mechanics over graphics and who likes Star Trek (original flavour). Also helps to have a handful of friends who share that attitude.
I find that it's very hard to find people nerdy enough to play Artemis seriously. But if you can find a good crew, it's a blast to play.
 
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News Comments > Saints Row IV: Gat out of Hell Released
5. Re: Saints Row IV: Gat out of Hell Released Jan 20, 2015, 18:55 ViRGE
 
I'm a bit worried about this one. The early reviews have not been terribly kind.  
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Jan 20, 2015, 18:03 ViRGE
 
Zor wrote on Jan 20, 2015, 11:19:
OMG i want that claptrap!!! AHHHHH!!!
I have to admit an R/C Claptrap would be pretty cool...
 
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News Comments > LucasArts Wave II on GOG.com
24. Re: LucasArts Wave II on GOG.com Jan 20, 2015, 17:30 ViRGE
 
CJ_Parker wrote on Jan 20, 2015, 14:19:
Pigeon wrote on Jan 20, 2015, 13:50:
X vs.T was a let down at the time, they scraped the campaigns in favor of an online component; back in the days of dial-up. I think I ended up returning it for several reasons

Yep, I also remember being massively disappointed at the lack of a real campaign. However, going in with low expectations, I also remember being very positively surprised by the quality of the gameplay and the great single player missions. It might not have been a coherent campaign but it still ended up being a very decent single player experience. Still a shame though that they did not have an epic campaign with cutscenes etc. at a time when Wing Commander 3/4 defined the space opera genre.
XvT: Balance of Power more or less made up for the lack of a SP campaign and is included in the GoG release. It wasn't as long as campaigns in X-Wing or Tie Fighter, but on the other hand you were able to play the same campaign from both the Rebel and Imperial sides, which to this day I don't think anyone else has ever done.
 
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News Comments > etc.
7. Re: etc. Jan 18, 2015, 22:06 ViRGE
 
Cutter wrote on Jan 18, 2015, 14:27:
Wow, you only had to spend $1500 for a little plastic statue, what a bargain!
Wry
I don't have one, but my understanding is that it's made out of solid metal, not plastic.
 
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News Comments > H1Z1 Airdrop Explanation/Apology
22. Re: H1Z1 Airdrop Explanation/Apology Jan 17, 2015, 19:20 ViRGE
 
jacobvandy wrote on Jan 17, 2015, 13:53:
Yeah... Testing that event in a closed environment amongst developers, WHO DON'T HAVE TO PAY TO MAKE IT HAPPEN, is completely different than the real-world player scenario. People will either be upset that they wasted money and got nothing for it, or they're offended at the notion of paying to initiate what is supposed to be a fun event in the game and/or being able to gamble for good loot.
At this point it would be more expedient just to put a slot machine in the game...
 
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News Comments > H1Z1 Refunds
11. Re: H1Z1 Refunds Jan 16, 2015, 20:14 ViRGE
 
We have gone out of our way to make sure the airdrops are contested in-game and that you canít simply expect to easily walk about to the airdrop and grab it. Even if you paid for it.
How the heck is that not gambling?
 
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News Comments > Evolve 4th Monster; DLC; Season Pass Details
6. Re: Evolve 4th Monster; DLC; Season Pass Details Jan 13, 2015, 15:32 ViRGE
 
I really want to like this game, but you're making this extremely hard, 2K.

All of this DLC is not a good move.
 
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News Comments > Chaos Ride Begins
7. Re: Chaos Ride Begins Jan 2, 2015, 15:46 ViRGE
 
Zoom wrote on Jan 2, 2015, 12:32:
Ballistics was the fastest. Even F-Zero X felt slow compared to it. You could break the sound barrier all with warp-like effects... The gameplay itself though was poor and repetitive. But that speed ! At some point you had to know the layout of tracks since going so fast there was no way you could see anything coming.
Ballistics was indeed fairly shallow as far as gameplay went, but it was still a blast to play. So this has my attention.

Spanky is right about one thing though: this really doesn't look much better than Ballistics did in 2002.

Edit: Apparently it's based on a mobile game, which would certainly explain some things. http://www.sc0ttgames.com/?p=288
 
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News Comments > Evening Tech Bits
21. Re: Evening Tech Bits Dec 30, 2014, 05:34 ViRGE
 
PropheT wrote on Dec 30, 2014, 01:12:
I wonder how much of it is that a younger generation isn't able to fix things, or just can't because shit's not designed for it anymore
It's mostly the latter, I feel. This generation has more engineers and scientists than ever before (to the point where we have too many at times), so it's not a lack of skill or interest.

However we have made a conscientious trade-off between repairability and size, with an emphasis on the latter. And for good reason: we now have powerful computers that fit into our pockets, laptops less than an inch thick with high-DPI displays that run all day, and heaps of other gadgets that a generation ago would have been works of fiction. All of this progress comes from integration and building methods such as surface mounting components and gluing together parts milled to incredibly tight tolerances.

To have repairability like "the good old days" would require building devices like those days - (relatively) large boxes that use discrete components spaced in such a manner to allow easy access. And even then that doesn't get around the labor costs. When the material and assembly costs are so cheap, the labor to repair devices is much less attractive.
 
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News Comments > Team Fortress 2 Mannpower Mode Beta
9. Re: Team Fortress 2 Mannpower Mode Beta Dec 23, 2014, 21:04 ViRGE
 
On the one hand I like the sound of grappling hooks and CTF. On the other hand, TF2 has been a giant disappointment to me since they went F2P...  
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News Comments > Morning Consolidation
11. Re: Morning Consolidation Dec 22, 2014, 16:05 ViRGE
 
Fantaz wrote on Dec 22, 2014, 15:04:
1badmf wrote on Dec 22, 2014, 13:23:
Creston wrote on Dec 22, 2014, 10:56:
Last of Us 2. No. Just no. That story doesn't need to be told again.

did you not like the game? or just had enough of joel and ellie? i'm curious because to me it's one of the greatest games ever made.

"greatest games ever made"?? are you kidding me? it was pretty decent, but yeah... not even close to the best game ever made. it borrowed a lot of elements from various other games and did a pretty good job at being a game that holds up with current trends. question is will people still remember it so fondly in a decade or two?
Great movie. Terrible game.
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
2. Re: Star Citizen Arena Commander Version 1.0 Released Dec 21, 2014, 16:55 ViRGE
 
I haven't had a chance to play it yet, but I'm hearing a lot of good things about AC 1.0 in terms of physics and gameplay. It sounds like RSI finally has gotten a grip on what they want space flight to be.  
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News Comments > Into the Black
2. Re: Into the Black Dec 20, 2014, 00:03 ViRGE
 
MoreLuckThanSkill wrote on Dec 19, 2014, 21:12:
That isn't bad, but I would have been more impressed if she just slapped them all off the table, and said: "that's what you fuckers get for playing Jenga!"
Aww, but Jenga is fun. In fact I'm a bit envious that she was able to pull that off.
 
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News Comments > Blizzard Exploring Gold for WoW Playtime Exchanges
5. Re: Blizzard Exploring Gold for WoW Playtime Exchanges Dec 19, 2014, 00:01 ViRGE
 
CCP has to be amused with that one. Since they basically pioneered that system with the PLEX.  
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News Comments > Notch Buys $70M Beverly Hills Mansion
6. Re: Notch Buys $70M Beverly Hills Mansion Dec 18, 2014, 19:57 ViRGE
 
Cutter wrote on Dec 18, 2014, 19:45:
15 bathrooms? Why? Those are nice turlets though. I'd get an aquarium turlet built if I had stupid money like that.
15 bathrooms is for hosting events. For living quarters you don't need that many, but when you expect to have many people over for a party you do.

I'm a bit surprised that Notch is moving out of Sweden though.
 
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News Comments > bitComposer Insolvent
1. Re: bitComposer Insolvent Dec 16, 2014, 17:52 ViRGE
 
Someone please refresh my memory. What games are these guys responsible for?  
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News Comments > FreeSpace Miniatures Kickstarter Gauges Interest in PC Game
21. Re: FreeSpace Miniatures Kickstarter Gauges Interest in PC Game Dec 13, 2014, 06:18 ViRGE
 
For the subject at hand, investing into a miniature game only makes sense if all you want a miniature game; investing in it for any other reason is dumb. Interplay doesn't have the money nor expertise to properly develop a space sim in 2014.

Orogogus wrote on Dec 12, 2014, 17:33:
It seems like it would be easier to just invent a new universe. What in the Freespace IP is so valuable that you'd want to carry it over into a new genre instead of making up something new?
The story of the Shivans, for a start. Where did they go? Where did they come from? What did they do with Admiral Bosch and the knowledge he contained?

Meanwhile what has happened to Earth since it was cut off 32 years ago? How does the GTVA used their recovered jump node stabilization technology? And how does that help them defeat an enemy seemingly impossible in size?

Creston wrote on Dec 12, 2014, 22:03:
dsmart wrote on Dec 12, 2014, 21:57:
So, I hear some of you are kicking yourselves for bitching at me when I said I wanted to make FS3 few years back?

Heh. The thing isn't, Derek, that we don't want FS3 to be made. It's that there's little trust that you would do it justice. You've made interesting games, to be sure, and I'll leave aside the whole broohaha about how broken they are that always follows them, but they also tend to be a bit of a "all that and the kitchen sink too!" variety. Kinda like SC, really.

FS, as you well know, is nothing like that. It's about the pure, smooth-as-silk art of dogfighting in space, and the sheer mind-blowing awe you feel when you first see just how fucking BIG those enemy cap ships are. Without it, it wouldn't be FS. And people just don't think you can deliver on that.
All of that is very well said, Creston. You hit the nail on the head.

Derek, you're a firecracker, but enthusiasm is not a replacement for buckling down working with a greatly limited scope to put together a similarly limited masterpiece.

This comment was edited on Dec 13, 2014, 06:25.
 
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1554 Comments. 78 pages. Viewing page 6.
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