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Nickname ViRGE
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1578 (Pro)
User ID 19707
 
User comment history
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News Comments > Into the Black
5. Re: Into the Black Feb 11, 2015, 03:58 ViRGE
 
nin wrote on Feb 10, 2015, 21:51:
I wonder what he'll do next...

End of an era.

Take up directing on a more full-time basis, most likely.
 
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News Comments > Gatherings & Competitions
1. Re: Gatherings & Competitions Feb 11, 2015, 03:57 ViRGE
 
Damn, wrong Reboot.  
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News Comments > Ship Ahoy - Evolve
44. Re: ArcheAge Head Start Issues Feb 11, 2015, 03:56 ViRGE
 
Trevellian wrote on Feb 11, 2015, 00:31:
A majority of those bitchy user reviews caught up on DLC aren't even people that own the game and claim they never will, for some reason it's allowing anyone who played Beta/Alpha to place a review without even owning the actual product, it's pretty pathetic and needs to be fixed. It was Mostly Positive before Reddit nerds flooded it with negative DLC reviews, and for what, skins?

They need to fix it so only owners of the final product have reviews showing up, be it negative or not.
Well that explains why there are so many people with so many hours so soon. That's a massive oversight on Valve's part. Only owners of the final game should be posting reviews for it.
 
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News Comments > Evening Mobilization
8. Re: Evening Mobilization Feb 9, 2015, 19:13 ViRGE
 
ASJD wrote on Feb 9, 2015, 18:32:
Are tablets more powerful than even Xbox 360 yet? It's going to take longer than 3 years, I'd bet my life on it.
Discounting native resolutions for a second, in most metrics the iPad Air 2 can surpass the 360. However that's about the only tablet. And even then I question whether it can sustain that due to heat and power requirements to run at full-tilt.
 
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News Comments > Morning Safety Dance
4. Re: Morning Safety Dance Feb 9, 2015, 19:01 ViRGE
 
Henry Dorsett wrote on Feb 9, 2015, 11:37:
Or, you know, we could be happy that we're not using Flash on YouTube because Flash is a buggy, laggy piece of shit that eats system resources like nothing else...
This. Flash has become a giant liabiltiy, and while it was crucial to internet video in the early days, HTML5 supersedes it now. Especially as flash can't support 1080p60 on YouTube.
Someone with some authority needs to tell Cory Doctorow to sit down for a while and find a pragmatic approach to this stuff, rather than a strictly dogmatic one. He's slowly but steadily approaching Stallman levels of annoying.
Also this.
 
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News Comments > Warhammer: End Times Vermintide Announced
2. Re: Warhammer: End Times Vermintide Announced Feb 5, 2015, 10:03 ViRGE
 
InBlack wrote on Feb 5, 2015, 09:48:
Kind of off-topic but is there any news on that WH40K Space Hulk shooter in development that was announced some time back? I find WH fantasy rather boring, while the 40K 'verse is all kinds of cool.
Ha, I was thinking that exact same thing when I read this story.

I am always surprised when WH Fantasy games get commissioned; compared to 40K, it just doesn't seem to be all that popular.
 
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News Comments > South Park: The Stick of Truth DLC "Unlikely"
2. Re: South Park: The Stick of Truth DLC Feb 5, 2015, 10:02 ViRGE
 
Verno wrote on Feb 5, 2015, 09:51:
Damned shame, by far one of the best games I played last year and one of the few where I actually wanted DLC.
It was a good game. I'm okay with leaving it at that.
 
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News Comments > Evening Consolidation
1. Re: Evening Consolidation Feb 2, 2015, 21:52 ViRGE
 
BL1 has been offline for what, 6 months? I'm happy Gearbox fixed it for the PS3, but I must admit taking so long seems to make their efforts a bit late at this point.  
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News Comments > Star Trek Online Turns Five
16. Re: Star Trek Online Turns Five Feb 1, 2015, 06:26 ViRGE
 
Creston wrote on Jan 31, 2015, 15:49:
This is only five years old?? I would have sworn it would be fast approaching its tenth birthday.
And conversely, I still remember when this game was in development hell over at Interplay. We never thought we'd see the day where it actually shipped, let alone run for 5 years.
 
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News Comments > Evolve Solo Trailer
2. Re: Evolve Solo Trailer Jan 30, 2015, 18:59 ViRGE
 
Meanwhile Evolve just went pay-to-win: Eurogamer

Keep paying money for the mobile game, get progress in the real game.
 
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News Comments > QUAKE LIVE DDoS
4. Re: QUAKE LIVE DDoS Jan 30, 2015, 18:26 ViRGE
 
jdreyer wrote on Jan 30, 2015, 17:17:
djinn wrote on Jan 30, 2015, 17:04:
Jivaro wrote on Jan 30, 2015, 16:42:
*facepalm*

What an accomplishment. Whomever has done this must be super proud of themselves. /sarcasm

Another kid got his ass handed to him and couldn't handle it.

At least he didn't SWAT someone.
That comes next.
 
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News Comments > Sell Items for Non-Valve Games on Steam Workshop
9. Re: Sell Items for Non-Valve Games on Steam Workshop Jan 28, 2015, 23:48 ViRGE
 
walrus1 wrote on Jan 28, 2015, 22:30:
How do you know this? It has always been my understanding that Apple is very very secretive about their financials. Also I've read that iTunes takes quite a sizable chunk especially in their music sales.
Apple publishes a relatively detailed revenue breakdown.

http://cdn.macrumors.com/article-new/2015/01/piechart115.jpg

"Services" which is the iTunes and Mac App stores, was only 6% of their revenue. And periodically they also publish details about how much they've paid out to developers.

http://www.macrumors.com/2014/07/22/itunes-by-the-numbers-q3/
 
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News Comments > Sell Items for Non-Valve Games on Steam Workshop
4. Re: Sell Items for Non-Valve Games on Steam Workshop Jan 28, 2015, 22:08 ViRGE
 
Yay, I guess? At no point have I really wanted to buy random virtual goods from other people, especially when it starts mucking with game balance such as in TF2.

Alamar wrote on Jan 28, 2015, 20:47:
Reminds me of when Apple announced years back they had paid out 100 million or so to app devs...

Assuming Valve takes the usual 30%, and round it slightly to 33%, that means they've made 25 million 'free' dollars just for hosting that transaction...

Where does all their money go, if not (many) new features, or games...
Quite a bit of it goes towards paying the credit card transaction fees. Valve still makes some money, but they don't get to keep all of it.

At least in Apple's case, the iTunes store is largely revenue neutral. Fees eat most of it, the rest is spent on app advertising.
 
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News Comments > Morning Mobilization
4. Re: Morning Mobilization Jan 28, 2015, 19:09 ViRGE
 
Julio wrote on Jan 28, 2015, 16:31:
ViRGE wrote on Jan 28, 2015, 10:17:
"YouTube app and Maps will be removed from PS Vita."

As a Vita owner this is mildly interesting, but at this point I just have to shrug.

I can't say I watch Youtube often on the Vita, but this is pretty underhanded by Sony.
Underhanded? I don't know. YouTube works just fine in the browser, though I will admit I still consider the app better. But apps require licensing with Google, and I can only imagine that Sony was paying Google for the privilege.
 
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News Comments > Far Cry 4 Key Revocation Follow-ups
5. Re: Far Cry 4 Key Revocation Follow-ups Jan 28, 2015, 10:21 ViRGE
 
CJ_Parker wrote on Jan 28, 2015, 10:00:
Blahblahblah blame game. If those Kinguin fuckers would REALLY properly check their sources, then this wouldn't have happened. THEY sold the stolen keys. Their problem (and that of the cheap ass gamers who bought keys through them), not Ubi's.
Agreed. Kinguin selling stolen keys is about as shocking to me as telling me water is wet. It's a given.

JeffD wrote on Jan 28, 2015, 10:15:
Sorry..devils advocate this time. How exactly do keys get "stolen" and then left in the wild long enough to be sold and used? If ubisoft is going to activate all keys before they sell them, they can't deactivate them months after.
Ubisoft doesn't know they're stolen until EA asks for some of their money back, after EA is hit with a chargeback from the original CC owners, who only initiate a chargeback after they discover their CC info has been fraudulently used. All of that takes time.
 
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News Comments > Morning Mobilization
1. Re: Morning Mobilization Jan 28, 2015, 10:17 ViRGE
 
"YouTube app and Maps will be removed from PS Vita."

As a Vita owner this is mildly interesting, but at this point I just have to shrug. The Vita is basically dead in the West (and Maps/3G in particular a complete failure) so none of this comes as a real surprise.
 
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News Comments > Resident Evil Revelations 2 Pre-Purchases
1. Re: Resident Evil Revelations 2 Pre-Purchases Jan 27, 2015, 21:46 ViRGE
 
Don't forget the microtransactions!

If the game is too hard you can buy everything you need to progress. Which always makes one nervous that the game is going to be designed to be too hard and that it's done for the purpose of selling microtransactions.
 
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News Comments > Grim Fandango Remastered & More Star Wars Games on GOG.com
14. Re: Grim Fandango Remastered & More Star Wars Games on GOG.com Jan 27, 2015, 20:49 ViRGE
 
Cutter wrote on Jan 27, 2015, 17:10:
Pigeon wrote on Jan 27, 2015, 14:15:
Cutter wrote on Jan 27, 2015, 13:36:
Yeah, I'll grab it when it hits $5. I too still have my original disc and jewel case too. I wonder if the music is redbooked. Always loved the soundtrack for that game.

From the link:
the same musical score as before, re-recorded in higher quality with no unnecessary compression;

Yeah, but that doesn't answer my question.
It's a digital download, so asking if it's CD audio seems to be something of an odd question.
 
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News Comments > Five Nights at Freddy's 3 Announced
9. Re: Five Nights at Freddy's 3 Announced Jan 27, 2015, 00:34 ViRGE
 
Dagnamit wrote on Jan 26, 2015, 20:16:
Icewind wrote on Jan 26, 2015, 19:08:
Didn't the first one come out just about a year ago?

By this time next year, they should be announcing the 6th game.

The first one was in August. That's 3 games, or rather, one game and two paid point releases in 6 months.
Indeed. This is getting silly. But good for the developer, I guess?
 
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News Comments > TOXIKK Early Access
12. Re: TOXIKK Early Access Jan 24, 2015, 07:04 ViRGE
 
Jerykk wrote on Jan 24, 2015, 06:49:
Not enough gadgets? T:A had way more weapons and items than any of its predecessors.
I suspect he meant deployables. Motion sensors, turrets, sensor jammers, inv/ammo stations, cameras, etc. Not to mention the obscene number of deployables in mods such as Shifter.
 
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1578 Comments. 79 pages. Viewing page 6.
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