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Nickname ViRGE
Email Concealed by request
ICQ None given.
Description
Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1554 (Pro)
User ID 19707
 
User comment history
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News Comments > Kerbal Space Program Version 1.0 Launches
10. Re: Kerbal Space Program Version 1.0 Launches Apr 27, 2015, 23:56 ViRGE
 
Creston wrote on Apr 27, 2015, 21:46:
ViRGE wrote on Apr 27, 2015, 20:05:
Today: Kerbal Space Program Version 1.0 Launches

Tomorrow: Kerbal Space Program Version 1.0 Crashes Due To Lack Of Thrust to Reach Escape Velocity

The solution is simple: More Thrusters. The solution is ALWAYS more thrusters!
The Day After: Kerbal Space Program Version 1.1 Explodes On Launchpad Due to Poorly Engineered Rockets
 
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News Comments > Bethesda on Paid Skyrim Mods
24. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 20:15 ViRGE
 
Kajetan wrote on Apr 27, 2015, 19:26:
Apparently Valve pulled out. Paid mods have been removed from the Workshop. If this is permanent or just temporary ... no confirmation yet.

reddit
Wow, that was fast.
 
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News Comments > Kerbal Space Program Version 1.0 Launches
4. Re: Kerbal Space Program Version 1.0 Launches Apr 27, 2015, 20:05 ViRGE
 
Today: Kerbal Space Program Version 1.0 Launches

Tomorrow: Kerbal Space Program Version 1.0 Crashes Due To Lack Of Thrust to Reach Escape Velocity
 
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News Comments > Lost GTA5 Accounts Restoration Within 24 Hours
17. Re: Lost GTA5 Accounts Restoration Within 24 Hours Apr 23, 2015, 20:13 ViRGE
 
Krovven wrote on Apr 23, 2015, 11:50:
Just want to add that if this were indeed a data breach with Rockstar, this would not be limited to PC customers, which is currently seems to be. Console (only) users would be having the same problem in larger numbers. And as I said in one of the other threads, this doesn't seem to be widespread but rather a small number compared to the amount of Social Club users they actually have across 5 platforms.
Would there be any point in stealing console accounts though? PC accounts get you the game, AFAIK console accounts do not.
 
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News Comments > Morning Tech Bits
4. Re: Morning Tech Bits Apr 21, 2015, 18:58 ViRGE
 
eRe4s3r wrote on Apr 21, 2015, 11:20:
Not surprising considering most engines are CPU bound when loading assets, and not IO bound (When using an SSD, anyway)
Indeed. And when a game is loading, it's typically a large, sequential access across and archive file. SSDs are fast sequentially, but it's their random access that really makes them sing.

It's the fact that you can load Windows in 10 seconds and not have your drive get bogged down just loading Word that makes SSDs so wonderful.
 
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News Comments > Assassin's Creed Chronicles: China Trailer
3. Re: Assassin's Creed Chronicles: China Trailer Apr 20, 2015, 21:54 ViRGE
 
We really need some gameplay video. That trailer ended up showing very little of how the game plays.  
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News Comments > Command & Conquer: Tiberium Alliances Developer Switch
1. Re: Command & Conquer: Tiberium Alliances Developer Switch Apr 19, 2015, 16:22 ViRGE
 
Isn't this the third or fourth developer for the game?  
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News Comments > POSTAL 2: Paradise Lost DLC Released
6. Re: POSTAL 2: Paradise Lost DLC Released Apr 18, 2015, 02:02 ViRGE
 
IAMLIT_REFLEX wrote on Apr 18, 2015, 00:42:
Just because there's a new influx of players doesn't mean that rating isn't relevant. I can't quite wrap my mind around that one.... The older the technology (what was this, Quake 2 engine???) the harder it is for a game to maintain relevancy.
It's a mishmash of Unreal Engines 1 and 2.
 
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News Comments > POSTAL 2: Paradise Lost DLC Released
1. Re: POSTAL 2: Paradise Lost DLC Released Apr 17, 2015, 21:55 ViRGE
 
More Postal 2 for $6.79? Alright, I'll bite. It's such an incredibly stupid game, but stupid can be fun.  
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News Comments > Star Wars Battlefront Date Announced
24. Re: Star Wars Battlefront Announced Apr 17, 2015, 20:12 ViRGE
 
bigspender wrote on Apr 17, 2015, 19:31:
Looks really nice!

Pre-rendered footage, it might be in-game-engine, but it's still prerendered. Or running on four TitanX cards.....
Pre-rendered using the game assets, I imagine. What's the trailer equivalent of a bullshot?
 
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News Comments > etc.
6. Re: etc. Apr 17, 2015, 16:41 ViRGE
 
Good for TB. I am glad to hear he's finally over the hump and doing well.  
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News Comments > Star Wars Battlefront November Release Revealed? Teaser Trailer
8. Re: Star Wars Battlefront November Release Revealed? Teaser Trailer Apr 17, 2015, 00:53 ViRGE
 
Techie714 wrote on Apr 16, 2015, 23:47:
CJ_Parker wrote on Apr 16, 2015, 22:44:
It's definitely going to suck big time. First, premium rip-off. Secondly, on top of that, they have already announced an "aggressive" DLC strategy so this will be a milking festival par excellence.
Quite a shame because I would love to play some good old OT scenarios again after all these years of PT and Clone Wars crap.
But not at EA's price. I'd be totally fine with pre-ordering for $60 and getting all DLC included but I'm not playing EA's rip-off game of $120 (base game + premium) plus whatever "aggressive" DLC they are going to release which will probably push this into the $150 to $200 region. Fuck that and fuck them.

EA's Response: "Hey looks like one persons not interested in our game"
EA Executive: "That's cool will just settle for the 5 million copies sold in the first week..."
Ask EA about Hardline...
 
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News Comments > EA Ending BF Heroes and Other F2P Games
1. Re: EA Ending BF Heroes and Other F2P Games Apr 15, 2015, 21:59 ViRGE
 
I had completely forgotten that BF Heroes even existed...  
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News Comments > Evening Mobilization
3. Re: Evening Mobilization Apr 15, 2015, 00:03 ViRGE
 
Wowbagger_TIP wrote on Apr 14, 2015, 23:08:
ViRGE wrote on Apr 14, 2015, 22:31:
Hearthstone wasn't playable on mobile devices before? Huh. That really surprises me given the nature of the game.

It was only available for tablets before, now it's available on phones as well.
Ahh. That makes sense. Thanks.
 
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News Comments > Evening Mobilization
1. Re: Evening Mobilization Apr 14, 2015, 22:31 ViRGE
 
Hearthstone wasn't playable on mobile devices before? Huh. That really surprises me given the nature of the game.  
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News Comments > Cities: Skylines Sells 1M
4. Re: Cities: Skylines Sells 1M Apr 14, 2015, 22:28 ViRGE
 
I'm very glad to see this one crack a million; it's always nice to see a small developer who listens to their customers do well. Congrats to the gang over at Colossal.  
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News Comments > Saturday Crowdfunding Roundup
18. Re: Saturday Crowdfunding Roundup Apr 11, 2015, 20:13 ViRGE
 
CJ_Parker wrote on Apr 11, 2015, 18:55:
First, I'm sure you are aware that the vast majority, if not all except Star Citizen, Kickstarters never raise the sum that is required for full funding. They raise a fraction and then make a case with investors that it is worth funding the project.
Have any of the major game Kickstarters actually gone that route? SC, PoE, DFA, etc all were entirely self-funded. I cannot immediately think of a game where it did a successful Kickstarter and then was backed by a publisher or investors.

Well, WingMan and Rob Irving have worked at Origin/Microsoft and been involved on a number of 6DoF games like the Wing Commanders, Strike Commander, Pacific Strike, Jane's AH-64D Longbow, Starlancer and so on.
Just to be pedantic, none of those are 6DoF games. Those are all flight sims, which means you're always going forwards. A 6DoF game means you have full movement along the 3 axes, along with rotation along all of them as well. Which is why Descent was such a unqiue game.
 
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News Comments > Saturday Crowdfunding Roundup
13. Re: Saturday Crowdfunding Roundup Apr 11, 2015, 17:26 ViRGE
 
Jerykk wrote on Apr 11, 2015, 17:24:
Toss in the fact that none of the developers have ever worked on a Descent game (or any other 6DoF shooter) and this is probably going to be a big disappointment, if it ever even gets finished.
To be fair, where in 2015 are you going to find developers who have worked on a 6DoF game?
 
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News Comments > Saturday Crowdfunding Roundup
10. Re: Saturday Crowdfunding Roundup Apr 11, 2015, 16:47 ViRGE
 
jdreyer wrote on Apr 11, 2015, 14:32:
Kxmode wrote on Apr 11, 2015, 13:58:
You guys are some of the most jaded individuals. Before the KS campaign ended you were saying things like "they are not going to make it" and "they're 200k away from 600k. No way are they going to get that in 24 hours." After the campaign you now say "this smells like a scam."

I think this is one of the reasons why I no longer post as I used to. Most of you, not all, are toxic. I really don't want your jaded views to rub off on me.

Okay I've said all I need to say. I'll let you get back to your jaded discussion...

Don't get me wrong, I want these guys to succeed. And I hear you about our general pessimism on this site, but this goes beyond that. These guys are trending toward a pretty substantial failure, only going to make about 75% of their pretty modest goal, when suddenly over the last couple of days a massive influx of $5K and $10K donors pushes them over the top. You don't think there's anything strange or suspicious there? And I say that as someone that has never questioned the legitimacy of Star Citizen.
I agree with jdreyer here. I have nothing against Wingman or Descent - I'm a bit disappointed that it's an MP game, but so be it - so I'm happy for them that they'll get to make their game.

But just keeping an eye on the last few hours of the campaign, something feels wrong. When you crossed $600K a few hours beforehand and still ended up barely making it (by 0.3%), that's a bit odd.

That said I have no reason to believe it's due to Wingman & crew, rather I suspect (hope?) it was some deep-pocketed fans. But regardless, there was something decidedly non-organic about how this campaign came to an end. It's not like any other last-minute Kickstarter run-up before, not even exceptional cases like Star Citizen and PoE.

This comment was edited on Apr 11, 2015, 16:58.
 
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News Comments > Evening Crowdfunding Roundup
30. Re: Evening Crowdfunding Roundup Apr 11, 2015, 01:15 ViRGE
 
nin wrote on Apr 11, 2015, 00:56:
deqer wrote on Apr 11, 2015, 00:53:
Sounds like there is a system in place, under the hood, that allows people to "donate while no one else is"

So, you have your two options:
1) Donate
2) Donate as reserve only.

And where exactly is this documented? Because I've backed 45 projects and never once been asked that.
No such system exists as far as I've ever seen. And ethically it would be highly questionable if it did, since such "reserve" donations create the illusion of there being more support for a project than really exists.
 
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1554 Comments. 78 pages. Viewing page 1.
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