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Nickname ViRGE
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1404 (Pro)
User ID 19707
 
User comment history
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News Comments > EVE Online Phoebe Update Next Week
7. Re: EVE Online Phoebe Update Next Week Oct 29, 2014, 22:35 ViRGE
 
Simon Says wrote on Oct 29, 2014, 18:39:
Moog wrote on Oct 29, 2014, 16:27:
garrywong wrote on Oct 29, 2014, 14:20:
All of these improvements are very nice indeed, but none of them are going to bring me back into the game until the time I can once again roam null-sec with my pack of friends without having stupid "lolol hotdropped noobs" and other such shit that came with the introduction of capital ships. It completely threw the whole game out of balance.

Well, you're in luck, as next week's patch nerfs/fixes jumping with the long distance travel changes listed here... Eve - Phoebe

Basically, jump range limited to 5 LY for the majority of Capitals and ghastly cooldowns added to the jumpee ("jump fatigue"). Although, Capital ships will now be able to use gates in low and null.

I doubt you'll get hotdropped now - they'd have to be in-range and willing to use their cooldown on you.

False, read CCP's blog, the cooldown will only count if the pilot jumps, they can still make bridges cooldown free as long as they don't jump themselves. So you will STILL GET HOTDROPPED. Cheers!
Actually fatigue applies to jump bridges as well. Anything that's not a gate will generate fatigue.
 
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News Comments > X-Wing & TIE Fighter on GOG.com
82. Re: X-Wing & TIE Fighter on GOG.com Oct 28, 2014, 20:22 ViRGE
 
Flatline wrote on Oct 28, 2014, 12:35:
Creston wrote on Oct 28, 2014, 12:21:
Flatline wrote on Oct 28, 2014, 12:11:
Thrawn counters the Defenders by creating the Missile Boat.

Oh shit, the Missile Boat. I'd forgotten all about that thing. I LUUURRRRVVVED the Missile Boat!!!

Nothin' spells lovin' like 80 advanced concussion missiles as your primary double load of munitions.

The laser cannon is there for a speed boost.
Ahh the SLAM. It's a shame it didn't show up in future games.
 
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News Comments > X-Wing & TIE Fighter on GOG.com?
35. Re: X-Wing & TIE Fighter on GOG.com? Oct 28, 2014, 01:28 ViRGE
 
Quboid wrote on Oct 27, 2014, 23:08:
Prez wrote on Oct 27, 2014, 20:26:
TangledThorns wrote on Oct 27, 2014, 20:13:
Some games are just too damn old to play. Sorry, it's really hard to go back to dated graphics.

Same here. I'm not a graphics whore but those games are so old as to be jarring in their ugliness. Remakes are in order.

I'll play Tie Fighter but I'm sure the graphics will be terrible. I remember it looking quite blocky, and that was on a 14 inch monitor.

It's not just that games like Tie Fighter will be ugly, it's that playing them now might diminish their memory. I have rose tinted memories of games like Tie Fighter, based on comparisons with other games from the same time period. It was a shock to recently play Doom on the original settings, the low resolution was really distracting and took away from the experience. I've grown so used to higher detail and smaller pixels that I need to play one of the remakes like ZDoom to get the original feeling.
The hardest part about replaying X-Wing or Tie Fighter is the physics. Until XvT, Totally Games was trying for a Newtonian-ish model that meant giving the ships absolutely awful agility (poor turning, poor acceleration).

They didn't hit upon the "modern" arcadey flight sim model until XvT, and then stuck with it for XWA. It goes without saying that after flying the modern model, the low agility model is really frustrating at times.
 
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News Comments > Morning Consolidation
13. Re: Morning Consolidation Oct 27, 2014, 17:58 ViRGE
 
Yakubs wrote on Oct 27, 2014, 10:06:
nin wrote on Oct 27, 2014, 10:03:
Frags4Fun wrote on Oct 27, 2014, 10:00:
I'm hoping that the PS4 will have a sale this holiday season. I want to play The Last of Us and GTA5.

LoU was fantastic. It leaves a mark behind.


It was a horrible game. It was also a terrible story, really, except for the first 10 minutes and the "surprise" ending. Recency effect is strong with this one.
Eh. It was a fine story, or rather a fine movie. But it was indeed a terrible game.
 
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News Comments > Morning Metaverse
5. Re: Morning Metaverse Oct 27, 2014, 17:56 ViRGE
 
Cutter wrote on Oct 27, 2014, 10:37:
Wow, is that Wired article ever depressing.
Unfortunately that's the real world for you. There are a lot of sick individuals out there, and it takes a massive labor force to keep them from communicating with the rest of the world.
 
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News Comments > Toybox Turbos Announced for Next Month
2. Re: Toybox Turbos Announced for Next Month Oct 24, 2014, 22:11 ViRGE
 
DangerDog wrote on Oct 24, 2014, 16:19:
The concept isn't horrible but the execution is, should have gone with mario kart design template clone.
Indeed. Motorstorm RC recently did the mini/RC concept well. However this is missing something.
 
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News Comments > Morning Safety Dance
2. Re: Morning Safety Dance Oct 24, 2014, 22:03 ViRGE
 
Pigeon wrote on Oct 24, 2014, 11:58:
I use Avast on my laptop. Thankfully I never install the browser plugins from AV programs, but I think this may push me to find something else. Well that and if I go a few days without updating, which I normally do since I don't use my laptop often, it grinds my laptop to a near halt on start-up.
Microsoft Security Essentials and be at peace.
 
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News Comments > TOXIKK Movement Trailer
12. Re: TOXIKK Movement Trailer Oct 24, 2014, 04:54 ViRGE
 
anime is great! wrote on Oct 23, 2014, 19:21:
This looks so awesome if you played Neocron as others played EQ back in the day. Nostalgia trip from hell seeing power armored dudes fighting in the Pepper Park red light district.
Holy cow! That is Pepper Park!

Now there are some memories...
 
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News Comments > ArcheAge "Illicit Gains" Revoked
14. Re: ArcheAge Oct 23, 2014, 01:02 ViRGE
 
Cutter wrote on Oct 22, 2014, 21:39:
So if Trion sells it it's ok, but no one else is allowed.
Correct. Their game, their rules.
 
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News Comments > Call of Duty: Advanced Warfare Requires 6GB of RAM
55. Re: Call of Duty: Advanced Warfare Requires 6GB of RAM Oct 20, 2014, 21:13 ViRGE
 
Suppa7 wrote on Oct 20, 2014, 18:15:
ViRGE wrote on Oct 20, 2014, 17:53:
Respectfully, you make a few assumptions here that are just flat-out wrong.

Uncompressed Audio: I'm assuming you're referring to Titanfall here? Titanfall's audio was shipping uncompressed because low-end PCs can't handle compressed audio. The consoles? They have dedicated audio decoders and can decompress audio until the cows come home.

I'm sorry but you are both fucking wrong! God the tech illiteracy of the new generation of gamers astounds me. The reality is these games are pushed out unfinished and devs are giving you excuses for their unfinished games.

No PC within the last 6 years would break a sweat processing audio, audio has been cheap since Core 2 duo for fuck sakes. The idea that PC's are the ones holding gaming back is laughable.
Actually you present almost the exact scenario the Titanfall devs were dealing with: slow dual-core machines. What they found was that their code would hammer away at 2 threads on a PC, but if they used compressed audio that would become 3 threads. Which means they either had to make the minimum system requirement a Core i5 (as opposed to a Core i3), or use uncompressed audio. They chose the latter.

Note that the PS4 and XB1 versions of the game shipped with compressed audio. Only the PC version did not. Which makes the claim of it being "unfinished" kind of odd, because they had the compressed audio just sitting there...

shihonage wrote on Oct 20, 2014, 18:51:
First, there ARE magical compression algorithms which drastically reduce image size with minimal quality loss. You may be familiar with the general concept of such compression in form a JPEG file.

Second, with SSDs becoming more popular, HD space is at a premium again. And even if it wasn't, 55 gigabytes is a massive amount of information for such a game regardless. It is insane, in fact, and clearly compression and intelligent asset reuse were neglected on several levels.

The list goes on and on.

No, it doesn't.
Every form of compression available to the PC is already in use and available on the consoles. Both support the latest audio, texture, and video compression technologies including BC6/BC7 and H.264.

Now you make a point about SSDs, but keep in mind that these games are designed from the start to be played from an HDD (which is what the consoles have). You don't need an expensive SSD to run a game; the HDD you already have is likely already faster than the HDD in the consoles.
 
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News Comments > Call of Duty: Advanced Warfare Requires 6GB of RAM
47. Re: Call of Duty: Advanced Warfare Requires 6GB of RAM Oct 20, 2014, 17:53 ViRGE
 
DangerDog wrote on Oct 20, 2014, 17:10:

No, it's not that. It's because when you play these "next gen" console ports you're left wondering why does this still look and play like shit? Where did all that space on the hard drive go?

We've had games in the past (crysis for example) that look and play 10x better and didn't crank the system req's to this level - but holy crap just imagine if "real" developers took advantage of the power of today's modern PC's

Nope, instead we get retarded shit like using uncompressed audio because crap "next gen" consoles can't handle compressed audio or would drain performance just enough so all the audio in the game sits on your hard drive like a bloated pig - hello Titanfall? or hey you don't need more than 30fps in your game Microsoft an Sony told us so.
Respectfully, you make a few assumptions here that are just flat-out wrong.

Uncompressed Audio: I'm assuming you're referring to Titanfall here? Titanfall's audio was shipping uncompressed because low-end PCs can't handle compressed audio. The consoles? They have dedicated audio decoders and can decompress audio until the cows come home.

Plays like shit: is not a technology issue. That's a design issue. The programmers behind these games are very, very sharp. However the designers and producers behind them are fine tuning their games for mass market appeal, which means gameplay needs to be approachable and simple. You'd have the same problem on the PC if they were trying to sell that many copies.

Looks like shit: Keep in mind that graphics quality is asymptotic; the second million polygons improves the image quality, but not as much as the first million. Games look better than ever before: they're more expansive, they have better (and dynamic) lighting, higher quality color and normal mapping, etc. However the gains over the last 10 years are not going to be as great as the 10 years before that. Especially since we've had programmable pixel shaders for nearly 10 years now, which means developers have been able to more or less do anything they want (within performance limitations) for quite some time now.
 
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News Comments > Call of Duty: Advanced Warfare Requires 6GB of RAM
40. Re: Call of Duty: Advanced Warfare Requires 6GB of RAM Oct 20, 2014, 16:20 ViRGE
 
SpectralMeat wrote on Oct 20, 2014, 11:24:
SXO wrote on Oct 20, 2014, 11:14:
What are these requirements for if I don't see any of this in games yet?
They are there to compensate for the lack of PC optimization, aka hide behind high pc specs to cover the lazy PC port.
It is so much easier for the devs to say yeah dude you need a quad Titan setup to run our Doom3 engine on your PC at a constant 60fps than actually invest time money and effort to optimize the game to run properly on a wide range of PC specs.
I challenge anyone here to prove that the specs are a result of a lazy PC port.

This game is being developed for an x86 console with an AMD GPU, 8GB of RAM (~6GB available to the game), a 500GB HDD, and a 50GB Blu-Ray Drive. If you want to be able to play a current-gen console game at current-gen console quality, then you're going to need current-gen console specifications.

Every trick in the book to reduce resource consumption they would already be doing in order to get more out of the console. Any technology that would allow them to reduce memory or storage requirements is already available on the consoles and in use.
 
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News Comments > Jade Raymond Leaving Ubisoft
12. Re: Jade Raymond Leaving Ubisoft Oct 20, 2014, 15:50 ViRGE
 
Prez wrote on Oct 20, 2014, 15:46:
As far as Raymond's leaving goes, I hope she stays in the industry. She ran a good studio and has always been a class act.
Ditto. I think Ubi fumbled on her media interaction with AC1, but between her Producer and EP, and director roles she has done a good job in getting fun games out the door.
 
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News Comments > Sunday Mobilization
5. Re: Sunday Mobilization Oct 13, 2014, 04:47 ViRGE
 
NKD wrote on Oct 12, 2014, 18:39:
Why the fuck do the flight attendants care?
I would presume because they're the ones responsible for the passengers in an emergency?
 
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News Comments > Evening Mobilization
6. Re: Evening Mobilization Oct 7, 2014, 01:18 ViRGE
 
Cutter wrote on Oct 6, 2014, 21:47:
Why is it clickbait? Because you're a fan of the evil empire? Everyone should read it and every article like it and put those fuckers out of business.
Because they're just making stuff up and lobbing accusations without any proof.

"(Probably) Faking Shortages to Increase Demand"

 
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News Comments > Evening Mobilization
4. Re: Evening Mobilization Oct 6, 2014, 20:32 ViRGE
 
nin wrote on Oct 6, 2014, 20:08:
ViRGE wrote on Oct 6, 2014, 18:57:
"5 Dirty Tricks Apple Uses to Get You to Buy a New iPhone."

You're normally more selective than this, Blue. That is a Grade-A example of a useless clickbait article.

Dude, it's cracked. Did you really expect something meaningful?
No. But the least we could do is not give them additional traffic?
 
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News Comments > Steamships Ahoy - Alien: Isolation
8. Re: Steamships Ahoy - Alien: Isolation Oct 6, 2014, 19:23 ViRGE
 
Caslon wrote on Oct 6, 2014, 19:20:
ViRGE wrote on Oct 6, 2014, 19:01:
Cutter wrote on Oct 6, 2014, 18:57:
Given the mixed bag of reviews at this point, this is a wait and see.
An 80 Metacritic score is better than I was expecting, especially after the last few Alien outings. Which means it's nowhere close to perfect, but that's about the score you'd expect for a good game.

I don't trust Metacritic scores by professional reviewers. I'll wait to see how the masses score it.
Well in that case since it's an Alien game they'll probably love it. There's a reason they keep making these games...
 
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News Comments > Steamships Ahoy - Alien: Isolation
2. Re: Steamships Ahoy - Alien: Isolation Oct 6, 2014, 19:01 ViRGE
 
Cutter wrote on Oct 6, 2014, 18:57:
Given the mixed bag of reviews at this point, this is a wait and see.
An 80 Metacritic score is better than I was expecting, especially after the last few Alien outings. Which means it's nowhere close to perfect, but that's about the score you'd expect for a good game.
 
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News Comments > Evening Mobilization
1. Re: Evening Mobilization Oct 6, 2014, 18:57 ViRGE
 
"5 Dirty Tricks Apple Uses to Get You to Buy a New iPhone."

You're normally more selective than this, Blue. That is a Grade-A example of a useless clickbait article.
 
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News Comments > Saturday Safety Dance
10. Re: Saturday Safety Dance Oct 4, 2014, 17:21 ViRGE
 
NKD wrote on Oct 4, 2014, 13:11:
Creston wrote on Oct 4, 2014, 13:01:
“Microsoft collects information about you, your devices, applications and networks, and your use of those devices, applications and networks,” the Windows 10 preview terms state. “Examples of data we collect include your name, email address, preferences and interests; browsing, search and file history; phone call and SMS data; device configuration and sensor data; and application usage.”

AWESOME!

I knew it all sounded too good to be true.

Don't use a technical preview for anything remotely sensitive if you don't want MS to have that information. As far as I know, this isn't new. They do a TON of automated data collection for tech previews. They rely primarily on this data rather than manually submitted feedback.
Exactly. Telemetry is a huge part of the testing/feedback cycle for Microsoft's major products. They can't know what to fix (or what's going unused) if they aren't told about it. And humans are terrible at manually reporting such things.

Loopy wrote on Oct 4, 2014, 14:23:
Does anyone know why collecting "browsing, search and file history" information would be useful to improving the experience? I noticed they keylog for improving spellcheck features, but that's all that immediately comes to mind.
So they know how you're searching. Are you using the new search tools? Are you searching more for files or websites? Are you finding the thing you're looking for? Etc.
 
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1404 Comments. 71 pages. Viewing page 1.
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