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User information for Rob Seace

Real Name Rob Seace   
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Nickname Agrajag
Email Concealed by request - Send Mail
ICQ None given.
Description Ugh...
Signed On Jan 12, 2000, 11:57
Total Comments 196 (Novice)
User ID 1965
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News Comments > Steam Linux Plans
36. Re: RE: Follow up Jul 17, 2012, 16:17 Agrajag
Boston wrote on Jul 17, 2012, 14:57:
C programmer here as well. Honestly, it's not THAT bad on Windows. It's just the matter of installing the right tools (cygwin/mingw/gvim/whathaveyou).

Like I said, there are Windows ports of the good Unix/Linux software, but the post I was responding to claimed that MS's own native alternatives were superior to those... That's what I disagree with...

And Visual C++ isn't too bad either - most of C99 features you can already use under C++ mode and I can live with that (unless you need to cross compile).

No, C++ doesn't do some really useful plain C features... Like auto-cast void* for you... Also, no compound literals, designated initializers, variable length arrays, flexible arrays in structs, stdint.h, long long, variable argument macros, etc... I'm not sure how many of those have made it into C++11; I don't keep up with C++ at all... But, the void* one is what always gets me anytime I've tried writing C++ code in the past... "You want me to cast the return value from fucking malloc()?! Screw you, brain-dead compiler, that's your fucking job!"
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News Comments > Steam Linux Plans
29. Re: RE: Follow up Jul 17, 2012, 14:10 Agrajag
theyarecomingforyou wrote on Jul 17, 2012, 13:40:
It doesn't support most productivity applications - from Adobe's Creative Suite to DAW software like Cubase or Protools.

Meh, one man's "productivity software" is another man's "useless garbage"... ;-)

It supports office apps and programming but those are achievable via web browsers anyway and the Windows alternatives - like Office - are better than the Linux offerings.

I would very much disagree in regards to the programming, at least... I write plain C code all day, and I'd kill myself if I had to do it in Windows... Mainly because I really couldn't unless I wanted to live in the ancient past of old-school ANSI C, since last I heard MS still doesn't support C99 and has no plans to support C11... They seem totally focused on C++ only... Plus, I can't live without vim! (Yes, I'm sure there's a port and of gcc, too... But, you were talking about MS's own native offerings being superior here...)

But if that's the case then you might as well just use Chrome OS and do away with the rest of the operating system altogether - just have the web browser.

Sure, and I might've gotten her a ChromeBook if they had been around at the time she got her most recent machine... But, guess what ChromeOS really is underneath? Linux... So is Android... There are your mainstream user-friendly Linux distros right there!
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News Comments > Steam Linux Plans
25. Re: RE: Follow up Jul 17, 2012, 09:20 Agrajag
Verno wrote on Jul 17, 2012, 08:44:
It doesn't have a "poor user experience" either, you can build a completely idiot proof Linux box

Case in point: my technophobe grandmother's last 2 computers have been Linux netbooks... (First a EeePC, then a Dell, both pre-installed with Linux...) She manages to use them just fine... (Of course, pretty much the only 2 apps she ever uses are Firefox and OpenOffice, but that's all she has any need for, too...) She would not be any better off in the slightest way with a Windows computer instead... And, I don't need to worry about her accidentally downloading and running the latest Windows trojan of the day... (Go ahead, and try to get her to load an xterm and "chmod" your Linux trojan so she can run it!)
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News Comments > Steam Linux Plans
18. Re: Steam Linux Plans Jul 17, 2012, 06:32 Agrajag
finga wrote on Jul 17, 2012, 04:41:
Well, and nearly all game developers have to ditch DirectX and use OpenGL instead. This is not trivial. There's no "Build for Linux" button.

True, but if they're already releasing a MacOSX version, they're presumably already using OpenGL anyway, so doing a Linux port won't be much more effort...
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News Comments > RAGE DLC Plans?
34. Re: RAGE DLC Plans? Jun 20, 2012, 06:42 Agrajag
xXBatmanXx wrote on Jun 19, 2012, 11:48:
I must be the only one here who enjoyed the game. oh well. I didn't expect anything ground breaking or new, just a good game, which is what I got.

I liked the game a lot... I just hated that piss-poor excuse for an ending! And, the fact that you couldn't go back into the wasteland to just screw around after finishing the game... But, right up until that abrupt "Ok, that's it!" ending, I was enjoying the hell out of the game... I'll certainly check out any DLC they release...
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News Comments > Morning Safety Dance
1. Re: Morning Safety Dance Jun 13, 2012, 06:39 Agrajag
"paedophile"? "paeodophile"? Those wacky Brits sure do love adding random extra vowels to words, don't they! Can they also spell it "paeioudophile"?  
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News Comments > Saints Row 3 Standalone Expansion Plans
23. Re: Saints Row 3 Standalone Expansion Plans May 4, 2012, 06:50 Agrajag
PHJF wrote on May 3, 2012, 23:41:
Bottom line is if you like Saints Row 2, this is more of the same (only this time it isn't such a piss-poor port).

See, I personally didn't like SR2 at all, but yet I loved SR3! Maybe I just never gave SR2 a fair shot at the time, but I remember finding it boring and lame, and I hated the driving physics... I certainly never finished it... But, with SR3, I was hooked right from the start, and consistently had fun throughout...
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News Comments > Questionable Kickstart Cancelled
38. Re: Questionable Kickstart Cancelled May 2, 2012, 07:04 Agrajag
Beamer wrote on May 1, 2012, 14:40:
There's no provision in kickstarter that says your product has to come out.

From the Kickstarter FAQs:

If you are unable to fulfill the promises made to backers, cannot complete the project as advertised, or decide to abandon the project for any reason, you are expected to cancel funding. A failure to do so could result in damage to your reputation or even legal action on behalf of your backers.
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News Comments > Free Portal 2 DLC Next Month
33. Re: Free Portal 2 DLC Next Month Apr 27, 2012, 09:43 Agrajag
nin wrote on Apr 27, 2012, 09:29:
Wow. I played through the original on the 360, just to see if it could be done, and it wasn't exactly a pleasant experience...

*shrug* Not having played either one anywhere else, I have nothing to compare it with... But, I certainly enjoyed playing both Portal 1 and 2 on 360, and thought both were very pleasant experiences...

But, then I'm a weirdo who never got into gaming with the mouse even when I used to heavily play PC games... I was the crazy bastard still trying to play Quake using only the keyboard! (And, usually getting my ass handed to me, of course...) But, even though it's not nearly as accurate, I find gaming on a console controler far more natural and enjoyable... *shrug* I know, it's just me...
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News Comments > Free Portal 2 DLC Next Month
29. Re: Free Portal 2 DLC Next Month Apr 27, 2012, 08:10 Agrajag
eRe4s3r wrote on Apr 27, 2012, 07:51:
Well I didn't start Portal 2 after the first week either mainly because i played through it twice (100% secrets and everything) including coop and that was it. Nothing really life extending about the game, it was good while it lasted, but it has nearly 0 re-playability. Even new puzzles (few exceptions..) are always more of the same principles.

I guess, essentially this game idea is sucked dry now ;p

I disagree completely... If they did nothing but churn out new level packs regularly, I'd be in heaven, and would pay good money for them even! There's pretty much an infinite variety of puzzles you can create using "more of the same principles" we already know... And, for me, they never once got the slightest bit boring... Yes, after replaying the same levels over and over a few times, then it gets kind of boring certainly, since there's nothing left to solve (unless you've got a bad enough memory to have forgotten the solution by now!)... But, any new level that requires figuring out the new solution would be exciting to me, even if it only made use of the same old features from all the old levels...
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News Comments > Free Portal 2 DLC Next Month
26. Re: Free Portal 2 DLC Next Month Apr 27, 2012, 06:37 Agrajag
Dades wrote on Apr 26, 2012, 22:58:
Sepharo wrote on Apr 26, 2012, 21:46:
I don't like the first Portal more but that is one aspect I did enjoy more. Unless I'm misremembering Portal 2 didn't even have the "solve in least amount of portals" challenges did it? That was actually my favorite part of Portal 1.

There were no least amount of portals puzzles which was a shame.

Well, there weren't with the base game, no... However, that was one of the things added with the previous DLC (mostly consisting of new co-op levels): challenge mode, which has both least portals and least time challenges...

Also, any word on if this new DLC is coming to the consoles too?? I know I'll be burned as a heretic, but I played P2 on Xbox360, and I desperately want this DLC! (Though, what I really want is more official single-player levels...) (And, no, I can't just "get the PC version", because I don't have a Windows machine... My PC is a pretty old Linux box used solely for writing code for work... If Valve really comes through on Linux Steam and releases a Linux Portal 2, then fine, I'll rebuy it, and upgrade my hardware if needed then!)
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News Comments > Wasteland 2 Status Report - Editor Possible
18. Re: Wasteland 2 Status Report - Editor Possible Apr 6, 2012, 06:39 Agrajag
venomhed wrote on Apr 5, 2012, 14:45:
again I think they should scrap the Apple/Linux idea

Considering a fair chunk of their money has come from people like me who only donated because of the promised Linux (or Mac for some people) version, that would be a really shitty thing to do... Thankfully, the people making the games don't seem as short-sighted and narrow-minded as some here on the sidelines seem to be...
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News Comments > Shadowrun Returns Funded; Mac Threshold Reached
17. Re: Shadowrun Returns Funded; Mac Threshold Reached Apr 6, 2012, 06:26 Agrajag
Julio wrote on Apr 6, 2012, 05:40:
Cutter wrote on Apr 6, 2012, 01:01:
Yet again though, I still wish they'd focus on getting game editors/tools out before they start porting to Mac/Linux.

Agreed, I don't care about Mac/Linux versions.

Well, some of us forking over our hard-earned money very much do care... Check the Humble Bundle stats: there's plenty of gamers there on both systems eager to give their money to anyone willing to support them... I'm one of them (Linux, not Mac)... Besides, if they plan in multi-platform support right from the start, it should be relatively easy to keep everything cross-platform with no porting hassles... It's only when you take a game developed solely for a single platform and then try to port it that you run into problems...
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News Comments > Morning Consolidation
41. Re: Morning Consolidation Apr 3, 2012, 09:21 Agrajag
Beamer wrote on Apr 3, 2012, 08:34:
Actually others sell it through Amazon, and it isn't a huge chunk of change.

Actually, Amazon themselves will often now buy back used items from you for Amazon credit, and will sell it used themselves... Go view some random book, movie, game, whatever on Amazon, and check in the corner near the "Add to cart" button and other buying options, and you'll see a "Trade in here" button with an amount they're willing to give you for a used copy... For instance, here's Saint's Row the Third... They'll give you $15 for a used copy... And, if you click through the used buying choices, you'll see one of the sellers is Amazon themselves selling it used for $41.02... The cool thing with Amazon though is that they do let others sell right alongside them, and are willing to compete with anyone on price, and go so far as to rank their own copy lower than other people's with a better price...
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News Comments > Morning Consolidation
37. Re: Morning Consolidation Apr 3, 2012, 07:05 Agrajag
Beamer wrote on Apr 2, 2012, 20:09:
And things like halfpricedbooks aren't comparable to GameStop because they aren't publically traded with a market cap larger than virtually anyone actually making games.

How about then? They sell used versions of pretty much EVERYTHING, including books, movies, music, and videogames... They large enough for you?
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News Comments > GTA5 Details Leaked?
58. Re: GTA5 Details Leaked? Mar 27, 2012, 07:07 Agrajag
nin wrote on Mar 26, 2012, 10:17:
edit: Post seems a little suspect, esp the part about the main protagonist dying in the previous game...

I thought that at first, but he does say the last 2 Rockstar games, not GTA games... So, RDR and LA Noire? Protagonist dies in both...

Still, seems a bizarre thing to mention, anyway...
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News Comments > Wasteland 2 Kickstarter Update
40. Re: Wasteland 2 Kickstarter Update Mar 19, 2012, 07:07 Agrajag
Dmitri_M wrote on Mar 19, 2012, 06:20:
If an average game developer is paid 30k to 60k per year, what does $1mil really buy?

Um, about 20 man-years of development? Seems like a fairly decent amount to me...
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News Comments > Wasteland 2 Kickstarted; OS X and Linux Thresholds Near
80. Re: Wasteland 2 Kickstarted; OS X and Linux Thresholds Near Mar 17, 2012, 11:37 Agrajag
venomhed wrote on Mar 16, 2012, 17:06:
I would forget OSX and Linux, they want to play? Get a Windows system, dual boot it or whatever. Save the cash for getting the game fun and bug free.

OSX and Linux have abandoned gaming anyways, fuck em.

How about fuck you instead?

The only reason the Humble Indie Bundle always gets my money (and lots of it)? Linux support... The only reason Double Fine Adventure got my money? Linux support... The only reason Wasteland 2 is going to get my money now? Linux support...
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News Comments > Romero on Making an Old School FPS: "I Have Plans"
41. Re: Romero on Making an Old School FPS: Mar 12, 2012, 06:48 Agrajag
Asmo wrote on Mar 12, 2012, 01:52:
vrok wrote on Mar 11, 2012, 22:00:
The point was obviously that story has little relevance to shooting, the namesake of the genre. It wasn't about singleplayer vs multiplayer.

Singleplayer is just something that id doesn't do very well, at least since Doom 2 (a Romero game), so I brought up the multiplayer. It so happens that multiplayer also makes it easier and far more obvious to judge quality of gameplay mechanics and design in an FPS.

So why not just judge a game on it's graphics? Or sound? Making your criteria more specific because you acknowledge that certain aspects of a title aren't great does not rate the game as a whole, just that aspect.

Doom 1/2/3, Q1,2,4, Rage all had single player components (in most cases the majority of the game was SP). It's nonsensical to ignore all of that and only focus on MP/game mechanics/graphics etc and say "all these games were good".

I don't think his point was "ignore singleplayer in favor of multiplayer"... I think the point was that story is not that important in an FPS, but rather gameplay (in both single and multiplayer) is... In an FPS, much as in porn, story generally only gets in the damn way... Doom 1/2 had almost no story whatsoever, but they were some of the finest singleplayer games I've ever played... Q3A's singleplayer was basically just multiplayer in disguise, with almost no story at all, and is probably the most enjoyable FPS game I've ever played... The point is: story isn't really necessary, but good gameplay definitely is...
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News Comments > id on DOOM 4 Images
86. Re: id on DOOM 4 Images Mar 3, 2012, 11:11 Agrajag
^Drag0n^ wrote on Mar 3, 2012, 09:50:
That and the abrupt ending. It felt like the game ended at chapter 3 of a 14 chapter book.

Yeah, that's the only part that really got to me... Not just that it felt too early and abrubt, but the fact that the damn game was preparing you for this big, bad-ass boss fight which just never comes! You hear NPCs discussing this giant monster of some sort, then you get handed a BFG finally and sent on your way... It seemed a no-brainer that you were going to be needing that BFG to fight some big bad-ass... But, nope... All you encounter is a bunch of normal monsters and bad guys you can easily handle with your regular weapons... I never even once test-fired the damn BFG!! Because, I was so concerned with saving my ammo for that upcoming boss fight which never arrived! To this day, I have no idea what Rage BFG fire even looks like, because I was so depressed by that ending and the fact that you weren't allow to re-enter the damn wasteland after finishing, that I just no longer even cared... Ugh...

And, really, it's made all the worse by the fact that I so loved the actual gameplay throughout the game... Sure, there were minor quibbles here and there, but nothing that bothered me too much... I was having a damn blast with all of the game features all throughout the entire game... But, that ending... Oh, god, that ending just kind of spoils the whole damn thing... *sigh*
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