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User information for Rob Seace

Real Name Rob Seace   
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Nickname Agrajag
Email Concealed by request - Send Mail
ICQ None given.
Description Ugh...
Homepage http://www.magrathea.com/~ras/
Signed On Jan 12, 2000, 11:57
Total Comments 160 (Novice)
User ID 1965
 
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News Comments > Wasteland 2 Kickstarter Update
40. Re: Wasteland 2 Kickstarter Update Mar 19, 2012, 07:07 Agrajag
 
Dmitri_M wrote on Mar 19, 2012, 06:20:
If an average game developer is paid 30k to 60k per year, what does $1mil really buy?

Um, about 20 man-years of development? Seems like a fairly decent amount to me...
 
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News Comments > Wasteland 2 Kickstarted; OS X and Linux Thresholds Near
80. Re: Wasteland 2 Kickstarted; OS X and Linux Thresholds Near Mar 17, 2012, 11:37 Agrajag
 
venomhed wrote on Mar 16, 2012, 17:06:
I would forget OSX and Linux, they want to play? Get a Windows system, dual boot it or whatever. Save the cash for getting the game fun and bug free.

OSX and Linux have abandoned gaming anyways, fuck em.

How about fuck you instead?

The only reason the Humble Indie Bundle always gets my money (and lots of it)? Linux support... The only reason Double Fine Adventure got my money? Linux support... The only reason Wasteland 2 is going to get my money now? Linux support...
 
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News Comments > Romero on Making an Old School FPS: "I Have Plans"
41. Re: Romero on Making an Old School FPS: Mar 12, 2012, 06:48 Agrajag
 
Asmo wrote on Mar 12, 2012, 01:52:
vrok wrote on Mar 11, 2012, 22:00:
The point was obviously that story has little relevance to shooting, the namesake of the genre. It wasn't about singleplayer vs multiplayer.

Singleplayer is just something that id doesn't do very well, at least since Doom 2 (a Romero game), so I brought up the multiplayer. It so happens that multiplayer also makes it easier and far more obvious to judge quality of gameplay mechanics and design in an FPS.

So why not just judge a game on it's graphics? Or sound? Making your criteria more specific because you acknowledge that certain aspects of a title aren't great does not rate the game as a whole, just that aspect.

Doom 1/2/3, Q1,2,4, Rage all had single player components (in most cases the majority of the game was SP). It's nonsensical to ignore all of that and only focus on MP/game mechanics/graphics etc and say "all these games were good".

I don't think his point was "ignore singleplayer in favor of multiplayer"... I think the point was that story is not that important in an FPS, but rather gameplay (in both single and multiplayer) is... In an FPS, much as in porn, story generally only gets in the damn way... Doom 1/2 had almost no story whatsoever, but they were some of the finest singleplayer games I've ever played... Q3A's singleplayer was basically just multiplayer in disguise, with almost no story at all, and is probably the most enjoyable FPS game I've ever played... The point is: story isn't really necessary, but good gameplay definitely is...
 
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News Comments > id on DOOM 4 Images
86. Re: id on DOOM 4 Images Mar 3, 2012, 11:11 Agrajag
 
^Drag0n^ wrote on Mar 3, 2012, 09:50:
That and the abrupt ending. It felt like the game ended at chapter 3 of a 14 chapter book.

Yeah, that's the only part that really got to me... Not just that it felt too early and abrubt, but the fact that the damn game was preparing you for this big, bad-ass boss fight which just never comes! You hear NPCs discussing this giant monster of some sort, then you get handed a BFG finally and sent on your way... It seemed a no-brainer that you were going to be needing that BFG to fight some big bad-ass... But, nope... All you encounter is a bunch of normal monsters and bad guys you can easily handle with your regular weapons... I never even once test-fired the damn BFG!! Because, I was so concerned with saving my ammo for that upcoming boss fight which never arrived! To this day, I have no idea what Rage BFG fire even looks like, because I was so depressed by that ending and the fact that you weren't allow to re-enter the damn wasteland after finishing, that I just no longer even cared... Ugh...

And, really, it's made all the worse by the fact that I so loved the actual gameplay throughout the game... Sure, there were minor quibbles here and there, but nothing that bothered me too much... I was having a damn blast with all of the game features all throughout the entire game... But, that ending... Oh, god, that ending just kind of spoils the whole damn thing... *sigh*
 
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News Comments > DOOM 4 Screenshots? Cancellation Rumor Denied
83. Re: DOOM 4 Screenshots? Cancellation Rumor Denied Mar 3, 2012, 09:45 Agrajag
 
Razumen wrote on Mar 3, 2012, 06:54:
Have you even seen what I'm talking about? The entire screen in that arcade game is literally ripped from the game itself, not only can you see a very recognizable doom level in the background, but the hud is there with the doom guy's face and everything. About the only thing different is that you're punching a turkey instead of an imp.

Well, that and the name of the game... See, it's one thing to show graphics from an old Doom game, but it's quite another to blatently call it "Doom", thereby yelling at the player that "Hey, remember Doom is just a game franchise, and you're just playing another sequel in it right now!"...

And yeah, id references their own games in their sequels, which kind of goes to show you how they're not really after a 100% super serious tone, but they also generally do a better job at it than the rather blatant Doom 3 billboard in the screenshot.

Exactly... Most of their references are either very hidden easter eggs that take a lot of explicit work to find (ie: not going to be run into in normal gameplay), or are much more subtle...

(However, someone pointed out that they apparently did have a poster for "Rage 2" hanging somewhere inside the world of Rage, which is rather disappointing...)
 
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News Comments > DOOM 4 Screenshots? Cancellation Rumor Denied
79. Re: DOOM 4 Screenshots? Cancellation Rumor Denied Mar 2, 2012, 19:53 Agrajag
 
Razumen wrote on Mar 2, 2012, 19:04:
Like I said, (maybe you don't like to read?) they've referenced DOOM in DOOM 3 man, it's been done before, and they'll likely do it again, whoop-dee-fucking-doo.

Not really, no... "Super Turkey Puncher" is not a direct reference to "Doom" the game franchise...

And I hate to break it to you, but referencing any game inside of a game is immersion breaking, whether or not it's part of the same series.

I don't see that at all... Why can't other games exist in the realm of the fictional world of another game?
 
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News Comments > DOOM 4 Screenshots? Cancellation Rumor Denied
76. Re: DOOM 4 Screenshots? Cancellation Rumor Denied Mar 2, 2012, 15:49 Agrajag
 
Creston wrote on Mar 2, 2012, 15:23:
Seeing as how Doom 3 sold double that, on the PC only, id's decision to "We're going where the money is, consoles baby! FUCK the pc!" is REALLLLLY paying off for them.

If you were comparing to Doom4, then you'd have a better point... But, it hardly seems fair to compare a sequel in a well-established and highly popular franchise with a completely unknown new game... GTA4 also sold about double what Red Dead Redemption did, but that doesn't make any statement about how good RDR is in comparison or how good/bad the sales numbers are for RDR...
 
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News Comments > DOOM 4 Screenshots? Cancellation Rumor Denied
72. Re: DOOM 4 Screenshots? Cancellation Rumor Denied Mar 2, 2012, 07:00 Agrajag
 
Razumen wrote on Mar 1, 2012, 22:26:
id's latest games have always contained hidden and sometimes not so hidden references to their past games. Doom 3 had the Turbo Turkey Puncher arcade game that referenced the original Doom's graphics, Rage had the hidden Wolfenstein room (among others) and Quake had that hidden puffer fish that referenced Commander Keen.

So, basically, you don't know what you're talking about

Um, no, I rather think it's you who are missing something... I already said it would be perfectly expected for them to put a reference to Doom in a DIFFERENT game of theirs (such as Rage)... But, putting a Doom reference in a Doom game? Tacky, lame, and immersion breaking... References to OTHER games? Fine; you're not playing those games right now!
 
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News Comments > DOOM 4 Screenshots? Cancellation Rumor Denied
70. Re: DOOM 4 Screenshots? Cancellation Rumor Denied Mar 1, 2012, 16:01 Agrajag
 
afkafkafk wrote on Mar 1, 2012, 15:20:
To those of you that says the Doom 3 billboard makes this thing fake... who's to say that a Doom game can't reference itself?

Obviously it CAN, but I just think that would be really lame... That sort of thing is ok for a humorous sort of game, but it doesn't fit with a serious horror game... This is Doom not Duke Nukem!

I can imagine that the protagonist this time is some sort of nerd or geek, who sees the world around him changing as characters from a game is trying to take over his dimension.

Oh, god, I hope not... That sounds horrible!
 
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News Comments > DOOM 4 Screenshots? Cancellation Rumor Denied
69. Re: DOOM 4 Screenshots? Cancellation Rumor Denied Mar 1, 2012, 15:56 Agrajag
 
Beamer wrote on Mar 1, 2012, 15:04:
they'd just have to let Zeni publish the title.

Ah, I had thought I remembered them saying it was going to be kept in-house within Zenimax... I must've misremembered or they've since widened it to only needing to be published by them...
 
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News Comments > DOOM 4 Screenshots? Cancellation Rumor Denied
66. Re: DOOM 4 Screenshots? Cancellation Rumor Denied Mar 1, 2012, 14:48 Agrajag
 
Shineyguy wrote on Mar 1, 2012, 14:40:
id has always licensed their engines; they make a great deal of money off of it.

Yeah, they used to when they were independent, but they said they were not going to for the Rage engine, but were keeping it for in-house use (Zenimax-owned companies) only...
 
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News Comments > DOOM 4 Screenshots? Cancellation Rumor Denied
56. Re: DOOM 4 Screenshots? Cancellation Rumor Denied Feb 29, 2012, 13:01 Agrajag
 
Beelzebud wrote on Feb 29, 2012, 12:40:
Yeah who would do that?
Oh wait...

Hmmm, I don't think I ever noticed that... Yeah, that's pretty stupid... Ok, so maybe they are that crazy after all... Angry

I still sure as hell hope those aren't Doom4 shots...
 
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News Comments > DOOM 4 Screenshots? Cancellation Rumor Denied
52. Re: DOOM 4 Screenshots? Cancellation Rumor Denied Feb 29, 2012, 11:29 Agrajag
 
Kajetan wrote on Feb 29, 2012, 11:09:
What should a screenshot have to look like to arouse any "Doom feeling"?

Those suburban maps could fit in the early city/factory maps of Doom 2, the more hellish maps, well, they do fit as well to a remake or reboot of Doom 2.

I see nothing "hellish" in any of those screenshots... I see no pentagrams or other demonic imagery... I see no dead bodies hanging from ceilings, or any other creepy evidence of demonic invasion whatsoever; all of which was oozing all over the place in Doom/Doom2... The destruction all appears like either the result of age and neglect, or some kind of generic Rage-like apocalypse... The only slightly creepy looking shots are the 2 with the red sky and some kind of black things swirling around, but even those hardly look demonic in any way... It looks more like an alien invasion or something...
 
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News Comments > DOOM 4 Screenshots? Cancellation Rumor Denied
48. Re: DOOM 4 Screenshots? Cancellation Rumor Denied Feb 29, 2012, 10:58 Agrajag
 
Agrajag wrote on Feb 29, 2012, 10:25:
But, I see absolutely no reason to assume they are Doom4 shots at all...

And, in fact, that Doom billboard in one of the shots pretty much cements it for me that these can't possibly be from Doom4... Do you really think they'd place a reference to Doom, the videogame series, inside of a Doom game?? That'd kind of destroy the immersion and suspension of disbelief, don't you think? It'd just be stupid of them to do... But, a reference to Doom within a different id game? That makes perfect sense...
 
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News Comments > DOOM 4 Screenshots? Cancellation Rumor Denied
47. Re: DOOM 4 Screenshots? Cancellation Rumor Denied Feb 29, 2012, 10:25 Agrajag
 
theyarecomingforyou wrote on Feb 29, 2012, 10:11:
My expectations were already low but despite that these screenshots still managed to disappoint me. I will of course keep an eye on the game and see how it turns out but all the warning signs are right there.

I'm not sure why you (and others) are so willing to believe these are really Doom screenshots... Like some others have said, they don't look like they have any relation to Doom whatsoever to ME... I'd say they're more likely shots of some upcoming Rage DLC or something... But, I don't get how anyone could look at them and think "These must be from Doom4!"... Just because some unknown blogger person claims they are (when they also at the same time make the proven incorrect claim that Doom4 is cancelled)?

IF they really were Doom4 shots, then yeah I'd be kind of worried as well, since they don't have any Doom feel to them whatsoever... But, I see absolutely no reason to assume they are Doom4 shots at all...
 
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News Comments > DOOM 4 Screenshots? Cancellation Rumor Denied
44. Re: DOOM 4 Screenshots? Cancellation Rumor Denied Feb 29, 2012, 10:08 Agrajag
 
theyarecomingforyou wrote on Feb 29, 2012, 09:16:
But RAGE attempted to have a plot but butchered it beyond belief;

Meh... I thought it was perfectly fine by videogame plot standards... I don't go into most games expecting Academy Award winning plots...

it attempted to do open world but had invisible walls and environments that were entirely linear;

The invisible walls did get to be annoying at times, I'll admit... But, really it didn't bother me most of the time... It didn't feel like GTA or anything no, but then I don't think it was supposed to... It's still first and foremost a FPS game; the "open world" feel was just a bit of a novelty feature, I think... Just like the "crafting" system was a bit of an interesting side-feature, but not particularly critical to the core gameply, and you wouldn't criticize it for not being a good RPG when that wasn't even its intent...

it attempted to revolutionise texturing and instead ended up with some of the worse textures this decade.

I don't really aggree with this, but maybe I've got a different POV, since I don't play most PC games... (I haven't run Windows since 95, so I'm stuck with only what gets released on Linux or Xbox360 games...) For modern PC games, maybe it didn't look that great, but I thought the Xbox version looked pretty damn good... *shrug* In any case, I care far more about enjoyable gameplay than fancy graphics...
 
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News Comments > DOOM 4 Screenshots? Cancellation Rumor Denied
28. Re: DOOM 4 Screenshots? Cancellation Rumor Denied Feb 29, 2012, 06:30 Agrajag
 
Spektr wrote on Feb 29, 2012, 01:19:
I must add that in spite of its shortcomings I loved the gameplay in Rage and I am still thinking this was the best fps to come out in a long while. Playing it awoke some old reflexes from the old school days.

I agree... I don't fully get all the hate it receives... My one and only complaint is about the abrubt ending... (Seriously, that's it? WTF?? And, then we can't even go back into the wasteland after finishing??) But, while actually playing it, I was having a damn blast! But, yeah, that ending sure does leave a sour taste in your mouth, so maybe it just wrecked all the preceding fun gameplay for a lot of people or something...
 
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News Comments > Tim Schafer on Double Fine's Kickstart
18. Re: Tim Schafer on Double Fine's Kickstart Feb 23, 2012, 09:43 Agrajag
 
Beamer wrote on Feb 23, 2012, 07:36:
Get Lamp raised $25k.

And, his newest 3-documentary Kickstarter campaign raised over $100k... Is it in the same realm as Double Fine's $2M? Hell no... But, it's not chump change, either...
 
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News Comments > Tim Schafer on Double Fine's Kickstart
16. Re: Tim Schafer on Double Fine's Kickstart Feb 23, 2012, 06:46 Agrajag
 
Prez wrote on Feb 22, 2012, 17:42:
Well, it's not a game-changer, but I wouldn't be a bit surprised to see this community-sourced model be used again and again with significant success.

It has certainly been successful in the past with things other than games, anyway... Jason Scott used Kickstarter to fund his "Get Lamp" documentary (about text adventure games), and used it again to fund the three new documentaries he's currently working on now... All you need is something with wide enough appeal (or narrow appeal to people with big enough wallets), and an established track record certainly helps...
 
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News Comments > Morning Legal Briefs
11. Re: Tribler Feb 10, 2012, 06:48 Agrajag
 
jdreyer wrote on Feb 9, 2012, 14:59:
While SOPA/PIPA are horrendous legislation, what do you propose as an alternative? Or do you think that current laws are sufficient? Movies, TV, games, and music are some of the few industries that America is still fairly dominant in, and piracy is a drag on those industries.

Current laws are not only sufficient, I'd say they often go way too far already! (For instance, the DMCA effectively forbidding you from ripping a DVD you own... Not to mention the effectively unlimited nature of current copyright, which is nothing at all like the founding fathers intended with their "limited times"...) These are people who have been given an inch, a foot, a yard, a mile, and who now want a fucking parsec! And, whatever new laws and favors they're given, it's never ever enough for them... Piracy is no "drag" on them; they're making more money than ever! The greedy bastards just aren't satisfied and feel they deserve to make even more... And, if they were making that more that they want now, it still wouldn't be enough for them, and they'd still complain and demand they be allowed to make even MORE!
 
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