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User information for Javier Nunez

Real Name Javier Nunez   
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Nickname Ludomancer
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Nov 27, 2003, 21:29
Total Comments 358 (Amateur)
User ID 19515
 
User comment history
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News Comments > Steamships Ahoy - Castlevania: Lords of Shadow 2
3. Re: Steamships Ahoy - Castlevania: Lords of Shadow 2 Feb 25, 2014, 19:50 Ludomancer
 
Yeah... Game has very high production value, but is a wonderful example of terrible game design. Some of the worst "follow the path or die" gameplay I've seen yet. Very poor.  
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News Comments > Craig Scott Leaves CCP for Bigpoint
1. Re: Craig Scott Leaves CCP for Bigpoint Feb 24, 2014, 17:44 Ludomancer
 
Dear Craig,
Have fun convincing your corporate overlords to step outside the dry and dated formula that MMO's are today.
We look forward to the new version of WoW.

 
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News Comments > etc.
6. Re: etc. Feb 11, 2014, 17:27 Ludomancer
 
As of 2010 it's generally well known (shared developer experience, conference panels, etc) you need a minimum of $60k-$80k to make an MMO in todays market, with $55k of that amount going only toward marketing alone.

AAA is not a valid definition of a product as it's just marketing terminology (no offense to jDreyer).

I just painted a more candid history of that company than most people have posted in any of the stories, and I most employees do agree with me, myself included.

In the end, Rhode Island didn't lie to the employees of 38 about their home mortgages being closed and giving the okay to open new ones so families could relocate, nor did they cause the forfeiture of some employees healthcare while 38 was still in business, which resulted in 6-digit hospital bills for at least two families.

I'm just incensed that some jackass suit is trying to kiss up to Shilling by erroneously planting the blame on the state that gave them a home they weren't worthy of.
 
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News Comments > etc.
2. Re: etc. Feb 11, 2014, 11:47 Ludomancer
 
"Blame Rhode Island for 38 Studios downfall, says SOE's Smedley…"

What an ass! They could have had 100x the funding, and you *wouldn't* be playing the game now. It would still be in the same state it was when they went under: a shitload of environment art on an engine with no functional online backend and zero implemented gameplay mechanics, which were 100% conceptual and untested in the first place.

That entire project was doomed to fail, from Green Monster Games spinning their tires and hemorrhaging large portions of their workforce due to disillusionment, to the name-change to 38Studios, more tire spinning, and 5 years in "not sure what engine we wanted to use", until their doomed move to Rhode Island because the company was functionally bankrupt after burning through 85+ million in funding and no other choice but to lie to their employees and make a winner-takes-all bet on one mans pipe dream fantasy to run a game company.

The "Idiot Governor" Smedley blames for the failure only made comments of skepticism AFTER 38 Studios defaulted on their FIRST payment back on the loan.
 
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News Comments > Sunday Mobilization
20. Re: Sunday Mobilization Feb 9, 2014, 17:25 Ludomancer
 
I've only just heard about this too, and the entire story confuses me. This whole thread of posts does nothing to clear that up... >:/  
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News Comments > Out of the Blue
7. Re: Out of the Blue Jan 26, 2014, 14:54 Ludomancer
 
nin wrote on Jan 26, 2014, 13:36:
Ludomancer wrote on Jan 26, 2014, 13:30:

Pretty fucking tasteless, dude.


Too soon?

I'm kidding of course, and I totally deserve that. Like jdreyer said: It was a very selfless act that put him in the position of his death, and there are very, very few people who die so honorably in this world.

When I read that it was someone from nvidia marketing though... I have many years of hatred for their omnipresent splash screens, and plenty of frustrating memories of tracking down and deleting the video files from every. fucking. game.

 
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News Comments > Out of the Blue
2. Re: Out of the Blue Jan 26, 2014, 13:30 Ludomancer
 
RE: Nvidia Marketing Manager death: Karma for all those annoying splash screens we've had to put up with in EVERY GAME for the last 15 years?
 
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News Comments > LeapDrive Online Announced
5. Re: LeapDrive Online Announced Jan 16, 2014, 09:31 Ludomancer
 
jacobvandy wrote on Jan 15, 2014, 21:01:
Unity is a web-based engine...

Unity is not a "web-based engine". It can build an application that is capable of running in a web browser provided the client has installed the Unity plugin, but aside from that the engine itself has nothing to do with the network environment.
 
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News Comments > Hello Games Flood Follow-up
1. Re: Hello Games Flood Follow-up Dec 29, 2013, 10:39 Ludomancer
 
"Insurance" is the greatest modern racket in the history of fraudulent business.  
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News Comments > Star Citizen Dogfighting Module Delay
3. Re: Star Citizen Dogfighting Module Delay Dec 17, 2013, 10:18 Ludomancer
 
ledhead1969 wrote on Dec 17, 2013, 10:15:
...and so it begins.

I was LITERALLY going to post that. My timestamp says you beat me by 2 min. Hilarious.
 
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News Comments > Out of the Blue
7. Re: Out of the Blue Dec 2, 2013, 13:34 Ludomancer
 
That Cold Fusion article had the worst punctuation I've seen in a while.  
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News Comments > Thief at 15
10. Re: Thief at 15 Dec 1, 2013, 18:48 Ludomancer
 
Deadly Shadows.... really.... Weird how different some peoples takes are. I thought that game had excellent art-direction with their lighting and color. Beyond that, it was hardly a Thief game. Fuck Deadly Shadows. Fuck its bugs, fuck its lack of rope arrows, fuck its loading times and sub-divided maps, fuck its in-engine cutscenes and their lack of continuity in artistic vision, and fuck its shitty plot that turned Garrett from an amazing anti-hero into a messiah for a unnecessarily over-dramatic plot. Everything about that game ruined Thief for me. Viva la Dishonored.

Though I still tip my hat to you for your Red Dwarf sig quote. Smoke me a kipper, et al.

Cutter wrote on Dec 1, 2013, 18:26:
Deadly Shadows is still the best. Two words, Shalebridge Cradle.
 
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News Comments > Ships Ahoy - Assassin's Creed IV: Black Flag
19. Re: Ships Ahoy - Assassin's Creed IV: Black Flag Nov 19, 2013, 23:25 Ludomancer
 
The sailing segments in AC3 were some of the most fun I've had in any game, ever. Just the sense of scope, that's all it took to hook me.

Despite that, AC3 was such a shit-fest of an ending to what should have been an epic trilogy that I'll never pay for an AC game again.
 
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News Comments > Windows 8.1 Mouse Fix
6. Re: Windows 8.1 Mouse Fix Nov 10, 2013, 20:27 Ludomancer
 
DanteUK wrote on Nov 10, 2013, 16:39:
Windows is dying.

Windows is dead and has been for a very long time. Win2k, outside of security problems, was the last version of windows that added anything necessary. Since then it's only been driver support, spyware and unnecessary services, and for some reason those add up to requiring exponentially more RAM and 4GB+ of HDD space to accommodate something that could, and should, exist in a few MB of RAM and used to have <1GB of a footprint. Microsoft has survived on a strategic monopoly since the late 90s. I wish they'd died a lot sooner.

If linux or apple had 100% backward compatibility with the legacy of Windows software, they would easily have claimed the majority of market share by now. I hate Microsoft so much. Despite the wonder of the modern age of computing, I fault them for thousands of hours of lost productivity.
 
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News Comments > Morning Legal Briefs
3. Re: Morning Legal Briefs Oct 23, 2013, 15:27 Ludomancer
 
Still, they're making some assumptions on her behavior at the time, and it would be no loss to them if they gave it back to her. It's ones and zeroes at the end of the day, just like all our currency.  
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News Comments > Star Citizen Hits $24M; New Video
40. Re: Star Citizen Hits $24M; New Video Oct 23, 2013, 14:32 Ludomancer
 
This game will never see the light of day, at least in the form that people are hoping for. These kinds of videos aren't cheap or easy to produce, and even if they're outsourcing the production of them while they develop the game, they're wasting a lot of time with this marketing of a nonexistent product.

 
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News Comments > GOG.Com offers Dark Matter Refunds
9. Re: GOG.Com offers Dark Matter Refunds Oct 22, 2013, 13:19 Ludomancer
 
Pr()ZaC wrote on Oct 22, 2013, 11:51:
GOG FTW!
FTL also has an "abrupt" ending, I saw little to no complains about that in the past. I guess that the lack of plot and the unlocking of new stuff during the gameplay made the return to the hangar less painful.

In FTL, it's clear from the first moment where the game "ends". You see a map from start to finish, and you're told "endgame is here".
In fact, it was a little surprising how much gameplay was in that last sector anyway.
Regardless, from what I gather Dark Matter has actual narrative. If you pay for a film that ends after act 1, you'd find it unacceptable as well.

ItBurn wrote:
GOG is too nice... Since this is drm-free, it's basically GOG giving the game away for free. I would rather they kept the money and stayed afloat or improved...

I don't think they're having any trouble staying afloat.
 
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News Comments > TotalBiscuit's Day One Garry's Incident Review Returns
30. Re: TotalBiscuit's Day One Garry's Incident Review Returns Oct 21, 2013, 21:24 Ludomancer
 
You must feel like such a dumbshit when you have to publicly release statements like:
"...Wild Games Studio sincerely apologizes to TotalBiscuit..."

Heh.

And do check out the "I broke Day One" video, because it's an amazing example of how shit the game is. I personally love broken games for the laugh factor, so I went to PB to grab a copy, and literally EVERYONE on there was saying "Just... don't bother."
 
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News Comments > The Elder Scrolls Online Character Creation Trailer
4. Re: The Elder Scrolls Online Character Creation Trailer Oct 18, 2013, 02:38 Ludomancer
 
Not just this game. The entire game industry has been retardedly-hooked on "idle animations" for WAY too long. Motherfuckers cannot stand still, it's just too "unrealistic".

 
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News Comments > Star Citizen Ship Design Competition
13. Re: Star Citizen Ship Design Competition Oct 11, 2013, 14:43 Ludomancer
 
This is the most brazen money-grab of all time.

Shouldn't these assholes be more concerned with developing their overly-budgeted game, than running fan contests and partaking in a reality show?!
 
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358 Comments. 18 pages. Viewing page 3.
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