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User information for Javier Nunez

Real Name Javier Nunez   
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Nickname Ludomancer
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Nov 27, 2003, 21:29
Total Comments 413 (Amateur)
User ID 19515
User comment history
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News Comments > Tomb Raider Dev Layoffs?
15. Re: Tomb Raider Dev Layoffs? Jan 10, 2009, 08:15 Ludomancer
Are you telling me that this many companies are this badly managed?
Oh man, if you ONLY knew. I can think of... maybe 3 studios in the US that aren't completely fucked in terms of management. That is not an exaggeration.

The layoffs are a product of upper management/publishing siphoning up as much revenue they can get. I may work in this industry, but I also can't wait to see it implode upon itself. May everyone of those responsible for such greed die a fiery death.

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News Comments > TribesNext
5. Re: TribesNext Jan 6, 2009, 11:20 Ludomancer
I prefer Tribes 1. If they could at least push that damn fog back a few miles in T2 I might give this a shot, otherwise "meh".

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News Comments > Riddick Remake Plans Remade
12. Re: Confused Dec 3, 2008, 11:50 Ludomancer
I don't understand why they're "remaking" a game that's not even 5 years old. I actually just played Butcher Bay for the first time a month or two ago, and it stands up just fine to today's visuals.

They could release it as "Butcher Bay Gold" and no one would think any different. What brought this about?
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News Comments > On Gothic 3: Forsaken Gods Bugs
6. Re: On Gothic 3 : Forsaken Gods Bugs Nov 28, 2008, 18:59 Ludomancer
I never had many problems with Gothic 1 or 2. 3 was the real bug-fest.

Then again it's one of my favorite series, and I could just be mis-remembering 1&2 due to the bugs in 3 overshadowing it's predecessors.

Still, great games, but bad development. Wish Piranha kept the rights though. No studio should ever be stripped of it's original property or ideas. If anything the publisher should drop them, hire another dev, and get to work competing with them.
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News Comments > MMA Fighter Cut over Game Deal - Updated
4. Re: MMA Fighter Cut over Game Deal Nov 21, 2008, 11:09 Ludomancer
I think the reality is... A lot of people hate businessmen.

Can't say I disagree with that.
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News Comments > Ships Ahoy - Spore Creepy & Cute Parts Pack
11. Re: Ships Ahoy - Spore Creepy & Cute Par Nov 19, 2008, 10:53 Ludomancer
They're trying to do the Sims model for this one by selling crap content add-ons. I find it hilarious that they don't even know they made a game where that was totally unnecessary for the end user.

What they need to do is expand on the gameplay from this sorely linear experience. Let the player stay in the water, or any other age, for an indefinite amount of time, and have that wonderful "procedural" engine grow in on itself to create really unique experiences. Unfortunately they just turned it into a staged experience, with no real actual sandbox gameplay outside of choosing where to do the same things over and over again.

This is going to tank, but it's okay! EA will just lay off a few hundred folks for "their" failure, and all will be right with the world again.

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News Comments > Massive and Ubi's MMOG Plans
3. Re: Massive and Ubi's MMOG Plans Nov 14, 2008, 13:01 Ludomancer
Yeah, indie games are really the best entertainment to be had lately.
They say that PC gaming is dying, but honestly I can't wait for it "die", because then it will just fill up with crazy games by hobbyists and small developers who want to make something cool again, like it used to be in the 80s/90s. Good stuff, not hollywood trash.
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News Comments > Spike TV VGA Nominees
1. Re: Spike TV VGA Nominees Nov 13, 2008, 14:09 Ludomancer
...and no one cared.  
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News Comments > Ships Ahoy - Fallout 3
54. Re: about the crack Oct 28, 2008, 12:15 Ludomancer
Dear Nefilim, I hope you get syphilis and die you pirate fuck!

Just wanted you to know "CrimsonPaw", my download should finish in... oooh, 2 more hours!

For me, I'm going to stop by and actually BUY a copy like I have every other game for the past 10 years...

Thank you for paying my paychecks for the last decade! Tool.

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News Comments > X Series Done, X Universe Not
17. Re: X Series Done, X Universe Not Oct 26, 2008, 02:53 Ludomancer
Sadly, I suspect that they are going to head in a more mainstream direction and make something more "action-packed", simplified for easy access, and hollywood-esque. This is just based on what all the other devs seem to be doing nowadays, so I hope it's not the case.

For me the X series has been a really nice reminder of what the space sim genre used to be, but at the same time never reached its full potential in my mind. I always wanted to go screaming over landscapes within planet atmosphere, and was hoping the X series would evolve to resemble something more like Elite Frontier. Oh well.

Also, I echo DmitriM's question. Is this an addon or a standalone release? I have X3 Reunion either way, but still curious. You can at least pick that one up for roughly $10-$20 right now, so if you're hankering for some X experience DmitriM, at least check that one out. I think it's the best in the series so far.

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News Comments > Stardock's DRM Plans
1. Re: Stardock's DRM Plans Oct 24, 2008, 21:35 Ludomancer
If no DRM is acceptable to Stardocks users, then why do they need to develop "acceptable DRM"?

Stardock is respecting its customers wishes by not putting DRM into their games, and that seems to be working out for them. I get the impression that others in the industry are trying to strongarm in the opposite direction because it undermines all their arguments of "omg-wtf-pir8s are killing us".

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News Comments > American McGee's Game Pitch
1. Re: American McGee's Game Pitch Oct 22, 2008, 11:15 Ludomancer
The game is described as an "MMO-lite racing game...

I'd have to describe American McGee as "John Romero-lite"

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News Comments > UT3 Expansion Revealed
1. Re: UT3 Expansion Revealed Oct 20, 2008, 21:44 Ludomancer
I like UT3, and I hope this does in fact "grow the customer base", but it seems like an odd announcement for what I personally perceive as an unpopular FPS. I don't know though. I look forward to seeing what it is.

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News Comments > PCGA on Piracy
23. Re: PCGA on Piracy Oct 20, 2008, 18:40 Ludomancer
Well, I'm all for piracy and love and sharing, but as soon as you start selling other peoples stuff to make a profit for yourself, you should hang from a very tall tree by a very short rope.

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News Comments > Dead Space PC Controls Nerfed?
24. Re: No subject Oct 19, 2008, 16:32 Ludomancer
My parents are both dead, and I work forty hours a week. It's called having roommates to split expenses with. 11k (which is after taxes) is a lot of disposable income when rent, utilities, food, and the ISP bill amount to $375 a month.

Sure sure. Your dog ran away too.

I live in a modest apartment with roommates, and you couldn't afford my rent + utilities on 11k a year. You're a liar trying to add details to your story in an attempt to separate yourself from the norm. If you want be apart and above the other folks on these forums, don't bother posting here you little tool.

As for the story topic, it doesn't matter if PCs have controllers. When you make a game for a certain platform, you support its default hardware. They probably see doing a proper conversion as a wasted investment, considering that most PC ports are considered internally at these companies as just pirate fodder.

This comment was edited on Oct 19, 2008, 16:35.
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News Comments > Turbine's PC Commitment
3. Re: Turbine Oct 18, 2008, 14:56 Ludomancer
I think an MMO on console would make a killing if it were done right. You just have to figure that it caters to a different audience entirely, but really, what's wrong with having multiplayer games for people other than RPG fans?

I am more of a PC fan than a console fan, and I would definitely not play something like Lord of the Rings MMO on a console, or any first person shooter for that matter, but what if it were something like that Persona MMO coming out, which is a console RPG series in the first place?
Plus you've got games like Puzzle Pirates, or an MMO version of something like Puzzle Quest, or an MMO platformer... Just other games that don't rely on communication so much can still be fun with a controller and thousands of other people.

Someone's going to figure out the right combination one of these days and make a really fun game.

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News Comments > New UT3 Community Bonus Pack 3
12. Re: No subject Oct 16, 2008, 19:34 Ludomancer
I am going to reinstall and check these maps out, but I was thinking how it should be cake to just MOD the damn UI to be more usable. I did a search on that and stumbled across this from Voodoo Extreme -
Epic To Fix Crappy UT3 UI
Nov 14, 2007 at 1:38 PM - - 25 Comments
Thank goodness for small favors. Epic is now officially aware that UT3's UI and menus are a huge step back and is prepared to address the issue post patch, so says Producer Jeff Morris:

We're aware that the UI isn't perfect. We're working on numerous improvements and additions to the user interface that will be made available in future updates to UT3.

Did that every happen? I haven't touched the game in months, so I wasn't certain.

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News Comments > New UT3 Community Bonus Pack 3
9. Re: No subject Oct 16, 2008, 18:09 Ludomancer
Yeah, I wish they'd start printing the keys on the CDs themselves. They always put them on parts i throw away, like jewel cases or manuals. I started writing my keys on CDs with a sharpie years ago, but obviously that doesn't work for the ones with black covers. Heh.

Either way, I'm depressed that UT3 isn't doing so well. I really like the series and LOVE the engine. I wish it were a better game. Someone should just mod 2004 back into it. Increase movement speed, put less reliance on vehicles. The engine is phenomenal, they just need to work on the gameplay. I still play it either way.

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News Comments > Blizzard Denies Milking StarCraft II
21. Re: No subject Oct 14, 2008, 00:03 Ludomancer
December 3rd, 2007 -
Activision Blizzard chairman and CEO Robert Kotick on future property handling:
"You can expect virtually every one of those properties will be exploited on an annual or close to annual basis."

October 13th, 2008 -
Blizzard's Vice President of Game Design Rob Pardo on Starcraft2's two followups:
"With any luck, it would be like a year for each successive one, but that's going to be a target date, that's not a promise."

They might be good games, but you have to be a complete idiot to think this is anything but the milking of a popular franchise. Plainly someone on the Top at Activision handed down the order that they wanted to see revenue on a regular basis, and Blizzard is complying with that. Not because they decided it on their own. There are too many factors here that make this decision a bad one for Blizzard.

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News Comments > Secret Service Announced
7. Re: No subject Oct 11, 2008, 17:25 Ludomancer
Is this game open ended? Can I wipe out the US government and replace it with my own?

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413 Comments. 21 pages. Viewing page 12.
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