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User information for Javier Nunez

Real Name Javier Nunez   
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Nickname Ludomancer
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Nov 27, 2003, 21:29
Total Comments 365 (Amateur)
User ID 19515
 
User comment history
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News Comments > Mercenaries 2: World in Flames Demo
1. No subject Sep 26, 2008, 22:25 Ludomancer
 
A guy at work told me this was buggier than Stalker Clear Sky. Whew! I want to check this game out because of what I heard about the first one, but still...

 
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News Comments > Game Mash-ups
12. Re: T2 Sep 26, 2008, 19:01 Ludomancer
 
I loved Tribes 2 when it was patched up... reminds me of Clear Sky in many respects.

Care to quantify that statement? I totally don't see the connection.

 
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News Comments > EA Spaceships Ahoy - Dark Horizon
4. Re: No subject Sep 26, 2008, 17:01 Ludomancer
 
That's good to know. Huh, combat only huh? I didn't even know they still made games like that. haha.

 
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News Comments > Game Mash-ups
7. Re: Tribes 2 Sep 26, 2008, 16:59 Ludomancer
 
Yeah, sorry, I hated T2. I was an original Tribes player though, so ... I dunno. Just the draw distance in T2 alone turned me off.


 
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News Comments > EA Spaceships Ahoy - Dark Horizon
1. No subject Sep 26, 2008, 14:47 Ludomancer
 
How does this stack up to the Elite-like-genre? Anyone know how it compares to X?

 
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News Comments > GTA4 to "Revitalize" GFW Live?
32. Re: No subject Sep 24, 2008, 01:57 Ludomancer
 
Wow, Verno. I think we just gave Blues one its first mature conversations in years..

Your faith in humanity is refreshing. I think I have my opinion because I don't have that kind of hope for consumers. Either way, thanks for sharing your thoughts.


 
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News Comments > New S.T.A.L.K.E.R.: Clear Sky MP Map
30. Re: ... Sep 24, 2008, 00:36 Ludomancer
 
Did anyone play the new Crysis? What the hell happened there? I beat it in just over 3 hours. Aside from some new environments (which many were shoddily put together, artistically and design-wise), there was absolutely NO new content.

Except for those ridiculous cutscenes of nothingness...

I hope I'm not spoiling it for anyone, but it's not worth a penny so I hope I'm saving someone the cash.

 
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News Comments > New S.T.A.L.K.E.R.: Clear Sky MP Map
28. Re: No subject Sep 23, 2008, 20:58 Ludomancer
 
If you guys have read my previous posts on here, you'll know I'm a big proponent of pirating games as a way of trying out the full product before purchase.
I always purchase those I feel deserve it, and as buggy as Clear Sky is, the intent that the developers have in making these games is enough for me to buy them outright. I guess it's worth saying that people have many different reasons for their purchases, as I'm also the kind of guy who won't pay for a game for something as little as having all those fucking advertisements in the intro (Crysis I'm looking at you).
The show-stopping bugs have kind of put a damper on my experience so far, but at the same time I played through Stalker 1 multiple times, so I'm not too crushed. Plus I had low expectations for the quality of the experience out of the box because of their reputation for buggy releases.
If you're looking for a game that oozes atmosphere, look no further. This game is amazing in that regard. Right up there with the old Thief games. It's also worth noting that, aside from the bugs, the game is far, FAR above par in every area when compared to the first one. It definitely feels like the game they intended to make the first time around, and that's saying something I think.

I unfortunately hit a show-stopper bug last night in the Dark Valley, where basically the primary quest to capture the three antennae wouldn't trigger
I am pretty certain that particular quest is not in the main line of things. You should be able to move on from there without it, unless you're just trying to clear every quest you come across.

Fallout 3, anyone?
Ironic when speaking of bug-ridden games. Do you have any memory of the pre-Morrowind Bethesda? ;p

 
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News Comments > GTA4 to "Revitalize" GFW Live?
29. Re: No subject Sep 23, 2008, 20:41 Ludomancer
 
Now, I said it was "practically" a root kit. If we're speaking literally now...

Stay with me through this -
Steam, for no better reason at this time than DRM, forces you to connect to the network even for single player games. They also collect and share customer data and PC data (through the steam connection, hardware, stats, nothing serious, etc) with many third parties.

Windows Live is the same, with the (current) exception of forced connectivity.

And I'm going to toss in the Warden app from Blizzard for good measure, because of all corporate network-enabled DRM that one does a great deal more than the others.

So, with the exception of collecting user data, no they don't install system drivers, have remote admin rights, or anything that a typical rootkit does.

However looking back at the last 30 years of industry, corporate behavior, and the slow evolution of technology-familiar companies in regards to the user-side of things, this is where the red flag goes up.
Assume that nothing is wrong at all with the behavior of the above mentioned software. The more we adopt this, the more this becomes the status quo, where do you think it will end up in 10 years, or 20, or 50?

THAT, is the issue. Once you have a market that is totally accepting of the presence of a separate parties software monitoring their personal data, how much further will those separate parties push their liberties with their users?

I am not seeing a x-files smoking-man in Microsoft, I am just the guy who can see past the end of his nose and is yelling out my concerns on the forum soap-box when I get the chance. When your kids, or grand kids, or great grand kids are in college and start bitching to you about how they need a retina scan every time they start up Half Life 10, and how the majority of their peers blow them off because "What's the big deal, every body does it. I have to give a retina scan every day to confirm my identity for the school bus"... well. That may be far fetched for 10 years, or 20... but 50? 100? Does it matter anymore because you won't be alive and now it's someone elses problem?

So yeah... rant, rant, rant.


 
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News Comments > GTA4 to "Revitalize" GFW Live?
20. Re: No subject Sep 23, 2008, 14:15 Ludomancer
 
No offense Verno, but yeah, Steam practically is. People just look the other way because, "HEY LOOK GAMES! SHINY!"

 
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News Comments > New S.T.A.L.K.E.R.: Clear Sky MP Map
1. No subject Sep 23, 2008, 14:09 Ludomancer
 
I've been putting in a good number of hours both at work (lunchtime) and at home. Haven't played multiplayer though. This is definitely a game that should have coop, if anything.

They need to get to the bug fixin' though. I have had multiple games forced to restart because my quest list became corrupt, or the game would decide to exit to desktop immediately.

 
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News Comments > GTA4 to "Revitalize" GFW Live?
15. Re: No subject Sep 23, 2008, 13:38 Ludomancer
 
As long as it's stable, and doesn't interfere with anything I'm doing, I don't see what the problem is. Sounds good to me!

At what point will are we going to stop overlooking the fact that it's all spyware?

 
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News Comments > GTA4 to "Revitalize" GFW Live?
2. No subject Sep 23, 2008, 10:09 Ludomancer
 
Grand Theft Auto IV ... will revitalize ...the Games for Windows program

Translation: GTA4 will be another attempt at forcing users into an unnecessary and unwanted partnership with Microsoft.

So basically... GTA4 multiplayer is kind of fucked. Hooray!

 
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News Comments > Sunday Consolidation
11. Re: No subject Sep 21, 2008, 21:31 Ludomancer
 
What breaks my heart is that a buddy of mine worked on the game, and said the development during that project was HELLISH. He's an industry vet too, and he ended up finding other work before the end of the project.
He's an easy going guy, very mellow, but very intelligent and experienced. He was irate when he left Lucasarts, saying uncharacteristic things like "Fuck them. Fuck that game." etc.
I feel really badly that the game ended up doing well in sales because of how much my friend tells me the made the dev team complete slaves to get it out the door. Fucking pisses me off that developers will still cash in after treating their studio so poorly, because it does nothing to discourage the state of working in the industry in the long-run.


 
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News Comments > New Mount & Blade
9. Re: No subject Sep 20, 2008, 21:37 Ludomancer
 
...It takes a big man to put up with shit and handle it professionally
.

From looking at your posts, I don't think that word means what you think it means.

This comment was edited on Sep 20, 21:38.
 
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News Comments > OpenGL Freed
1. Wishes Sep 19, 2008, 20:40 Ludomancer
 
I wish OpenGL would become a popular API again. The industry really shafted itself with DirectX, letting it become a closed standard and then watching as Microsoft used it to force people where they wanted. (Vista)

I guess the powers that be behind OpenGL are slightly to blame too though...

 
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News Comments > Ships Ahoy - S.T.A.L.K.E.R.: Clear Sky
5. Re: No subject Sep 15, 2008, 23:41 Ludomancer
 
I've put about 2 hours into the game so far. Brutally hard. If you love realistic difficulty, you will love this game. Very hard.
I have only had one bug so far, surprisingly a bluescreen. Otherwise the game is good. They put you through a couple linear "stages" at the beginning, but then thankfully the game opens up into it's usual open-ended style. It seems to expand on this in some ways by having each area (as far as I can tell) have it's own dynamic set of events going when you enter them. That has good and bad points, but too much to go into here.
The only "negative" impression is the performance. I'm running a 7800GTX card, and the game is shit on my system. I have never seen such bad performance from a game, but I don't feel it's the game's fault. You have to figure it features fully dynamic HDRI, so... go figure. I will see how it goes when I get a new card. Otherwise it runs fantastic when the render engine is set to "All Static Shadows" (or whatever the lowest rendering setting is), but at "Maximum Detail".

For Overon - I downloaded the 1.0004 patch for my retail version tonight. On the same page was another patch for the "online" version (or something similar), so I can only assume they released a patch for both boxed and online distro's at the same time.

I really like the Stalker games because I understand what the developers are trying to make. I typically pirate every game before buying to see what it will be like, but I generally purchase the Stalker games right away just to support these guys. That's rare for me, but knowing that might make a difference for you.


 
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News Comments > Gold - X: Terran Conflict
3. Re: Steam Sep 11, 2008, 11:00 Ludomancer
 
I had fun in X3, but I really want to fly into planet atmosphere and over landmasses. Constructing on planets would be lots of fun, and would extend the game exponentially.

 
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News Comments > Ensemble Closing?
5. Re: ... Sep 9, 2008, 18:59 Ludomancer
 
Overon -
That's the way that publishers and most upper management would like it to be. However the incentive is never, ever provided for workers to embrace such a system. Usually layoffs on a grand scale are a tell tale sign of the industry's biggest professional scar, which is complete mismanagement. It's amazing you can have such screw-ups on such a massive scale, but I've worked all over the industry for more than 10 years and that's what it comes down to.
There are a few great companies that have their heads on straight, but the vast majority of the industry is a bunch of mother fuckers who just scrape up as much cash as they can and leave their employees jobless time and again.

 
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News Comments > Tyranids in Dawn of War II
27. Re: No subject Aug 19, 2008, 18:54 Ludomancer
 
Haha, wow, yeah guys. Sorry! Next time I'll follow up my stupid comments with a </sarcasm>, but YES that was most definitely the tone I was going for. (Hence winky-face followed by "In all seriousness..")

 
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365 Comments. 19 pages. Viewing page 11.
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