User comment history
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| News Comments > Crysis: No More Patches, Linux Server on Hold |
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| 29. |
Piracy Doesn't = Lost Sales |
Jun 1, 2008, 22:06 |
Ludomancer |
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In my particular case, I -pirated- borrowed the game from a friend, and that did cost them a sale. I played from beginning to end and after the whole experience I deemed it wasn't worth my money. This is my personally preferred way I play games and make choices about which studios I support. I have found for over 30 years that I buy more games due to -piracy- borrowing them first from a friend, than otherwise, because it gives me almost limitless exposure to the medium and a good idea of what types of products that will appeal to my tastes.
/rant
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| News Comments > S.T.A.L.K.E.R.: Clear Sky Q&A |
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| 13. |
Re: question dodging |
May 29, 2008, 19:50 |
Ludomancer |
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The only way to play Stalker is with the Redux or Oblivion Lost mods. They overhaul the game completely and gave me some of the best gaming experiences I've ever had.
I don't know why the devs don't go strip the modifications from these projects and put them in their main game. You figure if your core audience of several hundred people spends years tweaking your game, they'd probably nail (and have) all the finer points they were going for in the first place.
Either way, I'll play Clear Sky as soon as someone mods some fun into it, just like the first. It's sad that our industry can only releasing good starting points for modders lately, instead of actual, finished products.
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| News Comments > Stronghold Crusader Extreme Ships |
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| 4. |
"extreme" |
May 29, 2008, 18:23 |
Ludomancer |
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That's nothing compared to the press release itself, it seems. "...over a dozen sick-and-twisted challenges..."
Really? Are they really sick and twisted challenges? How does wording it like that make a fucking difference to the people reading the back of the box?
In all seriousness, what's this game all about? I have Stronghold 1 and 2, what's Crusader, an RTS in the same world? Is there any simulation at all?
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| News Comments > Far Cry 2 is Long |
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| 15. |
FarStalker |
May 29, 2008, 03:15 |
Ludomancer |
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Everything I've read on Far Cry 2 so far has made it sound like Stalker. If they tried to make it in the same mold as Stalker I could see them getting close to 50 hours. What most FPS's (shamlessly) do is chalk up all the hours it would take to play through the game on every difficulty, so a 10 hour game with 3 difficulty levels is magically 30 hours long! Marketting can suck my cock. In this case though it sounds like there are multiple characters in FC2, so for sure they are counting the 50 hours of gameplay after playing with all characters. If there are 9 playable characters, just divide 50 by that...
I know as far as my experiences go, co-op often is capable of making even the worst games more fun than the best single player adventures.
Am I the only one who thinks that co-op is wholly overrated and can't compensate for poor AI, level design or shallow gameplay? Somebody doesn't have any friends~!
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| News Comments > Gold - Lost Planet Extreme Condition COLONIES EDITION |
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| 8. |
Re: Urgh |
May 15, 2008, 07:57 |
Ludomancer |
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You mean this isn't the first port of this game to PC? What the hell, why bother?
"This is one of the most robust updates to a Platinum title ever!"
After reading that description, I'm not exactly excited. None of those features appeals to me. You get two throw-away modes that most games have built in from the start, and a cheat-mode for powered up weapons... What's going on here?
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| News Comments > Unbirth Born |
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| 6. |
Re: ? |
May 14, 2008, 02:26 |
Ludomancer |
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Yeah I loved that trailer back in the day.
What I'd absolutely die to see, is when DNF ships, it's actually *all* the versions of the game in one giant package, i.e. you start out using the DN3D engine, and every level uses progressively newer tech until the last sections of the game are up to par with the current visuals. A real Ed Wood of a video game, just all the crap they made over the last 10+ years lumped together to make ... something. Hahahahaha. That would be the BEST.
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| News Comments > On Mass Effect & Spore Copy Protection |
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| 133. |
Missing something |
May 6, 2008, 19:28 |
Ludomancer |
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Decisions like this aren't about copy protection in the end, they're about hooking you into EA's network permanently. It's the same as Xbox live on the 360, and Steam. They will monitor your gameplay, maybe other things as well, and use it for marketting and research purposes. In a game like Spore it makes a little sense, because the game was essentially an anonymous MMO (connecting to the network to acquire new content from the vast amount of players), but I personally can't accept it with Mass Effect. Even though I beat my rented copy on the 360, I was planning on buying Mass Effect on the PC to support a great game and protest the consoles' unnecessary $60 price tags, but now it looks like they won't get their money from me after all. I can't blame Bioware, but I feel bad for them, because this is obviously an EA decision through and through. Fuck them.
EDIT - @Darkhand - "I'm not buying GTAIV until it hits bargain prices because of in game ads." I don't recall any in-game ads from this game, actually. If there are, they are few and far between. I hold Rockstar in the highest regard for GTA4 specifically because they passed up on so many chances to use in-game ads, and instead opted for their tried-and-true lampooning of our consumerist culture. Every billboard and display I saw in the game boasted a parody of real-life, so I give them props for that.
This comment was edited on May 6, 19:31. |
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| News Comments > Age of Conan Presales |
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| 15. |
Re: No subject |
Apr 16, 2008, 21:46 |
Ludomancer |
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"I am excited for this game, it may suck but it may not. Most or all MMO's launch with bugs and missing features..."
That's just complacent consumerism, man. If gamers actually punished companies for releasing unfinished products by not buying into them, we might actually see a rise in quality of entertainment, and MMO's that were actually *not* shit when they came out.
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| News Comments > Gothic 3 Expansion Announced |
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| 10. |
Re: G3 |
Apr 14, 2008, 15:19 |
Ludomancer |
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I wonder what kind of differences it would make if every fan of a series who complained in a forum actually took time to send the complaints t the company responsible? Do you guys ever write jowood directly? I read your comments, and feel like they should really be seeing every one of them. Otherwise how will they know how their fanbase sees them? But regardless, yeah, Jowood is a shitty publisher, and this stuff just makes me sad.
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| News Comments > BioShock, Civ MMOGs? |
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| 7. |
Re: Please.... |
Mar 26, 2008, 19:52 |
Ludomancer |
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A civilization online game would be phenomenal if done right. The only thing Bioshock ever had going for it though was it's art direction and atmosphere. There is really nothing there aside from that. It's funny to see these publishers hemming and hawing about everyone wanting the same old thing, and then when one unique looking product does get released they want to spread it across every genre solely based on it's appearance! The people running this industry, do not understand this industry.
(edit - bioshock is a great game, but it's nothing new, that's all I meant. An online adaptation of system shock would be the exact same thing)
This comment was edited on Mar 26, 19:53. |
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| News Comments > PC Assassin's Creed Extra Content |
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| 4. |
Re: Ooh |
Feb 6, 2008, 14:37 |
Ludomancer |
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As far as I know, the game's planned as a trilogy, each one taking place in a different era. The writing on the walls and floor at the end of the game is just supposed to tie them all together ahead of time because it's all references to myths and legends from different cultures around the world.
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| News Comments > Into the Black |
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| 2. |
Re: G/J |
Jan 31, 2008, 21:15 |
Ludomancer |
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"Cool, but gib is pronounced jib."
It depends on where you're from. I have had this conversation with countless other people, so I suspect there are differences in dialect that people aren't aware of. Regardless, "gib" is short for "giblets", as in giblets and gravy. In California it's a hard "G" sound, and is reflected in the dictionary. When I look at an online dictionary, it contradicts this, so in the end it's up to where you're from and what you were raised with I guess.
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| News Comments > Just Cause 2 Announcement |
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| 3. |
Re: Just Cause 2 |
Jan 30, 2008, 21:49 |
Ludomancer |
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Console gaming won't exactly take over. PC's will always exist to some extent (at least for a few decades to come). Consoles are definitely taking the larger portion of games currently, but I think this means that games ont he PC will kind of return to their roots in a large sense (more risky, experimental type games, less mainstream bullshit).
At least,.... that's the direction I see, and hope, for it to go.
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| News Comments > The Return of the Prince |
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| 8. |
Re: No subject |
Jan 24, 2008, 03:40 |
Ludomancer |
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Sands of Time was one of my all-time favorite games. I played the demo for the followup, and it scarred me so badly (they completely missed the point, it was obvious Ubisoft big-wig-idiots got their hands on the creative direction) that I never touched the sequels after. Really a pity.
Assassin's Creed is a whole different ballgame that all of the above though. It's a flawed masterpiece in the truest sense.
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| News Comments > Gothic 4 Announced |
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| 21. |
Re: No subject |
May 23, 2007, 12:30 |
Ludomancer |
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I woudln't put any serious blame on the eeveloper (Pluto-13/PiranaBytes). Usually situations like the one we've seen with G3's release is entirely the fault of a publisher rushing the developer to release a game early. JoWood is not a very good publisher to begin with, and this isn't the first time they strong-armed a studio into shutting down because they weren't happy with the fact that games take time to make properly.
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| News Comments > Perpetual Layoffs, Gods & Heroes Delay |
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| 18. |
No subject |
Dec 15, 2006, 21:59 |
Ludomancer |
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Really, just fuck any studio that lays people off and considers it normal and acceptable practice. Anytime a company says that they're just trying to save face for their product and lack of funds. If it were ever a fair deal to the employees, the employees would have a solid schedule in their contract and know exactly what date their employment would terminate. You know what? That's acceptable because everyone sees it coming. It's not acceptable to lay people off mid-project because you're management and development can't pull the product together. If you get a contract to work a project, you shouldn't find yourself jobless halfway through.
Fuck Perpetual.
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287 Comments. 15 pages. Viewing page 10.
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