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User information for John

Real Name John   
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Nickname wtf_man
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Nov 26, 2003, 02:14
Total Comments 2544 (Senior)
User ID 19499
 
User comment history
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News Comments > John Carmack On Linux Gaming Support
11. Re: John Carmack On Linux Gaming Support Feb 6, 2013, 10:32 wtf_man
 
Well... I find it interesting that Timothee actually said:
"They simply lost interest towards the PC in general during the idTech5 cycle"

And Carmack is focusing on the Linux comments.

It is real apparent that he first lost interest in OpenGL in favor of DirectX, and he was a huge proponent of OpenGL... and now it's apparent that he (and the rest of id) has (have) lost interest in the PC in favor of Consoles.

So, he'll probably retire after idTech6... but then again, I always thought 5 was going to be his last effort.
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Feb 6, 2013, 10:04 wtf_man
 
Ads in menus... I can probably deal with, although I wouldn't like it.

Forced Xbox Live subscription to use something like a Netflix app... then they can fuck off.
 
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News Comments > John Carmack On Linux Gaming Support
5. Re: John Carmack On Linux Gaming Support Feb 6, 2013, 09:49 wtf_man
 
Ozmodan wrote on Feb 6, 2013, 09:39:
With it so easy to duel boot or use emulators I just do not see the need for a game to support Linux.

So when they duel, which OS wins?
 
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News Comments > TTimo: id "Lost Interest Towards the PC"
3. Re: TTimo: id Feb 5, 2013, 22:02 wtf_man
 
MajorD wrote on Feb 5, 2013, 21:46:
John Carmack pioneered the way of the FPS via the PC, but it’s really too bad he/id Software became sellouts to the console market. They lost their way in the dust trail left by many other talented developers. Indies have become best thing for PC games now…

The funny thing is that id/apogee/3d realms were basically "indies" back then, with Scott Miller's shareware business model.

So, when you think about it, not much has changed on "who is good for the PC games industry".
 
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Feb 5, 2013, 10:27 wtf_man
 
Square Enix struggling to make money from its console games

...From the article

Still, Square Enix expects to make a profit for the full financial year ending March 2013. How will it do this?
...blah blah blah

...and the launch of full-scale commercial services for major MMO titles will establish its profit base...

LOL

Yeah right... FFXIV relaunch is going is going to pull them out of a rut.
 
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News Comments > Morning Mobilization
4. Re: Morning Mobilization Feb 4, 2013, 19:30 wtf_man
 
Great! I've been wanting to install iBlacklist and Firewall IP since switching to Verizon and getting iPhone 5's. Ran them on my 3G phone, for years.  
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News Comments > Amnesia Fortnight 2012 Released
3. Re: Amnesia Fortnight 2012 Released Feb 2, 2013, 10:53 wtf_man
 
As much as I like Tim Schaffer, Ron Gilbert, and the team at Double Fine... I'm a bit more conservative about giving up cash. When They complete the Kickstarter Adventure Game... I will be happy to support them more.

Remember... that was supposed to be out in October. I understand the scope creep, so I'm not really complaining... but at the same time, I feel they need to make good on that deal, before I continue support.

Maybe I'll buy this after the Adventure game is done.
 
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News Comments > Morning Tech Bits
4. Re: Morning Tech Bits Feb 1, 2013, 11:42 wtf_man
 
I'm on the same page as Beamer on this one.

DX as a suite is going bye bye, not the 3D tech that is used by games.
 
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News Comments > Morning Q&As
1. Re: Morning Q&As Feb 1, 2013, 10:29 wtf_man
 
Gabe's talk is actually interesting.  
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News Comments > BioShock Infinite 'City in the Sky' Trailer
31. Re: BioShock Infinite 'City in the Sky' Trailer Jan 31, 2013, 23:00 wtf_man
 
Kosumo wrote on Jan 31, 2013, 19:30:
So those Removed text are cos wtf_man wants a Bioshock:Hot Coffee?

Uh.. no.

Just the systematic pussification (as George Carlin puts it) of this country over the last 20 years or so, really pisses me off.

/shrug
 
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News Comments > BioShock Infinite 'City in the Sky' Trailer
24. Re: removed Jan 31, 2013, 17:39 wtf_man
 
Verno wrote on Jan 31, 2013, 15:58:
What pressure? In the videogame industry people aren't exactly shy about having chicks with knockers that are larger than their heads hanging out of their shirts.

All I remeber is some female group that was griping about it, and at the time there was no response from Irrational Games, so I figured that they ignored the "noise".

Then suddenly the character is shown with the alterations, so I figured that they caved in.

 
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News Comments > BioShock Infinite 'City in the Sky' Trailer
19. Re: removed Jan 31, 2013, 15:49 wtf_man
 
Beamer wrote on Jan 31, 2013, 15:46:
I'd rather just point out that it isn't why Levine made the change, and leave it at that.

Really?
You don't think they bowed to the pressure?
 
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News Comments > BioShock Infinite 'City in the Sky' Trailer
16. Re: removed Jan 31, 2013, 15:43 wtf_man
 
wtf_man wrote on Jan 31, 2013, 10:20:
* REMOVED *
This comment was deleted on Jan 31, 2013, 11:26.

I guess the politcally correct infection has reached here, too... which is weird.
 
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News Comments > BioShock Infinite 'City in the Sky' Trailer
1. removed Jan 31, 2013, 10:20 wtf_man
 
* REMOVED *
This comment was deleted on Jan 31, 2013, 11:26.
 
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News Comments > TERA Subscription-Free Next Week
7. Re: TERA Subscription-Free Next Week Jan 30, 2013, 15:37 wtf_man
 
Yakubs wrote on Jan 30, 2013, 15:19:
I don't really know of an MMO that has an innovative quest system since WoW.

There is nothing innovative about WOW's questing. Other MMOs did it before... the difference is WoW gave your retarded exclamation points over quest-giver's heads, and made questing worth way more progression "experience" than just killing random mobs (hence grinding quests instead of grinding mobs).

I like the "automatically cooperating" feature of GW2, rather than the typical "compete for mobs/resources in an area" model. That was a hellofalot more innovative than anything WoW ever did... and should have been done long ago.

As for Tera... I don't mind the bikini armor and high heels... but the oversized weapons, anime/jrpg hairstyles, and some of the pokemon cutsie races / creatures... are a major turn off to me.
 
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News Comments > TERA Subscription-Free Next Week
1. Re: TERA Subscription-Free Next Week Jan 30, 2013, 09:39 wtf_man
 
I never really had any interest in this one, but I might actually try it, due to their non-restrictive F2P attitude.  
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News Comments > Junction Point Studios Closed
16. Re: Junction Point Studios Closed Jan 29, 2013, 15:34 wtf_man
 
Unfortunately, Warren has been done since Deus Ex: IW.

I'd say the same for Harvey Smith, if it wasn't for Ralph Colantonio giving Harvey "a quickening" with Dishonored.

That's pretty much what Warren needs... A creative studio head that was inspired by Looking-Glass Studios early work... bringing him in as a partner on a new project... and getting those old school RPG design juices flowing again.

This comment was edited on Jan 29, 2013, 15:46.
 
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News Comments > Half-Life OS X and Linux Betas Released
16. Re: RE: Follow up Jan 29, 2013, 09:16 wtf_man
 
UConnBBall wrote on Jan 28, 2013, 18:45:
That said... porting to both OSX and Linux isn't that far of a stretch since OSX is Darwin Unix under the hood. The Kernels are different but the file structure and many of the libraries are similar. So they then get another OSX game on Steam.

Actually they both use OpenGl and that is the big bonus. The Kernals are both Unixish but the file systems and the file format are more different then it looks like under the hood. Glad that we are seeing the start of the end of Linux hate?

I was referring to the directory structure having similarities (/bin, /sbin, /dev, /tmp, /etc, /usr, /var, etc.), not the file system technology (EXT3, EXT4, HFS+, etc.)

And yes, OpenGL, too.
 
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News Comments > Half-Life OS X and Linux Betas Released
4. Re: Half-Life OS X and Linux Betas Released Jan 28, 2013, 10:16 wtf_man
 
nin wrote on Jan 28, 2013, 09:58:
Panickd wrote on Jan 28, 2013, 09:50:
While I applaud this I am not sure it was necessary. On the other hand even my Atom based Linux box with the shitty Intel graphics should be able to run a game that old and I do already own it so...

I suspect valve is trying to lead by example before encouraging fellow devs to do the same on steam.

Agreed. This has more to do with their new Steam "console" than anything.

That said... porting to both OSX and Linux isn't that far of a stretch since OSX is Darwin Unix under the hood. The Kernels are different but the file structure and many of the libraries are similar. So they then get another OSX game on Steam.

As for the graphics... I just started re-playing Half-Life: Source with the Enhanced Mod... and that brings the game into Unreal 2.5-ish era graphics, which isn't bad. I also disabled the music in the mod so I'd get the original game music. I much rather play this than Black Mesa's "re-envisioning" of the game.
 
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News Comments > Sunday Tech Bits
6. Re: Sunday Tech Bits Jan 27, 2013, 18:22 wtf_man
 
Microsoft blasts PC makers: It's YOUR fault Windows 8 crash landed.

...as Microsoft hits the afterburner towards irrelevancy.
 
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2544 Comments. 128 pages. Viewing page 33.
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