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User information for John

Real Name John   
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Nickname wtf_man
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Nov 26, 2003, 02:14
Total Comments 2643 (Senior)
User ID 19499
 
User comment history
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News Comments > Star Trek: The Video Game - Shatner vs. Gorn Trailer
24. Re: Star Trek: The Video Game - Shatner vs. Gorn Trailer Mar 31, 2013, 11:39 wtf_man
 
netnerd85 wrote on Mar 30, 2013, 20:37:
You are missing out on a lot of great games, oh well, your loss for such a silly reason. Maybe you'll grow out of it.

Well, no... I don't think I'll grow out of it. Do you buy things you can't stand?
I don't buy RTS nor casual games either... they're just not my cup o tea, and I'm sure theres a lot of fantastic games out there in those genres.

Choice of camera view is an important factor to me, for the genres that I enjoy. If a developer restricts the camera view to a position that irritates me, or feels unnatural, which prevents me from enjoying the title... I don't buy the game. It's that simple.

The same goes for games with poor keyboard and mouse support, that try to goat you into playing with a game pad. If I wanted to play with a fucking game pad, I'd buy a console.

So yes, there may be a lot of well done games that I'm missing out on... but that doesn't bother me, because I spend my money on games that I know that I will enjoy. (Except for when my dumb ass forgets to do the homework first)

 
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News Comments > Saturday Interviews
7. Re: Saturday Interviews Mar 30, 2013, 19:59 wtf_man
 
jdreyer wrote on Mar 30, 2013, 18:04:
However, what really shocks me is that people funded Garriott despite knowing how much money the guy has.

Let me first say, I'm not a big fan of Garriot... so don't take the following defense as fanboism...

Anyway, he's already poured tons of his own money into the company (millions) to get the project going. He probably ran low on "liquid cash"... being "worth" a lot and having "tons of cash" are two different things.

In any case... he has explained that he could either go to a publisher, or go crowd-funding to take things to the next step and finish the game. He chose crowd-funding to avoid publisher BS.

I suppose a third option would be to sell assets to get the cash... but having feedback from backers has already been way more beneficial... he made the change to have the game playable totally offline, which was not his original plan, but one he altered after folks said they wanted that.

So, an Ultima successor, with Backer input... fine by me. We'll see if he still has anything left... or if he's truly washed up as a game designer. I would have to say this game will make or break his reputation, once and for all.
 
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News Comments > Star Trek: The Video Game - Shatner vs. Gorn Trailer
12. Re: Star Trek: The Video Game - Shatner vs. Gorn Trailer Mar 30, 2013, 11:06 wtf_man
 
netnerd85 wrote on Mar 30, 2013, 10:33:
So you never played the Mafia series?

Nope.

Still kicking myself in the ass for buying Alan Wake on Steam for Under $10, and not doing my homework. I didn't even make it through the tutorial.

Shoulder-cam (without any other options) = automatic "No Sale" for me.
 
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News Comments > Star Trek: The Video Game - Shatner vs. Gorn Trailer
9. Re: Star Trek: The Video Game - Shatner vs. Gorn Trailer Mar 30, 2013, 10:09 wtf_man
 
netnerd85 wrote on Mar 29, 2013, 21:04:
lol, love it!

and I'm still going to buy the game

If it wasn't shoulder cam... I'd consider it... but I can't do shoulder cam games.
 
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News Comments > Star Trek: The Video Game - Shatner vs. Gorn Trailer
1. Re: Star Trek: The Video Game - Shatner vs. Gorn Trailer Mar 29, 2013, 20:38 wtf_man
 
"...Ok, now your overacting."

LOL

Still won't buy the game, though.
 
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News Comments > Unreal Engine 4 Tech Demo Video
18. Re: Unreal Engine 4 Tech Demo Video Mar 29, 2013, 19:20 wtf_man
 
Will there be an option to turn on AA?  
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
90. Re: Jay Wilson: Auction Houses Mar 29, 2013, 19:05 wtf_man
 
Jivaro wrote on Mar 29, 2013, 18:21:
Thank you indie developers for allowing me to keep my hobby. The so-called AAA market apparently believes that it's consumer base is a recyclable resource with unlimited funds and a short term memory. The cynic in me can't really argue its them as the mainstream gaming consumer has so far been willing to bend over and take it. I just wish the indie developers were the ones in control of Diablo.

Well Said.
 
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News Comments > GRiD 2 Trailer
6. Re: GRiD 2 Trailer Mar 29, 2013, 10:10 wtf_man
 
subx wrote on Mar 28, 2013, 22:21:
Ray Ban wrote on Mar 28, 2013, 21:21:
subx wrote on Mar 28, 2013, 21:11:
I'm waiting to see some in car gameplay footage before I make my mind up on this one.

Surely you must be joking.

Yes and no :)

And don't call him Shirley!
 
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News Comments > Watch Dogs Trailer
21. Re: Watch Dogs Trailer Mar 27, 2013, 19:57 wtf_man
 
netnerd85 wrote on Mar 27, 2013, 15:11:
Compare it to something great like Sleeping Dogs.

Never played it.
Then again I didn't have much interest in a Kung-Fu GTA sandbox.

Watchdogs, though... I definitely have an interest.

Of course, I will wait for post launch reviews and opinions before I take the plunge.
 
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News Comments > Watch Dogs Trailer
5. Re: Watch Dogs Trailer Mar 27, 2013, 10:15 wtf_man
 
Fantaz wrote on Mar 27, 2013, 09:31:
wtf_man wrote on Mar 27, 2013, 09:19:
I hope this plays as good as it looks.. it's like Deus Ex meets Grand Theft Auto.

I don't see the connection with Deus Ex besides the hacking bit?

Not necessarily far in the future where you are an augmented cyborg directly like Deus Ex...
... the hacking bit, yes, and it is looking like a conspiracy story with multiple factions that are after you, including the government at a much higher level than the regular police.

So, more from an angle of story, than a futuristic/cyborg perspective... the key being "conspiracy involving the government"... then set that in a GTA sandbox.
 
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News Comments > Watch Dogs Trailer
1. Re: Watch Dogs Trailer Mar 27, 2013, 09:19 wtf_man
 
I hope this plays as good as it looks.. it's like Deus Ex meets Grand Theft Auto.  
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News Comments > Star Wars: The Old Republic APAC Servers Closing
1. Re: Star Wars: The Old Republic APAC Servers Closing Mar 27, 2013, 09:12 wtf_man
 
...These are not the servers you are looking for...  
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News Comments > Square Enix Reports "Extraordinary Loss" - President Resigns
7. Re: Square Enix Reports Mar 26, 2013, 09:48 wtf_man
 
nin wrote on Mar 26, 2013, 09:42:
namely Sleepings Dogs

YEAH! You guys didn't buy enough Sleeping Dogs!!!!!!!!


Because I rather have Watch Dogs.

I'll probably pick up "Teef", though.
 
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News Comments > BioWare's New IP
10. Re: BioWare's New IP Mar 25, 2013, 10:10 wtf_man
 
How about another 300 million for a SW:TOR sequel, since the last one did so well.  
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News Comments > On Sale
7. Re: On Sale Mar 24, 2013, 19:20 wtf_man
 
"Lube" would be offline mode avaialble for your small city square.

Even then... EA wouldn't be able to fit in my Origin virgin @rse.
 
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News Comments > Torment Kickstarter Adds Chris Avellone Goal
7. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 22, 2013, 10:11 wtf_man
 
Who says he gets the full $165k? They've explained that as they add writers, assets also have to be created, programming time, etc.

So that $165k is NOT all for Chris. "Writing in" an 8th companion will involve many others of the dev team... and their time is not free.

EDIT: Doh! DEV beat me to it. LOL
 
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News Comments > Morning Interviews
13. Re: Morning Interviews Mar 20, 2013, 10:10 wtf_man
 
Moog wrote on Mar 20, 2013, 09:48:
I’ve met virtually no one…who I think is close to as good a game designer as I am.

Because Tabula Rasa was *such* a good game!

Should have left that ego in orbit.

While I generally agree... I'm not sure what went on with that game, nor how much interference there was by other stakeholders. Granted, I can't fault NCSoft for pushing the game out when Garriot was working on it way way too long... but something tells me that it suffered from "Duke Nuke 'Em Forever Syndrom", with several "start over" phases.

Ultima IX was pure EA interference.

So, we'll see if he still has anything left, as a designer, when Shroud of the Avatar is done.

But yeah... he needs to keep that Ego in check, cuz his last few attempts ain't been all that great.
 
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News Comments > etc.
4. Re: etc. Mar 20, 2013, 10:04 wtf_man
 
Verno wrote on Mar 20, 2013, 09:29:
Good luck explaining that to the dead weight biz dev types dragging down the industry

Ayup.
 
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News Comments > SimCity Patch Addresses Traffic Snags
6. Re: SimCity Patch Addresses Traffic Snags Mar 19, 2013, 23:10 wtf_man
 
Quboid wrote on Mar 19, 2013, 22:41:
...and still in progress.

Dey luwv yoo long time!
 
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News Comments > Shroud of the Avatar: Forsaken Virtues Funded: Adds Stretch Goals
9. Re: Shroud of the Avatar: Forsaken Virtues Funded: Adds Stretch Goals Mar 19, 2013, 20:05 wtf_man
 
I got in early for the $25 first responder level... While I'm not overly positive about this particular backing... I figured what the heck... see if Richard can do something without publisher BS, and see whether he is really washed up or not. I'm not expecting some huge AAA RPG, but a modern take on the earlier Ulitmas can't be that bad of a thing, IMO.

And you CAN play it completely offline - For those that didn't bother reading the update:

Here are the ways we anticipate the game can be played:

Single player offline:
This is the DRM free, completely off-line version of the game. Your character is stored on your computer and can not be used in any of the online modes.

Single Player Online (SPO)
In the SPO mode you connect to the server, receive content updates, and can see the long term changes others are having on the world. However, you are not visible on anyone else’s screen, nor for grouping, and you don’t see anyone else in the world. You can switch from SPO to FPO or OPO modes whenever you like while in a city or overland map. Some parts of the main storyline quests may temporarily force the player into SPO mode for some parts of the quest.

Friends Play Online (FPO)
In friends play online, you only see people you have flagged as friends in the game and only they can see you. Like single player, this is just a server side filter. For those who prefer the quieter game with friends or maybe for those who prefer a more focused role playing experience, this lets you enjoy a more limited online experience. You can switch to SPO or OPO modes whenever you like while in a city or in the overland map.

Open Play Online (OPO)
In OPO players will see everyone that the server thinks they should see. This will not necessarily be all people in the area but should be people you care the most about based on what we believe is their relevance to you.

For the most part, OPO will feel like an MMO. Lots of social interaction options with friends and other players. We are trying to distinguish ourselves from traditional MMOs only in that, unlike a normal MMO players are frequently connected directly to each other instead of all data flowing through our servers. We believe this will provide numerous advantages to both players and our service, but does differ from a traditional MMO in that the upper limit of players simultaneously on one map may be restricted.

 
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2643 Comments. 133 pages. Viewing page 31.
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