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User information for John

Real Name John   
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Nickname wtf_man
Email Concealed by request
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Homepage http://
Signed On Nov 26, 2003, 02:14
Total Comments 2587 (Senior)
User ID 19499
 
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News Comments > Morning Interviews
13. Re: Morning Interviews Mar 20, 2013, 10:10 wtf_man
 
Moog wrote on Mar 20, 2013, 09:48:
I’ve met virtually no one…who I think is close to as good a game designer as I am.

Because Tabula Rasa was *such* a good game!

Should have left that ego in orbit.

While I generally agree... I'm not sure what went on with that game, nor how much interference there was by other stakeholders. Granted, I can't fault NCSoft for pushing the game out when Garriot was working on it way way too long... but something tells me that it suffered from "Duke Nuke 'Em Forever Syndrom", with several "start over" phases.

Ultima IX was pure EA interference.

So, we'll see if he still has anything left, as a designer, when Shroud of the Avatar is done.

But yeah... he needs to keep that Ego in check, cuz his last few attempts ain't been all that great.
 
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News Comments > etc.
4. Re: etc. Mar 20, 2013, 10:04 wtf_man
 
Verno wrote on Mar 20, 2013, 09:29:
Good luck explaining that to the dead weight biz dev types dragging down the industry

Ayup.
 
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News Comments > SimCity Patch Addresses Traffic Snags
6. Re: SimCity Patch Addresses Traffic Snags Mar 19, 2013, 23:10 wtf_man
 
Quboid wrote on Mar 19, 2013, 22:41:
...and still in progress.

Dey luwv yoo long time!
 
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News Comments > Shroud of the Avatar: Forsaken Virtues Funded: Adds Stretch Goals
9. Re: Shroud of the Avatar: Forsaken Virtues Funded: Adds Stretch Goals Mar 19, 2013, 20:05 wtf_man
 
I got in early for the $25 first responder level... While I'm not overly positive about this particular backing... I figured what the heck... see if Richard can do something without publisher BS, and see whether he is really washed up or not. I'm not expecting some huge AAA RPG, but a modern take on the earlier Ulitmas can't be that bad of a thing, IMO.

And you CAN play it completely offline - For those that didn't bother reading the update:

Here are the ways we anticipate the game can be played:

Single player offline:
This is the DRM free, completely off-line version of the game. Your character is stored on your computer and can not be used in any of the online modes.

Single Player Online (SPO)
In the SPO mode you connect to the server, receive content updates, and can see the long term changes others are having on the world. However, you are not visible on anyone else’s screen, nor for grouping, and you don’t see anyone else in the world. You can switch from SPO to FPO or OPO modes whenever you like while in a city or overland map. Some parts of the main storyline quests may temporarily force the player into SPO mode for some parts of the quest.

Friends Play Online (FPO)
In friends play online, you only see people you have flagged as friends in the game and only they can see you. Like single player, this is just a server side filter. For those who prefer the quieter game with friends or maybe for those who prefer a more focused role playing experience, this lets you enjoy a more limited online experience. You can switch to SPO or OPO modes whenever you like while in a city or in the overland map.

Open Play Online (OPO)
In OPO players will see everyone that the server thinks they should see. This will not necessarily be all people in the area but should be people you care the most about based on what we believe is their relevance to you.

For the most part, OPO will feel like an MMO. Lots of social interaction options with friends and other players. We are trying to distinguish ourselves from traditional MMOs only in that, unlike a normal MMO players are frequently connected directly to each other instead of all data flowing through our servers. We believe this will provide numerous advantages to both players and our service, but does differ from a traditional MMO in that the upper limit of players simultaneously on one map may be restricted.

 
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News Comments > John Riccitiello Leaving EA
58. Re: John Riccitiello Leaving EA Mar 18, 2013, 23:12 wtf_man
 
Redmask wrote on Mar 18, 2013, 22:39:
He stewarded some worthy projects at EA but he also directed plenty of anti-consumer shenanigans too, I'm not really sure where to land on this.

Actually... I'd rather see EA die (like THQ did)... and sell off it's IP to more consumer friendly publishers.

It may happen... especially when you look at EA's stock chart on Kotaku:
Kotaku Article
 
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News Comments > John Riccitiello Leaving EA
50. Re: John Riccitiello Leaving EA Mar 18, 2013, 19:58 wtf_man
 
Tumbler wrote on Mar 18, 2013, 17:38:
Meh, I'd be excited but I have a tough time believing that the culture inside this company is going to change.

Agreed.

 
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News Comments > Saturday Mobilization
24. Re: More Big Picture Details Mar 17, 2013, 12:09 wtf_man
 
Beamer wrote on Mar 16, 2013, 21:22:
I don't see why people keep fighting this.

It's after a certain consumer. Yes, it needs a Bluetooth keyboard, but saying "then you may as well buy a laptop" is idiotic.

I travel. Often. Having something much lighter than a laptop that can do anything a laptop can is extremely desirable. When I'm in the airport or on the plane the keyboard can be stowed away when I don't need it and I can just consume. Or it can come out and I can do work. That's significantly easier than carrying around a laptop AND a tablet.

Or, when I'm on the couch, if I'm consuming then I can just use the tablet. When I'm working I can use it in laptop mode.

It's trying to capture the best of both worlds, and that's entirely possible. Did it do it? No. But I can see it doing so within 2 more generations.

Ok, since you seem to want to twist the whole point...

You go spend $1200 on a Surface pro... I'll go spend half the amount on an ultrabook. I'll gladly trade the alleged convenience of not being able to stowe my keyboard separately for an extra $600 in my pocket.

We can figure out who is being idiotic, later. Rolleyes
 
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News Comments > Saturday Mobilization
3. Re: Saturday Mobilization Mar 16, 2013, 11:30 wtf_man
 
Enahs wrote on Mar 16, 2013, 09:28:
Despite what the internet(s) say, the battery life on it I experienced is amazing. No, not as good as an iPad, but it is a real full computer.

But a real full computer doesn't do well in tablet form... unless you attach a bluetooth keyboard... then you might as well carry a fricken laptop or ultrabook.

As for emergency "work" on a full computer... I can RDP into my machine at work from my iPad (or any other tablet) and use it's touch keyboard. Clunky? Yes... but it gets the job done, and I don't have to carry a keyboard-in-the-case, which makes the tablet a very poor laptop.

Tablets (by themselves) will never be real good at productivity... at least not until there is full voice-command mixed with touch. But even then... do you want everyone around you know what you are doing?

Tablets are for web browsing, some light messaging, some entertainment, and some light or emergency productivity, with the benefit of minimal size and weight to carry.

Surface RT doesn't have the app support to compete with IOS and Android.
Surface Pro falls way short of an Ultrabook, and is more expensive.

It's not hard to do the math... Surface Pro would need to be significantly less expensive than a low-end ultrabook, which the lowest price one on Newegg right now is $530.
Acer Aspire S3-391-6407 13.3" Ultrabook

There's no way that Surface Pro could get below that, hence it will flop.
Granted it might sell better at a mid range ultrabook price ($700-ish) but it still wouldn't catch on like the other tablets, because you can get an ultrabook for way less.... so it doesn't make any practical sense beyond a "fad".

This comment was edited on Mar 16, 2013, 11:35.
 
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News Comments > Maxis on SimCity: "In many ways, we built an MMO"
14. Re: Maxis on SimCity: Mar 15, 2013, 21:02 wtf_man
 
Quboid wrote on Mar 15, 2013, 20:49:
Taken in the context that she said it in, that's not necessarily unreasonable. But Blue didn't convey the context, so you'd have to have actually read her post. Easier to just insult her, eh?

No, They did not make an MMO.

Since they say it better than I can, Quoting current RPS Article:

Things then take a turn for the darned strange when Bradshaw adds,

“The game we launched is only the beginning for us – it’s not final and it never will be. In many ways, we built an MMO.”

In almost no ways have they built an MMO. The first M rather puts pay to that suggestion, with minimal numbers of players interacting, and even then interacting through relatively remote systems. Let alone that it’s a management game that previously functioned perfectly well without the addition of social aspects – which is what makes it so mystifying that apparently adding something has caused so much more to be taken away. But the association with an “MMO” is an essential part of the vocabulary Maxis and EA want us to use, to reinforce the notion that this hasn’t been about piracy, preventing solo-play cheating, and controlling players’ experiences. “Oh, MMOs,” we’re supposed to say. “Yeah, good point, because you couldn’t play World Of Warcraft offline, could you? So this must be the same.” We’re asked to ignore that SimCity looks, feels and plays like a single-player game with some multiplayer functionality, and instead conflate it with an entirely different type of game. It’s a blatantly fallacious stance, but one that’s unfortunately perpetuating. (Check out many other sites’ coverage of Bradshaw’s statements this evening.) Bradshaw then says,

“So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn’t fit with our vision.”

And this is something else we’ve been meaning to mention. This notion that SimCity was born in Maxis’s womb as a permanently online, perpetually social game, is somewhat at odds with, well, Maxis’s own words from just a year ago. Back then they made it clear to the press that the internet would only be needed to boot the game, and then it could run offline after that. These straight answers seem as wobbly as the new SimCity’s roads.
 
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News Comments > SimCity Hacked to Play Offline?
92. Re: SimCity Hacked to Play Offline? Mar 14, 2013, 15:49 wtf_man
 
Creston wrote on Mar 14, 2013, 10:29:
I've been tempted. Really my biggest drawbacks are that
A) I'd be giving ~ 7$ to EA.
B) I remember full well that the main Sim City 4 bug, where a single unemployed Sim can fucking ruin your city, has remained ever unfixed to this day. In fact, in most large cities that I've viewed on Youtube, it says they are all using mods of some kind to get around it.

Maybe Steam will put it on sale for $5 again sometime soon. Figures that I gave away my SC4 and Rush Hour DVDs to students at my wife's school last year...

Creston

Well...

Whatever Steam's price for a true single player game, without having to sign up for origin, seem 1000 times better than $50+ for the shit they just released.

If there is a mod for the major bug fix, that makes it even more viable.

Since Cities XL doesn't seem to be an option for most people... I think Sim City 4 might be their ticket.

And it'd be hillarious if somehow Sim City 4 suddenly outsold Sim City 2013. Mybe EA would get the message.

...Nah.
 
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News Comments > SimCity Hacked to Play Offline?
9. Re: SimCity Hacked to Play Offline? Mar 14, 2013, 09:41 wtf_man
 
Doma wrote on Mar 14, 2013, 09:35:
deqer wrote on Mar 14, 2013, 09:19:
Guys, do yourself a favor and just go back and play the older ones.

SimCity 1, and have fun:
http://incise.org/advanced-sim-city-strategies.html

Just download the classic SNES "rom" simcity, and a SNES emulator such as snes9x or zsnes.

Jeez, SNES?

If you are going to play SIM 1, at least get yourself an Amiga Emulator. Do not go for the inferior version.

http://www.winuae.net/
http://www.rom-world.com/file.php?id=278

There you go

It would seem easier to buy Sim City 4 Deluxe on Steam and add the widescreen parameters: Widescreen Settings
 
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News Comments > SimCity Status Report
31. Re: SimCity Status Report Mar 14, 2013, 09:00 wtf_man
 
ASeven wrote on Mar 14, 2013, 08:42:
Aaaaand it can be run totally offline.

No no no! you all are supposed to be like retarded consolites and take what EA feeds you! They are in control! You can't be Hacking code! Your supposed to use a Gamepad, not a Keyboard that can type in those nasty hacks easily, you dirty Pirates! No wonder they don't want to make anything for the PC!
 
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News Comments > SimCity Status Report
4. Re: SimCity Status Report Mar 13, 2013, 21:34 wtf_man
 
Well that's all just great news there Tingle, Barrie.
 
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News Comments > More on Offline SimCity
73. Re: More on Offline SimCity Mar 13, 2013, 15:31 wtf_man
 
Verno wrote on Mar 13, 2013, 13:39:
He ended up charging back his credit card yesterday when Origin refused to refund him. I feel bad, he'll probably get that account banned and he had like 10 games on there but oh well, they lose a customer for life if they go that route.

Let us know if he gets banned.
 
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News Comments > More on Offline SimCity
43. Re: More on Offline SimCity Mar 13, 2013, 09:09 wtf_man
 
RollinThundr wrote on Mar 13, 2013, 08:56:
That's not hurt feelings, it's disgust at how whiny half the people here are.

Let me put it this way...

I didn't buy Sim City, but I am outraged because I wanted to buy a new Sim City.

I didn't buy several UBI games when they had always online DRM, and was outraged, because I wanted to buy Driver San Francisco, and a couple of others. (Now I can, since they reveresed it with just one time activation with UPlay)

I didn't buy Diablo III, and actually had no interest, but I'm still outraged about the always online DRM and Pay to Win Auction House. Why? Because it sets precedence... which is why EA tried this crap with Sim City.

And yes, I'm really irritated with everyone that bought these games and supported always-online-DRM. They are the reason these publishers keep trying this shit.

This comment was edited on Mar 13, 2013, 09:17.
 
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News Comments > Op Ed
3. Re: Op Ed Mar 12, 2013, 22:54 wtf_man
 
Ditto to what Creston and Cutter said.  
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News Comments > Ron Gilbert Leaves Double Fine
12. Re: Ron Gilbert Leaves Double Fine Mar 12, 2013, 15:43 wtf_man
 
Cutter wrote on Mar 12, 2013, 14:56:
Sigh, why ios? I love me some sea shanties!

Optional nickname wrote on Mar 12, 2013, 11:11:
p.s I played 8 minutes of the cave, and I wanted to like it, but the movement mechanics was a flop. It felt like it belonged on an ipad.

Looks like Optional nickname had your answer.
 
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News Comments > Morning Legal Briefs
2. Re: Morning Legal Briefs Mar 12, 2013, 10:23 wtf_man
 
Ex-GameStop VP jailed for 51 months over $1.7 million fraud charges.

I'm not quite sure why... but that article made me chuckle.

I'm don't know if it was because of the ridiculously stupid way the money was stolen and so easily traced... or if it was just funny that Gamestop got ripped off.

Maybe a little of both.
 
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News Comments > Ron Gilbert Leaves Double Fine
1. Re: Ron Gilbert Leaves Double Fine Mar 12, 2013, 09:48 wtf_man
 
Wonder if he got fired.

"As long as Tim doesn't fire me," he added.
 
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News Comments > SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment
106. Re: SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment Mar 12, 2013, 09:17 wtf_man
 
Dev wrote on Mar 12, 2013, 03:24:
And all of those together don't amount to anything EA much cares about in terms of money.

The list looks familiar though, I backed many of those same ones

Well, my point was, we don't need them. Whether EA cares about losing what they consider to be a niche amount of sales or not is not my concern. I do find it funny that they think they'd get more sales from pirates that supposedly can't pirate. It's their loss, since there alienating legitimate customers.

Dev wrote on Mar 12, 2013, 03:24:
Anyway, while the kickstarter versions won't have DRM as a reward to backers, the retail release ones WILL most likely have some form of protection. For instance "Malevolence: The Sword of Ahkranox" released a special loader just for kickstarters that has the very light DRM disabled. His DRM is basically just you have a login (like minecraft).

So any of those you didn't back, just realize you may NOT end up getting DRM free, and if that is that important of a feature to you, you should back them while they are KS.

True, I suppose. But I don't think a majority of them will. Most indies know that will squash sales and pirates aren't going to purchase anyway.

I still think that the larger 'studio name' games (not necessarily a large studio), like the ones in my backed list, will be a viable alternative to the big publishers, and I think they will keep coming over time. I also think they will be a better quality because they are crafted from passion for the product, and not some publisher's "market study dictates".
 
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2587 Comments. 130 pages. Viewing page 29.
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