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User information for John

Real Name John   
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Nickname wtf_man
Email Concealed by request
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Homepage http://
Signed On Nov 26, 2003, 02:14
Total Comments 2589 (Senior)
User ID 19499
 
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News Comments > Op Ed
8. Re: Op Ed Feb 12, 2012, 21:27 wtf_man
 
Jerykk wrote on Feb 12, 2012, 21:05:
I don't think indecisiveness is really an issue for Schafer. He's stated that he's wanted to make an old-school adventure game for quite some time and I don't see him suddenly changing his mind. Also, he hasn't promised anything more than that so it's not like he has to bow to the every whim of the contributors. All he has to do is deliver an old-school adventure game.

This.

And... the fact that Schafer and Gilbert are famous for this genre, which is what perpetuated the "faith" and the quickness of getting more funding than they originally targeted.

This would not happen with an "average joe" trying to fund an adventure game (or any other game). The reputation is what made Double Fine's "kickstarter experiment" such a success.
 
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News Comments > Star Trek Game Next Year
34. Re: Star Trek Game Next Year Feb 12, 2012, 10:37 wtf_man
 
I like TOS better than the rest of the franchise... mainly because I'm an old fart and grew up on TOS. That doesn't mean I don't like TNG DS9, Voyager, etc... I just favor TOS.

That said... my two favorite episodes are Balance of Terror and Doomsday Machine... both of which involve heavy ship combat. Also ST-II is my favorite movie of the original cast. So, I enjoyed the 2008 reboot, and I actually appreciate the split timeline, so it doesn't step on the original stuff.

I still want a new Bridge Commander. I think a Simulation / RPG hybrid would be awesome. (Hybrid in the sense that Deus Ex as a Shooter / RPG hybrid). A pure simulation would most likely be boring. While the original Bridge Commander was Ok... I think it could have been much better with a lot more polish.

Anyway... that's all an opinion of a fairly avid TOS fan. Do I go to conventions and shit? No. But it's still one of my favorite shows, to this day.
 
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News Comments > Saturday Metaverse
6. Re: Saturday Metaverse Feb 11, 2012, 18:39 wtf_man
 
I switched to Chrome after Firefox 4 and 5 sucked so badly on OSX last year, and I haven't looked back. I use it on Windows and Linux, too.

One of the main reasons it took me so long to consider Chrome (from trying it before) was because there weren't equivalent extensions at the time. But when Firefox 4 came out, I looked at Chrome again, and there was pretty much everything I wanted, extension-wise.

This comment was edited on Feb 11, 2012, 19:40.
 
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News Comments > Star Trek Game Next Year
9. Re: Star Trek Game Next Year Feb 11, 2012, 15:24 wtf_man
 
The only way I'll even consider this, is if it will be like Bridge Commander and possibly with "Away Missions".  
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News Comments > Skyrim Sizzle Reel
24. Re: Skyrim Sizzle Reel Feb 9, 2012, 15:30 wtf_man
 
Yeah... I'm not sure how Blue got that out of what I sent.

Definitely... this is about Bethesda doing "Let the devs create anything they want for a week" (for the game), POST LAUNCH.

As others have said... most of them were awesome.

I wish more companies would do this... you get a bunch of good, unrestricted, and creative submissions that can make the product even better.

I'm sure we will see a majority of these things in DLC, or even some inspired mods.
 
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News Comments > Notch Offers to Fund Psychonauts 2
3. Re: Notch Offers to Fund Psychonauts 2 Feb 7, 2012, 10:15 wtf_man
 
I don't think he's the anti-christ... but he has is moments.

As for this offer... that's cool I guess... but I wonder how Tim is taking it.
 
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News Comments > Guild Wars 2 Press Beta
11. Re: Guild Wars 2 Press Beta Feb 7, 2012, 10:10 wtf_man
 
Turglar wrote on Feb 7, 2012, 09:35:
There's no way this game can live up to the hype fanbois are giving it. These same people on the GW2 train will be complaining about it a week after release, just before hopping on the next unreleased mmo's dick.

I think that depends on one's expectations.

At worst, the PVE will be WoW, totally designed around / for "public quests", plus some private story-line questing, with no subscription fee.

Although I'm hoping for better... I can live with that.
 
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News Comments > Guild Wars 2 Press Beta
8. Re: Guild Wars 2 Press Beta Feb 7, 2012, 09:02 wtf_man
 
I'm looking forward to it as well... but I won't do beta. I beta'd GW1 so much (Like a year before it launched and up through launch) that I was fairly burned out on it by release time. So, this time I want to be surprised.

As for realeasing now... I'd rather they get it right than release another "MMO Turd", which a majority of them are.
 
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News Comments > Skyrim Creation Kit & "Surprise" Tuesday
64. Re: Skyrim Creation Kit & Feb 5, 2012, 11:42 wtf_man
 
Jerykk wrote on Feb 5, 2012, 06:46:
^Drag0n^ wrote on Feb 5, 2012, 03:20:
I, however, still take exception to your statement that the interface needs to be different between the PC and the 360; if you make it right, between the 4 triggers, d-pad, 2 thumbsticks, and A-B-X-Y, you have more than enough options to implement select/multi-select, page up/down, slider adjustment, and a few left over afterward.
With a mouse and keyboard, you can do things you just can't do with a gamepad. You can select things directly without needing to cycle or scroll. You can also drag and drop. And right-click. A keyboard also has significantly more keys than a gamepad has buttons, allowing for things like hotbars whereas console games rely on radial menus. The best PC UIs are the ones that take advantage of the features that can only be done with M/KB.

Also, one forgets that a UI designed for a gamepad is blatently obvious to a PC gamer that uses a mouse and keyboard... which is why they "Bitch so much" about a "Consolized UI". Jerykk is right... the UI really needs to be different for the PC version.

This comment was edited on Feb 5, 2012, 11:48.
 
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News Comments > Skyrim Creation Kit & "Surprise" Tuesday
56. Re: Skyrim Creation Kit & Feb 4, 2012, 20:58 wtf_man
 
Double post, sorry. My Internet connection is having issues today.

This comment was edited on Feb 4, 2012, 21:05.
 
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News Comments > Skyrim Creation Kit & "Surprise" Tuesday
55. Re: Skyrim Creation Kit & Feb 4, 2012, 20:57 wtf_man
 
Jerykk wrote on Feb 4, 2012, 19:41:
You can't design a UI that's optimized for both gamepad and M/KB because the two control schemes are so vastly different. It really is necessary to redesign the UI for PC ports, as Bioware has done with their games. It won't create support/debugging nightmare because even if the UI was exactly the same as the console version, it would still need to receive an equal amount of testing and debugging on the PC.

Clap
 
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News Comments > Skyrim Creation Kit & "Surprise" Tuesday
37. Re: Skyrim Creation Kit & Feb 4, 2012, 12:38 wtf_man
 
Well, it's your prerogative to disagree, but I prefer more traditional RPG PC user interfaces.

/shrug
 
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News Comments > Warren Spector Lifetime Achievement Award
28. Re: Warren Spector Lifetime Achievement Award Feb 4, 2012, 09:41 wtf_man
 
Acleacius wrote on Feb 3, 2012, 23:52:
Another example on The Stygian Abyss he was the one of four manual editors.

Uh.. no.
At least not from the interviews I've read in the past.

His team was a group within Origin that broke off into Blue Sky Productions (but still was published by or part of Origin), which became Looking Glass Studios when Ultima Underworld II came out. He was the head of the studio AFAIK, and one of the major designers.

They were experimenting with their 1st person engine (before Doom), and decided to make an RPG. Garriot didn't want anything to do with it, but let them use the Ultima name. I'd post links that are relevant, but I don't even know where to begin searching for those old interviews.

Am I claiming he created Ultima Underworld all by himself? Of course not! But he had a heck of a lot more to do with it than being just a "manual editor".
 
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News Comments > Skyrim Creation Kit & "Surprise" Tuesday
33. Re: Skyrim Creation Kit & Feb 4, 2012, 09:14 wtf_man
 
theyarecomingforyou wrote on Feb 4, 2012, 00:09:
wtf_man wrote on Feb 3, 2012, 21:40:
I'd rather have a full PC UI, like Morrowind, but improved... instead of this flash based menu crap.
Skyrim's UI may be far from perfect but it's a damn-sight better than the spreadsheet clusterfuck that was Morrowind.

Well... I didn't mean exactly like Morrowinds UI... I meant DirectX rendered instead of flash... and actual RPG panels instead of menus. (You know, Like two panels for invenory vs. vendor... drag and drop buy and sell, etc.)

Oblivion's UI would fit the characteristics too... but from what I remember... even that was a bit console-ish for a UI.
 
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News Comments > Skyrim Creation Kit & "Surprise" Tuesday
3. Re: Skyrim Creation Kit & "Surprise" Tuesday Feb 3, 2012, 21:40 wtf_man
 
I'd rather have a full PC UI, like Morrowind, but improved... instead of this flash based menu crap.

I'd leave the Hi-Res textures to the Mod Community.
 
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News Comments > Warren Spector Lifetime Achievement Award
14. Re: Warren Spector Lifetime Achievement Award Feb 3, 2012, 15:44 wtf_man
 
Wildone wrote on Feb 3, 2012, 12:05:
Daikatana is my #1 game of all time, after DNF and RAGE!!!

Just FYI, Romero's team and Spector's team were two separate studios for ION Storm.

Although I loved Deus Ex, I think Ultima Underworld was the best title (creatively - not graphically) he was involved in... followed by the System Shocks and Deus Ex (in no particular order... they were all awesome).
 
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News Comments > Timothee Besset Leaves id
22. Re: Timothee Besset Leaves id Feb 1, 2012, 09:14 wtf_man
 
I didn't hate Doom 3.... it wasn't totally awful (standing on it's own)... it actually reminded me more of Aliens than Doom. That said... it wasn't all that great either. It was poor enough that I took a wait and see approach to Rage... and it looks like I'll pass on it.  
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News Comments > EverQuest Going Free-to-Play
25. Re: EverQuest Going Free-to-Play Jan 31, 2012, 20:47 wtf_man
 
Acleacius wrote on Jan 31, 2012, 15:45:
At first I couldn't figure out why they would need a dev team, since new content wouldn't really be necessary. The conversion issue makes sense of it.

Yeah... they have to make a micro-transaction store, figure out what assets to sell vs. free droppable loot, or make totally new assets (for the store) and integrate them into the game.

It doesn't sound like much from that sentence, but in reality it is a ton of work. Then add in bogus limitations like locked out races and classes.
 
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News Comments > EverQuest Going Free-to-Play
19. Re: EverQuest Going Free-to-Play Jan 31, 2012, 10:03 wtf_man
 
Acleacius wrote on Jan 31, 2012, 06:29:
How far can Vanguard be behind.

Pretty far. I think they don't even have a dev team anymore. It's on life support, and has been so for a couple years now. Unless they suddenly put some resources in to convert it... it will either stay subscription based, or they will kill it all together, like Matrix Online.

EQ always had a dev team, which is why they were still realeasing expansions... all the way through November of 2011. So, there was resources available to be able to convert it.
 
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News Comments > Minecraft Interview
20. Re: Minecraft Interview Jan 30, 2012, 09:46 wtf_man
 
Verno wrote on Jan 30, 2012, 09:25:
I understand if you don't like the style but saying that you won't play anything that doesn't push your graphics cards is just silly.

Well "pushing" my graphics card isn't really what I meant.

Let me put it this way... I loved Doom. I won't play Doom on my modern machine. But I'll play the "Classic Doom 3" mod... or even JDoom, which isn't that great, graphically... but still a modern improvement.

This is not like some of the modern indie 2d sidescrollers or platformers being nostalgic. Purposely using 8-bit textures is fricken horrid on the eyes, IMO, and detracts from any "good gameplay" mechanics that the game may have. I don't think setting the bar at late 90's to early 2000's graphics level is an unreasonable requirement. But if that makes me a graphics whore... then so be it.
 
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2589 Comments. 130 pages. Viewing page 66.
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