User comment history
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| News Comments > Camelot Unchained Funded |
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Re: Camelot Unchained Funded |
May 1, 2013, 21:31 |
MacLeod |
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| I'm curious how when I looked at this this morning, they needed probably about 200k of their 2 million goal, and had approximately 11,000 backers... and somehow in the course of the business day, they gained 300k and nearly 2000 backers. Percentage-wise, I don't think I've seen a Kickstarter hit those numbers at the end of the campaign. |
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| News Comments > Morning Mobilization |
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Infinity Lands... |
Sep 12, 2012, 15:08 |
MacLeod |
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Wow... What's up with that description:
"Infinity Lands is a fashionable cellphone game recently. I am a business man and rarely play games. But its title always gives me something mystical. Several times when I was ready to play it, there was always something delaying me. Today, I was sent an anonymous mail. When I clicked the link within, the world blurs in front of my eyes. When I woke up and opened my eyes again, I found myself a new king in the Infinity Lands. A file of stern troops standing before me, I am so excited that I clenched my fist, ‘Now I will lead you and conquer the entire land!’ Of course, I am not alone. My allies are besides me, fighting with me, and exploring with me the Infinity Lands." |
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| News Comments > The Secret World Lead Laid Off |
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| 13. |
Re: The Secret World Lead Laid Off |
Sep 11, 2012, 12:18 |
MacLeod |
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Hellbinder wrote on Sep 11, 2012, 12:01: this is completely their own fault. You don't advertize a game as "the most amazing FTP game ever made" and how its going to "take over and revolutionize the FTP space" as i saw in many an early interview. Then crap all over your fan base by changing it to a full price game, with a monthly fee and a cash shop and expect to stay in business.
Secret World was NEVER advertised as a F2P game. There was speculation, but that's all it was. In their reports, they specifically mentioned The Secret World separately from the F2P stuff they were developing.
I'm all for going over what they did wrong, but that wasn't one of them. |
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| News Comments > The Secret World Lead Laid Off |
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| 4. |
Re: The Secret World Lead Laid Off |
Sep 11, 2012, 10:56 |
MacLeod |
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HorrorScope wrote on Sep 11, 2012, 10:47: What about the monthly updates? Last update was that the update that was pushed back until today is actually going to come tomorrow and that the plan is still to have monthly updates, with the next one still coming out at the time it was supposed to before issue 2 got pushed back.
Whether this will actually happen is another story, but time will tell. |
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| News Comments > City of Heroes to End; Paragon Studios Closed |
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Re: City of Heroes to End; Paragon Studios Closed |
Aug 31, 2012, 15:10 |
MacLeod |
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The highlander fan in me must say... "It's Macleod!"
I'm still amazed... it came out of nowhere it seems. Like they just released a power set, they were talking about the development on their new issue and then: Bam! We're closing the studio. |
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| News Comments > Guild Wars 2 Launches |
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| 21. |
Re: Guild Wars 2 Launches |
Aug 28, 2012, 11:07 |
MacLeod |
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I'm enjoying the game (as I did the beta)... the only thing I can say that concerns me, in regards to looking at the future, is that 95% of the pop-up events aren't going to be doable when the lower level populations taper out a couple years down the road. There won't be enough of a horde of players to take out... say that troll in Queensdale for example. And since the game scales you down to the level of the area you're in, you won't be able to come back and do it for fun at a higher level.
Granted, this isn't a problem they're going to have to deal with for quite a while, but at some point, it will become one. |
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| News Comments > Guild Wars 2 Head Start Begins |
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| 43. |
Re: Guild Wars 2 Head Start Begins |
Aug 26, 2012, 09:59 |
MacLeod |
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Yifes wrote on Aug 26, 2012, 00:25: An easy work around is to regroup at one of the capital cities. Any instance you enter as a group from then on should be the same, and you shouldn't have any problems as long as everyone sticks together.
Except that doesn't work either... I know because my wife and I zoned out of the city and we were in different instances. Pretty much the headstart has been worthless for us, because until we can play together, we're not playing. |
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| News Comments > Steam Adding Non-Gaming Titles |
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| 9. |
Re: Steam Adding Non-Gaming Titles |
Aug 8, 2012, 13:41 |
MacLeod |
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El Pit wrote on Aug 8, 2012, 13:38: Hmmm... Can I have Adobe Creative Suite for 75% off @ Summer/Winter Sale? LOL. Seriously.
I'm still on CS3, and have to upgrade to CS6 before the next version, since my copy won't be eligible for CS7 upgrade pricing and I'm stalling because I'm dreading dropping that much money on the software. |
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| News Comments > THQ Results: InSane Cancelled |
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| 35. |
Re: THQ Results: InSane Cancelled |
Aug 7, 2012, 08:59 |
MacLeod |
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| Honestly, ignoring the games industry side of it, it doesn't suprise me that a collaboration with Guillermo del Toro got cancelled... that guy announces so many projects that never get to production, I've just started ignoring anything with his name until I see a full trailer. |
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| News Comments > Ultima Forever: Quest for the Avatar Announced |
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| 52. |
Re: Ultima Forever: Quest for the Avatar Announced |
Jul 13, 2012, 08:50 |
MacLeod |
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| Ultima 9... I still have that box somewhere. It was huge. It was the one game I can remember that was so bug-filled at release that the company actually had to manually ship patch CDs to everyone because they couldn't patch it. (along with a free copy of Ultima Online) |
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| News Comments > Ultima Forever: Quest for the Avatar Announced |
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| 29. |
Re: Ultima Forever: Quest for the Avatar Announced |
Jul 12, 2012, 14:04 |
MacLeod |
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Verno wrote on Jul 12, 2012, 13:13: "I mean, I'm aware that Battleship Potemkin defined modern cinema, but it's not a great view. You watch it and go, 'it's black and white and a bit crap, I'd rather watch something else.' And that's basically the problem we've been faced with, is how to reimagine and reboot a classic and make it so that there's a new generation that can have an Ultima." I'm more astounded by the quote right before that... "It's like when someone tells you to read Chaucer," Barnett commented. "I know it's supposed to be brilliant, but it's incomprehensible!"
Really?! The Creative Director is slagging someone who may be one of the greatest poets of all time. That says a lot to me on their creative department. |
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| News Comments > Silver Age Batman Game Plans? |
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Re: Silver Age Batman Game Plans? |
Jul 11, 2012, 10:55 |
MacLeod |
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| Kind of disappointed in this actually... First because it doesn't continue the threads of Arkham City, and secondly, it just seems like a cheap way to bring back the Joker. And will they get Mark Hamill to do the voice again anyway? I remember him saying that Arkham City would be the last time he'd voice the character... though I'm guessing if you throw enough money his way, he'll do it. |
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| News Comments > The Secret World Content Plans |
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| 14. |
Re: The Secret World Content Plans |
Jul 11, 2012, 10:21 |
MacLeod |
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Asmodai wrote on Jul 11, 2012, 10:02: Actually deciphering fast morse code is one of the early quests in the very first zone. There's an app for that. Literally. I grabbed an app for my phone so I didn't have to screenshot the sound waves (the beeping was too fast for me). Held my phone up to the speaker and instant Morse Code translation. lol. |
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| News Comments > The Secret World Content Plans |
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| 12. |
Re: The Secret World Content Plans |
Jul 11, 2012, 09:56 |
MacLeod |
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wtf_man wrote on Jul 11, 2012, 07:28: Why does this announcement scream to me: "We are Funcom, We launch MMOs with major content gaps and bugs... more content coming... we promise!".
Can't win with some people. People who complain about the monthly subscription fee invariable bitch that they're waiting for F2P because there's not enough content to warrant a monthly fee. Then, the first state of the game post is made, and they reference that they're going to be adding quests every month, new zones, and pretty much showing they are committed to bringing content to the game on a regular basis (which is what everyone kept saying they were waiting for), and they still get insulted.
I'm having fun with the game. Are there frustrating things about it sometimes, yes, but overall the questing is fun and there's enough missions presented in a different fashion than normal MMOs that I'm enjoying it.
Combat is similar to most MMOs, though the skill system does seem to have some depth to it with linked passive and active abilities to trigger effects, but I haven't really started to really delve too deeply into that.
I will say the two things that are bothering me: 1) There are dialog options that aren't quest related on NPCs. Some NPCs have 5 or 6 different dialog options. You have to click each of those options about 4 or 5 times to hear the whole topic. There is no way to advance the line of dialog forward, so you have to sit there waiting for the voiceover to finish. Kind of a killer when trying to listen to the backstory with a limited time to play, or if you're adventuring with someone... say your wife ... who just prefers to watch the quest dialog/cut-scenes. 2)Getting to Blue Mountain was a bit of a WTF moment. It's like someone went happy with the mob paintbrush and dropped way too many enemies in all the areas. Coupled with the mountain ridges, it's a pain in the ass to navigate, and the bug mobs (ak'ab) don't seem to leash correctly, so you'll run halfway across the zone and one will still be following you. But I'll give them one bad designed zone... seems every MMO has it, and hopefully they'll eventually fix the problem. |
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| News Comments > Reznor Writing Black Ops II Theme |
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| 10. |
Re: Reznor Writing Black Ops II Theme |
Jul 10, 2012, 11:44 |
MacLeod |
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Techie714 © wrote on Jul 10, 2012, 11:25: My favorite human being on the PLANET! NIN & I are the resident NIN fans at Blues! Probably the oldest ones too...LOL! Big NIN fan and Reznor fan here as well. I'm still trying to figure out how to steal the Reznor sign of the side of our industrial AC in our companies warehouse. :p
Though I'm not a fan of HTDA. I really tried to listen to it, and I'm sorry, I can't shake the feeling that Maandig got the job because she's his wife, because I certainly don't think she has any singing talent. |
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| News Comments > Wasteland 2 to Include Original |
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| 6. |
Re: Wasteland 2 to Include Original |
Jul 10, 2012, 11:30 |
MacLeod |
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Hmm... I'll have to dig through my old stuff and find my original Wasteland paragraphs supplement to play. It sucks trying to play the original with a text file for the paragraphs.
Maybe I can find my hint book as well for the game. Was one of the better designed ones written like a story. |
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| News Comments > Funcom CEO Steps Down on Eve of The Secret World |
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| 17. |
Re: Funcom CEO Steps Down on Eve of The Secret World |
Jul 3, 2012, 08:35 |
MacLeod |
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Veterator wrote on Jul 3, 2012, 00:58: With lots of "read once" items that if you missed a number somewhere you were stuck unless you asked for help or somehow were able to read the item again by cancelling and starting over. Not sure which quests you mean... All the quests with an "image" (including text displays like computers, etc) have either the text in the tier description for the quest, or theres a "SHOW IMAGE" link in the quest tier text that you can click to display.
I don't even think you can cancel a quest if you wanted to. You can take a different main quest over the one you have, but that just puts the quest on pause in the current tier, so even if you went back to it, you'd still be in the same place. |
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| News Comments > Funcom CEO Steps Down on Eve of The Secret World |
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| 7. |
Re: Funcom CEO Steps Down on Eve of The Secret World |
Jul 2, 2012, 23:05 |
MacLeod |
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Timing is odd, to say the least. Stranger is that he references that he's still working in the company.
It's a shame that this will probably mar whatever little chance of success that the TSW launch could have had. I didn't really think it was going to be a big success, but I was hoping for a small one. The game is actually really fun. While the combat mechanics aren't too unique, the actual leveling aspect is fun, and I'm having a really enjoyable time doing their quests (Especially the research ones) and reading their lore.
Also, been playing the game since Friday, and haven't really had any major issues. Hit a bugged quest, but a GM replied in less than an hour and progressed the quest for me, and let me know it was a known issue. |
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| News Comments > etc. |
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| 22. |
Re: etc. |
Jun 26, 2012, 19:20 |
MacLeod |
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TheEmissary wrote on Jun 26, 2012, 18:19: There is a scene right before you get hit by harbinger that explains a plot hole of how your crew members got off the planet. Of course, it leaves another plot hole of why the hell didn't harbinger blast the crap out of the Normandy when it came in... just saying. |
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95 Comments. 5 pages. Viewing page 1.
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