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User information for MacLeod

Real Name MacLeod   
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Nickname MacLeod
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Homepage http://
Signed On Nov 23, 2003, 23:29
Total Comments 153 (Novice)
User ID 19484
 
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News Comments > Half-Life 2: Update Released
5. Re: Half-Life 2: Update Released Mar 27, 2015, 23:35 MacLeod
 
If it wasn't for the fact I just started playing HL2 again and already up to Ravenholme, I might have tried this. hehe.  
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News Comments > Valve's HTC Vive Free for Developers
3. Re: Valve's HTC Vive Free for Developers Mar 27, 2015, 11:39 MacLeod
 
Frijoles wrote on Mar 27, 2015, 11:36:
Palmer has said the same thing. If Oculus fails and another company succeeds, that's fine. So long as it takes off this time.

Yea, of course he's okay with that now... he sold it to facebook for 2 billion. I can bet he wouldn't be saying that if he was still just an independent kickstarter company funding himself.
 
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News Comments > Morning Legal Briefs
3. Re: Morning Legal Briefs Mar 27, 2015, 11:37 MacLeod
 
I don't know why she bothered to sue. She should have just responded to the review with all the stuff she said to the interviewer, and most people would have probably dismissed the negative review anyway. (Told in advance about the mixed class, that there would be an option sectioned off section for smaller dogs, signed contract for no refund, and tried multiple ways to resolve situation, including credit for another class.)  
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News Comments > Valve's HTC Vive Free for Developers
1. Re: Valve's HTC Vive Free for Developers Mar 27, 2015, 11:33 MacLeod
 
I really think Oculus shot themselves in the foot by taking so long to release. Now you have people like Valve/HTC and Razer releasing in 2015, with still no firm commitment to ship from Oculus.  
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News Comments > Morning Crowdfunding Roundup
1. Re: Morning Crowdfunding Roundup Mar 27, 2015, 11:14 MacLeod
 
Really? We're funding now to buy some guy a laptop so he can mod a game? REALLY??  
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News Comments > New METAL GEAR SOLID Game Plans
4. Re: New METAL GEAR SOLID Game Plans Mar 20, 2015, 10:00 MacLeod
 
I haven't been able to play any past the first solid game, which I loved. (Also loved the original NES game)

MGS2 started getting very long-winded, and I quit about halfway through. MGS3 I skipped all together, because of MGS2 and the fact it seemed like it was suffering with "add more stuff!" syndrome with all the extra management stuff you had to contend with. Got MGS4 when it came out, and couldn't make it past the beginning sequences. (Not too hard, just tedious with random cut scenes and such.)
 
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News Comments > Atari and Llamasoft Spar Over Tempest Game
2. Re: Atari and Llamasoft Spar Over Tempest Game Mar 19, 2015, 11:20 MacLeod
 
Honestly... what did he think was going to happen? Tempest is their property, even if he programmed the T2000 version for them. TxK is literally Tempest. Not even any effort to try and disguise it. Everything looks exactly the same. I mean, even your name TxK is T2K with an "x" for the number.
 
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News Comments > BAFTA Winners
6. Re: BAFTA Winners Mar 13, 2015, 12:12 MacLeod
 
siapnar wrote on Mar 13, 2015, 10:03:
Vanishing of Ethan Carter is in a genre all it's own. Not many games like it.

I thought visually, Vanishing of Ethan Carter was amazing. But gameplay and story were a bit lacking overall. You could see the plot twist coming from pretty much the beginning of the story, and its just a click the glowy items to progress the story... there's very little actual puzzle solving. I think the only real part of it that really came through as a "puzzle" was the house with the spell on it that made it bigger inside than out.

I still enjoyed it mind you, but the story and gameplay definitely brought the title down a lot.

Monument Valley was a game that I thought started out well, with thought to some of the solutions, then about halfway thought turned into a "this is obviously what you have to do with no other real options to even get wrong" type game. Again, still enjoyable, but lost something halfway through.
 
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News Comments > Sunday Crowdfunding Roundup
3. Re: Sunday Crowdfunding Roundup Mar 8, 2015, 21:35 MacLeod
 
nin wrote on Mar 8, 2015, 11:49:
Good start, but it needs more to do. Also, hitting its goal seems questionable, at this point.

Yea... kind of odd, you're going to basically make sci-fi Oregon Trail, but then make the "hunting" part of it a stretch goal.
 
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News Comments > Wolfenstein: The Old Blood Announced
16. Re: Wolfenstein: The Old Blood Announced Mar 4, 2015, 16:42 MacLeod
 
Hmmm... this is a bit odd to me.

W:TNO was a sequel to "Wolfenstein", which in turn was a sequel to "Return to Castle Wolfenstein".

The description of the two parts of this game almost sound like the plot to RtCW. But I think they're messing their timeline up.

W:TNO starts in July 1946. It's supposed to be 3 years after the events in Wolfenstein. RtCW starts in 1943, and Wolfenstein was supposed to be 1944, so they were already a little off on their timetable... but now we're shifting those events from 3 years prior to 4 months?

Seems odd that after going out of your way to incorporate stuff that happened and characters from the other games, you'd throw out the continuity.
 
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News Comments > Source Engine 2 Announced
52. Re: Source Engine 2 Announced Mar 4, 2015, 10:02 MacLeod
 
InBlack wrote on Mar 4, 2015, 09:40:
I lost interest in HL when they went episodic. I got the Orange Box for TF2 (when it used to NOT be free) and for kicks installed episode 1 and 2 just to check them out. Lost interest about half way through...

Well, considering that Valve apparently lost interest 66% of the way through on Episodes (Episode 3 never came out), you weren't that far behind them.
 
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News Comments > Morning Consolidation
33. Re: ArcheAge Head Start Issues Feb 16, 2015, 16:47 MacLeod
 
Trevellian wrote on Feb 16, 2015, 11:37:
MacLeod wrote on Feb 16, 2015, 11:29:
It's like that time a friend and I got invited to a test screening of a movie. It was free, so we were like "Cool. let's go." Then I realized... "Wait... isn't this movie coming out Tomorrow??" It was. They were literally getting a test audience reaction the day before the release date. That movie? "Phantoms".

Affleck was the bomb in Phantoms.

You can't possibly understand how much funnier that line was given our experience with that test screening.
 
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News Comments > Morning Consolidation
13. Re: Morning Consolidation Feb 16, 2015, 11:29 MacLeod
 
nin wrote on Feb 16, 2015, 09:47:
Review embargo is like 7AM pst on Thur. I'll wait until then...

7AM, the day before release day. Yea. That pretty much tells me what the game is going to be like.

It's like that time a friend and I got invited to a test screening of a movie. It was free, so we were like "Cool. let's go." Then I realized... "Wait... isn't this movie coming out Tomorrow??" It was. They were literally getting a test audience reaction the day before the release date. That movie? "Phantoms".
 
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News Comments > Guild Wars 2: Heart of Thorns PvP Details
11. Re: Guild Wars 2: Heart of Thorns PvP Details Feb 13, 2015, 16:23 MacLeod
 
Fion wrote on Feb 13, 2015, 15:18:
Assuming that Masteries are just a gear grind by another name is just that, a gigantic assumption. We simply don't know enough about them yet, how hard or easy it is to unlock a line and max it out. It appears that most long-term players will unlock a whole bunch of them right from the get go for completing previous content.

If the masteries are gating what you can do, then yes, it's still basically a gear grind by another name. I try to fight boss X. I can't damage him. I get a mastery unlock, then grind out the experience to max it out. Now my autoattack has the "Sunder Mordrem Armor" and I can now damage and kill him. That's the equivilant of giving me a new weapon with said ability or me leveling so that he's within my level range.

I'm not even saying that this is better or worse than gear or leveling. I just think that people are fooling themselves thinking this is some magnificent innovation that changes everything. And I think ANet buys into their own hype and it causes them to half-ass things or just abandon entire areas of the game.

As for mechanics, you can't make them too easy to max out, otherwise you don't give your expansion any longevity. Unlocking the actual track will probably be easy enough (some of them seem to unlock just by going to specific zones according to the videos posted).

I wish they'd also be more forthcoming with the way the track experience works. They've specifically said that masteries unlock account-wide but they haven't actually mentioned whether leveling them is account-wide. I'm of two mindsets on that. While I would love to only have to level them once, I also feel like it's cheating a bit. Why should I be able to progress 8 alts in the same amount of time as someone with 1 character? It doesn't really seem fair.

I also think you're a bit analogy of the WoW ghost-town is off. What do you think is goin to happen here anyway? Other than to grind their masteries, and do world bosses, do you really think any of the old zones are going to be populated? No. they're already practically dead except for alt levelers. I actually think forcing people to go back to old zones specifically to grind out masteries is a bad idea, since it becomes "do this our way, where we say to do it", instead of just playing. I had this issue with the way they've changed the dailys from something you could do while you played the game the way you normally play, to having to go to specific zones. It's artificial population. Those people are just going to do their thing there, then leave. it's not going to help population of lower level zones.

This comment was edited on Feb 13, 2015, 16:29.
 
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News Comments > Guild Wars 2: Heart of Thorns PvP Details
4. Re: Guild Wars 2: Heart of Thorns PvP Details Feb 13, 2015, 12:27 MacLeod
 
jacobvandy wrote on Feb 13, 2015, 12:09:
What do you mean? That they're not adding more length to the treadmill like most other MMOs would with an expansion is an issue for you? You're saying you've long since earned yourself a full set of Ascended gear for each of your characters and are yearning for something even more difficult to grind for months to get? If that's the case, I'm glad they're not catering to your niche...

As I just said in my other post though, They're adding masteries. Masteries that will be required to get places. Masteries that will be required to beat bosses. Masteries that will be required to be leveled.

They added what amounts to a gearing-up/leveling experience without calling it that, just so they can pat themselves on the back and say "we released an expansion that didn't up the cap!" while implementing mechanics that functionally do the same thing.
 
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News Comments > Guild Wars 2: Heart of Thorns PvP Details
3. Re: Guild Wars 2: Heart of Thorns PvP Details Feb 13, 2015, 12:24 MacLeod
 
I still play the game, but I find myself drifting away from it more and more. Honestly, I feel like ArenaNet has no clue what to do with their own game.

Like not raising the level cap and/or adding new gear, just for the sake of saying that all your stuff still works, but then adding masteries and such, which you'll need to accomplish certain things and beat certain bosses. You've basically added the gear/leveling in, just not calling it that.

going to go off on a tangent over their latest "forum specialist" appointments because I think it's the newest example of my problem with Anet in general.

The WvW specialist has only two pages of posts on the forum, and only has two posts in the WvW forum at all. In one of his previous posts he actually stated,
  • I secretly think people with over 10kap have no life, and just play gw all day every day.
  • I once ruined a guild because their leader kittened me off
  • After playing necro as my first character for the first year of gw, only 4 months ago i learned how to use DS.
  • I often times go afk when in a dungeon or fractal, because i know they’ll just kick me, and leaving and having them whispering me why is too much of a pain.
  • I honestly and totally HATE 90% of active commanders because they 99% of the time feel theyre superior to me, even though ive been playing since the beta and know quite a lot about the game. Maybe even more so than them.
  • ive been in just about every major/minor guild on NSP, and left each one for usually no reason.

  • In addition, he's only got a 300 wvw rank, and a whole 5700 kills. (mind you, my wife just created an alt account a week and a half ago and has 1500 kills).

    This is the person that ANet chooses as qualified for being the "specialist" for the WvW forum. Someone who doesn't have the experience to really know what the real WvW issues are, and someone who has obvious derision for a large portion of the player base.

    This is my problem with ANet. It's like everything they do is half-assed. "Lets create forum specialist roles!" "eh! pick someone at random." Which is how I feel everything else in their design works. They come up with an interesting idea, that if fully expanded on, would actually be kind of nifty, but instead they seemingly get it half-way done, then just release it. The UI changes since they've added stuff is another example of this. Good additions, all just thrown on there cluttering up the entire hero panel. Or making currencies go to your wallet, but then since then introducing new tokens that again sit in your bank. (Which I'm starting to believe is because they don't want to mess up the perfect rectangle on the currency panel of the hero screen. lol)

    This comment was edited on Feb 13, 2015, 12:35.
     
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    News Comments > D&D Sword Coast Legends This Year
    13. Re: D&D Sword Coast Legends This Year Feb 12, 2015, 20:51 MacLeod
     
    Fion wrote on Feb 12, 2015, 17:56:
    Interesting project but "based on 5th edition Dungeons & dragons' makes me a little leary that this will be yet another RPG that is D&D in name only.

    I hope I'm wrong.

    Honestly, 5th edition is actually pretty good. I haven't had too many issues with it. It's probably closest in feel to 1st or 2nd out of any edition (short of playing one of those). 3rd got way too bogged down in mechanics and min/maxing and 4th seemed like it was homogenized MMORPG conversion.
     
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    News Comments > GSC Would Consider STALKER: Apocalypse Legal Action
    6. Re: GSC Would Consider STALKER: Apocalypse Legal Action Feb 11, 2015, 09:07 MacLeod
     
    wfunder. The site you create to steal money from naive people when your project gets kicked off of kickstarter. :p  
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    News Comments > etc., etc.
    11. Re: etc., etc. Jan 31, 2015, 07:49 MacLeod
     
    Julio wrote on Jan 31, 2015, 04:58:
    beremot wrote on Jan 30, 2015, 23:03:
    All those people out of work and here you are just crowing about it.

    Yes, I'm pretty happy about it. Unethical gaming journalists can all be out of work and that's a good thing. Perhaps they should have done a better ethical job and they'd still have one.

    First, this didn't have anything to do with "ethical" or not. AOL simply made a money decision to shutter their lifestyle blogs. Their auto and apple blogs were also affected.

    Second, Joystiq published one article, which was an editorial piece (read - someones opinion) on the matter, and the sum up of that article was "Most the shit I see from GG is harassment and while we get requests to stay non-political we can't discuss just gaming, ethics while crap like that is going on." Which is actually a reasonable commentary. And despite saying that, they pretty much did stay out of the debate.

    Truthfully, as someone who doesn't like Anita's methods in her video (though I agree with her on some points), and didn't care for Zoe and the stuff that happened there, most of what I see coming out of GG IS harassment and asshole behavior. Which is why I tend to avoid it or ignore their posts as much as I do agree with the ethics arguments. And basically saying its good they lost their jobs for one editorial, an opinion piece, and claiming some sort of victory as if it's your doing, just seems to reinforce that point. All the people who just stuck to writing gaming articles at joystiq, massively and wowinsider are out of jobs, and you're acting the douche.

    Congratulations, you've finally turned someone who actually had some sympathy and agreement with the positive arguments of GG against it completely. THIS is exactly why you can't actually convince anyone of the sincerity of any valid points you have.
     
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    News Comments > Shadowrun: Hong Kong Kickstarter Tuesday
    24. Re: Shadowrun: Hong Kong Kickstarter Tuesday Jan 12, 2015, 09:09 MacLeod
     
    Part of me wants to back this, but considering I got a defective USB drive with my collector's edition, and by the time I found out (I had been using the Steam version, so never used it until a few months later), they didn't have any to replace it, I'm not sure I'm going to.

    I know it's partially my fault for not checking it, but when I googled it after I did notice it, there were whole threads on them not working for a bunch of people. You would have thought they would have actually had an update about the drives not working and to check, especially since they gave steam keys out before the boxed editions arrived.
     
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