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User information for Evil Timmy

Real Name Evil Timmy   
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Nickname None given.
Email Concealed by request - Send Mail
ICQ 109217332
Description I'm an electro/glitch/bmore/breaks DJ and long-time avid gamer from Hong Kong. BitTorrent is another one of my hobbies, and I've been an active part of the community since early 2003.
Homepage None given.
Signed On Nov 22, 2003, 10:24
Total Comments 426 (Amateur)
User ID 19465
 
User comment history
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News Comments > MMO Fallout?
22. Obsidian/Troika Jun 25, 2004, 23:38 Evil Timmy
 
To be honest, I'd hand it to Obsidian before I would Troika. Both Arcanum and TOEE were interesting but severely flawed RPGs. I don't know if it means they need better management, or project leads, or something, but both games were fun for a bit and then sorta fell apart. Obsidian I'd wait to judge until we see KOTOR2, but I've been more impressed with the histories and public statements of the people working there as compared to those at Trokia.

 
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News Comments > Half-Life 2 Details
10. Restraining order? Jun 25, 2004, 13:59 Evil Timmy
 
I think Gabe should have a temporary restraining order put in place. He's not allowed within 50 feet of anything resembling PR until the game's done. Either that, or seal his mouth somehow. Not only will he not talk, but he'll be losing weight while Half-Life 2 gets completed. Everybody wins!
This comment was edited on Jun 25, 14:01.
 
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News Comments > Morning Q&As
2. I'm doing my best to keep it in my pants Jun 22, 2004, 14:51 Evil Timmy
 
Stalker looks better and better with each screenshot, update, and interview. It's taking the openness and finesse-shooter style from the outdoor sections of Far Cry and adding a healty dose of open-ended RPGing. Basically, the sort of game I've been lusting after since Fallout. On the Game-Lust-o-Meter, this is a 9, ranking above HL2 {8} and Doom 3 {7}. The RPG aspects, and the whole world-is-the-same-but-changing thing, is just immensely cool. Hopefully I'll find this under the tree some Christmas soon.

 
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News Comments > Sunday Q&As
5. Re: Brothers in Arms Jun 21, 2004, 00:53 Evil Timmy
 
"...we’re getting very close to the point where the virtual people we spend time with in our interactive games are as real and potentially more dynamic than the people we often interact with in real life."

And they won't steal your walnut brownies out of the canteen fridge.

 
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News Comments > Command & Conquer III?
33. Dark Reign!!! Jun 21, 2004, 00:51 Evil Timmy
 
While I did like the original Red Alert, my two favorite RTSes would still have to be Total Annihilation and Dark Reign (with Rise of Nations close behind). Dark Reign was especially fun as a LAN game, and I played uncountable hours with my friends (one of whom was someone who had won state and national chess championships, so he dominated pretty much every game). It was also quite difficult, with some of the most brutal AI I've ever played against. TA was just a great slugfest type of game. It was all about the size of your armies, which was, in turn, based on your resource management. Rise of Nations is a more recent favorite; it feels like a perfected version of the AoE-style games, with very few 'Wow, that's really dumb' moments and annoyances.

As for C&C3...ehh, I'll wait 'till the Deviance 'preview' and decide if it's worth picking up after that. Hype is overrated.

 
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News Comments > Snowblind == Deus Ex: Clan Wars
3. Ugh Jun 17, 2004, 13:08 Evil Timmy
 
So, going from the complex RPG and story of Deus Ex (loved by many gamers around the world), to the cut-down and poorly executed DX:IW (pretty universally panned), to...something with even more action-based gameplay? Hopefully the team's one that knows how to make a good action game, rather than one that'll (albeit indirectly) urinate all over the legacy the original DX left.

...praying daily for a worth successor to System Shock 2...

 
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News Comments > Colin McRae Rally 04 Patch
3. Re: No subject Jun 16, 2004, 13:25 Evil Timmy
 
Haven't tried the patch yet, but the gearbox thing was an insane oversight. PC gamers who used a digital controller were completely left out when it came to the gear-shifting exercises. I managed to complete ONE after dozens of tries on my keyboard, since I don't have/use a gamepad with an analog stick or a wheel and pedals set with an analog gas pedal. Having to carefully tap the Up arrow, rather than just pushing a stick forward, was terribly annoying. Hopefully it's actually a workable challenge now, and somewhat interesting like the driving-to-stress-the-car sprints for extra nice gear.

 
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News Comments > Mob Enforced Unveiled
22. It's the old people's fault! Jun 13, 2004, 06:46 Evil Timmy
 
I think most of Valu-Soft's sales come from uninformed aunts/uncles/grandparents, who know little Jimmy is a gamer. They go to Wal-Mart, but since $50 is usually a bit much for just any random birthday or Christmas present (especially with plenty of nephews or grandsons to buy for), they look more along the lines of $10-$20, and that's where Valu-Soft comes in. They're cheap, they're games, hurrah. Come December 25th, little Jimmy will be hoping for Half-Life 2, or Halo 2, or Doom III, and instead he'll end up with trash like this. This is why, long ago, I asked my relatives to not even try to buy games for me, or to ask me specifically what I wanted, rather than forcing me to return the games to Wal-Mart or wherever and spend the cash at Amazon or EBGames.

 
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News Comments > On DNF
45. Lies, damned lies, and press releases Jun 7, 2004, 13:55 Evil Timmy
 
Just when you'd given up all hope of it being released (ehh, sorry, that was about four years ago), here they come with another not-even-slightly-tantalizing tidbit. *sigh* Can't they just let it die? If it does ever come out, it'll be a terrible mishmash of ideas from years and years of development and rethinking. Anything fresh and new will have been pumped dry years ago. This isn't a dead horse that they're beating, it's a huge f*cking pile of horse jerky.

Move along, nothing to see here.

 
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News Comments > Free SW Galaxies Trial
64. MMORPGs Jun 3, 2004, 22:44 Evil Timmy
 
I've been a long-time gamer, starting with text adventures and games whose graphics were barely past experimental (Qix, King's Quest III). And I still play MUDs, and interactive fiction games. But, to be honest, MMORPGs have always felt a lot like the ugly offspring of a MUD. They've got graphics to dress it up, but the gameplay is the core of the most boring stuff out there, without any of the most interesting features. In a MUD, you really had the opportunity to shape your world, largely because it was a text-based environment. If you were assigned as such by the guildmaster, you could rewrite the descriptions for your guildhall/area. And, if you were good enough, the wizards would message you and ask you to start writing for them.

MMORPGs, on the other hand, are rather inflexible worlds. You push, and they just sit there. Yes, there are occasional events where stuff changes, but these are generally on a regular schedule and almost always an A or B choice as provided by the devs. The gameplay itself is generally dull, mostly due to the nature of MMORPGs and internet connections in general.

What might work is a sort of standard multiplayer mixed with MMO aspects. The devs'd run a network of smaller servers, with a master server cluster that deals with their results and sends out new content for redistribution to the end users. And each server is a small 'slice' of the world, but one that affects the whole. If it ran on a subscription basis, servers could be reimbursed in terms of player load per hour, to compensate them for running a stable server and providing the devs/publisher with a valuable service. There would probably be a need for occasional larger servers (for example, each area would have a central 'town', with each major town representing a real-world geographical area and server), but since most of the gameplay should be expedition-and-quest-related, a small server should be able to handle a few smaller parties, or one large one. And, because it's a low-latency local server, more action- and skill-based gameplay elements could come into the picture. Getting this set up initially would probably be a nightmare, but once it's up and running, I think it could significantly change the MMORPG and MP markets.

 
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News Comments > Alexander the Great
2. Re: 9 Months? Good luck. May 29, 2004, 02:24 Evil Timmy
 
Oh, look, another RTS/RPG hybrid. From a team with two games that might have been good, but were pretty flawed in execution and really lacked in producing any sense of fun. Rushed out the door as a movie tie-in.

Pass.

 
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News Comments > Specter of a Spector Departure?
49. The real problem is May 29, 2004, 02:18 Evil Timmy
 
The real problem is, you get months of previews, screenshots, videos, that sort of thing, up until the release. Reviews are generally from gaming rags that have some sort of arragement with the publisher, and of course have the caveat of 'this is a review copy, all the bugs will be gone by release' to nudge them away from some negative points. And, as most games sell when they're new and have premium shelf space for their shiny new boxes, the majority of sales occur before many of the independent reviews are released. This is all assuming that people even bother to look into the quality of the games, instead of just looking at the back of the box and saying 'Ooh, that looks pretty!' and taking it home. I'd guess that console gamers are more guility of this than PC gamers, on average, because most of the real discussion goes on in online forums and gaming news sites. PC gamers are already at a PC, and generally have to keep up with the online community for new patches, mods, info from the developer, or whatever. Console gamers, on the other hand, expect their shrink-wrapped game to be perfect out of the DVD case.

Thief 3 (I'm not going to use the stupid marketing name, that's what it is) isn't a bad game, but it could have been much better. It suffers from many of the same performance problems as DX2, especially at higher (read: PC) resolutions. If they'd have given the PC port team a month to optimize it and make the interface better, I think it'd turn out to be a much better game, or at least the mistakes would be more forgivable. There's also a fair few places where you can get stuck, especially if you're the play-on-expert, get-all-the-loot, explore-everywhere type like myself. I would have also appreciated a checkpoint-based save system, or even multiple cycling quicksave slots, so you can skip back a bit earlier in the level without restarting or having to manually create and overwrite a save game every single time.

This comment was edited on May 29, 02:20.
 
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News Comments > Xbox 2 & PC Hybrid?
13. Dumbed down? May 27, 2004, 12:31 Evil Timmy
 
On the first read-through, this seemed like a stupid idea, but after thinking about it, this really doesn't seem all that bad. First of all the 'dumbed down graphics'. If you've seen the Xbox Next tech demos (especially the car crash one), the graphics are pretty amazing. And an HDTV in 720p mode runs at 1280x720, which means higer resolution than a standard 1024x768 desktop (921600 vs 786432 pixels). Also, they mentioned that it'd have both keyboard/mouse (Logitech wireless, anyone?) along with an Xbox controller. While this may not appeal to the hardcore PC gaming audience, I could definitely see it appealing to a broad spectrum of home users. The cost of ownership would be very competitive when compared to a home PC, with higher stability and no driver/upgrade issues. As for typing something up...many of the older people I know would appreciate having Word on a huge screen, rather than a small monitor, which is pretty harsh on the eyes. Since it'd undoubtedly be a secure platform (Palladium-esque, if nothing else), hopefully movie studios would hop on and offer Xvid/Divx movies via the broadband connection, which could be another draw for general audiences.

However, this is still a bit too forward-thinking. HDTVs are only in a small percentage of homes, and while broadband is becoming more prevalent, it's still not everywhere yet. You'd also have to have a broad software package to appeal to all sorts of consumers, not just gamers. The idea is good, people may just not be ready for it. And note that I've been building my own computers since my 486-33, have a GNU/Linux desktop in my room, and don't own any consoles: if anything, I'd have a bias against this. I think it _could_ succeed, but at the moment, probably wouldn't.

 
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News Comments > Morning Screenshots
11. This is a real upgrade... May 24, 2004, 20:25 Evil Timmy
 
I'd still like to see character physics for something other than death. For example, shotguns that, depending on where they hit a monster and from what range, may gib it, take off an arm, knock it down, or just cause damage/blood. The ragdoll system would work fine, you'd just have to have set force pushing it back towards vertical and standing. If that gets exceeded by too much for too long, the character falls over, otherwise they just lean a bit.

 
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News Comments > Game Reviews
12. This is a real upgrade... May 24, 2004, 20:09 Evil Timmy
 
Even the worst graphics engine can be made up for with inspired artwork, texturing, and architecture. Alas, these too are conspicuously missing in Deadly Shadows.

This is what annoys me: not only did it suffer from being based on the Xbox version, but they didn't have the quality going into it in the first place. This is a series with fans going back a long ways and created by a stunningly good and oft-reminisced-about developer (RIP Looking Glass), and they couldn't hire a halfway decent art team? It just seems a bit disrespectful to the franchise and the fans.

Also, I've never really understood the reason for making a multiplatform game and reusing crap Xbox textures and models for the PC version. Is it really all that hard to export them from 3ds/Softimage/whatever at a higher quality for the PC? Or do you just not want Xbox users to feel they're getting stiffed, since apparently it's about pleasing them? PC gamers are generally much pickier than console gamers (probably because of the nature of consoles: you pop a disc in, play, and yank it back out, while PCs require you to install a game and meet all the requirements for it). Having higher-resolution displays and more precise controllers means little details and small errors are much more obvious. So why not START on the platform that requires the highest level of quality, and downsample your work from there?

*sigh* In an industry gone mad...

 
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News Comments > Site Seeing - NFS: Underground 2
28. Rubberbanding May 18, 2004, 11:17 Evil Timmy
 
Rubberbanding is a gameplay element, where the cars in front of you have similar or lower speed to you, but when they drop more than a few seconds behind you, their speed and acceleration increase sharply. Most people find it annoying because, even if they're driving perfectly, a single crash is usually enough to drop them out of first place. Even if you've earned a fair lead over the competition, there's such a slim margin that all the laps and all your skills feel somewhat pointless. However, it is a decent deal for new players, because they have a chance even if their driving skills are fairly poor. It really should be an option, so those who have gotten past the early learning curve can really get an advantage from their improved skills.

 
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News Comments > Site Seeing - NFS: Underground 2
19. This is a real upgrade... May 18, 2004, 02:13 Evil Timmy
 
The NFS series will go through an evolutionary step with NFS:U 2. Not only will it be filled with cars you'll never own, now they're promoting it with a girl who wouldn't give you the time of day. Aah, progress.

On a slightly more serious note, I'd agree with most of the suggestions here. I'd especially agree with rubber-banding...at the very least, it should be an option, as it does make things a bit easier for new players (not having other racers be waaay ahead of you). However, for skilled players who've earned what should be a 45sec gap, or have worked to finish all the tracks on Hard (which should be a viable route: if you play against tougher opponents, you get better gear) they should be able to enjoy their lead and not worry about hyper-accelerating computer players who are always dogging their bumper.

I still love the pure racing goodness that was NFS:SE, to be honest. While the cops vs speeders thing was great for multiplayer, it could get annoying when you just wanted to race. That and it has the most enjoyable incarnation of the Dodge Viper I've ever had the pleasure of driving. NFS2 was a good game (I got it with my 3dfx Voodoo2 ), but more of the same. The career mode from NFS:HS sucked, and HP2 was just lacking in direction. Porsche Unleashed was a great game, but lacked the interesting variety in vehicles (unsurprisingly) that I liked. Underground is a different direction, and one that I'm not all too fond of. While all the games were arcadey, this seems to be taking it too far, and foregoing an interesting racing game for flash and glimmer. Hopefully they'll add more of the most-loved and most-requested features from the other NFS games (aren't they supposed to IMPROVE with time?), along with more variety and more real choices throughout the game.

 
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News Comments > Still More Game Movies
23. Re: All new huge HL2 video May 13, 2004, 00:09 Evil Timmy
 
It appears that, while CS:S is going to be the multiplayer component of HL2, it won't be tossed in for no extra charge. The wording in the ShackNews quote gives this away... 'will be available at the same time'. If so, it'd make more sense to sign up for a month (or two) of the Steam HL2 subscription and pay $9.95 to finish the game, and get a standard retail version of CS:S that won't have a monthly fee attached. This, of course, depending on the community support. The Steam survey results aren't encouraging when it comes to CS players' systems being able to support this quality of graphics. A pretty MP game with nobody playing (Far Cry, anyone?) is pretty pointless.

 
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News Comments > New Catalyst Drivers
2. Re: What? May 12, 2004, 22:51 Evil Timmy
 
Splinter Cell / Pandoras Box

Err, Pandora Tomorrow, maybe? Someone wrote this too early in the morning.

 
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News Comments > Alienware's Video Array
38. Re: No subject May 12, 2004, 19:58 Evil Timmy
 
As quite a few benchmarks of the high-end cards showed, most graphics cards today are being held back by the CPU, not their own processing power. Buying a system like this would be a monumental waste of money and graphics power. Save the $500 on an extra card, or put it into some other component (maybe a set of Logitech Z-680 speakers, and a Logitech Cordless Desktop MX? It's not that I'm Logitech's bitch, it's just they've put out so much good stuff). Maybe in a few months, when CPU speeds have continued to ramp up but graphics cards are still awaiting further updates, this will be a more attractive powergaming option. But, until then, don't bother.

 
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426 Comments. 22 pages. Viewing page 20.
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