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User information for Evil Timmy

Real Name Evil Timmy   
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Nickname None given.
Email Concealed by request - Send Mail
ICQ 109217332
Description I'm an electro/glitch/bmore/breaks DJ and long-time avid gamer from Hong Kong. BitTorrent is another one of my hobbies, and I've been an active part of the community since early 2003.
Homepage None given.
Signed On Nov 22, 2003, 10:24
Total Comments 432 (Amateur)
User ID 19465
 
User comment history
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News Comments > Ships Ahoy - Winning Eleven: Pro Evolution Soccer 2007
7. Re: What the... Feb 7, 2007, 18:54 Evil Timmy
 
Been playing this for a few weeks now (on 360; thanks importers), and while I've never been a big fan of sports games period, this game has been quite a lot of fun, both solo and, of course, against friends. The controls are fluid and easy to learn, and while a simple pickup game has a lot of enjoyment to it, there's also a ridiculous amount of depth and control that you can get into. Player substitutions and formations are the most game-changing aspects, and learning to make good choices there will affect how the rest of the game plays out. If you're a fan of the series or the genre, this game's definitely worth it, but if you're at all curious, it's at the very least worth a rental and a few hours of your time.

 
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News Comments > Crysis and Older PCs
39. Re: No subject Feb 7, 2007, 18:43 Evil Timmy
 
Far Cry's most brilliant moment, the one that truly realized the potential of the game, was the level Rebellion. There were three distinct paths through the map, a few more secret ones, and many sub-variations on each. The open areas where pitched battles went on were awesome, and gave huge amounts of tactical freedom. The map itself was beautiful and varied, and much of that design is what lent itself to the myriad ways to play through the map and experiences to be had. Along with Half-Life (up until Xen), System Shock 2, and Deus Ex, it's on the shortlist of FPSes I happily and repeatedly replay.

As for that bit in Far Cry with the trigens and getting dumped with no ammo...ehh...it _was_ easy. All you had to do was walk along the river, ducking most of the way, and you'd make it to a downed helicopter with a chaingun turret and more supplies. If you wanted to take your time and plan out an attack with your limited ammo, it was doable with a bit of trial and error (that's what quickload is for), you just had to find one of a few nearby stashes of weapons quickly. They were trying to move away from the masses of firepower you could dish out and force somewhat different strategy for at least some of the game, and although it may have been questionable, it wasn't abysmal, just required you to adapt to changing circumstances for a bit.

 
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News Comments > Ritual Ends SiNning Ways?
62. Episodes still coming Jan 26, 2007, 07:24 Evil Timmy
 
http://www.1up.com/do/newsStory?cId=3156717

We'll see how it pans out, but they're still planning on continuing the series. Maybe another dev that'll use mobile to fund their other, more expensive projects (John Carmack).

 
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News Comments > Left 4 Dead Announced
39. Re: Co-op Nov 22, 2006, 16:56 Evil Timmy
 
I'd define co-op as humans vs an AI that couldn't be easily replaced by humans. This is because of a simple fact of gaming: nobody wants to play the weak opponent that gets mowed down in droves by the 'heroes', but everyone wants to mow down enemy hordes with friends. The BF series are Team games, not co-op, as are a few other examples that have been mentioned.

The lack of co-op games on PC isn't terribly surprising; the PC has always been a single-user experience, with few mechanisms to support multiple simultaneous users. Its strong networking and general growth pattern has tended to move the multiplayer experience to multiple locations connected through a server rather than a single big screen.

With each more appropriate, from a technical and practical sense, to their respective form of play, it's no wonder things evolved like they did. I'd love to see more co-op experiences for PC gamers, but there's a reason I've got a 360 as well.
This comment was edited on Nov 22, 16:57.
 
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News Comments > Atriarch Status Report
6. Re: No subject Nov 14, 2006, 14:28 Evil Timmy
 
Ehh, isn't this the second or third time this has happened (news quiets down, then no news, then "We're sorry, but it's all okay, really!" months later)? I really don't know how they expect to keep up any semblance of a fanbase with such a ridiculously long dev time, nor how such a schedule even works. Their underlying tech was developed when Win98 SE was Microsoft's new OS (running DirectX 6), and by the time this game releases I'd expect to see Vista on SP1.

The concept behind the game sounds great, there's immense promise there...but at this point, I sincerely doubt that the WorldFusion team really has what it takes to execute their ideas successfully. And after eight years, with no end in sight, the situation at their offices can't be great. By that point, you've heard all the stories, all the jokes, all the anecdotes, discussed every aspect of life, it's just...stale. And, unfortunately for both the people who've spent so many man-hours working on it and the fans who've spent the whole time hoping the sweet nothings whispered in their ear by press releases and interviews are true, so are the games that emerge from such studios.

Oh well.

 
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News Comments > NVIDIA G80 Launch
11. Re: wow.. Nov 9, 2006, 06:27 Evil Timmy
 
As always, the [H] review is excellent, and they really show you what sort of experience you'll have, rather than just giving you numbers. Oblivion, with everything maxed, at 2560x1600, just barely dips under 30FPS even with 2xAA/16xAF on. It's hard to pull that off with a pair of 7950GTXs, so to see that ridiculously much power (speaking of which, TWO power connectors?) in a single card is amazing. And we're going to see triple 16x PCIe slots in nVidia's new mobo lineup (they're saying dual cards + dedicated card for physics, but we'll see). Essentially, if you're buying a new system now, buy one of these cards. The $450 GTS version looks like it's nearly overclockable to GTX speeds even from the start, and I'm sure we'll see bigger and bigger leaps after more third parties put out their cards, but as the [H] said, the 8800 is looking to be this generation's 9700 Pro.

 
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News Comments > Out of the Blue
4. Too soon for irony? Sep 4, 2006, 16:50 Evil Timmy
 
It's sad to hear about Steve Irwin's death, as he did a huge amount to bring conservation and wildlife issues into the public eye, probably more so than anyone in our generation. That said, I couldn't help but chuckle a bit when I read his one and only personal quote from IMDB:

"If something ever happens to me, people are gonna be like 'we knew a croc would get him!'"

RIP Steve Irwin. You'll be missed.

 
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News Comments > Need for Speed: Carbon Announced
11. Re: No subject Jun 22, 2006, 23:01 Evil Timmy
 
Umm, what catch-up feature? One of the things I liked about Most Wanted was that they removed the often ridiculous rubberbanding in the Underground games. When I drive well I'll often finish a quarter mile ahead of other racers, and leads can be established and lost. If anything, they've made it a bit easier, because if your opponent wipes out, they're stuck well behind you and can't respot like you, meaning a crash is more devastating. MW was a step in the right direction, IMO, as the police chases managed to take an old favorite feature, improve it, and integrate it into the entirety of the game, not just slap it on as a new feature. While this new 'canyon' thing sounds a bit gimmicky, if they do as good a job with it as they did the pursuits in MW, while getting a newer, better, wider selection of cars and parts (Veyron as the top car, please? ), I'll be happy.

 
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News Comments > The Ship to Steam Soon
2. Re: No subject Jun 7, 2006, 22:46 Evil Timmy
 
This is one of those mods that could either fail horribly or succeed spectacularly, and I'm guessing a whole lot has to do with the players (I never played the original). Sadly, I know it'll never catch on in Hong Kong, so if I do play it'll have to be in the States.

 
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News Comments > Snow Crash
15. Re: Snow Crash Jun 7, 2006, 01:08 Evil Timmy
 
First of all, Blue, kudos on the headline. Second, yes, the Baroque Cycle is excellent...one thing to be aware of, though, is Stephenson's tendency to take long asides to explain this or that about the world, or a character, or a place. If you consider the book to be a walk through a park, stopping frequently to smell roses, skip rocks, and so on, you'll enjoy it more. All the details are what makes his world so amazingly rich and vibrant. If you're expecting fast-paced action-movie plots that barrel along, you'll find yourself frustrated and disappointed. Your mindset and expectations coming into the books is important to your enjoyment.

Snow Crash is still my favorite

 
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News Comments > Ships Ahoy - Half-Life 2: Episode One
44. Re: ... Jun 1, 2006, 22:33 Evil Timmy
 
Took almost exactly four hours for me to finish...while it is a bit short overall, the fact that it's so densely filled with scripted sequences, dialogue, gorgeous maps, puzzles, and good combat makes it worthwhile. Most of the game feels like the 'fun bits'...the payoffs which in other games you get after half an hour of slogging through monotonous corridors shooting the same enemies over and over again come almost constantly and are integrated into the overall gameplay and keep things rewarding. In the GameInformer preview, they talk about the focus of Ep1 as being 'single-player co-op', and they really pulled it off well. Alyx is actually useful as an ally, the acting (voice and animation) are exceptionally well done, and her constant presence is well-executed as a way to give you regular feedback. I've spent $18 far, far worse than this.

 
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News Comments > Gold - Half-Life 2: Episode One
140. Re: ... Jun 1, 2006, 18:12 Evil Timmy
 
Just finished it...glad Ep1 didn't pull an Episode One. While I finished it pretty quickly (4 hours), the game's so dense and consistently rewarding it felt like more, and it'll definitely be worth replaying. My $18 wasn't poorly spent.

 
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News Comments > Morning Q&As
20. Re: No subject May 25, 2006, 19:26 Evil Timmy
 
American drinks at the lounge I DJ at in Hong Kong (he moved to one of the smaller islands in February and plans to stay for another few months), and it's been interesting talking to him about Bad Day LA. He's a really smart guy and has definitely got a distinct vision about the game, and it sounds like if he continues to get his way, it'll be a fantastic game. The issues he deals with are done in a really cool way; they're really choices in the game, not just sloppily inserting a moral to make the devs appear relatively human. Very much looking forward to seeing this game in a more complete state, as it's got a huge amount of potential.

 
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News Comments > Evening Q&As
1. Rise of Legends Mar 16, 2006, 00:11 Evil Timmy
 
Rise of Nations is still the best RTS ever, from my perspective, so I'm looking forward to Rise of Legends more and more with each update. The real deciding factor will be the multiplayer balance, which was a bit rocky with the inital RoN release. Americans and Bantu had a distinct advantage and were easy to win with, and until they rebalanced the game with later patches, it took a fairly skilled player to beat the massive resource-producing infantry-fuelled Americans. Hopefully they'll have it pretty well nailed down by release.

 
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News Comments > NFS: Most Wanted Support Crashes
4. Re: No subject Mar 16, 2006, 00:00 Evil Timmy
 
I picked up an X2 3800+ along with a bunch of other upgrades over Christmas and had the same problem myself. The easiest solution is to make a shortcut with CureROM. You don't need to set anything with disc images or hiding mounting apps, but there is an option to set the app to only use a single core, which I find useful for the games that aren't dual-core friendly. There's also instructions on permanently setting any exe to only use a single core here: http://www.robpol86.com/Pages/imagecfg.php (thanks to TweakGuides for the link). That said, as all the high-end CPUs and next-gen consoles are running some sort of multi-core setup (afaik) games should increasingly start supporting it, or will at least play nicely with it. It'll be interesting to see the performance gain granted by games designed for multi-core setups, like the very-soon-upcoming Oblivion.

 
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News Comments > X3 Patches
84. Re: No subject Mar 15, 2006, 20:27 Evil Timmy
 
First of all, 'casual copying' is, in my opinion, largely a myth. It's not some 12 year old thinking "ooh, I want my friend Jimmy to be able to play this too, I'll just copy it!" If Jimmy wants to play it, I'll let him borrow it after I'm finished. Oh dear sweet Jesus, that's a lost sale, I'm as bad as the pirates. Wait, no, I'm fully within my rights to do so (EULAs have never held up in court and probably never will). Even then, virtually everyone I've talked to has usually had a friend, coworker, or someone they knew who already had a cracked copy or fixed clone, and would sell or give it to you. So, in the two most common situations, copy protection is irrelevant.

Next, it's undeniable from the sheer volume of reports that StarForce does have some issues, and the scope of its control over your system is unknown. What really needs to happen is that StarForce needs to be as open as possible without compromising all their work. Let us know what hardware and other software may have issues with SF, so we can choose to avoid those games, or choose to play them anyways. Give developers as much access as possible, so any serious issues can be identified and fixed by the devs as quickly as possible, and definitely before the game's release. Developers, realize that without this, you'll always be scaring away part of your target audience, who have had problems with it in the past or are afraid they might.

And, finally, gamers. Quit bitching. We know StarForce sucks, and that it ran over your dog, stabbed your wife, impregnated your daughter, and said some very uncalled-for things about your pet ferret. Let the developers and StarForce know exactly what your problems are in as much detail as possible, and that these issues are scaring you away from the dev and anything associated with StarForce, and that you'll be ready to mention these issues to anyone who brings up either. Make StarForce realize that unless they clean up what they're doing, they'll be a pox on any game they 'protect', but you also need to realize that they're within their rights to do what they're doing. Tied to that, let the devs know that SF does cause issues, and it's become a dirty work among gamers. The devs are the ones that make the decisions and actually effect the bottom line of the people at SF, and they're the ones ideally suited to exert pressure on them to improve their product. Endless whining in forums doesn't help anyone, it just makes us gamers sound like we'd rather complain in forums about games than actually play them.

 
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News Comments > Out of the Blue
25. No subject Mar 5, 2006, 16:58 Evil Timmy
 
The snowmobile stunt is from an episode of Top Gear. If you're not familiar with it, it's the best car show around and one of the funniest things on television. It's also (AFAIK) the very first time that particular stunt has been done, ever, and it's performed by their anonymous official driver, The Stig. It's shown on BBC World and Prime, so try and catch it if you get either channel on satellite or cable.

 
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News Comments > Urban Chaos: Riot Response & Tomb Raider Plans
5. Re: Hope it's a sequel to the first. Jan 24, 2006, 02:40 Evil Timmy
 
Wow...I haven't had Urban Chaos cross my mind for a very long time. I picked it up off a friend a few weeks after release, as he didn't like it all that much and had no desire to replay it. I always thought it was a lot of fun, as it's pretty unique as far as most PC games go (and I'm a PC gamer). Seeing a sequel should be interesting. With modern technology and design aesthetics, it should be interesting to see where they go with it.

 
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News Comments > Out of the Blue
30. Seahawks! Jan 23, 2006, 14:53 Evil Timmy
 
It's about time. I grew up in and around Seattle, and it's been a long time since any of Seattle's pro teams have even made it to the finals, much less won them. Sucks that because I'm now in Hong Kong, I'll have to watch it at 10am. That said, a few pints before I go to lunch might not be all bad...

 
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News Comments > Star Wars: Empire at War Demo
58. Re: WOW Jan 22, 2006, 07:44 Evil Timmy
 
Flo: If you haven't figured it out yet, here's the strategy that worked well for me. First, I made sure I had a heavy factory so I could build artillery, which is pretty much essential. With two artillery pieces deployed together near the initial reinforcement point (with a few tanks and soldiers for cover), I brought in as many other troops as I could, and took over the other two. I dropped another squad of artillery at the left point, where the bulk of my force was, and went around the north side.

With enough troops, the single light turret was easily defeated, and I could bring the artillery inside the shield. Once planted, I just kept my forces close and slowly steamrolled the base. Move the troops forward a bit, pack and then redeploy the artillery close enough to hit the next round of targets, and repeat as necessary. Once the shield is down, use your bombing runs and the artillery still at your start point to crush the rest of their base.

 
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432 Comments. 22 pages. Viewing page 15.
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