User comment history
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| News Comments > Chrome: SpecForce Announced |
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| 5. |
Re: No subject |
Oct 13, 2004, 00:46 |
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I bought Chrome on a whim, and really enjoyed playing it. On the hardest difficulty, the badguys actually posed a decent challenge. Apart from the odd dumb bit here and there, Chrome is a top fps game... quite underrated.
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| News Comments > No Vampire Multiplayer |
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| 33. |
Re: Redemption |
Oct 11, 2004, 23:06 |
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"And Vampire is based on a pen and paper RPG, entirely built around multiplayer concepts. Removing multiplayer utterly destroys the very definition of the term "RPG" by providing players with scripted dialogue tree, and pre-built roles."
Yeah, I have to agree with this. I'm sure Vampire will have a good singleplayer game, but if there's one game that should improve on what the first game did multiplayer-wise, it's this. A lot of Vampire fans have been waiting a long time to enjoy a more improved realisation of the storyteller mode, so cutting all multiplayer from the game is just... well, silly.
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| News Comments > VATAN Announced |
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| 16. |
Re: They misslead us |
Oct 8, 2004, 12:10 |
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"Experience an IMMERSIVE AND EXCITING GAMEPLAY..."
I guess soon you'll be able to buy a gameplay off Ebay.
This comment was edited on Oct 8, 12:11. |
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| News Comments > Space Interceptor/Project Freedom Demo |
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| 11. |
Re: About the game |
Oct 7, 2004, 03:12 |
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The problem I had with the demo is that it isn't really fun. It looks fairly nice, but nothing about it makes me want to play again. Also, the fact you could blow everyone out of the sky by holding down the right mouse button didn't help things either. Anyway, there are a number of space sims in the works, so...
This comment was edited on Oct 7, 03:15. |
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| News Comments > Project X |
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| 3. |
Re: lol |
Sep 29, 2004, 23:14 |
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Project X... I thought they were talking about the Team17 2D shooter from a number of years back...
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| News Comments > Spaceships Ahoy - Void War |
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| 4. |
Re: No subject |
Sep 27, 2004, 23:45 |
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StarWraith is completely different. It's more like Wing Commander, whereas Voidwar is more like twisted metal in space. I personally find it a good (quick) distraction from other things. Worth a try, since the download is small.
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| News Comments > VoidWar Demo |
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No subject |
Sep 25, 2004, 01:42 |
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Not the best looking game in the world, but quite fun none the less. Worth looking into if you're after something multiplayer different.
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| News Comments > SWAT 4 Update |
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| 26. |
Re: No subject |
Sep 5, 2004, 10:24 |
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Swat 3 is a fantastic game. I still play it every now and then, and know that the community behind it are very passionate about Swat games done well. I'm looking forward to Swat 4, personally.
Best of luck with the development, Ken and co.
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| News Comments > SC: Pandora Tomorrow SP Demo |
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| 32. |
Re: 2004>Any other gaming year..... |
Mar 18, 2004, 04:00 |
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Um, has anyone else noticed there are two levels in the demo? After the first, you keep waiting and then you get to play an Indonesian level.
I didn't see anyone else mention this, so...
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| News Comments > Game Development & Mods |
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| 10. |
Re: Standards and Practices |
Mar 1, 2004, 00:59 |
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Obviously game designers have forgotten that games can be great, whether large or small, complex, or simple. Simply saying "Games are hard to make these days!" just goes to show a belief in the false mindset that 'Bigger and better is what game player wants today'. Players want to be entertained, and entertained in proportion to their money spent. The amazing thing is, you don't need complexity or game size to achieve this. The idea that games development today has to be the amazingly difficult thing is false. Games developent isn't harder than I thought- it's only as difficult as I want it to be.
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| News Comments > Gold - Deus Ex: Invisible War |
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| 75. |
Note about the interface... |
Nov 26, 2003, 09:40 |
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Deus 1's interface was a poor rip-off of System Shock 2's. SS2's worked flawlessly, while the one is Deus Ex had me completely confused at times.
Apart from the badly positioned 'back' button in IW, the interface isn't too bad, once you understand how it works. Granted, there are almost an infinite number of better designs they could have gone with, but... it still isn't that bad.
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| News Comments > Gold - Deus Ex: Invisible War |
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| 74. |
So Beamer... |
Nov 26, 2003, 09:35 |
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If your last paragraph isn't complaining, what is it then?
I didn't set huge expectations for the game to live up to and surprise I didn't get dissapointed. You wanted this. And you wanted that. Oh, and let's not forget how you wanted more of this and more of that. You know, unless the entire dev team sat down with the intention to write a design doc based on your very thoughts, what did you expect to happen? Did you just magically expect everything to be as you expected? I don't even need to mention the word that describes the person who thinks that way.
People have fair comments about the game (and the Matrix movies, since you brought it up). But, that doesn't mean the gaming world is a one-sided state of affairs whereby every game, and every movie, has to make it through your raging rapids of expectation.
Maybe (just maybe) the full game will reveal some benifits of unified ammo. And maybe (just maybe) the devs did some market research that revealed the average gamer- you know, the majority of people who actually put food on the table for the guys making it- said "We'd like unified ammo." I'm not so blind I realise the problems with the demo we've all played, like the sub-par AI or doors that open through you, but come on. We're not talking about a total disaster here. Have you played Crusaders of Might and Magic? Have you seen the AI in Blood 2? And what's amazing here is (and I'm still trying to get my head around this one) is that people actually LIKE those games. Well, Blood 2 somewhat anyway.
The full game isn't even out yet. Quit your whining. Enjoy it however you can, because it's actually pretty fun if you take the time to find out why.
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| News Comments > Gold - Deus Ex: Invisible War |
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| 64. |
*shakes head* |
Nov 26, 2003, 07:54 |
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I wanted MORE options that have MORE consequences. I wanted to completely specialize to something while being completely inadequate in something else, or to be balanced but not outstanding in anything. More depth, more mods, more choices. I want you to quit your damn pissing and moaning, but you think I'm going to get that? Go and write your own perfect game if it means that much to you.
And for goodness sakes you bunch of whiners, if you don't want to play a game with something new in it, then keep playing Deus Ex 1. I've read thousands of lines of text where people complained there wasn't some form of unified ammo, and now there is, everyone's whining about the 'good ol' days' when you had to swap to a really lame weapon because you'd only find 1% of sniper cartridges on the floor, compared to a normal pack of bullets, which you could find in every box.
Amazing revelation: just as lame.
It's a game people. You play it, you enjoy what you can about it. You don't cry about it not being perfect, in the way you'd cry about a lost family member. Games don't always live up to expectations. Get used to it, and maybe you'll find they entertain you anyway.
Saying pathetic lines like "You just lost a very important customer MR SPECTER." just makes you sound like a dumbass.
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| News Comments > Gold - Deus Ex: Invisible War |
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| 51. |
Um... |
Nov 26, 2003, 04:56 |
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*pushes through the crowd of whiners*
I liked the DX2 demo. I didn't at first because heck... it runs like a complete dog, even with shadows off, above 640. After playing it a while though, I find myself having (hold on to your hats here) fun. I like throwing things around, shooting at things and generally enjoying myself. Nice to have fun aside from doing the ol' A to B routine.
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| News Comments > Matrix Online Website |
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| 38. |
Re: No subject |
Nov 15, 2003, 10:51 |
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Yeah um, hey guys... 90% of the Matrix is flawed because, you see, it's made up. It doesn't actually exist. Big floating machines don't actually work, and guys with super-powers don't actually (and never will) run around disabling giant machines that talk back, outside of giant virtual-reality machines. And so (with this in mind) one tends to suspend reality for a moment and accept that the battery idea isn't so bad.
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| News Comments > Matrix Online Website |
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| 35. |
Re: heh |
Nov 15, 2003, 06:10 |
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Oh for goodness sakes you wild pack of whiners... anyone would think you'd all lost your souls for the cost of a movie with all this pissing and moaning. Who (besides the people looking for an excuse to whine about something) gives a ratty rats bottom if the last few scenes looked like something out of DBZ? What did you expect to happen? A ballroom dance? You've had two full movies of guys flying around, kicking and punching each other, and you all act surprised there was more of it in the third?
Brym's comments are spot on. The movies are very well written. They're also entertaining action flicks, and unless you can show me something somewhere written in stone that says "The third movie in a trillogy needs to have an equal amount of spoken plot as the others." I'm going to remain convinced the W-brothers can write whatever they like, whenever they like, as long as it isn't a remake of Independance Day.
The only reason you guys are dissapointed with the last two movies is because you set a pile of flaming hoops for them jump through, and when they didn't live up to everything you wanted them to, you spat the dummy.
No plotline! No character development! No ending like I wanted! No fights just the way I wanted them! Not the same as the first movie!
*spit*
This comment was edited on Nov 15, 06:11. |
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720 Comments. 36 pages. Viewing page 36.
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