User comment history
< Newer [ 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 ] Older >
| News Comments > On Sale |
 |
| 6. |
Re: On Sale |
Oct 23, 2009, 00:17 |
Reactor |
|
|
Guerrilla's pricing in Australia is a repeat of COD4. It $99 AUD, and so with 50% off it comes to the same price as I could buy it in store.
Dumb. |
|
|
|
|
|
|
|
| |
| News Comments > First Borderlands DLC Announced |
 |
| 18. |
Re: First Borderlands DLC Announced |
Oct 16, 2009, 00:19 |
Reactor |
|
|
This is an awesome precedent. Creating some DLC is a lot easier than making full game, so I'm going to release some DLC now and worry about a game later.
Thanks 2K Games! You've just saved me a lot of time. |
|
|
|
|
|
|
|
| |
| News Comments > Morning Tech Bits |
 |
| 4. |
Re: Morning Tech Bits |
Sep 22, 2009, 20:34 |
Reactor |
|
|
| True, that's a valid point about business. That said, there's not much out there which can't be made to run well under Vista. |
|
|
|
|
|
|
|
| |
| News Comments > Morning Tech Bits |
 |
| 2. |
Re: Morning Tech Bits |
Sep 22, 2009, 10:38 |
Reactor |
|
|
What a sucky article.
Discovered that none of the software (and even some hardware) you've been using for years is compatible? I did this amazing thing called 'upgrade'. All of my old software kept working, and my computer stopped lagging like a lame old thing when it came to the new stuff. Amazing!!!1 |
|
|
|
|
|
|
|
| |
| News Comments > M.U.L.E. Revival? |
 |
| 4. |
Re: M.U.L.E. Revival? |
Sep 9, 2009, 22:48 |
Reactor |
|
|
I have an original, still in shrink wrap! Got it for free when I worked at EA 11 years ago! They were throwing that shit out! Cool. |
|
|
|
|
|
|
|
| |
| News Comments > EA: Marketing = 66-75% of a Game's Budget |
 |
| 39. |
Re: EA: Marketing = 66-75% of a Game's Budget |
Aug 28, 2009, 02:37 |
Reactor |
|
|
The Indie developers don't seem to have any problems with it? Braid, World of Goo, Crayon Physics, The Maw, Audiosurf etc. Most of those guys spent approximately zero dollars on marketing, just relying on word of mouth. Worked out well for most of them. Do you have any idea who the average indie dev is? You know, the guy who worked for a year on his game, only to have it rejected by Steam for no apparent reason? Those games you've listed are good ones, but their success is also down to a healthy helping of 'right place, right time'. There are tons of indie devs who'd love to put more money into advertising, because generally speaking, getting the word out (even if their game is great) is damn hard work without money.
This month's PC Gamer has an awesome interview with all the Indie devs. All of them, huh? I guess you're talking about the guys above... |
|
|
|
|
|
|
|
| |
| News Comments > Deponia Announced |
 |
| 1. |
Re: Deponia Announced |
Aug 27, 2009, 00:55 |
Reactor |
|
|
...in the style of Douglas Adams, Terry Pratchett and Matt Groening... Looks cool, but... yeah, that's just a silly statement, in more ways than one. |
|
|
|
|
|
|
|
| |
| News Comments > Just Cause Film Plans |
 |
| 12. |
Re: Just Cause Film Plans |
Aug 11, 2009, 10:14 |
Reactor |
|
|
| It's not that bad. When I first started playing it, I thought it was terribly buggy... but as I kept playing, eventually it got to the point where I had trouble noticing any. |
|
|
|
|
|
|
|
| |
| News Comments > Just Cause Film Plans |
 |
| 7. |
Re: Just Cause Film Plans |
Aug 10, 2009, 13:39 |
Reactor |
|
|
| It was an earlier version than the 360 one, so the engine was inferior, but it was a great game... mostly because it was so funny. I enjoyed it from beginning to end. |
|
|
|
|
|
|
|
| |
720 Comments. 36 pages. Viewing page 14.
< Newer [ 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 ] Older > |
|