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User information for Wanker

Real Name Wanker   
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Nickname Wildone
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Nov 14, 2003, 20:05
Total Comments 2688 (Senior)
User ID 19388
 
User comment history
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News Comments > Arma 3 Helicopters DLC Released
1. Re: Arma 3 Helicopters DLC Released Nov 5, 2014, 10:06 Wildone
 
MP is still a HUGE MESS. With a gazillion mods and server mods and versions XXX.XXXX its nearly impossible to find a decent game. Too bad.  
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News Comments > Grand Theft Auto V PC First-Person Confirmed
31. Re: Grand Theft Auto V PC First-Person Confirmed Nov 4, 2014, 15:53 Wildone
 
OCULUS SUPPORT. NOWWWWWWWWWWWW  
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News Comments > Star Citizen FPS Reveal
55. Re: Star Citizen FPS Reveal Nov 2, 2014, 22:36 Wildone
 
At least the combat is fun though SMH


Bundy wrote on Nov 2, 2014, 21:43:
Cutter wrote on Nov 2, 2014, 21:03:
Bundy wrote on Nov 2, 2014, 17:47:
Played with the new flight model today, I find it greatly improved.

Blues seems to be the place to rag on SC and praise ED. I have both, I play both all the time. ED is good, but it's not THAT good, guys. It still has a huge lack of variety in things to do. The cargo hauling missions get tired pretty quick and it's flight model isn't that great. Yaw and Pitch speeds are frustratingly slow. An opponent with better manoeuvrability will make a fool out of you. I know there's youtube vids of pro's showing you how it's done, but if you're not pro, then combat in ED can be a painful exercise. You end up screaming at your sidewinder to turn faster god dammit!

Personally I prefer the dogfighting in SC. I like the potential of fps stuff, if only to give the option of having some more stuff to do. Cause I am tired of hauling fish.

Uh maybe because Braden has actually delivered and all we see from Roberts are commercials and talk?

Braden is far from delivering. ED is impressive in it's procedurally generated scale, but not so much in all the rest. Having 400 billion stars to go to means squat when you can only do 5 or 6 things in some of them and 0 things in many others. And they're still sticking to a 2014 release date. I'd rather they take another year and add more content. Because the game as it loses it's zeal pretty quick.

On the forums someone asked "what can we do in this game" given that it has no storyline and the common answer was to use your imagination and make up your own story as you're delivering fish and claiming the odd bounty. So if you're good with that, then this is your game. But it's hardly the next coming of PC space sims.

The injected story stuff will be neat, if they can deliver on it. But we haven't seen a working implementation yet and with only 2 months to go it probably will be out on an expansion later next year.

I have hopes for ED, but I've found a lot of people are using it as a symbol for everything that SC isn't and that's completely untrue. Play ED for a couple hours and see if you still have the same amount of enthusiasm as you do now. It's just not close to done yet.
 
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News Comments > Star Citizen FPS Reveal
32. Re: Star Citizen FPS Reveal Nov 2, 2014, 14:45 Wildone
 
How did you get it to do that? Or what flight mode needs enabled. Off the bat mine just kinda veers left or right in a weird arc. Def not like that


Iurand wrote on Nov 2, 2014, 14:07:
Cutter wrote on Nov 2, 2014, 11:04:
Classic Roberts going off the reservation. 'Hey I know, let's drop what we promised and start working on a whole new game instead!

Sure. Except he promised FPS during Kickstarter.

Wildone wrote on Nov 2, 2014, 11:37:
I tried the new 'flight model' and its borked as bad as the last one, I cant even 'Roll' it slides the ship left and right in a weird arc?

Works Rolls for me.

 
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News Comments > Star Citizen FPS Reveal
9. Re: Star Citizen FPS Reveal Nov 2, 2014, 11:37 Wildone
 
I tried the new 'flight model' and its borked as bad as the last one, I cant even 'Roll' it slides the ship left and right in a weird arc? I'll try again in another 6 mos

{PH}88fingers wrote on Nov 2, 2014, 10:26:
The new patch was also released, alot of info on this:
Patch information


I am currently not able to play as am traveling but the forums seem to think it is MUCH improved flight model.
Looking forward to trying it out!


 
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News Comments > Star Citizen at $59M
13. Re: Star Citizen at $59M Oct 29, 2014, 14:16 Wildone
 
Yea for whatever fiction or Newtonian crap they have created, the ships should fly great and as expected but its just horrible. Elite Dangerous is solid N tight but it has a flight model too. Cant stand SC's  
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News Comments > Star Citizen at $59M
7. Re: Star Citizen at $59M Oct 29, 2014, 13:17 Wildone
 
Tried 3 times get patch errors. When I do it running the ships handle like giant passenger cruisers, laggy and slow to respond to inputs. Dont tell me about ICSISICISISIC B.S...it sucks out of the box.  
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News Comments > Star Citizen at $59M
5. Re: Star Citizen at $59M Oct 29, 2014, 12:59 Wildone
 
Its out, its just unplayable right now.  
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News Comments > Star Wars Battlefront in Holidays 2015
8. Re: Star Wars Battlefront in Holidays 2015 Oct 28, 2014, 20:31 Wildone
 
Oh you know this is gonna be a huge abortion  
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News Comments > X-Wing & TIE Fighter on GOG.com
17. Re: X-Wing & TIE Fighter on GOG.com Oct 28, 2014, 11:23 Wildone
 
Star Wars BattlePod

https://www.youtube.com/watch?v=lNIrrDwBCYE
 
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News Comments > X-Wing & TIE Fighter on GOG.com?
34. Re: X-Wing & TIE Fighter on GOG.com? Oct 28, 2014, 01:05 Wildone
 
Best we can hope for is a 3p shooter on the Ipad  
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News Comments > Sid Meier's Civilization: Beyond Earth Released
29. Re: Sid Meier's Civilization: Beyond Earth Released Oct 24, 2014, 17:03 Wildone
 
ok

verybad1 wrote on Oct 24, 2014, 15:01:
Do plan on getting this, but I'll wait for a few updates, mods, and DLCs first. I played way too much of Civ3 though Civ5 I'm sure I'll get my money's worth when I do buy it though.
 
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News Comments > IL-2 Sturmovik: Battle of Stalingrad Takes Off
4. Re: IL-2 Sturmovik: Battle of Stalingrad Takes Off Oct 22, 2014, 09:52 Wildone
 
Another IL2 Debacle. Pass.  
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News Comments > Alien: Isolation Corporate Lockdown DLC This Month
8. Re: Alien: Isolation Corporate Lockdown DLC This Month Oct 21, 2014, 16:15 Wildone
 
Also the Alien in this game has the reverse animal legs, whereas in the 1st movie it was humanistic so that adds to the weird walk animation style


The Half Elf wrote on Oct 21, 2014, 15:22:
I'm not sure why but still my biggest reason for not getting this game (besides money) is that the Alien is walking. Now I know it's been awhile since I last saw Alien, but it just seems so unnatural especially of the game videos I have seen.
 
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News Comments > Jade Raymond Leaving Ubisoft
15. Re: Jade Raymond Leaving Ubisoft Oct 20, 2014, 16:14 Wildone
 
FHRTP  
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News Comments > Jade Raymond Leaving Ubisoft
4. Re: Jade Raymond Leaving Ubisoft Oct 20, 2014, 15:39 Wildone
 
Hope she does porn now  
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News Comments > Star Citizen @ $58M
9. Re: Star Citizen Passes $58M Oct 15, 2014, 21:17 Wildone
 
So far, the core ship flying experience SUCKS BALLS. The ships wallow around like fat whales its a chore and feels horrible. Dont care what they say about the FCHCHCHSXEHC flight system..it FEELS BAD.  
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News Comments > Star Citizen at $56M; CitizenCon Friday
41. Re: Star Citizen at $56M; CitizenCon Friday Oct 8, 2014, 14:08 Wildone
 
No one has crystallized this better than you. As a game dev myself I see doom written all over this unrealistic space opera.

CJ_Parker wrote on Oct 8, 2014, 12:59:
Loopy wrote on Oct 8, 2014, 12:21:
I must misunderstand project planning and management or they've really gone of the rails. I don't get how more stretch goals are realistic or reasonable.

As you can see, the stretch goal is a ship vote and the winner gets moved near the top of the production pipeline. As you can also see, they have really come up with very "creative" ship roles just to increase the number of possible votes and ships.

All of this has just one purpose, of course: To be able to offer up many more ships sales in "you guys asked for it" fashion.
Every ship sale adds at worst a few 100K or, if it is a "limited" and/or LTI ship, often times $2+ million to the counter.
People at the forums are begging on their knees for more sales and for more info when a sale might happen so they can start saving up for it.

Of course all of this has nothing to do with being "realistic" but from a management and marketing perspective it is certainly highly "reasonable" to milk the suckers as long and as often as possible.

As for realism, CIG is nuts. Look at the ship roles. Except for the announced plain old regular combat (PvE and PvP dogfighting), boarding, capital ship gameplay, smuggling, salvaging, exploration/charting, trading, racing and bounty-hunting which all by themselves are already insanely complex systems, CIG also needs to design gameplay systems for search & rescue, passenger transportation, space "live" repairs, minelaying, minesweeping, and recon.

We're talking decades of design and implementation work here to really flesh out these systems to any level of fidelity that would warrant the "BDSSE" (best damn space sim ever) title.
IMHO it is microwave length short-sighted by CIG to just cough up these ship roles only to have moar sales when any of these ships and the underlying gameplay systems are MANY YEARS away from completion.
It's also setting completely unrealistic expectations. People at the forums are having wild fantasies about every single ship role that just will not realistically be implemented in the next ten years - if ever.

And that's why this game is doomed to fail. CIG will never be able to create all these gameplay systems to a level that it's fun for everyone. It's way too big and way too much work to even keep a fraction of people happy. Look at other MMOs where it always takes ages before important issues are addressed or before any new meaningful content is added. Star Citizen will never be able to keep up with people's demands for fleshed out gameplay systems and new content. Just balancing all of the many ships against each other and giving each one a meaningful role is going to be an epic task.
One day people will realize that CIG bit off chunks more than they can chew thanks to their megalomaniac CEO and then: mass exodus, game over.

 
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News Comments > Star Citizen at $56M; CitizenCon Friday
30. Re: Star Citizen at $56M; CitizenCon Friday Oct 8, 2014, 12:33 Wildone
 
I believe they started out with good intentions, then the german fan boys came raging in and suddenly everyone wants to do pirate boarding, space janitor & real life but in spaaaacee. I thought it was a space combat simulator? lol This game will never get done  
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News Comments > Star Citizen at $56M; CitizenCon Friday
20. Re: Star Citizen at $56M; CitizenCon Friday Oct 8, 2014, 10:37 Wildone
 
AND IT STILL PLAYS LIKE *SHIT*! LOOOOOOOOOOOOOOOOOOL....Elite Dangerous all the way  
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2688 Comments. 135 pages. Viewing page 2.
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