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User information for Wanker

Real Name Wanker   
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Nickname Wildone
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Nov 14, 2003, 20:05
Total Comments 2687 (Senior)
User ID 19388
 
User comment history
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News Comments > Battlefield 4 Lawsuit
41. Re: Battlefield 4 Lawsuit Dec 18, 2013, 14:26 Wildone
 
lol true  
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News Comments > Battlefield 4 Lawsuit
13. Re: Battlefield 4 Lawsuit Dec 18, 2013, 12:06 Wildone
 
Oh boy wait for Egosofts one then!! LMAOOOOOO  
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News Comments > Star Wars: Attack Squadrons Revealed
40. Re: Star Wars: Attack Squadrons Revealed Dec 17, 2013, 18:43 Wildone
 
Bcus they are doing in the shittiest suckiest ass way possible thats why

The Half Elf wrote on Dec 17, 2013, 18:17:
Why all the bitching? We are now getting SOMETHING from Disney that Lucasarts couldn't/wouldn't do in over 10+ years?
 
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News Comments > Star Citizen Dogfighting Module Delay
78. Re: Star Citizen Dogfighting Module Delay Dec 17, 2013, 16:07 Wildone
 
Last time I tried to play their crysis game it was an experience in rubber banding like no other..good god  
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News Comments > Star Wars: Attack Squadrons Revealed
32. Re: Star Wars: Attack Squadrons Revealed Dec 17, 2013, 16:00 Wildone
 
Is that death star a 2d bitmap or will you be able to fly into it and its about the size of a beach ball? LMAO  
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News Comments > Star Citizen Dogfighting Module Delay
76. Re: Star Citizen Dogfighting Module Delay Dec 17, 2013, 15:58 Wildone
 
Its so fucking bad it cant be that hard..


Kosumo wrote on Dec 17, 2013, 15:46:
What make you think they can write better netcode than Crytek?

Who working on Star Citizen (and Squadren 42 - at the same time!) has released any games in the last 10 years?
 
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News Comments > Star Citizen Dogfighting Module Delay
66. Re: Star Citizen Dogfighting Module Delay Dec 17, 2013, 15:01 Wildone
 
Seems kinda like something you would have planned out 6 mos before the release of the module, not reach the deadline then decide. lol failed

ItBurn wrote on Dec 17, 2013, 14:55:
Stormsinger wrote on Dec 17, 2013, 14:50:
Slinkycatz wrote on Dec 17, 2013, 14:04:
Stormsinger wrote on Dec 17, 2013, 13:50:
You're missing the point completely. Delays happen, we all know that. But waiting to announce it until there are only two weeks left, rather than as you put it, last year when there was a change in scale and scope...well, that looks awfully snake oilish.

Like Cabezone said...

Those of us who have actually been following what has been going on have been aware for almost a month that they were debating which path to take on the dogfighting module. Release it with existing Crysis code or build it from scratch?

I've seen a number of comments here on BluesNews by those who aren't really following the game but are on the distant sidelines, making comments that indicate they don't really understand the context of what they are talking about.

So let me see if I have this straight now. You're saying that as of a month and a half before the deadline -they- had set, they hadn't even decided what engine they were going to use? And you're saying that's not waiting until the last minute to start on something they'd promised "no matter what"?

I guess I've been put in my place... I was being far more generous than that, assuming they'd actually made a decision in time to reach their deadline but just not announced it. This just screams of mismanagement.

You are NOT getting this straight. It was always known that they'd need to make their own multiplayer code. What they were debating is if they were going to make the initial dogfighting module with the current Crytek multiplayer code or later with the new multiplayer code. And all of this was apparently known for more than a month by people who follow the game.
 
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News Comments > Star Wars: Attack Squadrons Revealed
28. Re: Star Wars: Attack Squadrons Revealed Dec 17, 2013, 14:55 Wildone
 
I know people are willing to give 1000's to back SC you'd think someone with a brain at LucasArts would...oh wait..

Pigeon wrote on Dec 17, 2013, 14:36:
Rigs wrote on Dec 17, 2013, 13:49:
Fuck me! Is it asking too much to get a semi-hi-fidelity space-combat sim set in the Star Wars universe around here?!? You know, back in the day, when the PC sim audience was about a TENTH of what it is now, try to guess what LucasArts was pushing out every year or so? Yup, that's right, a serious SPACE-COMBAT SIM set in the Star Wars universe and you wanna know somethin' else? IT FUCKING RULED! Literally! It was PC GAMER'S BEST PC GAME OF ALL TIME!

I have long given up on a worthy successor to TIE Fighter. My memories of playing that game are stored away in that part of my brain reserved for 'Awesome Fun You've Had'.
 
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News Comments > Star Wars: Attack Squadrons Revealed
21. Re: Star Wars: Attack Squadrons Revealed Dec 17, 2013, 14:28 Wildone
 
Hmm genius? Test the waters by releasing an awful facsimile to really see how many people it will piss off.

If they wanted to gauge interest, look at Star Citizen..its there. We dont want a dumb down F2P tailored for the low end PC/Xbox crowd..


NegaDeath wrote on Dec 17, 2013, 13:57:
Allow me to play devils advocate and suggest maybe this is their way of testing the waters for the desire for a full X-Wing sim.

I will continue to engage in this brash and dangerous optimism by also pointing out that there was no prequel nonsense to be seen in this trailer so maybe they're listening to fans a bit.
 
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News Comments > Star Citizen Dogfighting Module Delay
50. Re: Star Citizen Dogfighting Module Delay Dec 17, 2013, 13:34 Wildone
 
I think it just shows they have way overstepped their reach, missing the point..the space combat was (I thought?) the core and its been MASSIVELY derailed by the loud fan boy backers who want a GTA-in SPPppAAAAcceeee..  
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News Comments > Star Wars: Attack Squadrons Revealed
13. Re: Star Wars: Attack Squadrons Revealed Dec 17, 2013, 13:32 Wildone
 
Yes thats about the best we're gonna get. Thank god for Elite Dangerous  
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News Comments > Star Wars: Attack Squadrons Revealed
6. Re: Star Wars: Attack Squadrons Revealed Dec 17, 2013, 12:51 Wildone
 
FWOARRRRRRRRRRR look at those low ass res models!! SEXY!!

http://www.starwarsattacksquadrons.com/img/swas_screenshot_full3.jpg

Is this for the N64?
 
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News Comments > Star Wars: Attack Squadrons Revealed
4. Re: Star Wars: Attack Squadrons Revealed Dec 17, 2013, 12:50 Wildone
 
Yep GLORIIUSSSSSS 3P PWNAGE. Bye..  
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News Comments > Star Citizen Dogfighting Module Delay
45. Re: Star Citizen Dogfighting Module Delay Dec 17, 2013, 12:37 Wildone
 
Well this is only year 1..just watch

nin wrote on Dec 17, 2013, 12:17:
Wildone wrote on Dec 17, 2013, 12:07:
lmaoo...

Featured creep/Bloat..they got the DNF disease Im affraid..

Did you seriously just compare a game with 1-2 years in development to a game that was 14 years in development? The bullshits getting mighty thick in here...

 
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News Comments > Star Citizen Dogfighting Module Delay
38. Re: Star Citizen Dogfighting Module Delay Dec 17, 2013, 12:07 Wildone
 
lmaoo...

Featured creep/Bloat..they got the DNF disease Im affraid..


El Pit wrote on Dec 17, 2013, 11:59:
Wildone wrote on Dec 17, 2013, 11:20:
They gotta stop bending to every fan boys whim and focus on the CORE GAMEPLAY which is dogfighting.

WHAT?! Are you nuts? There's a MOBA in Star Citizen, and it definitely needs RTS! And what about a tower defense game, like defend a sector by carefully placing space stations (for $100 a piece)? Isn't that what Privateer, Freelancer, and Elite were all about? Don't you love these games because of all the running around on stations, the hangar action, and especially RTS and MOBA? We need new stretch goals: MOBA @ $40 million, RTS @ $50 million, and tower defens @ $60 million. Of course, this will push back further development just a bit (something like 5 to 10 years). But the fans want it, and the fans will pay for it!

The Star Citizen crew is definitely shocked by the Elite team actually delivering PLAYABE non-hangar game elements. That kind of ruined the idea of Star Citizen. I'm sure that Roberts already sent Braben a protest note, telling him to stop offering actual game elements to the public, or to face Roberts suing Braben with his tens of millions of supporters' money.

EDIT: Yeah, I'm kind of trolling, sure. But Star Citizen is biting off much more than it can chew. And that is delaying development. I want great kind of sequel to Privateer, not a dogfighting/FPS/RPG/RTS/MOBA hyrid.
 
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News Comments > Star Citizen Dogfighting Module Delay
33. Re: Star Citizen Dogfighting Module Delay Dec 17, 2013, 11:30 Wildone
 
Hope so too, I dont want SC to fail but I cant see it going well based on how they are. I was frankly shocked at how polished Elite seems to be already, they have a lot of work to do but I didn't expect them to come thru so strongly.

Qbex . wrote on Dec 17, 2013, 11:20:
Wildone wrote on Dec 17, 2013, 10:43:
They saw the Elita:Dangerous Alpha and crapped themselves, and well should they its awesaome. I didn't think they could touch that. LOL

Spot on comment, I'm glad they have competition, hopefully that will account for two better games in the end. But its hard to not LOL @ "chairman bazillion" chickening out.
 
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News Comments > Star Citizen Dogfighting Module Delay
29. Re: Star Citizen Dogfighting Module Delay Dec 17, 2013, 11:20 Wildone
 
They gotta stop bending to every fan boys whim and focus on the CORE GAMEPLAY which is dogfighting. Every fucking forum feedback video has someone asking if they can be a space janitor or be able to flush the toilet on their spaceship, and they always says yes, soon, its coming! Elite Dangerous is doing it right. Focus on the core combat mechanics and let the other stuff come later. SC is trying to swallow it all at once and promise the universe, it aint happenin and this is just the start, get ready for full on neckbeard fanboy rage when they cant deliver on ALL the promises and wish's people been throwing at them.  
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News Comments > Star Citizen Dogfighting Module Delay
15. Re: Star Citizen Dogfighting Module Delay Dec 17, 2013, 10:50 Wildone
 
[url=]http://farm5.staticflickr.com/4038/4587251160_54df083c3a_z.jpg[/url]  
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News Comments > Star Citizen Dogfighting Module Delay
12. Re: Star Citizen Dogfighting Module Delay Dec 17, 2013, 10:43 Wildone
 
They saw the Elita:Dangerous Alpha and crapped themselves, and well should they its awesaome. I didn't think they could touch that. LOL  
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News Comments > Ultra Street Fighter IV Trailer, Interview
1. Re: Ultra Street Fighter IV Trailer, Interview Dec 15, 2013, 22:57 Wildone
 
still looks like a$$  
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2687 Comments. 135 pages. Viewing page 10.
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