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User information for Wanker

Real Name Wanker   
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Nickname Wildone
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Nov 14, 2003, 20:05
Total Comments 2840 (Senior)
User ID 19388
 
User comment history
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News Comments > Some Star Citizen Refunds
45. Re: Some Star Citizen Refunds Aug 21, 2015, 16:38 Wildone
 
AHahaha


AHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!

LurkerLito wrote on Aug 21, 2015, 11:37:
harlock wrote on Aug 21, 2015, 11:13:
you think the entire 285m budget for GTA went exclusively into software development?

hint: it didnt.. try researching the pie chart on how that budget was ACTUALLY ALLOCATED before using this as some kind of argument
Of course not, but it still doesn't change things. They are still short on money. Their sales have slowed to a crawl and they are now having to do refunds. They will need to switch to some kind of episodic release schedule to hopefully drum up some more sales in order to stay afloat, and that will require marketing. Maybe not nearly as much as say GTAV, but it still won't be free. I would still be comfortable saying they are still $200m short to be on the safe side of being able to complete this game with the current promises.
 
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News Comments > New TF2 Beta Game Mode
8. Re: New TF2 Beta Game Mode Aug 19, 2015, 14:46 Wildone
 
Yes its great, but then again they have made no efforts to do anything else either so with a company of that size and talent is shameful.

ForgedReality wrote on Aug 19, 2015, 12:54:
A game from 2006 still being updated and supported, and which has a huge community even still in 2015 is something of a feat to be appreciated, I think.
 
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News Comments > New TF2 Beta Game Mode
2. Re: New TF2 Beta Game Mode Aug 19, 2015, 10:23 Wildone
 
KEEEEP MILKINGG IT VAVLE!!!!! SO YOU DONT HAVE TO GET OFF YOUR LAZY FAT ASSES AND ACTUALLY MAKE SOMETHING lllololololololololoollo  
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News Comments > Star Citizen FPS Development Moves In-House
18. Re: Star Citizen FPS Development Moves In-House Aug 18, 2015, 15:53 Wildone
 
Nah its not, I've worked on 'pie in the sky' projects like this before and you just have no idea of the inner turmoil & naivety happenin right now. They must be living off CR blind faith this is all gonna work bcus boy, even 80 million isn't gonna help them much on this unless they hire all the NASA engineers to figure out all the complexity's the fan boys have demanded and been promised. There's just no way, no way in hell they are gonna deliver on most of anything they plan here. Not without continued selling of virtual nothings but thats gonna come home to roost at some point when people's 1000$ ships play like a $10 arcade game..

Nah, just the usual shit. Its a big project, lots of people involved, demanding tasks, things are going rough, changes have to made, tough descisions have to be communicated. Nothing out of the ordinary.

Especially, when CIG now has the experience of a dozen and more Crytek employees. It makes sense that they continue developement of Star Marine. To me, Illfonic always was only a second choice.
 
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News Comments > Star Citizen FPS Development Moves In-House
17. Re: Star Citizen FPS Development Moves In-House Aug 18, 2015, 15:50 Wildone
 


According to them it wasn't done, otherwise why would they wanna develop it back in house again? lolol

"a follow-up on GamesIndustry.biz has word from the developer that this is not because the module is almost complete, but that they are taking development in-house."

Comet wrote on Aug 18, 2015, 15:21:
So Illfonic states their work on Star Marine is almost complete and due to that they laid off 3 employees that were working on that project. Of course the other 3 employees that were laid off are irrelevant. Perhaps those other 3 employees were working on an unknown project that got cancelled. But does it matter? Of course not. What really matters is speculation surrounding Star Citizen.

CGBot, VoidAlpha, The Imaginarium.

You know what this three other companies have in common?
They worked on SC. They finished their work and moved on.

We can speculate all we want, but in the end of the day Illfonic has stated that they are nearing the end of their work on Star Marine. We may not be experts in game development but anyone that follows games knows that development companies start scaling down and moving people when they are close to releasing a game.

You may not believe Illfonic. Perhaps they are just hiding the reality of how poor Star Marine development went.
Then again, why would they fire 3 other people, with no relation to SC? Why don't we speculate about that?


 
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News Comments > Star Citizen FPS Development Moves In-House
7. Re: Star Citizen FPS Development Moves In-House Aug 18, 2015, 13:09 Wildone
 
What a fuck up, this is gonna implode at some point  
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News Comments > Star Citizen Dogfighting Module Access
18. Re: Star Citizen Dogfighting Module Access Aug 13, 2015, 02:45 Wildone
 
Thats intentional. Also you can't roll the ships as would be an intuitive way to do things, nope, it kinda does some weird strafing arcing motion that is really sloppy and horrible to try and manage..but hey its the result of design-by-community feedback so it must be good!


Vall Forran wrote on Aug 12, 2015, 17:45:
Stay away! ...though I think they finally fixed the throttle stick controlling yaw by default.
 
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News Comments > Star Wars Battlefront Fighter Squadron Teaser
10. Re: Star Wars Battlefront Fighter Squadron Teaser Aug 4, 2015, 00:47 Wildone
 
Looks shit. NO SPACE BATTLES?! Looks like they're deliberately avoiding that. Ya know, Star Wars takes place among the stars. I guess the dream of fighting inbteween capital ships is still a dream, bcus consoles.  
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News Comments > PC Final Fantasy Type-0 HD Next Month; Specs
4. Re: PC Final Fantasy Type-0 HD Next Month; Specs Jul 28, 2015, 12:43 Wildone
 
What are they selling a hardrive?? Im confused  
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News Comments > Unreleased Underwater Shooter Footage
4. Re: Unreleased Underwater Shooter Footage Jul 27, 2015, 16:22 Wildone
 
Remember that movie 'Jaws'?! It was set in the water!  
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News Comments > No Man's Sky Trailer
16. Re: No Man's Sky Trailer Jul 22, 2015, 00:21 Wildone
 
Just like...nature? lololololololol

Hump wrote on Jul 21, 2015, 21:16:
With every "trailer" this thing is looking less and less interesting. Every star system is simply small variations on a basic model.
 
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News Comments > No Man's Sky Trailer
15. Re: No Man's Sky Trailer Jul 22, 2015, 00:20 Wildone
 
Looks and plays better than Star Citizen! lololloolololollool  
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News Comments > On Star Citizen "Feature Creep" and More
30. Re: On Star Citizen Jul 21, 2015, 12:53 Wildone
 
0:18 a good example of the problem right there..why the fuck is he doing a motion capture shoot for S42..I know its supposed to have a story with probably cut scenes but for gods sake..wasting time on this and not on the game/core mechanics. And who's to say hes not spent a lot of time on the core mechanics though right?!?! Well..I doubt it very much...all this waste and bloat is not gonna make the dogfighting better with a mocap shoot, I promise you that.  
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News Comments > On Star Citizen "Feature Creep" and More
29. Re: On Star Citizen Jul 21, 2015, 12:51 Wildone
 
No the reality is can they deliver, and so far it seems not. Integrating all these systems together into 1 game is impossible. The complexity of the ships alone across a network in MP? Good luck with that..let alone everything else lolloolol


theyarecomingforyou wrote on Jul 21, 2015, 12:44:
panbient wrote on Jul 21, 2015, 11:50:
All depends on how many other people are dealing with the camera work / video editing that has to happen to produce one of these clips. Then the costs involved with having (likely) high salaried individuals sitting in front of a camera for the perception of 'openness'. You're fooling yourself if you honestly think that clip is being open and isn't carefully structured to reinforce a specific narrative. I understand the community wanted it this way, that's fine, doesn't mean I (and likely many others) will ever think it's an efficient use of resources.
As has already been pointed out the community content is funded by subscribers, money which doesn't count towards the official total. Chris Roberts normally answers questions each week from subscribers about the game but has been busy over the UK directed the performance capture for Squadron 42 since March, so it was important for him to respond to the community concerns that have arisen. The other guy is Ben Lesnick, who is Community Manager.

Really it comes down to whether people trust Chris Roberts. Do I believe he is trying his damnedest to make the best possible game? Absolutely. Am I optimistic about the game? Sure. Do I believe he's going to hit any release date on schedule? No.
 
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News Comments > Star Citizen FPS May Come Next Month
51. Re: Star Citizen FPS May Come Next Month Jul 20, 2015, 14:33 Wildone
 
Maybe they should first, then do the fancy stuff later. My god..85 Million budget?!! I expect fucking virtual star wars for that..

Parias wrote on Jul 20, 2015, 14:31:
panbient wrote on Jul 20, 2015, 14:00:
I mean really, did anyone honestly expect to not be flying around space in first person (much in the same way they did back in the day)? There is absolutely no real need for a shooter / on foot component to be attached to the product in order to feature first person perspective and gameplay.

I actually see it as a more important distintion; the fact that you're a person "inside" of a ship rather than just an arbitrary camera stuck to some cockpit position. By extension this means you can get up from your chair at any time and interact with the ship's interior, perform repairs, partake in boarding actions, etc, all seamlessly. That's what they're going for.

You don't normally see that kind of thing in space games, and that's what I'm excited about with Star Citizen -- because they're not just trying to make another space sim.
 
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News Comments > Star Citizen FPS May Come Next Month
49. Re: Star Citizen FPS May Come Next Month Jul 20, 2015, 14:32 Wildone
 
Absolutely fucking right. The whole point of this and the promo trailer was a dude flying around in a space ship and everyone including me was like..YES!!!!!!!!!!!!!! And then they started acquiescing to all and every 'cool idea' from the neck beards and its gone downhill from there. I've tried half a dozen times to 'fly' the ship I got and the others when they did trial, its absolutely abysmal!! And Im a hardcore 'sim anything' fan. At least Elite Dangerous for how boring it has become, nailed its core mechanics early on FFS.


Darks wrote on Jul 20, 2015, 12:09:
Personally, I could give a crap less if they have the FPS part of this gamer working. They need to concentrate of the main part of the game and get it completed instead of wasting considerable time and effort and resources on a late stretch goal that was promised.

First and foremost he needs to get the first goal they promised when this thing got started and that is the Star Citizens Space Flight sim for those of us who funded this game through KS.

This is why this game is a cluster fuck and getting all the bad press it has.

 
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News Comments > Star Citizen FPS May Come Next Month
28. Re: Star Citizen FPS May Come Next Month Jul 20, 2015, 12:09 Wildone
 
It was something the 'fan boys' wanted without considering the implications of this all over the design and I guess Cloud Imperium where too dumb to think about it either, at any case they jumped right on it without first making a solid combat experience eh! lololololol

SpectralMeat wrote on Jul 20, 2015, 12:05:
Cutter wrote on Jul 20, 2015, 12:02:
But as a stretch goal shouldn't this have come after the, you know, actual space game is complete?
I guess the argument now is that the fps part was always a main component of the game and absolutely needed for the space game because of the boarding mechanics or whatever.
 
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News Comments > Star Citizen FPS May Come Next Month
27. Re: Star Citizen FPS May Come Next Month Jul 20, 2015, 12:07 Wildone
 
YES...you'd think huh? They just started saying yes to every demand by the fans and we got this super bloated 'everything in space' mish mash of horseshit. They should stuck to their guns and turned out an awesome core game space dogfighting sim/game and then worried about this other stuff..

Cutter wrote on Jul 20, 2015, 12:02:
But as a stretch goal shouldn't this have come after the, you know, actual space game is complete? Did you back this for a new WC/Privateer type game or an FPS? What do you really thing the overwhelming majority backed this for? Or are we wrong? Was it most people saying 'Bleh, new WC/Privateer style game? Whatevs! I'll back if they shoe horn in an FPS though!'
 
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News Comments > Star Citizen FPS May Come Next Month
25. Re: Star Citizen FPS May Come Next Month Jul 20, 2015, 12:05 Wildone
 
haa!! That's the rub..its supposed to be a space combat flight sim, and you'd think they'd put SOOO MUCH resources into that huh so its like the BEST experience ever??? Wrong..it feels like they put 10% effort in. Its awkward and just feels 'wrong' -again because the fan boys demanded that all the thrusters all over the ship have some point of control over its vectors..while that sounds cool N all it doesn't make it fun, so they have to come up with ways to counter the 'purists' method of control with a fake fake computer control that's supposed to turn the Newtonian physics into a semi-arcadey but 'fun' flight control, which in turn is complete bollocks and feels horrible..fuck up after fuck up.


KS wrote on Jul 20, 2015, 11:40:
Wildone wrote on Jul 20, 2015, 10:53:
Yes that was the original pitch at some point, then the german fan boys took over and wanted it to be 'everything in space' and have the ships be able to do 'everything in space' and so what you see here is a monumental spectacular failure. All the 'systems' they demand to be in each ship make it so complex and bloated they have completely lost sight of the core gameplay (which still sucks currently) and thus this debacle will go on for maybe a year longer, when people realize they still cant fly their $999 virtual spaceship with all the bells and whistles on it not workin, in a barely running small skybox..things gonna blow baby! Just watch..


harlock wrote on Jul 20, 2015, 10:03:
i thought this was a space sim

What is the core space gameplay anyway? Is it like Eve? Do you put stuff into slots?
 
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News Comments > Star Citizen FPS May Come Next Month
15. Re: Star Citizen FPS May Come Next Month Jul 20, 2015, 11:10 Wildone
 
Oh its there. Hes so busy taking money but has no idea how to actually make a game out of all this. Its hard enough to manage 1 project in 1 studio of this size, but spread out across how many with all this bloated feature creep going on (they just cant say NO to the fan boys can they?) Its logical where this is headed, unless CW has the skill and business acumen of Steve Jobs..where else can it go?!? I hate to say it because I backed this too and the original pitch was very cool but..they lost me a long time ago.

Xero wrote on Jul 20, 2015, 10:56:
This is going to turn into the Duke Nukem Forever of kickstarters, lol
 
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2840 Comments. 142 pages. Viewing page 1.
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