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Real Name Krovven   
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Nickname Krovven
Email Concealed by request - Send Mail
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Homepage None given.
Signed On Oct 17, 2003, 03:30
Total Comments 6833 (Guru)
User ID 19048
 
User comment history
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News Comments > Hellraid Trailer
6. Re: Hellraid Trailer May 8, 2013, 15:33 Krovven
 
I must be off my rocker, but right now Techland is my favorite developer. Yes they make budget games presented as AAA games. They are however making consistently mediocre and buggy games that are a lot of fun to play.

Between Riptide, Call of Jaurez Gunslinger (including BiB for $15) and now Hellraid, I'm liking Techlands efforts.


 
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News Comments > Wolfenstein: The New Order Announced
37. Re: Wolfenstein: The New Order Announced May 7, 2013, 15:55 Krovven
 
Capitan wrote on May 7, 2013, 15:31:
This time, I really hope they try to copy MP from RtCW or ET. MP in Wolfenstein was a joke... Angry

I want a quick simple MP. Not a lot of weapons, weapon upgrades, micro transactions, etc etc. It shall be simple old school and nothing more!

/Capi

They won't be having standard Deathmatch. It will be car racing.
 
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News Comments > Wolfenstein: The New Order Announced
36. Re: Wolfenstein: The New Order Announced May 7, 2013, 15:50 Krovven
 
MajorD wrote on May 7, 2013, 14:22:
Cutter wrote on May 7, 2013, 11:32:
A new Wolfensteen, eh? Meh. Bring on Fallout 4 already, yo!

X2.

Sorry to say, but I am skeptical on any id release these days.


It's not an id software game.


 
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News Comments > EA's Exclusive Star Wars Game Rights
30. Re: EA's Exclusive Star Wars Game Rights May 6, 2013, 22:21 Krovven
 
Give me a good Outlaws remake, sequel or prequel and I'll forgive EA for everything else, temporarily at least.

Unlikely as this is a Star Wars deal, but I don't care if I never see another IP from LucasArts if I can get a new Outlaws game.
 
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News Comments > Bethesda's New Tease
12. Re: Bethesda's New Tease May 6, 2013, 15:01 Krovven
 
Looks like it could be Prey or Doom 4.

Bethesda has had so many acquisitions in recent years, so many IP's, it could be anything.

 
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News Comments > On Sale
5. Re: On Sale May 3, 2013, 23:48 Krovven
 
nin wrote on May 3, 2013, 23:10:
jacobvandy wrote on May 3, 2013, 21:09:
No need to visit some third-party site... GMG code is GMG30-BH67J-TILO5, and it also works on Defiance and Dead Island Riptide, plus Blood Dragon and HOMM VI Complete for Europeans only. Lasts through the weekend.

Blue has said he's trying to let dealzon get their hits.


But why, when Dealzon has nothing to do with the sales? Sales and codes for GMG are posted on http://blog.playfire.com

 
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News Comments > Aliens: Colonial Marines Lawsuit Responses
65. Re: Aliens: Colonial Marines Lawsuit Responses May 3, 2013, 23:32 Krovven
 
Redmask wrote on May 3, 2013, 20:38:
Krovven wrote on May 3, 2013, 19:19:
Shataan wrote on May 3, 2013, 19:00:
MANY of the enviros textures etc, looked dated and washed out.

And to that I will quote what I said in the ACM topic a couple days ago.

"The level design, is consistent with the Aliens film. After having played the game a fair amount, and then going back and watching the movie again, they recreated the aesthetic look and floormap exactly like the movie. I can see why some people will take issue with them using a 1986 design and not upgrading it, but I like that they recreated it exactly how it was in the movie."


I watched Aliens an hour ago and find this to be total bunk. The issue isn't with how they recreated the aesthetic feel, the issue people were having was with the actual quality of the models and textures, not to mention many of the poor animations at launch. One of the first patches upgraded hundreds of textures, that wasn't a problem with 'motif'.

Don't really care if you think it's total bunk. I'm sure you are speaking for everyone that ever commented on the graphics of the game right? People complained about all of the above, including the aesthetic feel of the game. Textures in the game are fine and on par with other Unreal engine games. Animations are fine, a little stiff at times, but again not a problem unique to ACM.

Bioshock Infinite is very highly rated. I could show you lots of bad textures, missing textures, lack of graphical features, bad and boring gameplay. In fact there isn't a single game that I couldn't go through and pick out plenty of bad artwork and gameplay.

Not sure why people still want to argue the quality of the game. I've already said before that I agree it's not that great of a game. It is however still a fun game to play.

Back on topic...the argument of whether they succeeded or not with the graphics, models, animations or aesthetic feel of the game has nothing to do with whether this class action lawsuit has any legs. The lawsuit is based on false advertising, whether there was a bait & switch or not and if pre-orders are due compensation. They aren't.
 
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News Comments > Aliens: Colonial Marines Lawsuit Responses
60. Re: Aliens: Colonial Marines Lawsuit Responses May 3, 2013, 19:19 Krovven
 
Shataan wrote on May 3, 2013, 19:00:
MANY of the enviros textures etc, looked dated and washed out.

And to that I will quote what I said in the ACM topic a couple days ago.

"The level design, is consistent with the Aliens film. After having played the game a fair amount, and then going back and watching the movie again, they recreated the aesthetic look and floormap exactly like the movie. I can see why some people will take issue with them using a 1986 design and not upgrading it, but I like that they recreated it exactly how it was in the movie."

 
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News Comments > Aliens: Colonial Marines Lawsuit Responses
55. Re: Aliens: Colonial Marines Lawsuit Responses May 3, 2013, 19:05 Krovven
 
That half second shot at 1:36 is in the game. http://youtu.be/dIIAeFsx7bA?t=4m14s The lighting is slightly different, and that's it. Lighting is a common thing to have change and not lawsuit worthy. If movie and game companies got sued for everything that changed from trailer to final production, nobody would make entertainment any more. But good on you for picking out a fraction of a second shot in a trailer that has lighting different than the final product. You deserve millions in compensation.

The second example you gave is a pre-rendered cutscene halfway through the game (not in-engine like some of the cutscenes in the game). Which you would know if you had played the game and had any clue what you are talking about.

http://youtu.be/dIIAeFsx7bA 12:06, the exact shot, from a cutscene, that is in the final game.

There are plenty of articles and websites dedicated to listing scenes from trailers that changed or were omitted entirely in their final products. The marketing studios that cut trailers get their material months and months in advance of a game or movie being finished. The material they have is what gets used.

Other lawsuits of this nature go nowhere, and this one will die quickly too.
 
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News Comments > Aliens: Colonial Marines Lawsuit Responses
49. Re: Aliens: Colonial Marines Lawsuit Responses May 3, 2013, 16:14 Krovven
 
Beamer wrote on May 3, 2013, 16:07:
Yeah, if Randy is smart he'll stay far away from promoting whatever is next.

For the most part, he already has been. The statements in the announcement when they acquired Homeworld was from CCO Brian Martel instead of Randy Pitchford.

 
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News Comments > Aliens: Colonial Marines Lawsuit Responses
48. Re: Aliens: Colonial Marines Lawsuit Responses May 3, 2013, 16:09 Krovven
 
I have no problem regarding the complaints of the E3 Gameplay Demo being nothing like the final game. I'm disappointed as much as everyone else, possibly more-so since I actually bought the game and have played it a fair amount. Whereas the loudest complainers never even bought the game. Some have admitted to buying it and not even bothering to play it.

Trying to file a class action suit based on that is just stupidity.

When I got the email regarding the Canadian Class Action suit against Sony, I ignored that too, and will not partake in something that is only going to line the pockets of the lawyers. Sony already compensated it's customers, in my opinion far more than it needed to. First off, there is no intent on Sony's part and it was not their fault. Governments around the world are being hacked, personal information stolen, but we don't have class action suits going against governments to bleed them to pay out $2-$5 per person and waste what would amount to billions of dollars of tax payers money.

So people claiming to be entitled to a few dollars credit added to their PSN accounts or what would amount to a coupon from Sega for use towards another of their games, is just wasting peoples time and energy to put money in the pockets of the lawyers.

 
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News Comments > Aliens: Colonial Marines Lawsuit Responses
44. Re: Aliens: Colonial Marines Lawsuit Responses May 3, 2013, 15:42 Krovven
 
I want a refund on the movie Cliffhanger because it didn't have that crazy cliff jump from the trailers in the theatrical release of the movie. I paid $10 to see it and was forced rent the movie on DVD to see the cliff jump after it was added back in. /sarcasm

People are stupid.

 
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News Comments > Aliens: Colonial Marines Lawsuit Responses
40. Re: Aliens: Colonial Marines Lawsuit Responses May 3, 2013, 15:32 Krovven
 
jdreyer wrote on May 3, 2013, 14:10:
Question on this. The big deal was being made about the way a demo looked 6 months (there was one back in 2011, too) before release. However, there were three trailers released right before the game shipped.

I don't own the game, but maybe someone can address it. Do these look better/different than what shipped?

It's exactly how the game looked at launch. Looks better after the 4gig patch. Everyone's complaints are based on the E3 Demo footage.
 
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News Comments > Aliens Colonial Marines Lawsuit
50. Re: Aliens Colonial Marines Lawsuit May 1, 2013, 18:21 Krovven
 
Verno wrote on May 1, 2013, 16:31:
I never played the Caesar games, are they much more technical than SimCity games? I'm wondering whether I should pick up Anno or not.

Best to watch the gameplay videos of it to answer that question. I don't know how accurate my explanation would be, as I don't really dive into the intricacies of Sim building games.

With that said Anno games to me seem to thrive on efficient placement of resource buildings that ultimately means separating all resource and building types, thus not having an intermixed city at all. So as someone said, you are building an empire, not a city. The island maps of Anno lends itself to this design, and it's not necessarily a bad thing. It's just different. It's not totally like the Caesar games, maybe just moreso with the focus on building the Trade empire, and later on in the game the bit of RTS combat that came into play. There are just more similarities to Caesar, than say SimCity.

Anno 2070 http://www.youtube.com/watch?v=yYFLhADYd3k

 
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News Comments > Aliens Colonial Marines Lawsuit
46. Re: Aliens Colonial Marines Lawsuit May 1, 2013, 15:23 Krovven
 
thestryker wrote on May 1, 2013, 15:02:
Not to mention debacles like d3 and sim city haven't really deterred people

I realize I'm probably in the minority, but D3 wasn't a debacle in my opinion. They had issues for the first day (which a lot of game have). Sim City over a month later is still completely broken. People still have never gotten some of their cities back, some still losing cities. As people lose cities and abandon the game, it breaks regions which fucks over any other player in that region. The Ai is still badly broken and their 2.0 patch created more bugs than it fixed. I really wanted to be enticed to get SimCity, but I luckily didn't bite on pre-ordering that one.

On a related note: I bought Tropico 4 Collection on GMG for $10 and it's exactly what the doctor ordered to fill the SimCity void. I also have Anno 2070, but it's more like the Caesar games (throw in some naval RTS combat and trading), where Tropico is more SimCity style.

D3, I've played for hundreds of hours, have all 5 classes to lvl 60 and still play off and on, and will continue to for a long time. I have not had any major problems with the game since the first few hours of launch day/night.

 
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News Comments > Aliens Colonial Marines Lawsuit
40. Re: Aliens Colonial Marines Lawsuit May 1, 2013, 14:10 Krovven
 
TangledThorns wrote on May 1, 2013, 12:49:
I pre-ordered the game through greenmangaming and have yet to install it... FML. Oh and first world problems.

Seems like a waste. Why not judge the game for yourself instead of being influenced by what others say? You apparently did pay for the game after all.

If you want someone to play through coop with you, find me on Steam.

 
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News Comments > Aliens Colonial Marines Lawsuit
39. Re: Aliens Colonial Marines Lawsuit May 1, 2013, 14:05 Krovven
 
As with others, I hope this class action suit does not go through. The only people that win with these types of grievances are the lawyers.

As far as ACM goes, I preordered the game and the seasons pass. Luckily I got them both very cheap and I ultimately have gotten my money's worth out of it. The demo video graphics to final game was a big difference and that was a disappointment. The 4gig patch greatly improved the visuals and performance throughout the game. The story was fine until they worked Hicks into it, which completely breaks continuity with the films. Ai has some issues, but again has been greatly improved in the 4gig patch. The game is best played on Ultimate Badass.

The level design, is consistent with the Aliens film. After having played the game a fair amount, and then going back and watching the movie again, they recreated the aesthetic look and floormap exactly like the movie. I can see why some people will take issue with them using a 1986 design and not upgrading it, but I like that they recreated it exactly how it was in the movie.

The game was rough the first time I played through it in the first couple days it was out. But, it was still a lot of fun since I was playing with 2 other friends and we were exploring every mission for the dog tags, weapons and easter eggs. Since the 4gig patch and the Bug Hunt DLC has come out, I've played through most of the campaign missions again doing Challenges and currently working on an Ultimate Badass playthrough when the mood strikes. I've also put probably 20+ hours into the Bug Hunt DLC (basically Nazi Zombies from CoD), which is a blast if you like that kind of gameplay. The multiplayer is also good, the aliens control well. Unfortunately the multiplayer game is dead because the matchmaking system doesn't work for shit. I'm hoping they resolve this and get a browser system for the patch they are working on, that seems to be overdue at this point.

The game isn't that great, but even bad games can still be fun. For me, ACM is one of them, a guilty pleasure if you will. I look forward to seeing what the upcoming patch and DLC will be (no we still don't know). To truly save the game though, several things need to happen, and I unfortunately doubt they will. Do away with the matchmaking system and get a browser system, free multiplayer weekend with an accompanying sale (like $20-$25 including Bug Hunt) and not as critical, but the new DLC better be as good as the Bug Hunt DLC was.
 
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News Comments > Steam Top 10
22. Re: Steam Top 10 Apr 28, 2013, 18:42 Krovven
 
PHJF, version 1.3x of Riptide Helper added an AA option.

I'm over 20 hrs in Riptide I think, solo this far and around level 60 with the new John character. Having a blast and haven't even left the first island yet, but about to. I search everywhere and everything, generally multiple times. Riptide lends itself to playing through with multiple characters and focusing on their weapon specialty.
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
43. Re: XCOM Shooter Apr 24, 2013, 21:46 Krovven
 
Tanto Edge wrote on Apr 24, 2013, 17:59:
Are you on glue?

No, but apparently you are. Throwing silly insults for stating my experience and not being happy with it? Don't be an ass.

 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
16. Re: XCOM Shooter Apr 24, 2013, 12:02 Krovven
 
Beamer I'm referring to restarting missions from the start, not saving and repeating actions.

You give an example in your previous post. When you come across a group of enemies, they would get to displace, even though it was your turn and not the Ai's turn, rendering your unit placement and tactics almost pointless. Regardless what you would do, most situations you couldn't get the drop on the enemy because of this.

It also seemed like it was predetermined at the start of a mission whether your units would miss the majority of their attacks, or hit the majority, regardless of percentages.

Having been playing a lot of Civ5 and Warlock lately, understanding those mechanics and outcomes being predictable based on what I did, I found XCOM very unpredictable regardless of my tactics.

 
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6833 Comments. 342 pages. Viewing page 26.
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