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Real Name Krovven   
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Nickname Krovven
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Signed On Oct 17, 2003, 03:30
Total Comments 6811 (Guru)
User ID 19048
 
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News Comments > LEGO: The Hobbit Announced
35. Re: LEGO: The Hobbit Announced Nov 27, 2013, 19:24 Krovven
 
Plenty of great old movies out there that still hold up in this day and age.

I just watched Rebel Without A Cause last night for the first time in probably 20 years. It unfortunately does not hold up. I don't even know where to begin on how many things were wrong with it, every 5min I was going "WTF?". Natalie Wood was so gorgeous though.

Citizen Kane is excellent, but a bit boring.
 
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News Comments > LEGO: The Hobbit Announced
17. Re: LEGO: The Hobbit Announced Nov 26, 2013, 05:57 Krovven
 
Scottish Martial Arts wrote on Nov 26, 2013, 04:28:
What narrative purpose does it serve aside to explicitly tell the audience what they would learn by just showing them the story?

You mean aside from introducing the main protagonist that wouldn't otherwise be seen until the last part of the movie, or in this case the second movie.

For someone that seems to chest pound a lot about knowing how story narrative works, you sure are obtuse.

If Jackson had skipped the razing of Erabor and only mentioned it in passing, fans would be very pissed off. The Hobbit while an entertaining book, it is by no means a literary masterpiece and certainly is not an example of perfect story structure. It's mostly a flat tale with not a lot of ups and downs and plenty is left to mystery and reader imagination.

Like LoTR, making a film out of the Hobbit required a lot of reworking the structure and narrative. There are things you can do in books that you cant get away with in film, and vice versa. The film medium and making 3 movies out of the material allows them to explore that additional material and expand on things only mentioned in passing by Tolkien. Things that otherwise would never go beyond a mere mention in book. Jackson is also trying to link the Hobbit movies more directly to the LoTR movies. The Necromancer is one of those things. While only mentioned briefly, (and without spoiling it for others), it ties into the LoTR. But nobody knew that until many many years later in the books and if he never wrote beyond The Hobbit the Necromancer character would have been completely inconsequential. But now in hindsight, the character can be expanded upon. Azog, again only mentioned in passing and was actually killed by Dain. But they reworked it to provide a present protagonist in the films, otherwise there would be none. Which brings me back to the first sentence of my response.

Another example would be the fight with the goblins and the Goblin King.in the book Gandalf slays the king and the goblins all run off. That would make for a rather boring scene. What works in a novel, doesn't always work in a film.

As I already said, some liberties are stretched a bit thin, in both The Hobbit and LoTR, but I clearly don't take it as seriously as you and enjoy them for what they are.

 
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News Comments > LEGO: The Hobbit Announced
6. Re: LEGO: The Hobbit Announced Nov 26, 2013, 00:42 Krovven
 
Scottish Martial Arts wrote on Nov 25, 2013, 22:21:
The first one was pretty bad. There were a handful of scenes which appeared on screen EXACTLY as I had imagined them while reading The Hobbit as an eight year old, but beyond that the movie just was not any good. Given that they're turning a brisk 300 page children's book into 3 3-hour movies, the filmmakers have had to rely on a LOT of padding. All of the padding is generally poorly written, but more importantly it destroys the pacing of the story. It is literally about 25 minutes into the film that Gandalf finally shows up on Bilbo's porch. Likewise, they seem to have wanted to include more action scenes in order to rouse the audience from the slumber induced by the glacial pacing, yet these scenes are shot so as to show off 3D effects as opposed to generate actual excitement. If you take the film Fellowship, there were really only three major action scenes (Weathertop, Moria, the Breaking of the Fellowship) but all of them were quite thrilling because you could see what was going, they were well choreographed, brutally violent in a way designed to illicit excitement, AND didn't look like a cartoon. In comparison, the action of The Hobbit, mostly invented for the screen, is all blatant CGI shots with a focus on 3D effects: maybe impressive if you're in elementary school, but very distracting and suspension of disbelief breaking if you are not. Disappointing film. I may go see the new one, but not if I'm buying the ticket, lol.

Wow, a lot of that is just plain BS.
a) They made it into 3 movies because they are using a lot of content from the appendices. Supposedly the Smaug story is wrapped up in the 2nd movie. With the 3rd focusing on The Battle of the Five Armies, the Necromancer, and possibly Bilbo's journey back home.
b) They wrote new content and made changes to the story for the LoTR trilogy as well.
c) Gandalf shows up at Bilbo's door 14 minutes into the extended edition (I literally just checked to prove you wrong). Considering the extended edition made the prologue even longer...I'm going to guess it's 11 or 12min into the theatrical release. Or would you have rather they just skipped the whole prologue explanation of how the Dwarves were ousted from Erabor by Smaug?
d) The Hobbit is a much lighter tale and written for a younger audience. The Dwarves and their jolly demeanour are a big reason for this. So yes naturally the action sequences are lighter, more comedic and the movie is more family friendly in nature.

There are some liberties taken that I'm not a big fan of, but there were some in the LoTR trilogy as well. None of which have prevented me from enjoying all the movies.

Spoilers abound... if you want to see film and book comparisons with pros and cons, Complete list of film-changes

This comment was edited on Nov 26, 2013, 01:05.
 
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News Comments > Steam Reviews Open Beta
25. Re: Steam Reviews Open Beta Nov 25, 2013, 16:09 Krovven
 
From what I can tell in the Steam Review info, a numerical value is not attributed to the review and no aggregate value applied to the games review score. The reviews can also be down/up voted. Edit: they are apparently going to add this at some point in the beta, so we'll see how it works.

So I see no reason why this will turn into a venue to trash games unjustly. Even if someone does trash a game unjustly, you can simply down vote the review and ignore it and still make your own choice.

Edit: The FAQ also states that you have to have launched the game from your Steam account to be able to write a review, and abusive reviews can be reported. Developers can also have abusive reviews removed if deemed to be so by a moderator. In addition Developers can respond to reviews.

This comment was edited on Nov 25, 2013, 16:17.
 
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News Comments > Torment: Tides of Numenera Combat Voting
60. Re: Torment: Tides of Numenera Combat Voting Nov 23, 2013, 05:50 Krovven
 
Jerykk wrote on Nov 23, 2013, 05:47:
Finally, are you playing Expeditions with the latest patch? I know that Mexico was a joke in the original release but I thought they patched it to make it significantly harder.

It's on Steam, so I assume it's the latest patch (I only started playing last week after getting it in the Humble Bundle) and just got to Mexico a few days ago. And I loved Arcanum. The only thing that prevented me from completing it was game ending bugs. Encountered the same game-ending bug in the same spot on two game attempts. Never went back to it after that. I never had a problem with the combat.
 
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News Comments > Torment: Tides of Numenera Combat Voting
58. Re: Torment: Tides of Numenera Combat Voting Nov 23, 2013, 05:32 Krovven
 
Jerykk wrote on Nov 23, 2013, 05:05:
Also, why would combat even be a factor in you backing Torment? Combat was easily the worst part of PST and any changes they could make to it would be for the better.

Because I like real-time with pause gameplay and that's what I expected by this being a spiritual sequel to PT. I play some turn-based games (I've even backed Wasteland 2), but I get more enjoyment out of RPGs with real-time with pause. And if they implemented the combat exactly as it was in Planescape Torment I'm sure everyone would be unhappy as well. It can be improved upon and I certainly never would expect them to not improve upon it.

To reiterate...I hope they do both systems, or a mix of the two. People on the turn-based side keep touting "but Torment is a story driven game". That doesn't mean they can't have real-time with pause, or even that turn-based combat makes the story driven game better in any way. The Witcher is real-time with pause and the story certainly didn't suffer because of it.

Currently playing Expeditions Conquistador, which is very good. The turn-based combat I found difficult at first, until I understood all the rules and abilities. Now I'm in Mexico and combat is literally a no lose situation. They need to resort to outnumbering me 12 units to my 6 to even make it a challenge.

Basically all turn-based games I've found have to resort to AI cheating to increase the challenge because once a player knows how the rules work, they will beat the computer every time. You can see this in everything from Civ to XCom.

Side-note: Anyone from Firaxis reading this...Civ5 or even a port of Revolution on PS Vita please. Make it happen.

This comment was edited on Nov 23, 2013, 05:44.
 
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News Comments > Morning Consolidation
45. Re: Morning Consolidation Nov 23, 2013, 05:11 Krovven
 
Ladron3dfx wrote on Nov 23, 2013, 04:45:
Arstechnica.com PS4 vs. Xbox One Battle

Arstechnica.com compares the two next gen systems.

Winner: Xbox One Gossip

Yea I've got a few issues with their "outcomes" in some categories. Controller goes to XBox...yes it uses AA and lasts longer, but over the course of the controllers lifetime, how much additional $$ are you forking out for batteries? You also need a separate apparatus for voice on the Xbox controller (a step backwards from the 360 controller), which they fail to even mention. The PS4 controller can use any standard miniport headphones with or without mic as per the users choice.

They praise the Windows 8 interface...barf.

Xbox took twice as long as the PS4 on startup. They didn't bother to talk about that. Just how the Xbox quick startup from standby is 20 seconds and has all these Kinect features...that many simply do not want to begin with.

As for launch titles...it really is subjective. There has been no exclusive titles on the 360 that made me interested in getting one. Likewise there are zero launch titles on the XBone that I'm interested in. To be fair, none of the PS4 launch titles interest me that much either. But thanks to my PS+ subscription I already have 2 PS4 games waiting for me to play when I do get one (and more coming every month)...not to mention, I already have a Vita, which will be awesome for Remote Play.

What did XBox Live Games-With-Gold people get for their XBone? ...

The PS+ game lineup has been amazing with 4 to 7 games for PS3/Vita being released for free every month.

Infamous Second Son and Uncharted are the system sellers for me when it comes to the PS4. I've yet to see any for the XBone. Titanfall will be on PC...and even then I'll probably skip it.

 
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News Comments > Morning Consolidation
44. Re: Op Ed Nov 23, 2013, 04:46 Krovven
 
Simon Says wrote on Nov 22, 2013, 19:46:
Krovven wrote on Nov 22, 2013, 18:18:
Orogogus wrote on Nov 22, 2013, 18:11:
Simon Says wrote on Nov 22, 2013, 18:00:
I remember the N64 being said to have a weak launch lineup, with Mario 64, Starfox and the likes.

Didn't it launch with just Mario and Pilotwings? Wikipedia suggests Starfox 64 came out like 9 months later.

Yup that is correct. Simon has selective memory.

http://en.wikipedia.org/wiki/List_of_video_game_console_launch_games

Mario 64 was still revolutionary, I may have selective memory, you guys have very selective realtime perception...

The question wasn't whether it had a weak lineup, the question was whether it had Starfox as a launch title, which it didn't. US N64 had a total of 2 games at launch. 1 good game, 1 so-so...but just TWO games. Ouch. US Dreamcast (RIP) had almost 20 games, US PS2 had almost 30. They weren't all good by any stretch, but there was at least a good variety to choose from and some good games in there.

Almost every single console launch has had a relatively weak set of launch titles. It's to be expected. I can find good games in almost every console launch. But it really is subjective.
 
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News Comments > Torment: Tides of Numenera Combat Voting
55. Re: Torment: Tides of Numenera Combat Voting Nov 23, 2013, 04:23 Krovven
 
Scottish Martial Arts wrote on Nov 22, 2013, 18:32:
And likewise, I draw issue with your second paragraph. You're correct that you can do all of those things, but does that actually enhance gameplay when you're dealing with combat systems that support only the most rudimentary AI? How does quickly fixing every mistake you make make for more compelling gameplay when the AI can't do the same? One of the chief complaints about the games you listed is that they were piss easy; the same can't be said about the Gold Box games.

Yea I think it does enhance gameplay. Straight turn-based, while in general I have no problem with it, once you know how everything works combat generally ceases to be a challenge. You know how to deal with each unit and make your moves accordingly. In a real-time with pause situation it is a lot more dynamic and things can happen that aren't necessarily predictable.

Planescape Torment is real-time with pause. That's what I expected when I backed the Kickstarter. And looking at the comments on the Kickstarter page, I'm not alone in feeling this way. There really shouldn't be any vote on it at all. But if they want to do Turn-Based, they need to do both.

My guess is the only reason they are even putting this up as an option is because it will be easier and save them a lot of time and effort if they can just use the turn-based combat system they have already programmed for Wasteland 2.

This comment was edited on Nov 23, 2013, 04:31.
 
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News Comments > Morning Consolidation
39. Re: Op Ed Nov 22, 2013, 18:18 Krovven
 
Orogogus wrote on Nov 22, 2013, 18:11:
Simon Says wrote on Nov 22, 2013, 18:00:
I remember the N64 being said to have a weak launch lineup, with Mario 64, Starfox and the likes.

Didn't it launch with just Mario and Pilotwings? Wikipedia suggests Starfox 64 came out like 9 months later.

Yup that is correct. Simon has selective memory.

http://en.wikipedia.org/wiki/List_of_video_game_console_launch_games
 
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News Comments > Torment: Tides of Numenera Combat Voting
40. Re: Torment: Tides of Numenera Combat Voting Nov 22, 2013, 18:04 Krovven
 
Real Time with Pause has worked just fine for some of the best RPG's in PC gaming. Baldurs Gate, Icewind Dale, Dragon's Age, and many more. If you have trouble with pausing before your units have completed their previous actions, that's your problem you need to correct.

Seeing an enemy casting a spell or maybe a Rogue trying to flank one of your characters, pause, choose character and cast interrupt, root or shield bash or whatever...you simply cannot do that in Turn Based. And yes you may even have to have a character stop what their were previously doing to react to something, that's a good thing. You can choose to either let that action play out, or have them react to something else.

The voting is currently within 100 votes of one another for RT+P and TB. Simple solution is to offer an auto-pause after each cycle, just like the above mentioned games offered. You can forget straight Real Time...it's not even remotely close in the voting.

This comment was edited on Nov 22, 2013, 18:13.
 
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News Comments > RAGE Free Weekend
12. Re: RAGE Free Weekend Nov 21, 2013, 23:34 Krovven
 
I was pissed off with the game having paid the pre-order price. The game is "ok", but it just seemed like there was a shell of an open world action-rpg, with a linear game inside.

What I'm really pissed off about was that the games graphics were so fucked up for the first month with my ATI card, that the game was unplayable. Neither Bethesda nor Steam were willing to give a refund.

Once the patch/drivers finally came out, a friend and I tried to play coop without success. We could not connect to each other, regardless who hosted. The big kicker was, we could host/join each others MP race games no problem. That game mode sucked and we never touched it again.

It wasn't until about 6 months later we tried again and did connect. Turns out the coop was just as boring as the single player game.
 
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News Comments > Diablo III: Reaper of Souls Testing Begins
27. Re: Diablo III: Reaper of Souls Testing Begins Nov 20, 2013, 18:41 Krovven
 
Grim Dawn feels a bit too much like Titan Quest in it's "stiffness". I haven't played far enough in it yet to know if the skills and gear is going to be as boring as Titan Quest though. I enjoyed TQ and have played it through 3 times. But I always end up feeling bored by the end.

 
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News Comments > Morning Consolidation
30. GTA 5 glitches Nov 18, 2013, 20:35 Krovven
 
Really, that story leads with a minor extended clip glitch? Sounds entirely cosmetic and if it's not...after purchasing an extended clip, why would you ever want to remove it?

While I have never experienced any problems with missing cars or losing my character... It has been 2 months now and Rockstar still hasn't fixed it. There are frequent "cloud outages" and every time that happens, the Support forums light up with people losing their characters, vehicles & upgrades, property, in-game cash (some purchased with real money).

I have had a lot of fun playing the game with the Crew, as evident of my level 113, but never mind the loses some people are experiencing...there is the glitching/cheating, disconnects, game crashes and cloud hangs that occur. Then of course there are many gameplay and design issues (too many to even discuss) that need to be dealt with.

None of this has been addressed since launch. DLC and Title Update are expected tomorrow. Hopefully they have some major changes with that update.

 
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News Comments > DIRT 3 Leaving GFWL in the Dirt
12. Re: DIRT 3 Leaving GFWL in the Dirt Nov 12, 2013, 14:41 Krovven
 
TheWeaponeer, check the Steam Hub for the Batman games. Assuming you haven't formatted your drive, there are file locations & utilities to convert the saves for the games to the new versions.

 
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News Comments > Morning Consolidation
29. Re: Morning Consolidation Nov 11, 2013, 18:52 Krovven
 
xXBatmanXx wrote on Nov 11, 2013, 17:37:
Only 8 games for ps4 out of the gate?

NES launched with 18.

/I say 8 cause some dude on Twitter posted 8 games and claimed he got them all? They are on what I can only imagine is on his bed in his mom's basement.....

Found this, don't know if it's up to date. There are several re-releases and PSN releases as well as the retail titles.

http://ca.ign.com/wikis/playstation-4/PlayStation_4_Launch_Titles

Other than being broke, I can't think I've ever bought a console at launch. I think the PS2 being just 4 or 5 months after release being the closest one. Almost always better to wait 6 months to a year after release.
 
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News Comments > Steam Top 10
5. Re: Steam Top 10 Nov 10, 2013, 13:23 Krovven
 
LEGO Lord of the Rings on sale for $7.50 on Steam...looks good. I didn't realize it was open world. And LEGO Marvel Heroes, want that too...so tempting...or do I wait for the holiday sales...

Would kinda prefer to have them on PS3 though.

This comment was edited on Nov 10, 2013, 14:25.
 
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News Comments > Activision Blizzard's Financials - WoW at 7.6M Subs
49. Re: Activision Blizzard's Financials - WoW at 7.6M Subs Nov 9, 2013, 14:26 Krovven
 
Suppa7 wrote on Nov 7, 2013, 23:55:
In an MMO RPG like wow your skills rarely matter because it's based on level/equipment/stats/skilltree and how much time you invest. Everything is passively determined all you have to do is get the right gear/skills/stat points then everything lines up.

You are absolutely clueless. There is no denying that the story questing process is designed for casual players and nothing wrong with that. Gear at this point is not a factor. The gear you get from quests will allow you to finish this content easily, regardless of skill.

But once you reach max level, gear does become a factor but only to be able to participate in raids. No doubt about it. But to suggest that is all that matters...just makes you sound like a moron that has no clue what they are talking about. There is a a large variety of skill amongst WoW players and I'll take a better skilled player over a better geared player every time when it comes to a WoW raid. You don't just push a few buttons and win because you have the gear that allows you to participate in the content. Anyone that has done "hardcore" raiding in WoW knows this.

Crawl back into the hole you came from, troll.

 
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News Comments > Diablo III Reaper of Souls Trailer
28. Re: Diablo III Reaper of Souls Trailer Nov 8, 2013, 14:23 Krovven
 
People need to accept that things change. The Mystic in RoS does not function the same way it did in beta and it wasn't working well, so it was removed to focus dev time elsewhere. This is how things work.

Just like the stupid pets that many here bitched about when they were removed from beta. They performed a redundant function when compared to Pickup Radius, and were removed. People bitched. Reality...nobody missed them at all.

 
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News Comments > Diablo III Reaper of Souls Trailer
14. Re: Diablo III Reaper of Souls Trailer Nov 8, 2013, 04:04 Krovven
 
xXBatmanXx wrote on Nov 7, 2013, 22:08:
I would go back to the game if they brought back random levels. SO frustrating.

Pretty sure I've read that Act V will have random outdoor areas, not just dungeons.

 
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