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User information for Krovven

Real Name Krovven   
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Nickname Krovven
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Oct 17, 2003, 03:30
Total Comments 7363 (Guru)
User ID 19048
 
User comment history
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News Comments > Just Cause 3 Gameplay Trailer
25. Re: Just Cause 3 Gameplay Trailer Apr 28, 2015, 17:38 Krovven
 
I just hope that the mouse control is better and snap-to-aim isn't a requirement. I ended up using the gamepad to play this because I couldn't stand that the crosshair would snap to chests when I was aiming at heads, using the mouse.

 
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News Comments > Gatherings & Competitions
5. Re: Gatherings & Competitions Apr 28, 2015, 16:25 Krovven
 
Too bad you started playin after the massive accuracy nerf.
I've lost almost all interest in WoT due to the nerf a patch or two ago.

 
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News Comments > DOOM Map Sources & More Released
1. Re: DOOM Map Sources & More Released Apr 26, 2015, 14:34 Krovven
 
There has to be some mistake, Bethesda isn't making a profit off this...

 
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News Comments > Diablo III Blood Shard Bans
21. Re: Diablo III Blood Shard Bans Apr 26, 2015, 13:26 Krovven
 
InBlack wrote on Apr 26, 2015, 08:08:

Except botting is cheating using third party software. Do you see the difference? Oh who am I kidding, don't even answer that.

What's wrong with your brain that makes you think one is wrong and one is ok, when both are against the rules of the game?

 
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News Comments > Diablo III Blood Shard Bans
14. Re: Diablo III Blood Shard Bans Apr 25, 2015, 18:07 Krovven
 
Asmodai wrote on Apr 25, 2015, 17:38:
Armengar wrote on Apr 25, 2015, 16:46:
Zarkov wrote on Apr 25, 2015, 14:21:
Never on a project large enough to suddenly have users be responsible for bugs.

start exploiting bugs on gambling sites and see where it gets you.

Which deals in real money in competitive play against other people.

F#cking apologists are awful at analogies...

Only difference is real money. There are leaderboards therefor competitive play.
Just because it does involve real money, people should be able to do whatever they want?
 
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News Comments > Diablo III Blood Shard Bans
10. Re: Diablo III Blood Shard Bans Apr 25, 2015, 15:53 Krovven
 
Zarkov wrote on Apr 25, 2015, 15:43:
Krovven wrote on Apr 25, 2015, 14:45:
If you find some way in a game like this to exploit a mechanic that is obviously unintended, if you do not stop it, then suffer the consequences.
Of course, a rollback may be needed if things get out of hand before the developers have a fix ready. Removing player accounts is something completely different, however.

I think Blizzard has a tone in their comment that is completely wrong.

Obviously I'm fully aware that it is allowed for them to ban players, which is what I disagree with.

They have been dozens warnings since the game launched. There have been plenty of times, where people can learn from others mistakes. Generally they get short term suspensions if it's their first offense. If they come back and do it again, they are banned outright.

Friend of mine I've been playing D3 with for a long time got into botting. Why, I don't really know. It doesn't take long to get decent gear now. But he got suspended once for botting for I think 3 months. After that they let him come back...what does he do? He goes right back to botting...and gets perma banned.

That's not the fault of Blizzard, it's the fault of the dumbass that didn't learn the first time around.

 
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News Comments > Diablo III Blood Shard Bans
8. Re: Diablo III Blood Shard Bans Apr 25, 2015, 15:38 Krovven
 
Darks wrote on Apr 25, 2015, 15:22:
I'm sorry, but any exploit in any game that is the developers fault should never get anyone banned even if they are exploiting. Blizz knew about it and did nothing to fix it until it got out of hand.

You cant fault someone who is only using the game, if a goblin is dropping Blood Shards at a crazy rate, then blizz should have hot fixed it on the spot and not a week later.

Wrong. Blizzard fixed this 2 weeks ago. And they were public about it right away making it clear that exploiting it will get you banned (before it was fixed).
It's not like it was simple to accidentally do it. It required specific steps to do it. They have also always been clear that exploiting stuff like this will get you banned. There are no excuses.

Just because someone leaves a store unlocked after business hours doesn't mean you can go take what you want without repercussions.


 
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News Comments > Diablo III Blood Shard Bans
6. Re: Diablo III Blood Shard Bans Apr 25, 2015, 14:45 Krovven
 
Zarkov wrote on Apr 25, 2015, 14:21:
dubfanatic wrote on Apr 25, 2015, 14:05:
I can tell you've never worked on a large-scale software project before.
Never on a project large enough to suddenly have users be responsible for bugs.

Nobody said they were responsible for the bugs. Where do you get that from? They are however responsible for their own actions.

If you find some way in a game like this to exploit a mechanic that is obviously unintended, if you do not stop it, then suffer the consequences.

I'll assume you weren't capable of reading past the opening line to the new story...so I'll help you out. Players "Accounts which were found to have used the exploit to a limited degree (or quickly stopped once realizing the scope of what was happening) were effectively pardoned."

People that abused it repeatedly, were banned and rightfully so.

 
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News Comments > Skyrim Free Weekend
49. Re: Skyrim Free Weekend Apr 24, 2015, 16:09 Krovven
 
Wallshadows wrote on Apr 24, 2015, 16:04:
Early access mods!

Absolutely.

Could you imagine if the next step for Skyrim was to straight up patch it so that it required Workshop and mods couldn't even be hosted on 3rd party sites like Nexus?

Not sure if someone already mentioned...but Valve has removed the "Rate" buttons on the paid content. /fail

I hope Valve is listening to the massive pushback.
 
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News Comments > Skyrim Free Weekend
47. Re: Skyrim Free Weekend Apr 24, 2015, 15:54 Krovven
 
Orogogus wrote on Apr 24, 2015, 15:11:
If they were going to outlaw free mods, wouldn't the vast, vast majority - about 99.93% - of the Skyrim mods on the workshop no longer be free, or have been removed? Wouldn't they have made the default paid instead of free?

No, because many existing mods use assets from other mods or require the use of other mods to function.

This prevents them from selling those mods...until they can go stand alone. Guaranteed some authors are working right now to remove the reliance of other mods from their own.

There is the possibility with future titles that a dev could require it.
 
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News Comments > Skyrim Free Weekend
46. Re: Skyrim Free Weekend Apr 24, 2015, 15:49 Krovven
 
I agree that we could see some higher quality mods come out of this.

Much like Greenlight I think it's going to have a far more negative effect than it will positive. We may see a few quality mods come, but we will see a massive glut of basic mods charging far too much for what is being offered.

 
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News Comments > Skyrim Free Weekend
44. Re: Skyrim Free Weekend Apr 24, 2015, 15:39 Krovven
 
HorrorScope wrote on Apr 24, 2015, 14:00:
Sure, the last two posts do talk about how twisted this becomes. Doing this mid/late stream, would seem to compound those issues. So I don't know how well it works for mods already in the wild. Moving forward probably be cleaner. I like the idea of $$ for mods, but the mods have to step up and be better and bigger. Now you are a business, this isn't a good try, crap support because it's free. The moment you ask for $$$ it all changes. They will have to get that understood as well. A small mod isn't going to be worth jack. A total conversion... now you may have something. Some best be thinking $1. Steam really needs a points for $'s system now to get down to cheap transactions that many of these at best will deserve.

I know right. Let's use Black Mesa as an example. It took them 8 years(?) to release and it's still not complete. They would go dark for years at a time. Could you imagine if they had charged for the mod and never delivered.

Valve doesn't want to provide the man-power to micromanage what games go on Steam, but they are willing to micro-manage monetization with all sorts of spokes making things very complicated?

 
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News Comments > Skyrim Free Weekend
42. Re: Skyrim Free Weekend Apr 24, 2015, 15:25 Krovven
 
HorrorScope wrote on Apr 24, 2015, 12:20:
C. You have the choice if you want it or not.

And mod authors have always had the choice of making them or not. It wasn't about over-charging to make a few bucks while the Dev/Publisher suck most of it away. And again to be clear, I'm not opposed to authors making some money off their efforts. A "Donate to this mod" button would have sufficed, or even a cap of $1 to prevent greedy fucks from charging the price of full games for simple mods. The amount Bethesda is taking is ridiculous. The mod authors are what made Skyrim good and fixed up a ton of bugs in the full game. It's a pile of shit unmodded.

2 days ago I had a working Skyrim setup that I could copy over and fire up the mods, today I don't. This isn't a new game, it's an old one.

Basically I'm done with Skyrim and I'll seriously reconsider anything made by Bethesda again.

Edit: Not sure why I'm at all surprised about this, from Bethesda of all companies...they are the founders of the modern day DLC business model they pioneered with $2 Horse Armor.

This comment was edited on Apr 24, 2015, 15:31.
 
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News Comments > Skyrim Free Weekend
35. Re: Skyrim Free Weekend Apr 24, 2015, 15:06 Krovven
 
descender wrote on Apr 24, 2015, 10:55:
Valve does not get 75%, they get the same "microtransaction fee" they get for everything workshop related just like TF2/CS/DOTA2 (I believe their cut is 8%) and Bethesda gets 67% of the money.

There is still a "pay what you want" option. Ultimately it's up to the modder how and what you get charged for. Gamers (consumers) are going to have to make intelligent decisions on what mods they support with their real money just like *gasp* real life. The successful ones will thrive, and the ripoffs won't.

This chicken little routine going on regarding this change is just insane. A lot of you would be considerably less freaked out by this if you kept reading past the headlines.

If you can't see the problems with this especially after the first day clusterfuck, then you are dumber than I thought.

Just to clear it up, when people say Valve/Steam takes 75%, they are referring to the 25% they get and everything else goes to Valve/Bethesda. People can read, it's been posted a dozen times or more. You are arguing semantics because you think it makes yourself look smarter, I guess.

I have no problem with mod makers getting some money for their efforts. I do however have serious issues with the way it's being done and anyone with half a brain can see the problems.

 
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News Comments > Rainbow Six Siege Trailer
8. Re: Rainbow Six Siege Trailer Apr 24, 2015, 07:42 Krovven
 
A couple years ago I bought the Tom Clancy pack on Steam during a sale. Wow was I ever disappointed. They games did not hold up well at all I found.

I had fond memories playing the first several games in the series, but I just can't go back to the horrible movement and animations.

 
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News Comments > Steam Launches Paid Mod Support
109. Re: Steam Launches Paid Mod Support Apr 24, 2015, 07:18 Krovven
 
paid-skyrim-mod-turns-into-a-clusterfuck

Good job Valve...how could nobody have seen shit like this coming?

 
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News Comments > Out of the Blue
15. Re: Out of the Blue Apr 24, 2015, 07:15 Krovven
 
shihonage wrote on Apr 23, 2015, 23:14:
Krovven wrote on Apr 23, 2015, 21:47:
shihonage wrote on Apr 23, 2015, 17:57:
ForgedReality wrote on Apr 23, 2015, 17:35:
Mordecai Walfish wrote on Apr 23, 2015, 13:25:
The only thing that significantly reduced any nagging stutter or hitches occasionally that I saw, was disabling the user radio station. (Deleting or moving all the shortcuts out of the user music folder)

Why aren't you running an SSD?

Because SSDs aren't suitable for massive storage yet. One doesn't just put their Steam library on an SSD.

Call me when 2TB+ SSDs become affordable, commonplace, and reliable.

You don't need every game on one drive. Put the most demanding games on the SSD and the rest on your normal drive.

Do you even have 60GB free on your SSD? I don't. And gameS? As in plural? Oh Lawd. Stop pretending this sort of massive file juggling is some kind of convenient solution.

The problem lies with the devs. End of story.


I don't have one yet. But it (500gb SSD) arrives with the new computer next week I hope My Windows 7 currently runs from a 10k rpm 75gb drive that I've had forever. Win7 is less than 40gb. Obviously you would have space issues on a 128gb drive. 250g are getting quite reasonably priced though and the 128's are very cheap.

If you want a 2TB SSD any time soon, I hope you have the cash for it. It's going to be quite awhile before they are reasonably priced.

 
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News Comments > Steam Launches Paid Mod Support
98. Re: Steam Launches Paid Mod Support Apr 23, 2015, 23:17 Krovven
 
Orogogus wrote on Apr 23, 2015, 23:11:
Krovven wrote on Apr 23, 2015, 22:53:
Already several mods thy I used for Skyrim are now pay only on Steam and have been removed from Nexus.

How many could you have been using? There are 18 paid mods right now, right? I know the Wet and Cold one has been mentioned, but the other 17 don't look anything whose absence would cripple the game. Surely there's something in the 25,240 still-free mods that could fill the gap?

I'm at work so I can't go through my list of mods right now. I also don't have Skyrim installed at the moment so I'd have to look at my backups. I think I had around 75 mods installed last time I played. It's also only been a few hours. There will be more. Hopefully most reconsider with the backlash.

 
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News Comments > Steam Launches Paid Mod Support
95. Re: Steam Launches Paid Mod Support Apr 23, 2015, 22:58 Krovven
 
KilrathiAce wrote on Apr 23, 2015, 22:22:
Grokk wrote on Apr 23, 2015, 22:19:
A lot of people are going to get sued for a lot of bullshit over this.

Also, the 24hr refund policy doesn't actually work with the Australian law, so it should be interesting to see how that pans out over time.

On top of that, is a refund really a refund, or does it get converted into steam credit?

I'm sure there's a whole lot of legal jargon typed up somewhere that explains all of this and effectively allows Valve/Bethesda to avoid any kind of wrongdoing.

Could be an interesting few days, as the venting rage starts to dissipate and the really interesting thoughts/ideas around this begin to unfold and gain momentum.

Interesting ideas you mean like taking mods that are no longer supported by authors who maybe went to do other things in live and releasing those mods as yourelf claiming to be author and reapin the benefits? Ye, further mass dcma takedowns and considering in that case if anyone files a suit over copyrights since bethseda takes most of the revenue does that mean they can get sued for it?

People have already posted mods for sale that they are not the author of and had no association with. What's to stop me from grabbing an abandoned mod that still works and throwing it up for sale and profiting from it?

The percentage split is ridiculous and furthers my opinion that Bethesda are greedy bastards. Mod made their shell of a game fun to play. Without mods I would never have bothered.
 
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News Comments > Steam Launches Paid Mod Support
94. Re: Steam Launches Paid Mod Support Apr 23, 2015, 22:53 Krovven
 
Orogogus wrote on Apr 23, 2015, 20:35:
jdreyer wrote on Apr 23, 2015, 20:25:
1. Mods in the past could be improved by someone other than the original owner and no one cared. That collaborative freedom will be gone.

I feel like this isn't true at all. That modders and warez groups are two factions often absurdly territorial and possessive over other people putting their names on their work. Like, message board drama dialed up to 12.

It's absolutely true. Mods get abandoned and continued on by others all the time. Many mods are worked on by dozens of people over years. Some come and go. Who gets paid?

Like Greenlight, this looked good on paper but reality is its gonna be a cluster fuck.
Already several mods thy I used for Skyrim are now pay only on Steam and have been removed from Nexus. I only use Nexus as Workshop is a pain to manage more than a handful of mods.
 
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7363 Comments. 369 pages. Viewing page 11.
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