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User information for Krovven

Real Name Krovven   
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Nickname Krovven
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Oct 17, 2003, 03:30
Total Comments 6859 (Guru)
User ID 19048
 
User comment history
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News Comments > etc.
8. Re: etc. Mar 3, 2014, 14:20 Krovven
 
I'd like to see them expand the trading to people that were in the clan at the time of a drop, and if not allow open trading in this way, at least allow an item to be traded once and not just within 2 hrs and only with the people you were playing with.  
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News Comments > Steam Top 10
61. Re: Steam Top 10 Mar 3, 2014, 11:56 Krovven
 
Verno wrote on Mar 3, 2014, 09:40:
You consistently respond to any slight, real or imagined, with this sort of unwarranted, grammatically dubious and barely coherent rant. It's all rather

No to be fair to Jerykk and Space Captain they're spot on. Jerykk long ago said he stopped pirating and nin keeps bringing into threads where it's totally inappropriate then hides behind the ignore filter when called on it. He doesn't pirate games anymore, grow up and move on with your life.

Exactly. He would do the same thing to me. I complained to Blue and it seems to have stopped.
 
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News Comments > Diablo III Patch Adds New Loot & Paragon Systems
23. Re: Diablo III Patch Adds New Loot & Paragon Systems Feb 26, 2014, 20:16 Krovven
 
loomy wrote on Feb 26, 2014, 13:55:
The new patch changes so much that it is basically a new game. It destroyed my character, for it no longer exists as it did! Some patch!

And a diablo game without trading isn't diablo. World of diablocraft. Sad. Deleted

I assume your toon was the Barbarian? Yea they got neutered. That's why I'll be playing my Witch Doctor and other classes most of the time now. Really I only played my Barb cus they were OP anyways. But I also have every class at lvl 60, so I have my pick.

 
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News Comments > Diablo III Patch Adds New Loot & Paragon Systems
9. Re: Diablo III Patch Adds New Loot & Paragon Systems Feb 26, 2014, 05:19 Krovven
 
So good! Started up a Clan. If you want an invite, add me as a friend Krovven#1128 and I'll invite you when I get home from work sometime around 5 pst.  
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News Comments > Diablo III: Reaper of Souls Preorder Bonuses
15. Re: Diablo III: Reaper of Souls Preorder Bonuses Feb 25, 2014, 21:07 Krovven
 
What are you talking about an extra $20?

You get these 2 items regardless of which version you preorder.


 
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News Comments > Diablo III Expansion & Patch Testing Ending
18. Re: Diablo III Expansion & Patch Testing Ending Feb 25, 2014, 03:15 Krovven
 
Twitter https://twitter.com/BlizzardCS

Though I can't say specifically for EU. Maybe there is a EU specific BlizzardCS Twitter.

Edit: That was easy, https://twitter.com/BlizzardCSEU_EN But no maintenance listed there.


 
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News Comments > Diablo III Expansion & Patch Testing Ending
16. Re: Diablo III Expansion & Patch Testing Ending Feb 25, 2014, 01:15 Krovven
 
flechett3 wrote on Feb 25, 2014, 01:08:

Good thing. It's going live today (2/25/14). Should be up around 2PM EST, I think.

Reddit post about the 2.0 patch confirmation

Nice find. Last official word was March 4th.

 
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News Comments > Diablo III Expansion & Patch Testing Ending
13. Re: Diablo III Expansion & Patch Testing Ending Feb 25, 2014, 00:08 Krovven
 
eRe4s3r wrote on Feb 24, 2014, 23:39:
Ah.. and the monster power level replacement they do, does that still add magic find?

You mean Torment I thru VI? Legendaries have an increased chance to drop the higher the difficulty. They removed the text on the screen that says by how much, so it's unknown by how much.

They've really tuned the drops so Legendaries drop a lot more frequently. So MF is not that important.
 
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News Comments > Diablo III Expansion & Patch Testing Ending
11. Re: Diablo III Expansion & Patch Testing Ending Feb 24, 2014, 23:28 Krovven
 
Fion wrote on Feb 24, 2014, 17:58:
Hope 2.01 hits this week.

Maintenance from 1am to 11am pst tonight (but they did last Tuesday too)...so there is a chance. I have a feeling it will be next week.

 
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News Comments > Diablo III Expansion & Patch Testing Ending
10. Re: Diablo III Expansion & Patch Testing Ending Feb 24, 2014, 23:18 Krovven
 
eRe4s3r wrote on Feb 24, 2014, 23:02:
Fion wrote on Feb 24, 2014, 19:57:
Thankfully 2.01 condenses the crafting mats. Lets mats, more stacks, very nice.

And yea, like in a WoW expansion, you'll be replacing most of your gear inside an hour lol.

Considering Itemization was broken, that is good to hear. They removed magic find entirely right?

Not entirely. It's on a few items in the expansion but not many. Cap is going to be 300% again and from what I hear it's going to be very difficult to get even close to that. Legacy gear with MF may become valuable in the expansion, will be interesting to see.
 
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News Comments > Diablo III Expansion & Patch Testing Ending
9. Re: Diablo III Expansion & Patch Testing Ending Feb 24, 2014, 23:14 Krovven
 
Mr. Tact wrote on Feb 24, 2014, 22:08:
Semi-random question (since I've never played the game): If you are a non-auction house level 60, level 50+ paragon character, how much gold are you likely to have? Millions? Was amused by the stories of the auction bugs leading to some people getting billions, but never had an idea how much a normal high level character would have.

No real clear answer for this. Depends how much someone played, spent on crafting, combining gems or whatever.

A long time ago I got lucky and got a wicked Skorn drop that I sold for 1.5 billion, probably could have got more for it :(. I'm sitting around 620mil right now and that number will rise if I can sell more gear (it's getting harder and harder to do so). And I'll sell off a bunch of gems before the expansion which will add another 100+ million.

Oh and I'm almost at 100mil looted...I'm under 3mil needed to hit the 100mil achieve for looted gold.

Battletag- Krovven#1128
 
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News Comments > Diablo III: Reaper of Souls Gameplay Video
26. Re: Diablo III: Reaper of Souls Gameplay Video Feb 21, 2014, 19:25 Krovven
 
descender wrote on Feb 21, 2014, 13:54:
I don't know what you are arguing with me about at all, Krowen. They are obviously well geared to be able to play that difficulty in the first place. They are obviously over-geared for Torment II if they "turned it down" to "keep the flow going".

So, which part of what I have said are you not agreeing with? If they were not extremely well geared, they would not be doing... the things they did in the video.

Then you need to be more clear about your original statement. From what I read, you are claiming that they have fucked up the gear itemization again and you are basing this off them playing Torment II and having no problem with it in the video. I don't see how you come to that conclusion. What exactly is wrong with them being able to do Torment II without having a problem with it? And my point is that, if they bump it up to Torment 4 all of a sudden they start taking a lot more damage, deaths occur and things take longer to kill.

My point is, Torment II is not considered "special". It's not that hard to get to. Likewise MP3 in the current live game is not considered special. So I simply don't understand your judgement that Blizzard has missed the boat on what makes loot special when you seem to have zero experience with the new patch.
 
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News Comments > Another Diablo III: Reaper of Souls Gameplay Clip
23. Re: Another Diablo III: Reaper of Souls Gameplay Clip Feb 21, 2014, 18:58 Krovven
 
Axis wrote on Feb 21, 2014, 16:20:
Krovven wrote on Feb 20, 2014, 23:15:

Seriously...the fact that in PoE people have to spam a macro to prevent from being desync'd during normal gameplay, is fucking ridiculous.


This is what you said Krowen and it's 100% wrong. Hence my reply that your wrong statement is shared misconception amongst people who don't obviously know jack about the issue.


Sorry, should I have not used the words "have to"? Just take out those words and it's still the same thing. People, obviously not everyone, use the /oos command bound to macros to keep their games from being desync'd. Even the creator of the game has acknowledged this and has admitted they may even put the a bind in the game (if they haven't already, as I havent kept up on it). So you can claim my statement is incorrect all you want, but it's a fact, backed up by the creator of PoE. If you have trouble admitting to this, you are more messed up than I thought.

 
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News Comments > Another Diablo III: Reaper of Souls Gameplay Clip
21. Re: Another Diablo III: Reaper of Souls Gameplay Clip Feb 21, 2014, 14:59 Krovven
 
Axis wrote on Feb 21, 2014, 14:23:
Feel free to look through my past posts about desync and you'll see 'your' misconception staring right at you in blue and white - you just parrot what you read and have zero experience with it. I stated plenty of times it's a problem, but it's a problem for people who have no clue how to avoid it.

And the way to avoid it has little to do with an /oos command.


I'm not parroting what I read. It's straight from the creators mouth in that video interview I linked. It's a direct result from design/architecture choices they have made, including anti-cheat measures. And you shouldn't have to play a certain way to avoid it (it can happen just from trying to run through monsters), it simply shouldn't happen. It does not happen in D3.
 
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News Comments > Diablo III: Reaper of Souls Gameplay Video
24. Re: Diablo III: Reaper of Souls Gameplay Video Feb 21, 2014, 13:42 Krovven
 
descender wrote on Feb 20, 2014, 12:45:
"They were also only playing on Torment II (goes up to VI)."

They were waltzing through Torment II, doing 2-4mil in crits and not really attempting to avoid any damage or elites. I'd say they were obviously extremely well geared.

If that's the "new norm" then blizzard has simply missed the boat on what makes loot special.

Again.

You've expressed interest in the game, but you've also been clear you don't know fuck all about the end-game of Diablo 3. The difference between the Torment difficulties is huge. Torment II to Torment VI is akin to MP3 to MP10 now. The difference is night and day. They are conducting interviews and likely the devs have said, 'lets play on a lower difficulty to keep the flow going, so we aren't constantly dying.'

Also, when you log in to RoS for the first time, it's not like all your upgrade gear is just sitting there waiting for you. These people have been playing the beta for quite awhile. I believe the last beta wipe was back in December, so they have had a couple months to accumulate gear. And I'm not sure how you attribute playing on a lower difficulty to the new loot. It's just a stupid statement. The new Legendaries have special effects on them that alter skills or just provide new to have them do things they don't normally do. But again, you've made it clear you really don't know what you are talking about.

 
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News Comments > Another Diablo III: Reaper of Souls Gameplay Clip
18. Re: Another Diablo III: Reaper of Souls Gameplay Clip Feb 21, 2014, 11:28 Krovven
 
Axis wrote on Feb 21, 2014, 10:11:
Krovven wrote on Feb 20, 2014, 23:15:
descender wrote on Feb 20, 2014, 17:14:
you know where I'll be

Yes, but will you really know where you are or will you be desync'd? :p

ZING!

Seriously...the fact that in PoE people have to spam a macro to prevent from being desync'd during normal gameplay, is fucking ridiculous.


There's plenty of people who share the same misconception, 99% of them D3 fans... coincidence? Yes, please don't play PoE, stick to D3.

What misconception? The fact they have a command to fix player desyncs is real, /oos is not a misconception. The fact that people use external macros to bind this command to their skill binds to keep themselves from desyncing, is real. The fact that you can get desync'd just by playing the game normally, is real.

Chris Wilson claims this is an anti-cheat measure. They also talk specifically about desyncs and the use of /oos macros.

Interview with Chris Wilson http://www.youtube.com/watch?v=8y-QFqRHoPM

For me, a lot of what Wilson talks about here is the exact reason I prefer the design choices of D3 over the design choices in PoE. But to each his own.

The difference between you and me Axis, is I don't go into PoE related threads trashing the game just to be a dick.
 
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News Comments > Another Diablo III: Reaper of Souls Gameplay Clip
13. Re: Another Diablo III: Reaper of Souls Gameplay Clip Feb 20, 2014, 23:32 Krovven
 
For those actually interested, there was another playtest stream today with Andrew Chambers, designer in charge of the Crusader among other things. http://us.battle.net/d3/en/blog/13020711 YouTube link is farther down the article.

And I saw this on the forums this morning, but DiabloFans has posted it in their news...2.0 patch might be live in 2 weeks

 
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News Comments > Another Diablo III: Reaper of Souls Gameplay Clip
12. Re: Another Diablo III: Reaper of Souls Gameplay Clip Feb 20, 2014, 23:15 Krovven
 
descender wrote on Feb 20, 2014, 17:14:
you know where I'll be

Yes, but will you really know where you are or will you be desync'd? :p

ZING!

Seriously...the fact that in PoE people have to spam a macro to prevent from being desync'd during normal gameplay, is fucking ridiculous.

 
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News Comments > Another Diablo III: Reaper of Souls Gameplay Clip
11. Re: Another Diablo III: Reaper of Souls Gameplay Clip Feb 20, 2014, 23:10 Krovven
 
descender wrote on Feb 20, 2014, 15:39:
I imagine the PTR numbers are a bit ballooned at the moment.

Are you referring to the damage numbers at lvl 70? That's the way they are. They had to scale things up to a point so that lvl 60 legacy gear was no longer viable at lvl 70 in the higher difficulty levels. MP10 Inferno unbuffed dps at lvl 60 right now is 200-350k depending on the class. I've seen a video of a lvl 70 RoS Beta Barbarian with over 2 million dps.
 
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News Comments > Another Diablo III: Reaper of Souls Gameplay Clip
10. Re: Another Diablo III: Reaper of Souls Gameplay Clip Feb 20, 2014, 23:03 Krovven
 
eRe4s3r wrote on Feb 20, 2014, 15:27:
The funny thing is, people playing right now (as in, before patch 2.0) are just wasting their time but yeah... Diablo 3 is Diablo 3... it isn't a bad game, it's just before the patch and expansion, there is no point playing it.

How exactly are they wasting their time?
Paragon levels are being converted to account wide. It's not a direct 1 to 1 conversion, it's based on xp. Paragon will apply to all characters on an account (Hardcore is separate), so even your new lvl 1 toons will benefit. There is also no cap on how many Paragon levels you can get in the patch. So the more Paragon you have across all your toons now, the stronger all your toons (old and new) will be going into the expansion.

I've been playing it a lot in the last few months, grinding some Paragon (got my Barbarian to 100), all 5 classes to 60 and varying Paragon, finishing up some Achievements (like 96% done), killing Infernal Machine ubers for ring parts (lvl 60 Hellfire Ring stats roll higher/narrower in patch), leveled a Witch Doctor in Hardcore (no AH use, self found only) to 60 (2 Paragon so far) and just started Inferno, helped some friends level up, etc. I've even played a bit on the PTR to try out the changes.

Compared to some folks though, I don't care so much about the loot as I do about the gameplay, which is solid. I also rarely play solo (except Hardcore) because the game is a lot of fun at high difficulty levels with a full coop group, public or friends.

I've tried PoE again; tried Grim Dawn, Van Helsing and Torchlight 2...none of which I can get into because they all fall short in the gameplay department for me when compared to D3.

Just to touch on others here and every other forums constantly comparing D3 to D2... A month or two ago I loaded up D2 and played through it with a Necro, as I hadn't played it in many many years and never with a Necro. All I can say is people remember the game with rose-coloured glasses. The game at the time basically had no competition and it was the best available. Playing the game now, it really fucking sucks and it's ridiculous to claim it is still better than D3. Not a single item dropped with sockets that was useful to me for the entire game, so all my gems and runes were useless.

The Necro minions are really powerful clearing trash and elites but as soon as you get to the end of act bosses, they become fucking useless. All minions are killed in a second or two. When your build is built around minions, you become useless when they die and you can't res more on a boss fight because there are no monster corpses. I had to waste my respec just to change my build to beat the end boss of act 1, and even after that all boss fights devolved into putting up a portal, doing what dmg I could, porting out, going to another zone, killing mobs and getting more minions, going back to the boss, rinse repeat until they were dead. Fucking lame. I told a friend about this problem with the Necro. He said he had the same problem, so he quit playing the Necro and switched to a Barbarian.

Speaking of lame, the first thing I did was try to play on Bnet, within seconds my entire screen was full of bot spam trying to sell me shit and I couldn't see a thing. The only way to keep this clear is to keep spamming the N button while you are playing as the chat filter that Blizz added has apparently been circumvented by the bots. So instead of playing with people (what I wanted to do) I had to play offline. Basically only shit items drop from monsters and elites, with the only useful loot coming from farming bosses. Most of the decent gear I found was from vendors in the game. That's sad.

People complain about D3 levels not being random...between D2 and D3, they are about equal in terms of quantity of static and random areas. In D2 single player, if I quit and reloaded my game, dungeon maps would be unchanged with the map already visible, with most of the monsters being in the same place too. In D3 outdoor zone layouts are static, but their contents and the locations of those contents are random. Dungeons are mostly random with a few being static. Quitting and reloading, those outdoor areas and random dungeons would be different.

The use of skills, with the whole assigning the F# and pressing it before then being able to cast spells, is just clunky. When it comes to people touting D2 as the bastion of ARPGs, all I can say is, bullshit.

I'm not saying D3 doesn't have it's problems, it does (what game doesn't), and the 2.0 patch/expansion are improving a lot that is wrong, but in some areas I think they are going to extremes in the opposite direction. But from what I have played on the PTR and what I know about the RoS Beta...they are definitely making some great improvements.

 
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6859 Comments. 343 pages. Viewing page 9.
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