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Real Name Krovven   
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Nickname Krovven
Email Concealed by request - Send Mail
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Signed On Oct 17, 2003, 03:30
Total Comments 6864 (Guru)
User ID 19048
 
User comment history
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News Comments > Diablo III XP Bonus
59. Re: Diablo III XP Bonus Mar 4, 2014, 16:34 Krovven
 
Mr. Tact wrote on Mar 4, 2014, 16:15:
Krovven wrote on Mar 4, 2014, 16:06:
Claiming online only is purely about DRM is about as obtuse as claiming that PoE isn't popular, when it has seen it's own success, just on a smaller scale to that of Diablo.
When the game is released for consoles and can be played without an internet connection, then what is the on-line requirement other than DRM?

I'm not going to go round and round in circles on the topic because I've said it all before. The narrow minded response is always "If they could do it here, why can't they do it on PC?". Three things (among many many more), they don't control PSN or Live and the consoles have same screen coop, there are far more consoles not connected to the net.

I find it humorous that people still take issue with a coop game being online only. There are hundreds/thousands of them out there...but no others take as much shit about it simply because the game from 14 years ago had an offline mode. Reality is, there are so few people that will only ever play single player only Diablo 3, they can go play something else if that's all they want.
 
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News Comments > Diablo III XP Bonus
55. Re: Diablo III XP Bonus Mar 4, 2014, 16:06 Krovven
 
Verno wrote on Mar 4, 2014, 15:24:
Krovven wrote on Mar 4, 2014, 15:18:
I find it amusing that some people still can't see the benefits of it being online only outside of it being just for DRM.

I don't really see any left at this point. The protection against hackers and dupers is dubious at best, especially at this point in the game. People tried to make some arguments about the dynamic joining but they could have easily separated game modes with a toggle to appease people. The existence of the console versions proves that and the offline functionality works very well, I've used it extensively. They're not going to patch it out now because they don't want people running private servers competing with them and so on, that's fine and the ship sailed long ago anyway. If I want offline I'll just buy a console version.

Nobody ever claimed it wasn't DRM, they just pointed out the other benefits that went along with it. PoE is online only...yet nobody ever bitches about that. Being free to play isn't a valid argument either.

I'm not digging up ancient threads to have the same tired debates again but yes, several people did claim it wasn't for DRM. I have seen people here bitch about it with regards to POE as well and POE isn't a very popular game here judging by the lack of responses in its threads so I'm not sure its really conclusive either way. Personally it didn't bug me much in Diablo 3 but the handwaving about design choices when everyone knew it was DRM was pretty silly of Blizzard.

I'm not sure what popularity of a game has to do with it being online only or not. The fact that Diablo (like WoW) is so popular is what attracts people to abuse the systems for their own gain. Other games don't have these problems on the same scale because they don't have millions of people around the world to benefit from. The rest of your statements are skirting any actual facts. What duping and hacking in D3? It's certainly not as widespread as it was in D2 and has been very contained in D3. There was a very brief problem with some dupe thing in the AH that was quickly closed and the people that exploited it were banned and the gold removed. There is botting, which can exist in every game due to the way it works and there was some AH thing that allowed people to break auctions that were posted at their base value. Other than that, I'm not aware of any cheating going on. Both of these problems are being dealt with the removal of the AH and gear being BoA.

If the assholes of the world weren't always just out to exploit things companies like Blizzard wouldn't have to constantly be making design choices based solely around trying to prevent the exploits. It's a never ending task for them. The inclusion of the AH was an attempt at dealing with these problems from D2. It didn't work out very well and they have removed it. Being online only just allows them to have a more controlled environment. It's a coop game first and foremost and was designed as such. Claiming online only is purely about DRM is about as obtuse as claiming that PoE isn't popular, when it has seen it's own success, just on a smaller scale to that of Diablo. But reality is, no other ARPG has seen anywhere near the success Diablo franchise has.

Just to add...while there is offline in the console versions of Diablo 3, there is also item stat hacking, which is not present in the online PC game.

This comment was edited on Mar 4, 2014, 16:13.
 
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News Comments > Diablo III XP Bonus
48. Re: Diablo III XP Bonus Mar 4, 2014, 15:18 Krovven
 
Verno wrote on Mar 4, 2014, 14:55:
Mr. Tact wrote on Mar 4, 2014, 14:46:
Yeah, the on-line requirement is a bogus excuse for DRM -- no one with half a clue would argue that.

Several people here certainly tried but yeah the curtain was ripped away with the console versions and the offing of the AH.

I find it amusing that some people still can't see the benefits of it being online only outside of it being just for DRM. Nobody ever claimed it wasn't DRM, they just pointed out the other benefits that went along with it. PoE is online only...yet nobody ever bitches about that. Being free to play isn't a valid argument either.

 
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News Comments > Diablo III XP Bonus
39. Re: Diablo III XP Bonus Mar 4, 2014, 14:03 Krovven
 
Everyone plays ARPGs for different reasons and gets something different out of them. Either try the newest patch for D3 or don't, if you don't like it, then don't play it. But for the people that don't know what the fuck they are talking about, please just stop, you look like idiots.

If you are looking for a clan in D3, add me Krovven#1128. A few Bluesers have joined, there is myself, Batman, Ventus, Invictus, Alamar and I've got about 40 others in the clan, so there is always plenty of people to play with.

Having trouble coming up with a build in D3, you can always try these.
http://www.diablofans.com/news/47963-2-0-1-class-builds-collection
 
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News Comments > etc.
14. Re: etc. Mar 3, 2014, 18:52 Krovven
 
Wallshadows wrote on Mar 3, 2014, 16:02:
I'll concede to the points being stated but I stand firm on the belief that BoA/BoP gear is mind-numbingly stupid and unnecessary for an ARPG.

I just cannot wrap my head around how this came to be and hope they burn down this idea much like they have with the auction house but in far less time.

BoA is about locking down bots from farming gear and gold and selling it on 3rd party sites. The internal AH was an attempt at giving people a secure way of selling off the gear and gold instead of the nightmare that was D2. It didn't work out, so now they are trying this way. I don't mind it so much other than it is too restrictive.

People in the clan see the loot dropping in games they aren't in, the person that got it says they aren't going to use it, but they can't give it to someone that will use it and that is a shame.

There can be a middle ground. Trading only with the people that were present in your game is just a bit too restrictive, as the best way to benefit from that is having all of the same class in a group...which itself would be bad for the game.
 
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News Comments > etc.
8. Re: etc. Mar 3, 2014, 14:20 Krovven
 
I'd like to see them expand the trading to people that were in the clan at the time of a drop, and if not allow open trading in this way, at least allow an item to be traded once and not just within 2 hrs and only with the people you were playing with.  
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News Comments > Steam Top 10
61. Re: Steam Top 10 Mar 3, 2014, 11:56 Krovven
 
Verno wrote on Mar 3, 2014, 09:40:
You consistently respond to any slight, real or imagined, with this sort of unwarranted, grammatically dubious and barely coherent rant. It's all rather

No to be fair to Jerykk and Space Captain they're spot on. Jerykk long ago said he stopped pirating and nin keeps bringing into threads where it's totally inappropriate then hides behind the ignore filter when called on it. He doesn't pirate games anymore, grow up and move on with your life.

Exactly. He would do the same thing to me. I complained to Blue and it seems to have stopped.
 
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News Comments > Diablo III Patch Adds New Loot & Paragon Systems
23. Re: Diablo III Patch Adds New Loot & Paragon Systems Feb 26, 2014, 20:16 Krovven
 
loomy wrote on Feb 26, 2014, 13:55:
The new patch changes so much that it is basically a new game. It destroyed my character, for it no longer exists as it did! Some patch!

And a diablo game without trading isn't diablo. World of diablocraft. Sad. Deleted

I assume your toon was the Barbarian? Yea they got neutered. That's why I'll be playing my Witch Doctor and other classes most of the time now. Really I only played my Barb cus they were OP anyways. But I also have every class at lvl 60, so I have my pick.

 
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News Comments > Diablo III Patch Adds New Loot & Paragon Systems
9. Re: Diablo III Patch Adds New Loot & Paragon Systems Feb 26, 2014, 05:19 Krovven
 
So good! Started up a Clan. If you want an invite, add me as a friend Krovven#1128 and I'll invite you when I get home from work sometime around 5 pst.  
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News Comments > Diablo III: Reaper of Souls Preorder Bonuses
15. Re: Diablo III: Reaper of Souls Preorder Bonuses Feb 25, 2014, 21:07 Krovven
 
What are you talking about an extra $20?

You get these 2 items regardless of which version you preorder.


 
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News Comments > Diablo III Expansion & Patch Testing Ending
18. Re: Diablo III Expansion & Patch Testing Ending Feb 25, 2014, 03:15 Krovven
 
Twitter https://twitter.com/BlizzardCS

Though I can't say specifically for EU. Maybe there is a EU specific BlizzardCS Twitter.

Edit: That was easy, https://twitter.com/BlizzardCSEU_EN But no maintenance listed there.


 
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News Comments > Diablo III Expansion & Patch Testing Ending
16. Re: Diablo III Expansion & Patch Testing Ending Feb 25, 2014, 01:15 Krovven
 
flechett3 wrote on Feb 25, 2014, 01:08:

Good thing. It's going live today (2/25/14). Should be up around 2PM EST, I think.

Reddit post about the 2.0 patch confirmation

Nice find. Last official word was March 4th.

 
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News Comments > Diablo III Expansion & Patch Testing Ending
13. Re: Diablo III Expansion & Patch Testing Ending Feb 25, 2014, 00:08 Krovven
 
eRe4s3r wrote on Feb 24, 2014, 23:39:
Ah.. and the monster power level replacement they do, does that still add magic find?

You mean Torment I thru VI? Legendaries have an increased chance to drop the higher the difficulty. They removed the text on the screen that says by how much, so it's unknown by how much.

They've really tuned the drops so Legendaries drop a lot more frequently. So MF is not that important.
 
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News Comments > Diablo III Expansion & Patch Testing Ending
11. Re: Diablo III Expansion & Patch Testing Ending Feb 24, 2014, 23:28 Krovven
 
Fion wrote on Feb 24, 2014, 17:58:
Hope 2.01 hits this week.

Maintenance from 1am to 11am pst tonight (but they did last Tuesday too)...so there is a chance. I have a feeling it will be next week.

 
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News Comments > Diablo III Expansion & Patch Testing Ending
10. Re: Diablo III Expansion & Patch Testing Ending Feb 24, 2014, 23:18 Krovven
 
eRe4s3r wrote on Feb 24, 2014, 23:02:
Fion wrote on Feb 24, 2014, 19:57:
Thankfully 2.01 condenses the crafting mats. Lets mats, more stacks, very nice.

And yea, like in a WoW expansion, you'll be replacing most of your gear inside an hour lol.

Considering Itemization was broken, that is good to hear. They removed magic find entirely right?

Not entirely. It's on a few items in the expansion but not many. Cap is going to be 300% again and from what I hear it's going to be very difficult to get even close to that. Legacy gear with MF may become valuable in the expansion, will be interesting to see.
 
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News Comments > Diablo III Expansion & Patch Testing Ending
9. Re: Diablo III Expansion & Patch Testing Ending Feb 24, 2014, 23:14 Krovven
 
Mr. Tact wrote on Feb 24, 2014, 22:08:
Semi-random question (since I've never played the game): If you are a non-auction house level 60, level 50+ paragon character, how much gold are you likely to have? Millions? Was amused by the stories of the auction bugs leading to some people getting billions, but never had an idea how much a normal high level character would have.

No real clear answer for this. Depends how much someone played, spent on crafting, combining gems or whatever.

A long time ago I got lucky and got a wicked Skorn drop that I sold for 1.5 billion, probably could have got more for it :(. I'm sitting around 620mil right now and that number will rise if I can sell more gear (it's getting harder and harder to do so). And I'll sell off a bunch of gems before the expansion which will add another 100+ million.

Oh and I'm almost at 100mil looted...I'm under 3mil needed to hit the 100mil achieve for looted gold.

Battletag- Krovven#1128
 
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News Comments > Diablo III: Reaper of Souls Gameplay Video
26. Re: Diablo III: Reaper of Souls Gameplay Video Feb 21, 2014, 19:25 Krovven
 
descender wrote on Feb 21, 2014, 13:54:
I don't know what you are arguing with me about at all, Krowen. They are obviously well geared to be able to play that difficulty in the first place. They are obviously over-geared for Torment II if they "turned it down" to "keep the flow going".

So, which part of what I have said are you not agreeing with? If they were not extremely well geared, they would not be doing... the things they did in the video.

Then you need to be more clear about your original statement. From what I read, you are claiming that they have fucked up the gear itemization again and you are basing this off them playing Torment II and having no problem with it in the video. I don't see how you come to that conclusion. What exactly is wrong with them being able to do Torment II without having a problem with it? And my point is that, if they bump it up to Torment 4 all of a sudden they start taking a lot more damage, deaths occur and things take longer to kill.

My point is, Torment II is not considered "special". It's not that hard to get to. Likewise MP3 in the current live game is not considered special. So I simply don't understand your judgement that Blizzard has missed the boat on what makes loot special when you seem to have zero experience with the new patch.
 
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News Comments > Another Diablo III: Reaper of Souls Gameplay Clip
23. Re: Another Diablo III: Reaper of Souls Gameplay Clip Feb 21, 2014, 18:58 Krovven
 
Axis wrote on Feb 21, 2014, 16:20:
Krovven wrote on Feb 20, 2014, 23:15:

Seriously...the fact that in PoE people have to spam a macro to prevent from being desync'd during normal gameplay, is fucking ridiculous.


This is what you said Krowen and it's 100% wrong. Hence my reply that your wrong statement is shared misconception amongst people who don't obviously know jack about the issue.


Sorry, should I have not used the words "have to"? Just take out those words and it's still the same thing. People, obviously not everyone, use the /oos command bound to macros to keep their games from being desync'd. Even the creator of the game has acknowledged this and has admitted they may even put the a bind in the game (if they haven't already, as I havent kept up on it). So you can claim my statement is incorrect all you want, but it's a fact, backed up by the creator of PoE. If you have trouble admitting to this, you are more messed up than I thought.

 
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News Comments > Another Diablo III: Reaper of Souls Gameplay Clip
21. Re: Another Diablo III: Reaper of Souls Gameplay Clip Feb 21, 2014, 14:59 Krovven
 
Axis wrote on Feb 21, 2014, 14:23:
Feel free to look through my past posts about desync and you'll see 'your' misconception staring right at you in blue and white - you just parrot what you read and have zero experience with it. I stated plenty of times it's a problem, but it's a problem for people who have no clue how to avoid it.

And the way to avoid it has little to do with an /oos command.


I'm not parroting what I read. It's straight from the creators mouth in that video interview I linked. It's a direct result from design/architecture choices they have made, including anti-cheat measures. And you shouldn't have to play a certain way to avoid it (it can happen just from trying to run through monsters), it simply shouldn't happen. It does not happen in D3.
 
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News Comments > Diablo III: Reaper of Souls Gameplay Video
24. Re: Diablo III: Reaper of Souls Gameplay Video Feb 21, 2014, 13:42 Krovven
 
descender wrote on Feb 20, 2014, 12:45:
"They were also only playing on Torment II (goes up to VI)."

They were waltzing through Torment II, doing 2-4mil in crits and not really attempting to avoid any damage or elites. I'd say they were obviously extremely well geared.

If that's the "new norm" then blizzard has simply missed the boat on what makes loot special.

Again.

You've expressed interest in the game, but you've also been clear you don't know fuck all about the end-game of Diablo 3. The difference between the Torment difficulties is huge. Torment II to Torment VI is akin to MP3 to MP10 now. The difference is night and day. They are conducting interviews and likely the devs have said, 'lets play on a lower difficulty to keep the flow going, so we aren't constantly dying.'

Also, when you log in to RoS for the first time, it's not like all your upgrade gear is just sitting there waiting for you. These people have been playing the beta for quite awhile. I believe the last beta wipe was back in December, so they have had a couple months to accumulate gear. And I'm not sure how you attribute playing on a lower difficulty to the new loot. It's just a stupid statement. The new Legendaries have special effects on them that alter skills or just provide new to have them do things they don't normally do. But again, you've made it clear you really don't know what you are talking about.

 
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