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User information for Krovven

Real Name Krovven   
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Nickname Krovven
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Signed On Oct 17, 2003, 03:30
Total Comments 7517 (Guru)
User ID 19048
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News Comments > Sunday Legal Briefs
11. Re: Sunday Legal Briefs Dec 1, 2013, 21:59 Krovven
xXBatmanXx wrote on Dec 1, 2013, 17:53:
JeffD wrote on Dec 1, 2013, 17:22:
Rocktar already unveiled the PAID source of the image, the models name is Shelby Welinder.

You get NOTHING! You LOSE! Good day sir!

hahahah The girl doesn't look 45 on the cover - Lohan is a fuggin mess at what? 30? ish.

TMZ is the one speculating about the front cover image. Which I'm pretty sure this is the basis of that image It's probably more likely the in-game mission that has a celebrity being chased by paparazzi. Which when I first played it, Lindsey Lohan certainly came to mind. I don't think there is any real likeness to Lohan though, especially as she isn't the first and not the only celebrity to have the issues she has had.

They haven't even filed a lawsuit. And if one is filed, I don't expect anything will come of it.

I am curious, what, if anything came of the music lawsuit.
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News Comments > Steam Top 10
26. Re: Steam Top 10 Dec 1, 2013, 21:18 Krovven
A friend of mine, is almost 1000 hours into Skyrim. Yes, you read that right, 1000 hours, 982 specifically. I'm sure he will hit the 1000 mark sometime this upcoming week.

I've been holding off on Skyrim for a long time. Batman bought it for me as I was still sitting on the fence about getting it. If it wasn't for mods, I'd probably find it unplayable. How some of these things were not done by Bethesda just astounds me. The biggest problem with Skyrim is that there are too many mods due to severe design deficiencies from Bethesda. So instead of mods focusing on adding excellent content, mod authors have had to spend a lot of time on trying to improve the gameplay and GUI.

I've got 31 mods installed right now and I'd have more if my computer could handle graphical mods. And if I ever finish 1 playthrough, I'm sure I'll add more mods to increase immersion. As it is, I've been adding a mod here and there as I play.

Horror, if you use SkyUI, skills and items you add to Favorites you can bind to the number keys for quick access and use. While it's not a power's close enough.

Edit: What I like most is the exploration. ie: last night I came across the Pinewatch house, found the hidden door and made my way through. Killing the bandits, stealing their loot, through the traps (that was a bit weak), and stole the treasure. Loved it. This is why I like games like this.

On the flipside. Prior to Pinewatch I had found Ancients Ascent and got the Dragon Word. Problem was, there was no dragon protecting it (yet I could hear him flapping his wings from down the mountain at the burnt out hovel). Talking to my friend, the dragon wasn't there because I hadn't progressed the main storyline yet by going to Whiterun, and the dragon will show up there once I do.

It's stuff like this that baffles me in a sandbox game. Why would you have a trigger to spawn the dragon after I met quest requirements, when I could easily find the place if I'm just exploring near the starting area?

This comment was edited on Dec 1, 2013, 21:38.
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News Comments > On Sale
28. Re: On Sale Nov 29, 2013, 22:04 Krovven
Was I supposed to have a problem with the first bear in the cave after starting the game? Shot it 3 times with a bow & arrow and it died. Never touched me.

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News Comments > Thanksgiving Consolidation
13. Re: Thanksgiving Consolidation Nov 29, 2013, 05:25 Krovven
NeOCidE wrote on Nov 28, 2013, 14:21:
ViRGE wrote on Nov 28, 2013, 14:03:
NeOCidE wrote on Nov 28, 2013, 13:12:
Right on MS!!!!! Gears of War for free!!!!!!
Are you being serious, or is that sarcasm failing to translate through the Internet? Because I'm not sure anyone should be particularly excited about getting a 7 year old game for free.

Lol...nah I'm jesting

Grid 2, Borderlands 2, Dyad, Sonic All Stars Racing Transformed, and Urban Trial Freestyle all free to PS+ users in December.

I honestly thought MS would do something big in December for Games With Gold after PS+ got 2 free PS4 games (Resogun, Contrast) on top of Dragon's Dogma, Binary Domain, ibb ibb, Oddworld and Soul was I ever wrong. MS just really hates their customers. So glad I never bought a 360.

Can't believe I'm gonna say this, but Sony is actually releasing too many free games per month.
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News Comments > On Sale
34. Re: On Sale Nov 28, 2013, 18:24 Krovven
DangerDog wrote on Nov 28, 2013, 17:06:
Acleacius wrote on Nov 28, 2013, 16:02:
It always seems we get just a taste on Thanksgiving, but the real deals are during the winter sale.

I found the opposite to be true last year, especially the Steam sale.

From the leaked document 6 weeks ago, the prices on Steam we see during this sale will be the same prices during the Xmas sale. With the Xmas sale being longer we will likely just see some games getting Daily/Flash sales that don't during this sale. So if its on a Daily/Flash sale now, you won't see a cheaper price during the Xmas sale.
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News Comments > Steam Autumn Sale
53. Re: Steam Autumn Sale Nov 28, 2013, 05:43 Krovven
Bats got me Skyrim! Thanks bud!

What mods can folks recommend?
I'd like to get a mod that rebalances weight of items and the amount of weight I can carry. What's the best weight mod?
What is the best map mod (not markers, just the graphics)?

I'm not really interested in any graphics mods as my computer is old and decrepit. So unless it's a graphics mod that looks awesome and makes the graphics better...I probably can't run it.

I've currently installed:
- SKSE (obviously)
- The Cartographers Map Markers
- SkyUI
- Undead Books Glow
- Better Quest Objectives

This comment was edited on Nov 28, 2013, 05:57.
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News Comments > LEGO: The Hobbit Announced
35. Re: LEGO: The Hobbit Announced Nov 27, 2013, 19:24 Krovven
Plenty of great old movies out there that still hold up in this day and age.

I just watched Rebel Without A Cause last night for the first time in probably 20 years. It unfortunately does not hold up. I don't even know where to begin on how many things were wrong with it, every 5min I was going "WTF?". Natalie Wood was so gorgeous though.

Citizen Kane is excellent, but a bit boring.
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News Comments > LEGO: The Hobbit Announced
17. Re: LEGO: The Hobbit Announced Nov 26, 2013, 05:57 Krovven
Scottish Martial Arts wrote on Nov 26, 2013, 04:28:
What narrative purpose does it serve aside to explicitly tell the audience what they would learn by just showing them the story?

You mean aside from introducing the main protagonist that wouldn't otherwise be seen until the last part of the movie, or in this case the second movie.

For someone that seems to chest pound a lot about knowing how story narrative works, you sure are obtuse.

If Jackson had skipped the razing of Erabor and only mentioned it in passing, fans would be very pissed off. The Hobbit while an entertaining book, it is by no means a literary masterpiece and certainly is not an example of perfect story structure. It's mostly a flat tale with not a lot of ups and downs and plenty is left to mystery and reader imagination.

Like LoTR, making a film out of the Hobbit required a lot of reworking the structure and narrative. There are things you can do in books that you cant get away with in film, and vice versa. The film medium and making 3 movies out of the material allows them to explore that additional material and expand on things only mentioned in passing by Tolkien. Things that otherwise would never go beyond a mere mention in book. Jackson is also trying to link the Hobbit movies more directly to the LoTR movies. The Necromancer is one of those things. While only mentioned briefly, (and without spoiling it for others), it ties into the LoTR. But nobody knew that until many many years later in the books and if he never wrote beyond The Hobbit the Necromancer character would have been completely inconsequential. But now in hindsight, the character can be expanded upon. Azog, again only mentioned in passing and was actually killed by Dain. But they reworked it to provide a present protagonist in the films, otherwise there would be none. Which brings me back to the first sentence of my response.

Another example would be the fight with the goblins and the Goblin the book Gandalf slays the king and the goblins all run off. That would make for a rather boring scene. What works in a novel, doesn't always work in a film.

As I already said, some liberties are stretched a bit thin, in both The Hobbit and LoTR, but I clearly don't take it as seriously as you and enjoy them for what they are.

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News Comments > LEGO: The Hobbit Announced
6. Re: LEGO: The Hobbit Announced Nov 26, 2013, 00:42 Krovven
Scottish Martial Arts wrote on Nov 25, 2013, 22:21:
The first one was pretty bad. There were a handful of scenes which appeared on screen EXACTLY as I had imagined them while reading The Hobbit as an eight year old, but beyond that the movie just was not any good. Given that they're turning a brisk 300 page children's book into 3 3-hour movies, the filmmakers have had to rely on a LOT of padding. All of the padding is generally poorly written, but more importantly it destroys the pacing of the story. It is literally about 25 minutes into the film that Gandalf finally shows up on Bilbo's porch. Likewise, they seem to have wanted to include more action scenes in order to rouse the audience from the slumber induced by the glacial pacing, yet these scenes are shot so as to show off 3D effects as opposed to generate actual excitement. If you take the film Fellowship, there were really only three major action scenes (Weathertop, Moria, the Breaking of the Fellowship) but all of them were quite thrilling because you could see what was going, they were well choreographed, brutally violent in a way designed to illicit excitement, AND didn't look like a cartoon. In comparison, the action of The Hobbit, mostly invented for the screen, is all blatant CGI shots with a focus on 3D effects: maybe impressive if you're in elementary school, but very distracting and suspension of disbelief breaking if you are not. Disappointing film. I may go see the new one, but not if I'm buying the ticket, lol.

Wow, a lot of that is just plain BS.
a) They made it into 3 movies because they are using a lot of content from the appendices. Supposedly the Smaug story is wrapped up in the 2nd movie. With the 3rd focusing on The Battle of the Five Armies, the Necromancer, and possibly Bilbo's journey back home.
b) They wrote new content and made changes to the story for the LoTR trilogy as well.
c) Gandalf shows up at Bilbo's door 14 minutes into the extended edition (I literally just checked to prove you wrong). Considering the extended edition made the prologue even longer...I'm going to guess it's 11 or 12min into the theatrical release. Or would you have rather they just skipped the whole prologue explanation of how the Dwarves were ousted from Erabor by Smaug?
d) The Hobbit is a much lighter tale and written for a younger audience. The Dwarves and their jolly demeanour are a big reason for this. So yes naturally the action sequences are lighter, more comedic and the movie is more family friendly in nature.

There are some liberties taken that I'm not a big fan of, but there were some in the LoTR trilogy as well. None of which have prevented me from enjoying all the movies.

Spoilers abound... if you want to see film and book comparisons with pros and cons, Complete list of film-changes

This comment was edited on Nov 26, 2013, 01:05.
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News Comments > Steam Reviews Open Beta
25. Re: Steam Reviews Open Beta Nov 25, 2013, 16:09 Krovven
From what I can tell in the Steam Review info, a numerical value is not attributed to the review and no aggregate value applied to the games review score. The reviews can also be down/up voted. Edit: they are apparently going to add this at some point in the beta, so we'll see how it works.

So I see no reason why this will turn into a venue to trash games unjustly. Even if someone does trash a game unjustly, you can simply down vote the review and ignore it and still make your own choice.

Edit: The FAQ also states that you have to have launched the game from your Steam account to be able to write a review, and abusive reviews can be reported. Developers can also have abusive reviews removed if deemed to be so by a moderator. In addition Developers can respond to reviews.

This comment was edited on Nov 25, 2013, 16:17.
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News Comments > Torment: Tides of Numenera Combat Voting
60. Re: Torment: Tides of Numenera Combat Voting Nov 23, 2013, 05:50 Krovven
Jerykk wrote on Nov 23, 2013, 05:47:
Finally, are you playing Expeditions with the latest patch? I know that Mexico was a joke in the original release but I thought they patched it to make it significantly harder.

It's on Steam, so I assume it's the latest patch (I only started playing last week after getting it in the Humble Bundle) and just got to Mexico a few days ago. And I loved Arcanum. The only thing that prevented me from completing it was game ending bugs. Encountered the same game-ending bug in the same spot on two game attempts. Never went back to it after that. I never had a problem with the combat.
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News Comments > Torment: Tides of Numenera Combat Voting
58. Re: Torment: Tides of Numenera Combat Voting Nov 23, 2013, 05:32 Krovven
Jerykk wrote on Nov 23, 2013, 05:05:
Also, why would combat even be a factor in you backing Torment? Combat was easily the worst part of PST and any changes they could make to it would be for the better.

Because I like real-time with pause gameplay and that's what I expected by this being a spiritual sequel to PT. I play some turn-based games (I've even backed Wasteland 2), but I get more enjoyment out of RPGs with real-time with pause. And if they implemented the combat exactly as it was in Planescape Torment I'm sure everyone would be unhappy as well. It can be improved upon and I certainly never would expect them to not improve upon it.

To reiterate...I hope they do both systems, or a mix of the two. People on the turn-based side keep touting "but Torment is a story driven game". That doesn't mean they can't have real-time with pause, or even that turn-based combat makes the story driven game better in any way. The Witcher is real-time with pause and the story certainly didn't suffer because of it.

Currently playing Expeditions Conquistador, which is very good. The turn-based combat I found difficult at first, until I understood all the rules and abilities. Now I'm in Mexico and combat is literally a no lose situation. They need to resort to outnumbering me 12 units to my 6 to even make it a challenge.

Basically all turn-based games I've found have to resort to AI cheating to increase the challenge because once a player knows how the rules work, they will beat the computer every time. You can see this in everything from Civ to XCom.

Side-note: Anyone from Firaxis reading this...Civ5 or even a port of Revolution on PS Vita please. Make it happen.

This comment was edited on Nov 23, 2013, 05:44.
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News Comments > Morning Consolidation
45. Re: Morning Consolidation Nov 23, 2013, 05:11 Krovven
Ladron3dfx wrote on Nov 23, 2013, 04:45: PS4 vs. Xbox One Battle compares the two next gen systems.

Winner: Xbox One Gossip

Yea I've got a few issues with their "outcomes" in some categories. Controller goes to XBox...yes it uses AA and lasts longer, but over the course of the controllers lifetime, how much additional $$ are you forking out for batteries? You also need a separate apparatus for voice on the Xbox controller (a step backwards from the 360 controller), which they fail to even mention. The PS4 controller can use any standard miniport headphones with or without mic as per the users choice.

They praise the Windows 8 interface...barf.

Xbox took twice as long as the PS4 on startup. They didn't bother to talk about that. Just how the Xbox quick startup from standby is 20 seconds and has all these Kinect features...that many simply do not want to begin with.

As for launch really is subjective. There has been no exclusive titles on the 360 that made me interested in getting one. Likewise there are zero launch titles on the XBone that I'm interested in. To be fair, none of the PS4 launch titles interest me that much either. But thanks to my PS+ subscription I already have 2 PS4 games waiting for me to play when I do get one (and more coming every month)...not to mention, I already have a Vita, which will be awesome for Remote Play.

What did XBox Live Games-With-Gold people get for their XBone? ...

The PS+ game lineup has been amazing with 4 to 7 games for PS3/Vita being released for free every month.

Infamous Second Son and Uncharted are the system sellers for me when it comes to the PS4. I've yet to see any for the XBone. Titanfall will be on PC...and even then I'll probably skip it.

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News Comments > Morning Consolidation
44. Re: Op Ed Nov 23, 2013, 04:46 Krovven
Simon Says wrote on Nov 22, 2013, 19:46:
Krovven wrote on Nov 22, 2013, 18:18:
Orogogus wrote on Nov 22, 2013, 18:11:
Simon Says wrote on Nov 22, 2013, 18:00:
I remember the N64 being said to have a weak launch lineup, with Mario 64, Starfox and the likes.

Didn't it launch with just Mario and Pilotwings? Wikipedia suggests Starfox 64 came out like 9 months later.

Yup that is correct. Simon has selective memory.

Mario 64 was still revolutionary, I may have selective memory, you guys have very selective realtime perception...

The question wasn't whether it had a weak lineup, the question was whether it had Starfox as a launch title, which it didn't. US N64 had a total of 2 games at launch. 1 good game, 1 so-so...but just TWO games. Ouch. US Dreamcast (RIP) had almost 20 games, US PS2 had almost 30. They weren't all good by any stretch, but there was at least a good variety to choose from and some good games in there.

Almost every single console launch has had a relatively weak set of launch titles. It's to be expected. I can find good games in almost every console launch. But it really is subjective.
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News Comments > Torment: Tides of Numenera Combat Voting
55. Re: Torment: Tides of Numenera Combat Voting Nov 23, 2013, 04:23 Krovven
Scottish Martial Arts wrote on Nov 22, 2013, 18:32:
And likewise, I draw issue with your second paragraph. You're correct that you can do all of those things, but does that actually enhance gameplay when you're dealing with combat systems that support only the most rudimentary AI? How does quickly fixing every mistake you make make for more compelling gameplay when the AI can't do the same? One of the chief complaints about the games you listed is that they were piss easy; the same can't be said about the Gold Box games.

Yea I think it does enhance gameplay. Straight turn-based, while in general I have no problem with it, once you know how everything works combat generally ceases to be a challenge. You know how to deal with each unit and make your moves accordingly. In a real-time with pause situation it is a lot more dynamic and things can happen that aren't necessarily predictable.

Planescape Torment is real-time with pause. That's what I expected when I backed the Kickstarter. And looking at the comments on the Kickstarter page, I'm not alone in feeling this way. There really shouldn't be any vote on it at all. But if they want to do Turn-Based, they need to do both.

My guess is the only reason they are even putting this up as an option is because it will be easier and save them a lot of time and effort if they can just use the turn-based combat system they have already programmed for Wasteland 2.

This comment was edited on Nov 23, 2013, 04:31.
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News Comments > Morning Consolidation
39. Re: Op Ed Nov 22, 2013, 18:18 Krovven
Orogogus wrote on Nov 22, 2013, 18:11:
Simon Says wrote on Nov 22, 2013, 18:00:
I remember the N64 being said to have a weak launch lineup, with Mario 64, Starfox and the likes.

Didn't it launch with just Mario and Pilotwings? Wikipedia suggests Starfox 64 came out like 9 months later.

Yup that is correct. Simon has selective memory.
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News Comments > Torment: Tides of Numenera Combat Voting
40. Re: Torment: Tides of Numenera Combat Voting Nov 22, 2013, 18:04 Krovven
Real Time with Pause has worked just fine for some of the best RPG's in PC gaming. Baldurs Gate, Icewind Dale, Dragon's Age, and many more. If you have trouble with pausing before your units have completed their previous actions, that's your problem you need to correct.

Seeing an enemy casting a spell or maybe a Rogue trying to flank one of your characters, pause, choose character and cast interrupt, root or shield bash or simply cannot do that in Turn Based. And yes you may even have to have a character stop what their were previously doing to react to something, that's a good thing. You can choose to either let that action play out, or have them react to something else.

The voting is currently within 100 votes of one another for RT+P and TB. Simple solution is to offer an auto-pause after each cycle, just like the above mentioned games offered. You can forget straight Real's not even remotely close in the voting.

This comment was edited on Nov 22, 2013, 18:13.
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News Comments > RAGE Free Weekend
12. Re: RAGE Free Weekend Nov 21, 2013, 23:34 Krovven
I was pissed off with the game having paid the pre-order price. The game is "ok", but it just seemed like there was a shell of an open world action-rpg, with a linear game inside.

What I'm really pissed off about was that the games graphics were so fucked up for the first month with my ATI card, that the game was unplayable. Neither Bethesda nor Steam were willing to give a refund.

Once the patch/drivers finally came out, a friend and I tried to play coop without success. We could not connect to each other, regardless who hosted. The big kicker was, we could host/join each others MP race games no problem. That game mode sucked and we never touched it again.

It wasn't until about 6 months later we tried again and did connect. Turns out the coop was just as boring as the single player game.
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News Comments > Diablo III: Reaper of Souls Testing Begins
27. Re: Diablo III: Reaper of Souls Testing Begins Nov 20, 2013, 18:41 Krovven
Grim Dawn feels a bit too much like Titan Quest in it's "stiffness". I haven't played far enough in it yet to know if the skills and gear is going to be as boring as Titan Quest though. I enjoyed TQ and have played it through 3 times. But I always end up feeling bored by the end.

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News Comments > Morning Consolidation
30. GTA 5 glitches Nov 18, 2013, 20:35 Krovven
Really, that story leads with a minor extended clip glitch? Sounds entirely cosmetic and if it's not...after purchasing an extended clip, why would you ever want to remove it?

While I have never experienced any problems with missing cars or losing my character... It has been 2 months now and Rockstar still hasn't fixed it. There are frequent "cloud outages" and every time that happens, the Support forums light up with people losing their characters, vehicles & upgrades, property, in-game cash (some purchased with real money).

I have had a lot of fun playing the game with the Crew, as evident of my level 113, but never mind the loses some people are experiencing...there is the glitching/cheating, disconnects, game crashes and cloud hangs that occur. Then of course there are many gameplay and design issues (too many to even discuss) that need to be dealt with.

None of this has been addressed since launch. DLC and Title Update are expected tomorrow. Hopefully they have some major changes with that update.

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7517 Comments. 376 pages. Viewing page 51.
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