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User information for Michael Braun

Real Name Michael Braun   
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Nickname Talisorn
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Oct 15, 2003, 02:59
Total Comments 906 (Graduate)
User ID 19028
 
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News Comments > Oculus Rift in Q1 2016
76. Re: Oculus Rift in Q1 2016 May 6, 2015, 21:23 Talisorn
 
Cause again providing different focal lengths for different eyes should actually be an issue? I plug in OR and tell it my left eye is 13/20 and right 18/20 and it can't compensate - with the investment they've had????????

I'm not sure how many ways I can say this. I'll keep it simple:

No. The Rift does not do this.

The slightly more complex answer is:

No. The Rift does not do this. In an effort to keep the response time from movement input to what the eye sees, they need to keep computations to an absolute minimum. Anything more than 20ms and you get motion sick. So to change the rendering of different screens based on what each eye requires is not worth it (that's 20ms from moving your head to input to the game then do what the game wants then display the result). Frankly, it's easier to accommodate glasses.

This comment was edited on May 6, 2015, 21:29.
 
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News Comments > Oculus Rift in Q1 2016
74. Re: Oculus Rift in Q1 2016 May 6, 2015, 21:02 Talisorn
 
Lorcin wrote on May 6, 2015, 20:59:
Talisorn wrote on May 6, 2015, 20:35:

Only if you go the optometrist and get an set of lenses made especially for you ... and there won't be too many geared up to doing that. There is no special magic that the Rift does to fix up your vision.

So your saying they can't accept that vision is offest by +/- an ammount and adjust for such?

For me it feels far more likely that OR could adjust their focus length than a dude on your high street could fashion you perfectly curved pieces of glass which improve matters.

It doesn't work that way. And neither do eyes. Many people have different strengths for each eye.
 
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News Comments > Oculus Rift in Q1 2016
72. Re: Oculus Rift in Q1 2016 May 6, 2015, 20:35 Talisorn
 
Cyant wrote on May 6, 2015, 19:49:
The optic inside the RIFT can be set up for your vision so you will not need your glasses while you use it.

Only if you go the optometrist and get an set of lenses made especially for you ... and there won't be too many geared up to doing that. There is no special magic that the Rift does to fix up your vision.
 
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News Comments > Oculus Rift in Q1 2016
69. Re: Oculus Rift in Q1 2016 May 6, 2015, 19:28 Talisorn
 
Slick wrote on May 6, 2015, 19:14:
Talisorn wrote on May 6, 2015, 19:07:
zombiefan wrote on May 6, 2015, 09:14:
Meh. Still a gimmick. Great for racing games/flying sims/rollercoaster tech demos, but I'll keep waiting for holodeck/brain implants.

Anytime I hear someone say that VR is a gimmick, I KNOW they haven't actually tried it. It's not a gimmick. It's a game changer!

3D gaming (active-shutter 120hz displays) was a game-changer, and now companies like Tridef are bankrupt, and haven't updates a game profile on their site (for paying customers) in almost 2 years.

I own a 3D screen, and hardly ever use it, unless it's for a single player game that i'm like, you know what? this would be AMAZING on 3D. and then it just doesn't work, cause no one supports this shit anymore. 3D is already dead in the water. and now we have 3D HMDs stepping up, which also won't get the support they need. at least not in this lifetime.

and if you tell me plain ol non-HMD (head mounted display) 3D gaming is a gimmick, obviously you've never played skyrim in 3D. whole new wealth of respect for 3D modelers.

One of the mistakes people make is to equate VR with 3D. The 3D component is only a small part of the VR experience.

With a 3D monitor, you're still looking at a screen in front of you. You have a defined boundary of the game; look to the left and right and you see the real world.

With VR, you are IN the game. Look to the left, right, up, down, wherever and you still see .... the freaking game. You are immersed in the game world. The 3D component only an illusionary layer of greater realism so the mind is further tricked into the feeling of immersion.

It's difficult to explain. Hell ... this is Blues News: Home of the "cynical sceptic gamer". I can guarantee that when you try one of these devices, you'll understand what I mean.

EDIT: On a side note, unless the game is specifically designed with VR in mind or it requires extra drivers (like VorpX) to get it working, it's not a good representation of VR. With FPS (shooters or slashers) like Skyrim, while it's interesting, it's not a great experience. You need to have head movement decoupled with physical movement or the illusion of presence is broken. A game that natively supports separation head movement, like ARMA, is a lot better for VR.

This comment was edited on May 6, 2015, 19:35.
 
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News Comments > Oculus Rift in Q1 2016
64. Re: Oculus Rift in Q1 2016 May 6, 2015, 19:14 Talisorn
 
Silicon Avatar wrote on May 6, 2015, 19:09:
I wear glasses. Where do these devices put me? Are they good enough to go comfortably over glasses or would I just have to sit there with eyestrain? That is the deal-breaker for me.

I wear glasses. I've played Elite:Dangerous for hours on end. As long as you know your IPD (which is easy to measure ... or you can just get it off your glasses script), eyestrain is not a problem. If it's not properly configured, then you can be for headaches; VR is something you can't just put on without setting it up properly. That said .. measure once. Input the number. Away you go.
 
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News Comments > Oculus Rift in Q1 2016
62. Re: Oculus Rift in Q1 2016 May 6, 2015, 19:07 Talisorn
 
zombiefan wrote on May 6, 2015, 09:14:
Meh. Still a gimmick. Great for racing games/flying sims/rollercoaster tech demos, but I'll keep waiting for holodeck/brain implants.

Anytime I hear someone say that VR is a gimmick, I KNOW they haven't actually tried it. It's not a gimmick. It's a game changer!
 
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News Comments > Grand Theft Auto V Patch
13. Re: Grand Theft Auto V Patch Apr 30, 2015, 22:21 Talisorn
 
Still no support for steering wheels or joysticks?  
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News Comments > Origin and AU Refunds
11. Re: Origin and AU Refunds Apr 28, 2015, 22:39 Talisorn
 
jdreyer wrote on Apr 28, 2015, 16:32:
necrosis wrote on Apr 28, 2015, 09:07:
Gotta love so many other countries doing this... except the US.

Hey, unlike those commie nations in Europe and Australia, we don't restrict the rights of our corporations to make a profit. That's why we give corporations the same rights as citizens and have the most freedom in the world.




That's sarcasm isn't it?
 
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News Comments > HATRED Preorders
38. Re: HATRED Preorders Jan 31, 2015, 16:19 Talisorn
 
Meh. This looks like a game for disaffected emos to take out their frustrations. Pass.  
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News Comments > No Elite: Dangerous Launch Wipe
40. Re: No Elite: Dangerous Launch Wipe Dec 9, 2014, 13:42 Talisorn
 
Silent Bob wrote on Dec 9, 2014, 10:55:
Cutter wrote on Dec 9, 2014, 10:43:
Amazing how fast this went from must-buy to avoid-like-the-plague.

Groupthink.

Ignorant groupthink.
 
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News Comments > Star Citizen at $60M
19. Re: Star Citizen at $60M Nov 6, 2014, 21:24 Talisorn
 
In the meantime, I'll be chugging away in a fully playable Elite: Dangerous.  
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News Comments > X-Wing & TIE Fighter on GOG.com
84. Re: X-Wing & TIE Fighter on GOG.com Oct 28, 2014, 21:20 Talisorn
 
I guess I'll find out soon enough if they support my X55 Rhino.  
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News Comments > Star Citizen Nears $58M
24. Re: Star Citizen Nears $58M Oct 12, 2014, 17:41 Talisorn
 
painless42 wrote on Oct 12, 2014, 17:08:
{PH}88fingers wrote on Oct 12, 2014, 16:37:
painless42 wrote on Oct 12, 2014, 16:35:
I dont have s dog in this fight, huge Wing Commander fan back in the day, but I haven't backed this yet. At this point I'm beginning to wonder if its even possible for this game to be good enough to satisfy the community. I'm sure it will be good, and most likely great, but I don't see how it will be good enough for people to get 3, 4, $500 worth of value out of it. Its been so successful, that I think its now nearly impossible for it to live up to its hype.

only $30.00 is required for the full game on release. Single player Squadron 42, Persistent Universe, and it has been a while since I last checked but I believe tools for private servers etc.

Right, but a lot of the serious fan base seems to be much more heavily invested. I see huge potential for buyers remorse.

Why care what other people are doing? They're adults. They can do what they like. If YOU want to back it to the tune of $30, then that's your choice. If you want to put in more, then so be it. I've backed both SC and ED to the tune of around $150... which is about what a decent CE version of a game is worth (here in Australia). I admit I find it inconceivable that people spent thousands, but if that's that they want to do, who am I to argue?
 
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News Comments > Middle-earth: Shadow of Mordor Released
48. Re: Middle-earth: Shadow of Mordor Released Sep 30, 2014, 19:01 Talisorn
 
JayDeath wrote on Sep 30, 2014, 09:49:
I'm all preloaded but I'm stuck at work. Anyone play yet?

Yes. It's awesome.
 
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News Comments > MS/Mojang $2.5B Deal Confirmed
95. Re: MS/Mojang $2.5B Deal Confirmed Sep 15, 2014, 18:36 Talisorn
 
Who the fuck cares? Notch hit the big time. Good luck to him. He never has to work again if he doesn't want to. Frankly, I'm a little jealous. He's living the dream of every programmer.  
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News Comments > Trion Worlds DDoSed
7. Re: Trion Worlds DDoSed Sep 14, 2014, 22:22 Talisorn
 
I've finding it hard to tell the difference between the people doing this and the brown smear on toilet paper, except for the fact you can flush toilet paper. Can anyone enlighten me further?  
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News Comments > Australian Steam Refund Demands Detailed
23. Re: Australian Steam Refund Demands Detailed Sep 4, 2014, 23:49 Talisorn
 
garrywong wrote on Sep 4, 2014, 15:43:
I don't get it. How does anyone expect Valve to fully refund a game purchase when they only take a supposedly 30% cut of the purchase?

And how does that differ from any other store that offers refunds?
 
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News Comments > Australian Steam Refund Demands Detailed
22. Re: Australian Steam Refund Demands Detailed Sep 4, 2014, 23:48 Talisorn
 
Cutter wrote on Sep 4, 2014, 11:41:
To do business in a foreign country you're subject to their laws. They could block them. But yes you're right, people can just proxy around that. However, that's needlessly losing a large amount of revenue versus how much refunds will cost them. I'll have to look it into but I could swear Canada and plenty of other European countries have similar laws on the books. Gaben and Valve already have more money than stink, so forcing them to do the right thing is long overdue.

Absolutely. By "flipping the bird" at local laws, they will do themselves a great disservice. What's to stop them flouting the laws of any country? Companies like Valve are not above the law, even though they sometimes act like it. This is well overdue.
 
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News Comments > Sims 4 Pirate Copies Pixelated
30. Re: Sims 4 Pirate Copies Pixelated Sep 4, 2014, 23:33 Talisorn
 
I approve. This is the way to stick it to pirate scum.  
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News Comments > Half-Life 2 Oculus Rift Video
18. Re: Half-Life 2 Oculus Rift Video Aug 24, 2014, 19:14 Talisorn
 
eRe4s3r wrote on Aug 24, 2014, 14:21:
I am ready, bring it to market!

I have one. It's not ready. While the head tracking is spot on, the screendoor effect and chromatic aberration is still very noticeable. They need a new approach to screens for VR. They either need to look at concave/bendable screens or larger pixels to eliminate the black space.

Also, HL2 made me very sick ... but I think that's just a setting thing.
 
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906 Comments. 46 pages. Viewing page 1.
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